#include "audio.h" #include "process_audio.h" #ifndef VOICE_CHANGE_SONG #define VOICE_CHANGE_SONG SONG(VOICE_CHANGE_SOUND) #endif float voice_change_song[][2] = VOICE_CHANGE_SONG; #ifndef PITCH_STANDARD_A #define PITCH_STANDARD_A 440.0f #endif #ifdef AUDIO_CLICKY #ifdef AUDIO_CLICKY_ON bool clicky_enable = true; #else bool clicky_enable = false; #endif #ifndef AUDIO_CLICKY_FREQ_DEFAULT #define AUDIO_CLICKY_FREQ_DEFAULT 440.0f #endif #ifndef AUDIO_CLICKY_FREQ_MIN #define AUDIO_CLICKY_FREQ_MIN 65.0f #endif #ifndef AUDIO_CLICKY_FREQ_MAX #define AUDIO_CLICKY_FREQ_MAX 1500.0f #endif #ifndef AUDIO_CLICKY_FREQ_FACTOR #define AUDIO_CLICKY_FREQ_FACTOR 1.18921f #endif #ifndef AUDIO_CLICKY_FREQ_RANDOMNESS #define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f #endif float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations #ifndef NO_MUSIC_MODE extern bool music_activated; extern bool midi_activated; #endif void clicky_play(void) { #ifndef NO_MUSIC_MODE if (music_activated || midi_activated) return; #endif clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); PLAY_SONG(clicky_song); } #endif static float compute_freq_for_midi_note(uint8_t note) { // https://en.wikipedia.org/wiki/MIDI_tuning_standard return pow(2.0, (note - 69) / 12.0) * PITCH_STANDARD_A; } bool process_audio(uint16_t keycode, keyrecord_t *record) { if (keycode == AU_ON && record->event.pressed) { audio_on(); return false; } if (keycode == AU_OFF && record->event.pressed) { audio_off(); return false; } if (keycode == AU_TOG && record->event.pressed) { if (is_audio_on()) { audio_off(); } else { audio_on(); } return false; } if (keycode == MUV_IN && record->event.pressed) { voice_iterate(); PLAY_SONG(voice_change_song); return false; } if (keycode == MUV_DE && record->event.pressed) { voice_deiterate(); PLAY_SONG(voice_change_song); return false; } #ifdef AUDIO_CLICKY if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_enable = !clicky_enable; } if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; } if (keycode == CLICKY_UP && record->event.pressed) { float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR; if (new_freq < AUDIO_CLICKY_FREQ_MAX) { clicky_freq = new_freq; } } if (keycode == CLICKY_TOGGLE && record->event.pressed) { float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR; if (new_freq > AUDIO_CLICKY_FREQ_MIN) { clicky_freq = new_freq; } } if ( clicky_enable ) { if (record->event.pressed) { stop_all_notes(); clicky_play();; } } #endif // AUDIO_CLICKY return true; } void process_audio_noteon(uint8_t note) { play_note(compute_freq_for_midi_note(note), 0xF); } void process_audio_noteoff(uint8_t note) { stop_note(compute_freq_for_midi_note(note)); } void process_audio_all_notes_off(void) { stop_all_notes(); } __attribute__ ((weak)) void audio_on_user() {}