#include "audio.h" #include "process_audio.h" static float compute_freq_for_midi_note(uint8_t note) { // https://en.wikipedia.org/wiki/MIDI_tuning_standard return pow(2.0, (note - 69) / 12.0) * 440.0f; } bool process_audio(uint16_t keycode, keyrecord_t *record) { if (keycode == AU_ON && record->event.pressed) { audio_on(); return false; } if (keycode == AU_OFF && record->event.pressed) { audio_off(); return false; } if (keycode == AU_TOG && record->event.pressed) { if (is_audio_on()) { audio_off(); } else { audio_on(); } return false; } if (keycode == MUV_IN && record->event.pressed) { voice_iterate(); music_scale_user(); return false; } if (keycode == MUV_DE && record->event.pressed) { voice_deiterate(); music_scale_user(); return false; } return true; } void process_audio_noteon(uint8_t note) { play_note(compute_freq_for_midi_note(note), 0xF); } void process_audio_noteoff(uint8_t note) { stop_note(compute_freq_for_midi_note(note)); } void process_audio_all_notes_off(void) { stop_all_notes(); } __attribute__ ((weak)) void audio_on_user() {}