#include "quantum.h" static qk_tap_dance_state_t qk_tap_dance_state; bool td_debug_enable = false; #if CONSOLE_ENABLE #define td_debug(s) if (td_debug_enable) \ { \ xprintf ("D:tap_dance:%s:%s = { keycode = %d, count = %d, active = %d, pressed = %d }\n", __FUNCTION__, s, \ qk_tap_dance_state.keycode, qk_tap_dance_state.count, \ qk_tap_dance_state.active, qk_tap_dance_state.pressed); \ } #else #define td_debug(s) #endif void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) { qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data; if (state->count == 1) { register_code (pair->kc1); } else if (state->count == 2) { register_code (pair->kc2); } } void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) { qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data; if (state->count == 1) { unregister_code (pair->kc1); } else if (state->count == 2) { unregister_code (pair->kc2); } } static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state, void *user_data, qk_tap_dance_user_fn_t fn) { if (fn) { fn(state, user_data); } } static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t action) { td_debug("trigger"); _process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_each_tap); } static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t action) { td_debug("trigger"); _process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_dance_finished); } static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t action) { td_debug("trigger") _process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_reset); } bool process_tap_dance(uint16_t keycode, keyrecord_t *record) { bool r = true; uint16_t idx = keycode - QK_TAP_DANCE; qk_tap_dance_action_t action; switch(keycode) { case QK_TAP_DANCE ... QK_TAP_DANCE_MAX: action = tap_dance_actions[idx]; process_tap_dance_action_on_each_tap (action); if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) { process_tap_dance_action_on_dance_finished (action); } else if (qk_tap_dance_state.active && qk_tap_dance_state.pressed) { reset_tap_dance (&qk_tap_dance_state); } else { r = false; } qk_tap_dance_state.active = true; qk_tap_dance_state.pressed = record->event.pressed; if (record->event.pressed) { qk_tap_dance_state.keycode = keycode; qk_tap_dance_state.timer = timer_read (); qk_tap_dance_state.count++; } break; default: if (qk_tap_dance_state.keycode) { // if we are here, the tap dance was interrupted by a different key idx = qk_tap_dance_state.keycode - QK_TAP_DANCE; action = tap_dance_actions[idx]; process_tap_dance_action_on_each_tap (action); process_tap_dance_action_on_dance_finished (action); reset_tap_dance (&qk_tap_dance_state); qk_tap_dance_state.active = false; } break; } return r; } void matrix_scan_tap_dance () { if (qk_tap_dance_state.active && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) { // if we are here, the tap dance was timed out uint16_t idx = qk_tap_dance_state.keycode - QK_TAP_DANCE; qk_tap_dance_action_t action = tap_dance_actions[idx]; process_tap_dance_action_on_dance_finished (action); reset_tap_dance (&qk_tap_dance_state); } } void reset_tap_dance (qk_tap_dance_state_t *state) { uint16_t idx = state->keycode - QK_TAP_DANCE; qk_tap_dance_action_t action; if (state->pressed) return; action = tap_dance_actions[idx]; process_tap_dance_action_on_reset (action); state->keycode = 0; state->count = 0; state->active = false; }