#ifndef PROCESS_TAP_DANCE_H #define PROCESS_TAP_DANCE_H #ifdef TAP_DANCE_ENABLE #include #include typedef struct { uint8_t count; uint16_t keycode; uint16_t timer; bool interrupted; bool pressed; bool finished; } qk_tap_dance_state_t; #define TD(n) (QK_TAP_DANCE + n) typedef void (*qk_tap_dance_user_fn_t) (qk_tap_dance_state_t *state, void *user_data); typedef struct { struct { qk_tap_dance_user_fn_t on_each_tap; qk_tap_dance_user_fn_t on_dance_finished; qk_tap_dance_user_fn_t on_reset; } fn; qk_tap_dance_state_t state; void *user_data; } qk_tap_dance_action_t; typedef struct { uint16_t kc1; uint16_t kc2; } qk_tap_dance_pair_t; #define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) { \ .fn = { NULL, qk_tap_dance_pair_finished, qk_tap_dance_pair_reset }, \ .user_data = (void *)&((qk_tap_dance_pair_t) { kc1, kc2 }) \ } #define ACTION_TAP_DANCE_FN(user_fn) { \ .fn = { NULL, user_fn, NULL } \ } #define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset) { \ .fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset } \ } extern qk_tap_dance_action_t tap_dance_actions[]; /* To be used internally */ bool process_tap_dance(uint16_t keycode, keyrecord_t *record); void matrix_scan_tap_dance (void); void reset_tap_dance (qk_tap_dance_state_t *state); void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data); void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data); #else #define TD(n) KC_NO #endif #endif