/* Copyright 2017 Jason Williams * Copyright 2017 Jack Humbert * Copyright 2018 Yiancar * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "rgb_matrix.h" #include "progmem.h" #include "config.h" #include "eeprom.h" #include #include #include "lib/lib8tion/lib8tion.h" #include "rgb_matrix_animations/solid_color_anim.h" #include "rgb_matrix_animations/alpha_mods_anim.h" #include "rgb_matrix_animations/dual_beacon_anim.h" #include "rgb_matrix_animations/gradient_up_down_anim.h" #include "rgb_matrix_animations/raindrops_anim.h" #include "rgb_matrix_animations/cycle_all_anim.h" #include "rgb_matrix_animations/cycle_left_right_anim.h" #include "rgb_matrix_animations/cycle_up_down_anim.h" #include "rgb_matrix_animations/rainbow_beacon_anim.h" #include "rgb_matrix_animations/rainbow_pinwheels_anim.h" #include "rgb_matrix_animations/rainbow_moving_chevron_anim.h" #include "rgb_matrix_animations/jellybean_raindrops_anim.h" #include "rgb_matrix_animations/digital_rain_anim.h" #include "rgb_matrix_animations/solid_reactive_simple_anim.h" #include "rgb_matrix_animations/solid_reactive_anim.h" #include "rgb_matrix_animations/solid_reactive_wide.h" #include "rgb_matrix_animations/solid_reactive_cross.h" #include "rgb_matrix_animations/solid_reactive_nexus.h" #include "rgb_matrix_animations/splash_anim.h" #include "rgb_matrix_animations/solid_splash_anim.h" #include "rgb_matrix_animations/breathing_anim.h" #if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER) #define RGB_MATRIX_CUSTOM_EFFECT_IMPLS #define RGB_MATRIX_EFFECT(name, ...) #ifdef RGB_MATRIX_CUSTOM_KB #include "rgb_matrix_kb.inc" #endif #ifdef RGB_MATRIX_CUSTOM_USER #include "rgb_matrix_user.inc" #endif #undef RGB_MATRIX_EFFECT #undef RGB_MATRIX_CUSTOM_EFFECT_IMPLS #endif #ifndef RGB_DISABLE_AFTER_TIMEOUT #define RGB_DISABLE_AFTER_TIMEOUT 0 #endif #ifndef RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_DISABLE_WHEN_USB_SUSPENDED false #endif #ifndef EECONFIG_RGB_MATRIX #define EECONFIG_RGB_MATRIX EECONFIG_RGBLIGHT #endif #if !defined(RGB_MATRIX_MAXIMUM_BRIGHTNESS) || RGB_MATRIX_MAXIMUM_BRIGHTNESS > UINT8_MAX #undef RGB_MATRIX_MAXIMUM_BRIGHTNESS #define RGB_MATRIX_MAXIMUM_BRIGHTNESS UINT8_MAX #endif #if !defined(RGB_MATRIX_HUE_STEP) #define RGB_MATRIX_HUE_STEP 8 #endif #if !defined(RGB_MATRIX_SAT_STEP) #define RGB_MATRIX_SAT_STEP 16 #endif #if !defined(RGB_MATRIX_VAL_STEP) #define RGB_MATRIX_VAL_STEP 16 #endif #if !defined(RGB_MATRIX_SPD_STEP) #define RGB_MATRIX_SPD_STEP 16 #endif #if !defined(RGB_MATRIX_STARTUP_MODE) #ifndef DISABLE_RGB_MATRIX_CYCLE_ALL #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT #else // fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR #endif #endif bool g_suspend_state = false; rgb_config_t rgb_matrix_config; rgb_counters_t g_rgb_counters; static uint32_t rgb_counters_buffer; #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED last_hit_t g_last_hit_tracker; static last_hit_t last_hit_buffer; #endif // RGB_MATRIX_KEYREACTIVE_ENABLED uint32_t eeconfig_read_rgb_matrix(void) { return eeprom_read_dword(EECONFIG_RGB_MATRIX); } void eeconfig_update_rgb_matrix(uint32_t val) { eeprom_update_dword(EECONFIG_RGB_MATRIX, val); } void eeconfig_update_rgb_matrix_default(void) { dprintf("eeconfig_update_rgb_matrix_default\n"); rgb_matrix_config.enable = 1; rgb_matrix_config.mode = RGB_MATRIX_STARTUP_MODE; rgb_matrix_config.hue = 0; rgb_matrix_config.sat = UINT8_MAX; rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS; rgb_matrix_config.speed = UINT8_MAX / 2; eeconfig_update_rgb_matrix(rgb_matrix_config.raw); } void eeconfig_debug_rgb_matrix(void) { dprintf("rgb_matrix_config eprom\n"); dprintf("rgb_matrix_config.enable = %d\n", rgb_matrix_config.enable); dprintf("rgb_matrix_config.mode = %d\n", rgb_matrix_config.mode); dprintf("rgb_matrix_config.hue = %d\n", rgb_matrix_config.hue); dprintf("rgb_matrix_config.sat = %d\n", rgb_matrix_config.sat); dprintf("rgb_matrix_config.val = %d\n", rgb_matrix_config.val); dprintf("rgb_matrix_config.speed = %d\n", rgb_matrix_config.speed); } __attribute__ ((weak)) uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i) { return 0; } uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i) { // TODO: This is kinda expensive, fix this soonish uint8_t led_count = rgb_matrix_map_row_column_to_led_kb(row, column, led_i); for (uint8_t i = 0; i < DRIVER_LED_TOTAL && led_count < LED_HITS_TO_REMEMBER; i++) { matrix_co_t matrix_co = g_rgb_leds[i].matrix_co; if (row == matrix_co.row && column == matrix_co.col) { led_i[led_count] = i; led_count++; } } return led_count; } void rgb_matrix_update_pwm_buffers(void) { rgb_matrix_driver.flush(); } void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue ) { rgb_matrix_driver.set_color(index, red, green, blue); } void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue ) { rgb_matrix_driver.set_color_all(red, green, blue); } bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record) { #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED uint8_t led[LED_HITS_TO_REMEMBER]; uint8_t led_count = 0; #if defined(RGB_MATRIX_KEYRELEASES) if (!record->event.pressed) { led_count = rgb_matrix_map_row_column_to_led(record->event.key.row, record->event.key.col, led); g_rgb_counters.any_key_hit = 0; } #elif defined(RGB_MATRIX_KEYPRESSES) if (record->event.pressed) { led_count = rgb_matrix_map_row_column_to_led(record->event.key.row, record->event.key.col, led); g_rgb_counters.any_key_hit = 0; } #endif // defined(RGB_MATRIX_KEYRELEASES) if (last_hit_buffer.count + led_count > LED_HITS_TO_REMEMBER) { memcpy(&last_hit_buffer.x[0], &last_hit_buffer.x[led_count], LED_HITS_TO_REMEMBER - led_count); memcpy(&last_hit_buffer.y[0], &last_hit_buffer.y[led_count], LED_HITS_TO_REMEMBER - led_count); memcpy(&last_hit_buffer.tick[0], &last_hit_buffer.tick[led_count], (LED_HITS_TO_REMEMBER - led_count) * 2); // 16 bit memcpy(&last_hit_buffer.index[0], &last_hit_buffer.index[led_count], LED_HITS_TO_REMEMBER - led_count); last_hit_buffer.count--; } for(uint8_t i = 0; i < led_count; i++) { uint8_t index = last_hit_buffer.count; last_hit_buffer.x[index] = g_rgb_leds[led[i]].point.x; last_hit_buffer.y[index] = g_rgb_leds[led[i]].point.y; last_hit_buffer.index[index] = led[i]; last_hit_buffer.tick[index] = 0; last_hit_buffer.count++; } #endif // RGB_MATRIX_KEYREACTIVE_ENABLED return true; } void rgb_matrix_test(void) { // Mask out bits 4 and 5 // Increase the factor to make the test animation slower (and reduce to make it faster) uint8_t factor = 10; switch ( (g_rgb_counters.tick & (0b11 << factor)) >> factor ) { case 0: { rgb_matrix_set_color_all( 20, 0, 0 ); break; } case 1: { rgb_matrix_set_color_all( 0, 20, 0 ); break; } case 2: { rgb_matrix_set_color_all( 0, 0, 20 ); break; } case 3: { rgb_matrix_set_color_all( 20, 20, 20 ); break; } } } static bool rgb_matrix_none(effect_params_t* params) { if (!params->init) { return false; } RGB_MATRIX_USE_LIMITS(led_min, led_max); for (uint8_t i = led_min; i < led_max; i++) { rgb_matrix_set_color(i, 0, 0, 0); } return led_max < DRIVER_LED_TOTAL; } static uint8_t rgb_last_enable = UINT8_MAX; static uint8_t rgb_last_effect = UINT8_MAX; static effect_params_t rgb_effect_params = { 0, 0xFF }; static rgb_task_states rgb_task_state = SYNCING; static void rgb_task_timers(void) { // Update double buffer timers uint16_t deltaTime = timer_elapsed32(rgb_counters_buffer); rgb_counters_buffer = timer_read32(); if (g_rgb_counters.any_key_hit < UINT32_MAX) { if (UINT32_MAX - deltaTime < g_rgb_counters.any_key_hit) { g_rgb_counters.any_key_hit = UINT32_MAX; } else { g_rgb_counters.any_key_hit += deltaTime; } } // Update double buffer last hit timers #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED uint8_t count = last_hit_buffer.count; for (uint8_t i = 0; i < count; ++i) { if (UINT16_MAX - deltaTime < last_hit_buffer.tick[i]) { last_hit_buffer.count--; continue; } last_hit_buffer.tick[i] += deltaTime; } #endif // RGB_MATRIX_KEYREACTIVE_ENABLED } static void rgb_task_sync(void) { // next task if (timer_elapsed32(g_rgb_counters.tick) >= RGB_MATRIX_LED_FLUSH_LIMIT) rgb_task_state = STARTING; } static void rgb_task_start(void) { // reset iter rgb_effect_params.iter = 0; // update double buffers g_rgb_counters.tick = rgb_counters_buffer; #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED g_last_hit_tracker = last_hit_buffer; #endif // RGB_MATRIX_KEYREACTIVE_ENABLED // next task rgb_task_state = RENDERING; } static void rgb_task_render(uint8_t effect) { bool rendering = false; rgb_effect_params.init = (effect != rgb_last_effect) || (rgb_matrix_config.enable != rgb_last_enable); // each effect can opt to do calculations // and/or request PWM buffer updates. switch (effect) { case RGB_MATRIX_NONE: rendering = rgb_matrix_none(&rgb_effect_params); break; case RGB_MATRIX_SOLID_COLOR: rendering = rgb_matrix_solid_color(&rgb_effect_params); // Max 1ms Avg 0ms break; #ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS case RGB_MATRIX_ALPHAS_MODS: rendering = rgb_matrix_alphas_mods(&rgb_effect_params); // Max 2ms Avg 1ms break; #endif // DISABLE_RGB_MATRIX_ALPHAS_MODS #ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN case RGB_MATRIX_GRADIENT_UP_DOWN: rendering = rgb_matrix_gradient_up_down(&rgb_effect_params); // Max 4ms Avg 3ms break; #endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN #ifndef DISABLE_RGB_MATRIX_BREATHING case RGB_MATRIX_BREATHING: rendering = rgb_matrix_breathing(&rgb_effect_params); // Max 1ms Avg 0ms break; #endif // DISABLE_RGB_MATRIX_BREATHING #ifndef DISABLE_RGB_MATRIX_CYCLE_ALL case RGB_MATRIX_CYCLE_ALL: rendering = rgb_matrix_cycle_all(&rgb_effect_params); // Max 4ms Avg 3ms break; #endif // DISABLE_RGB_MATRIX_CYCLE_ALL #ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT case RGB_MATRIX_CYCLE_LEFT_RIGHT: rendering = rgb_matrix_cycle_left_right(&rgb_effect_params); // Max 4ms Avg 3ms break; #endif // DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN case RGB_MATRIX_CYCLE_UP_DOWN: rendering = rgb_matrix_cycle_up_down(&rgb_effect_params); // Max 4ms Avg 3ms break; #endif // DISABLE_RGB_MATRIX_CYCLE_UP_DOWN #ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON case RGB_MATRIX_RAINBOW_MOVING_CHEVRON: rendering = rgb_matrix_rainbow_moving_chevron(&rgb_effect_params); // Max 4ms Avg 3ms break; #endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #ifndef DISABLE_RGB_MATRIX_DUAL_BEACON case RGB_MATRIX_DUAL_BEACON: rendering = rgb_matrix_dual_beacon(&rgb_effect_params); // Max 4ms Avg 3ms break; #endif // DISABLE_RGB_MATRIX_DUAL_BEACON #ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON case RGB_MATRIX_RAINBOW_BEACON: rendering = rgb_matrix_rainbow_beacon(&rgb_effect_params); // Max 4ms Avg 3ms break; #endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON #ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS case RGB_MATRIX_RAINBOW_PINWHEELS: rendering = rgb_matrix_rainbow_pinwheels(&rgb_effect_params); // Max 4ms Avg 3ms break; #endif // DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS #ifndef DISABLE_RGB_MATRIX_RAINDROPS case RGB_MATRIX_RAINDROPS: rendering = rgb_matrix_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms break; #endif // DISABLE_RGB_MATRIX_RAINDROPS #ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS case RGB_MATRIX_JELLYBEAN_RAINDROPS: rendering = rgb_matrix_jellybean_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms break; #endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN case RGB_MATRIX_DIGITAL_RAIN: rendering = rgb_matrix_digital_rain(&rgb_effect_params); // Max 9ms Avg 8ms | this is expensive, fix it break; #endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE case RGB_MATRIX_SOLID_REACTIVE_SIMPLE: rendering = rgb_matrix_solid_reactive_simple(&rgb_effect_params);// Max 4ms Avg 3ms break; #endif #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE case RGB_MATRIX_SOLID_REACTIVE: rendering = rgb_matrix_solid_reactive(&rgb_effect_params); // Max 4ms Avg 3ms break; #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE case RGB_MATRIX_SOLID_REACTIVE_WIDE: rendering = rgb_matrix_solid_reactive_wide(&rgb_effect_params); // Max ?? ms Avg ?? ms break; #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE case RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE: rendering = rgb_matrix_solid_reactive_multiwide(&rgb_effect_params); // Max ?? ms Avg ?? ms break; #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS case RGB_MATRIX_SOLID_REACTIVE_CROSS: rendering = rgb_matrix_solid_reactive_cross(&rgb_effect_params); // Max ?? ms Avg ?? ms break; #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS case RGB_MATRIX_SOLID_REACTIVE_MULTICROSS: rendering = rgb_matrix_solid_reactive_multicross(&rgb_effect_params); // Max ?? ms Avg ?? ms break; #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS case RGB_MATRIX_SOLID_REACTIVE_NEXUS: rendering = rgb_matrix_solid_reactive_nexus(&rgb_effect_params); // Max ?? ms Avg ?? ms break; #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS case RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS: rendering = rgb_matrix_solid_reactive_multinexus(&rgb_effect_params); // Max ?? ms Avg ?? ms break; #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #ifndef DISABLE_RGB_MATRIX_SPLASH case RGB_MATRIX_SPLASH: rendering = rgb_matrix_splash(&rgb_effect_params); // Max 5ms Avg 3ms break; #endif // DISABLE_RGB_MATRIX_SPLASH #ifndef DISABLE_RGB_MATRIX_MULTISPLASH case RGB_MATRIX_MULTISPLASH: rendering = rgb_matrix_multisplash(&rgb_effect_params); // Max 10ms Avg 5ms break; #endif // DISABLE_RGB_MATRIX_MULTISPLASH #ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH case RGB_MATRIX_SOLID_SPLASH: rendering = rgb_matrix_solid_splash(&rgb_effect_params); // Max 5ms Avg 3ms break; #endif // DISABLE_RGB_MATRIX_SOLID_SPLASH #ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH case RGB_MATRIX_SOLID_MULTISPLASH: rendering = rgb_matrix_solid_multisplash(&rgb_effect_params); // Max 10ms Avg 5ms break; #endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif // RGB_MATRIX_KEYREACTIVE_ENABLED #if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER) #define RGB_MATRIX_EFFECT(name, ...) \ case RGB_MATRIX_CUSTOM_##name: \ rendering = name(&rgb_effect_params); \ break; #ifdef RGB_MATRIX_CUSTOM_KB #include "rgb_matrix_kb.inc" #endif #ifdef RGB_MATRIX_CUSTOM_USER #include "rgb_matrix_user.inc" #endif #undef RGB_MATRIX_EFFECT #endif // Factory default magic value case UINT8_MAX: { rgb_matrix_test(); rgb_task_state = FLUSHING; } return; } rgb_effect_params.iter++; // next task if (!rendering) { rgb_task_state = FLUSHING; if (!rgb_effect_params.init && effect == RGB_MATRIX_NONE) { // We only need to flush once if we are RGB_MATRIX_NONE rgb_task_state = SYNCING; } } } static void rgb_task_flush(uint8_t effect) { // update last trackers after the first full render so we can init over several frames rgb_last_effect = effect; rgb_last_enable = rgb_matrix_config.enable; // update pwm buffers rgb_matrix_update_pwm_buffers(); // next task rgb_task_state = SYNCING; } void rgb_matrix_task(void) { rgb_task_timers(); // Ideally we would also stop sending zeros to the LED driver PWM buffers // while suspended and just do a software shutdown. This is a cheap hack for now. bool suspend_backlight = ((g_suspend_state && RGB_DISABLE_WHEN_USB_SUSPENDED) || (RGB_DISABLE_AFTER_TIMEOUT > 0 && g_rgb_counters.any_key_hit > RGB_DISABLE_AFTER_TIMEOUT * 60 * 20)); uint8_t effect = suspend_backlight || !rgb_matrix_config.enable ? 0 : rgb_matrix_config.mode; switch (rgb_task_state) { case STARTING: rgb_task_start(); break; case RENDERING: rgb_task_render(effect); break; case FLUSHING: rgb_task_flush(effect); break; case SYNCING: rgb_task_sync(); break; } if (!suspend_backlight) { rgb_matrix_indicators(); } } void rgb_matrix_indicators(void) { rgb_matrix_indicators_kb(); rgb_matrix_indicators_user(); } __attribute__((weak)) void rgb_matrix_indicators_kb(void) {} __attribute__((weak)) void rgb_matrix_indicators_user(void) {} void rgb_matrix_init(void) { rgb_matrix_driver.init(); // TODO: put the 1 second startup delay here? #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED g_last_hit_tracker.count = 0; for (uint8_t i = 0; i < LED_HITS_TO_REMEMBER; ++i) { g_last_hit_tracker.tick[i] = UINT16_MAX; } last_hit_buffer.count = 0; for (uint8_t i = 0; i < LED_HITS_TO_REMEMBER; ++i) { last_hit_buffer.tick[i] = UINT16_MAX; } #endif // RGB_MATRIX_KEYREACTIVE_ENABLED if (!eeconfig_is_enabled()) { dprintf("rgb_matrix_init_drivers eeconfig is not enabled.\n"); eeconfig_init(); eeconfig_update_rgb_matrix_default(); } rgb_matrix_config.raw = eeconfig_read_rgb_matrix(); rgb_matrix_config.speed = UINT8_MAX / 2; //EECONFIG needs to be increased to support this if (!rgb_matrix_config.mode) { dprintf("rgb_matrix_init_drivers rgb_matrix_config.mode = 0. Write default values to EEPROM.\n"); eeconfig_update_rgb_matrix_default(); rgb_matrix_config.raw = eeconfig_read_rgb_matrix(); } eeconfig_debug_rgb_matrix(); // display current eeprom values } void rgb_matrix_set_suspend_state(bool state) { g_suspend_state = state; } void rgb_matrix_toggle(void) { rgb_matrix_config.enable ^= 1; rgb_task_state = STARTING; eeconfig_update_rgb_matrix(rgb_matrix_config.raw); } void rgb_matrix_enable(void) { rgb_matrix_enable_noeeprom(); eeconfig_update_rgb_matrix(rgb_matrix_config.raw); } void rgb_matrix_enable_noeeprom(void) { if (!rgb_matrix_config.enable) rgb_task_state = STARTING; rgb_matrix_config.enable = 1; } void rgb_matrix_disable(void) { rgb_matrix_disable_noeeprom(); eeconfig_update_rgb_matrix(rgb_matrix_config.raw); } void rgb_matrix_disable_noeeprom(void) { if (rgb_matrix_config.enable) rgb_task_state = STARTING; rgb_matrix_config.enable = 0; } void rgb_matrix_step(void) { rgb_matrix_config.mode++; if (rgb_matrix_config.mode >= RGB_MATRIX_EFFECT_MAX) rgb_matrix_config.mode = 1; rgb_task_state = STARTING; eeconfig_update_rgb_matrix(rgb_matrix_config.raw); } void rgb_matrix_step_reverse(void) { rgb_matrix_config.mode--; if (rgb_matrix_config.mode < 1) rgb_matrix_config.mode = RGB_MATRIX_EFFECT_MAX - 1; rgb_task_state = STARTING; eeconfig_update_rgb_matrix(rgb_matrix_config.raw); } void rgb_matrix_increase_hue(void) { rgb_matrix_config.hue += RGB_MATRIX_HUE_STEP; eeconfig_update_rgb_matrix(rgb_matrix_config.raw); } void rgb_matrix_decrease_hue(void) { rgb_matrix_config.hue -= RGB_MATRIX_HUE_STEP; eeconfig_update_rgb_matrix(rgb_matrix_config.raw); } void rgb_matrix_increase_sat(void) { rgb_matrix_config.sat = qadd8(rgb_matrix_config.sat, RGB_MATRIX_SAT_STEP); eeconfig_update_rgb_matrix(rgb_matrix_config.raw); } void rgb_matrix_decrease_sat(void) { rgb_matrix_config.sat = qsub8(rgb_matrix_config.sat, RGB_MATRIX_SAT_STEP); eeconfig_update_rgb_matrix(rgb_matrix_config.raw); } void rgb_matrix_increase_val(void) { rgb_matrix_config.val = qadd8(rgb_matrix_config.val, RGB_MATRIX_VAL_STEP); if (rgb_matrix_config.val > RGB_MATRIX_MAXIMUM_BRIGHTNESS) rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS; eeconfig_update_rgb_matrix(rgb_matrix_config.raw); } void rgb_matrix_decrease_val(void) { rgb_matrix_config.val = qsub8(rgb_matrix_config.val, RGB_MATRIX_VAL_STEP); eeconfig_update_rgb_matrix(rgb_matrix_config.raw); } void rgb_matrix_increase_speed(void) { rgb_matrix_config.speed = qadd8(rgb_matrix_config.speed, RGB_MATRIX_SPD_STEP); eeconfig_update_rgb_matrix(rgb_matrix_config.raw);//EECONFIG needs to be increased to support this } void rgb_matrix_decrease_speed(void) { rgb_matrix_config.speed = qsub8(rgb_matrix_config.speed, RGB_MATRIX_SPD_STEP); eeconfig_update_rgb_matrix(rgb_matrix_config.raw);//EECONFIG needs to be increased to support this } led_flags_t rgb_matrix_get_flags(void) { return rgb_effect_params.flags; } void rgb_matrix_set_flags(led_flags_t flags) { rgb_effect_params.flags = flags; } void rgb_matrix_mode(uint8_t mode) { rgb_matrix_config.mode = mode; rgb_task_state = STARTING; eeconfig_update_rgb_matrix(rgb_matrix_config.raw); } void rgb_matrix_mode_noeeprom(uint8_t mode) { rgb_matrix_config.mode = mode; } uint8_t rgb_matrix_get_mode(void) { return rgb_matrix_config.mode; } void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val) { rgb_matrix_sethsv_noeeprom(hue, sat, val); eeconfig_update_rgb_matrix(rgb_matrix_config.raw); } void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val) { rgb_matrix_config.hue = hue; rgb_matrix_config.sat = sat; rgb_matrix_config.val = val; if (rgb_matrix_config.val > RGB_MATRIX_MAXIMUM_BRIGHTNESS) rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS; }