/* Copyright 2017 Jason Williams * Copyright 2017 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef RGB_MATRIX_H #define RGB_MATRIX_H #include #include #include "color.h" #include "is31fl3731.h" #include "quantum.h" typedef struct Point { uint8_t x; uint8_t y; } __attribute__((packed)) Point; typedef struct rgb_led { union { uint8_t raw; struct { uint8_t row:4; // 16 max uint8_t col:4; // 16 max }; } matrix_co; Point point; uint8_t modifier:1; } __attribute__((packed)) rgb_led; extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; typedef struct { HSV color; uint8_t index; } rgb_indicator; typedef union { uint32_t raw; struct { bool enable :1; uint8_t mode :6; uint16_t hue :9; uint8_t sat :8; uint8_t val :8; uint8_t speed :8;//EECONFIG needs to be increased to support this }; } rgb_config_t; enum rgb_matrix_effects { RGB_MATRIX_SOLID_COLOR = 1, RGB_MATRIX_ALPHAS_MODS, RGB_MATRIX_DUAL_BEACON, RGB_MATRIX_GRADIENT_UP_DOWN, RGB_MATRIX_RAINDROPS, RGB_MATRIX_CYCLE_ALL, RGB_MATRIX_CYCLE_LEFT_RIGHT, RGB_MATRIX_CYCLE_UP_DOWN, RGB_MATRIX_RAINBOW_BEACON, RGB_MATRIX_RAINBOW_PINWHEELS, RGB_MATRIX_RAINBOW_MOVING_CHEVRON, RGB_MATRIX_JELLYBEAN_RAINDROPS, #ifdef RGB_MATRIX_KEYPRESSES RGB_MATRIX_SOLID_REACTIVE, RGB_MATRIX_SPLASH, RGB_MATRIX_MULTISPLASH, RGB_MATRIX_SOLID_SPLASH, RGB_MATRIX_SOLID_MULTISPLASH, #endif RGB_MATRIX_EFFECT_MAX }; void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue ); // This runs after another backlight effect and replaces // colors already set void rgb_matrix_indicators(void); void rgb_matrix_indicators_kb(void); void rgb_matrix_indicators_user(void); void rgb_matrix_single_LED_test(void); void rgb_matrix_init(void); void rgb_matrix_setup_drivers(void); void rgb_matrix_set_suspend_state(bool state); void rgb_matrix_set_indicator_state(uint8_t state); void rgb_matrix_task(void); // This should not be called from an interrupt // (eg. from a timer interrupt). // Call this while idle (in between matrix scans). // If the buffer is dirty, it will update the driver with the buffer. void rgb_matrix_update_pwm_buffers(void); bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record); void rgb_matrix_increase(void); void rgb_matrix_decrease(void); // void *backlight_get_key_color_eeprom_address(uint8_t led); // void backlight_get_key_color( uint8_t led, HSV *hsv ); // void backlight_set_key_color( uint8_t row, uint8_t column, HSV hsv ); void rgb_matrix_test_led( uint8_t index, bool red, bool green, bool blue ); uint32_t rgb_matrix_get_tick(void); void rgblight_toggle(void); void rgblight_step(void); void rgblight_step_reverse(void); void rgblight_increase_hue(void); void rgblight_decrease_hue(void); void rgblight_increase_sat(void); void rgblight_decrease_sat(void); void rgblight_increase_val(void); void rgblight_decrease_val(void); void rgblight_increase_speed(void); void rgblight_decrease_speed(void); void rgblight_mode(uint8_t mode); uint32_t rgblight_get_mode(void); #endif