/* Copyright 2017 Jason Williams * Copyright 2017 Jack Humbert * Copyright 2018 Yiancar * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef RGB_MATRIX_H #define RGB_MATRIX_H #include #include #include "rgb_matrix_types.h" #include "color.h" #include "quantum.h" #include "rgblight_list.h" #ifdef IS31FL3731 #include "is31fl3731.h" #elif defined (IS31FL3733) #include "is31fl3733.h" #elif defined (IS31FL3737) #include "is31fl3737.h" #elif defined (WS2812) #include "ws2812.h" #endif #ifndef RGB_MATRIX_LED_FLUSH_LIMIT #define RGB_MATRIX_LED_FLUSH_LIMIT 16 #endif #ifndef RGB_MATRIX_LED_PROCESS_LIMIT #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 #endif #if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < DRIVER_LED_TOTAL #define RGB_MATRIX_USE_LIMITS(min, max) uint8_t min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter; \ uint8_t max = min + RGB_MATRIX_LED_PROCESS_LIMIT; \ if (max > DRIVER_LED_TOTAL) \ max = DRIVER_LED_TOTAL; #else #define RGB_MATRIX_USE_LIMITS(min, max) uint8_t min = 0; \ uint8_t max = DRIVER_LED_TOTAL; #endif #define RGB_MATRIX_TEST_LED_FLAGS() if (!HAS_ANY_FLAGS(g_rgb_leds[i].flags, params->flags)) continue extern rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; typedef struct { HSV color; uint8_t index; } rgb_indicator; enum rgb_matrix_effects { RGB_MATRIX_NONE = 0, RGB_MATRIX_SOLID_COLOR = 1, #ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS RGB_MATRIX_ALPHAS_MODS, #endif // DISABLE_RGB_MATRIX_ALPHAS_MODS #ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN RGB_MATRIX_GRADIENT_UP_DOWN, #endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN #ifndef DISABLE_RGB_MATRIX_BREATHING RGB_MATRIX_BREATHING, #endif // DISABLE_RGB_MATRIX_BREATHING #ifndef DISABLE_RGB_MATRIX_CYCLE_ALL RGB_MATRIX_CYCLE_ALL, #endif // DISABLE_RGB_MATRIX_CYCLE_ALL #ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT RGB_MATRIX_CYCLE_LEFT_RIGHT, #endif // DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN RGB_MATRIX_CYCLE_UP_DOWN, #endif // DISABLE_RGB_MATRIX_CYCLE_UP_DOWN #ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON RGB_MATRIX_RAINBOW_MOVING_CHEVRON, #endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #ifndef DISABLE_RGB_MATRIX_DUAL_BEACON RGB_MATRIX_DUAL_BEACON, #endif // DISABLE_RGB_MATRIX_DUAL_BEACON #ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON RGB_MATRIX_RAINBOW_BEACON, #endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON #ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS RGB_MATRIX_RAINBOW_PINWHEELS, #endif // DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS #ifndef DISABLE_RGB_MATRIX_RAINDROPS RGB_MATRIX_RAINDROPS, #endif // DISABLE_RGB_MATRIX_RAINDROPS #ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS RGB_MATRIX_JELLYBEAN_RAINDROPS, #endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN RGB_MATRIX_DIGITAL_RAIN, #endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE RGB_MATRIX_SOLID_REACTIVE_SIMPLE, #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE RGB_MATRIX_SOLID_REACTIVE, #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE RGB_MATRIX_SOLID_REACTIVE_WIDE, #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE, #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS RGB_MATRIX_SOLID_REACTIVE_CROSS, #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS RGB_MATRIX_SOLID_REACTIVE_MULTICROSS, #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS RGB_MATRIX_SOLID_REACTIVE_NEXUS, #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS, #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #ifndef DISABLE_RGB_MATRIX_SPLASH RGB_MATRIX_SPLASH, #endif // DISABLE_RGB_MATRIX_SPLASH #ifndef DISABLE_RGB_MATRIX_MULTISPLASH RGB_MATRIX_MULTISPLASH, #endif // DISABLE_RGB_MATRIX_MULTISPLASH #ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH RGB_MATRIX_SOLID_SPLASH, #endif // DISABLE_RGB_MATRIX_SOLID_SPLASH #ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH RGB_MATRIX_SOLID_MULTISPLASH, #endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif // RGB_MATRIX_KEYREACTIVE_ENABLED #if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER) #define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_CUSTOM_##name, #ifdef RGB_MATRIX_CUSTOM_KB #include "rgb_matrix_kb.inc" #endif #ifdef RGB_MATRIX_CUSTOM_USER #include "rgb_matrix_user.inc" #endif #undef RGB_MATRIX_EFFECT #endif RGB_MATRIX_EFFECT_MAX }; uint8_t rgb_matrix_map_row_column_to_led( uint8_t row, uint8_t column, uint8_t *led_i); void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue ); void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue ); // This runs after another backlight effect and replaces // colors already set void rgb_matrix_indicators(void); void rgb_matrix_indicators_kb(void); void rgb_matrix_indicators_user(void); void rgb_matrix_init(void); void rgb_matrix_setup_drivers(void); void rgb_matrix_set_suspend_state(bool state); void rgb_matrix_set_indicator_state(uint8_t state); void rgb_matrix_task(void); // This should not be called from an interrupt // (eg. from a timer interrupt). // Call this while idle (in between matrix scans). // If the buffer is dirty, it will update the driver with the buffer. void rgb_matrix_update_pwm_buffers(void); bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record); void rgb_matrix_increase(void); void rgb_matrix_decrease(void); // void *backlight_get_key_color_eeprom_address(uint8_t led); // void backlight_get_key_color( uint8_t led, HSV *hsv ); // void backlight_set_key_color( uint8_t row, uint8_t column, HSV hsv ); void rgb_matrix_toggle(void); void rgb_matrix_enable(void); void rgb_matrix_enable_noeeprom(void); void rgb_matrix_disable(void); void rgb_matrix_disable_noeeprom(void); void rgb_matrix_step(void); void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val); void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val); void rgb_matrix_step_reverse(void); void rgb_matrix_increase_hue(void); void rgb_matrix_decrease_hue(void); void rgb_matrix_increase_sat(void); void rgb_matrix_decrease_sat(void); void rgb_matrix_increase_val(void); void rgb_matrix_decrease_val(void); void rgb_matrix_increase_speed(void); void rgb_matrix_decrease_speed(void); led_flags_t rgb_matrix_get_flags(void); void rgb_matrix_set_flags(led_flags_t flags); void rgb_matrix_mode(uint8_t mode); void rgb_matrix_mode_noeeprom(uint8_t mode); uint8_t rgb_matrix_get_mode(void); #ifndef RGBLIGHT_ENABLE #define rgblight_toggle() rgb_matrix_toggle() #define rgblight_enable() rgb_matrix_enable() #define rgblight_enable_noeeprom() rgb_matrix_enable_noeeprom() #define rgblight_disable() rgb_matrix_disable() #define rgblight_disable_noeeprom() rgb_matrix_disable_noeeprom() #define rgblight_step() rgb_matrix_step() #define rgblight_sethsv(hue, sat, val) rgb_matrix_sethsv(hue, sat, val) #define rgblight_sethsv_noeeprom(hue, sat, val) rgb_matrix_sethsv_noeeprom(hue, sat, val) #define rgblight_step_reverse() rgb_matrix_step_reverse() #define rgblight_increase_hue() rgb_matrix_increase_hue() #define rgblight_decrease_hue() rgb_matrix_decrease_hue() #define rgblight_increase_sat() rgb_matrix_increase_sat() #define rgblight_decrease_sat() rgb_matrix_decrease_sat() #define rgblight_increase_val() rgb_matrix_increase_val() #define rgblight_decrease_val() rgb_matrix_decrease_val() #define rgblight_increase_speed() rgb_matrix_increase_speed() #define rgblight_decrease_speed() rgb_matrix_decrease_speed() #define rgblight_mode(mode) rgb_matrix_mode(mode) #define rgblight_mode_noeeprom(mode) rgb_matrix_mode_noeeprom(mode) #define rgblight_get_mode() rgb_matrix_get_mode() #endif typedef struct { /* Perform any initialisation required for the other driver functions to work. */ void (*init)(void); /* Set the colour of a single LED in the buffer. */ void (*set_color)(int index, uint8_t r, uint8_t g, uint8_t b); /* Set the colour of all LEDS on the keyboard in the buffer. */ void (*set_color_all)(uint8_t r, uint8_t g, uint8_t b); /* Flush any buffered changes to the hardware. */ void (*flush)(void); } rgb_matrix_driver_t; extern const rgb_matrix_driver_t rgb_matrix_driver; #endif