#pragma once #ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN #ifndef RGB_DIGITAL_RAIN_DROPS // lower the number for denser effect/wider keyboard #define RGB_DIGITAL_RAIN_DROPS 24 #endif bool rgb_matrix_digital_rain(effect_params_t* params) { // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain const uint8_t drop_ticks = 28; const uint8_t pure_green_intensity = 0xd0; const uint8_t max_brightness_boost = 0xc0; const uint8_t max_intensity = 0xff; static uint8_t map[MATRIX_COLS][MATRIX_ROWS] = {{0}}; static uint8_t drop = 0; if (params->init) { rgb_matrix_set_color_all(0, 0, 0); memset(map, 0, sizeof map); drop = 0; } for (uint8_t col = 0; col < MATRIX_COLS; col++) { for (uint8_t row = 0; row < MATRIX_ROWS; row++) { if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) { // top row, pixels have just fallen and we're // making a new rain drop in this column map[col][row] = max_intensity; } else if (map[col][row] > 0 && map[col][row] < max_intensity) { // neither fully bright nor dark, decay it map[col][row]--; } // set the pixel colour uint8_t led[LED_HITS_TO_REMEMBER]; uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led); // TODO: multiple leds are supported mapped to the same row/column if (led_count > 0) { if (map[col][row] > pure_green_intensity) { const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (map[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity)); rgb_matrix_set_color(led[0], boost, max_intensity, boost); } else { const uint8_t green = (uint8_t) ((uint16_t) max_intensity * map[col][row] / pure_green_intensity); rgb_matrix_set_color(led[0], 0, green, 0); } } } } if (++drop > drop_ticks) { // reset drop timer drop = 0; for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) { for (uint8_t col = 0; col < MATRIX_COLS; col++) { // if ths is on the bottom row and bright allow decay if (row == MATRIX_ROWS - 1 && map[col][row] == max_intensity) { map[col][row]--; } // check if the pixel above is bright if (map[col][row - 1] == max_intensity) { // allow old bright pixel to decay map[col][row - 1]--; // make this pixel bright map[col][row] = max_intensity; } } } } return false; } #endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN