#ifdef _RGBM_SINGLE_STATIC _RGBM_SINGLE_STATIC( STATIC_LIGHT ) #ifdef RGBLIGHT_EFFECT_BREATHING _RGBM_MULTI_DYNAMIC( BREATHING ) _RGBM_TMP_DYNAMIC( breathing_3, BREATHING ) _RGBM_TMP_DYNAMIC( breathing_4, BREATHING ) _RGBM_TMP_DYNAMIC( BREATHING_end, BREATHING ) #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD _RGBM_MULTI_DYNAMIC( RAINBOW_MOOD ) _RGBM_TMP_DYNAMIC( rainbow_mood_7, RAINBOW_MOOD ) _RGBM_TMP_DYNAMIC( RAINBOW_MOOD_end, RAINBOW_MOOD ) #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL _RGBM_MULTI_DYNAMIC( RAINBOW_SWIRL ) _RGBM_TMP_DYNAMIC( rainbow_swirl_10, RAINBOW_SWIRL ) _RGBM_TMP_DYNAMIC( rainbow_swirl_11, RAINBOW_SWIRL ) _RGBM_TMP_DYNAMIC( rainbow_swirl_12, RAINBOW_SWIRL ) _RGBM_TMP_DYNAMIC( rainbow_swirl_13, RAINBOW_SWIRL ) _RGBM_TMP_DYNAMIC( RAINBOW_SWIRL_end, RAINBOW_SWIRL ) #endif #ifdef RGBLIGHT_EFFECT_SNAKE _RGBM_MULTI_DYNAMIC( SNAKE ) _RGBM_TMP_DYNAMIC( snake_16, SNAKE ) _RGBM_TMP_DYNAMIC( snake_17, SNAKE ) _RGBM_TMP_DYNAMIC( snake_18, SNAKE ) _RGBM_TMP_DYNAMIC( snake_19, SNAKE ) _RGBM_TMP_DYNAMIC( SNAKE_end, SNAKE ) #endif #ifdef RGBLIGHT_EFFECT_KNIGHT _RGBM_MULTI_DYNAMIC( KNIGHT ) _RGBM_TMP_DYNAMIC( knight_22, KNIGHT ) _RGBM_TMP_DYNAMIC( KNIGHT_end, KNIGHT ) #endif #ifdef RGBLIGHT_EFFECT_CHRISTMAS _RGBM_SINGLE_DYNAMIC( CHRISTMAS ) #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT _RGBM_MULTI_STATIC( STATIC_GRADIENT ) _RGBM_TMP_STATIC( static_gradient_26, STATIC_GRADIENT ) _RGBM_TMP_STATIC( static_gradient_27, STATIC_GRADIENT ) _RGBM_TMP_STATIC( static_gradient_28, STATIC_GRADIENT ) _RGBM_TMP_STATIC( static_gradient_29, STATIC_GRADIENT ) _RGBM_TMP_STATIC( static_gradient_30, STATIC_GRADIENT ) _RGBM_TMP_STATIC( static_gradient_31, STATIC_GRADIENT ) _RGBM_TMP_STATIC( static_gradient_32, STATIC_GRADIENT ) _RGBM_TMP_STATIC( static_gradient_33, STATIC_GRADIENT ) _RGBM_TMP_STATIC( STATIC_GRADIENT_end, STATIC_GRADIENT ) #endif #ifdef RGBLIGHT_EFFECT_RGB_TEST _RGBM_SINGLE_DYNAMIC( RGB_TEST ) #endif #ifdef RGBLIGHT_EFFECT_ALTERNATING _RGBM_SINGLE_DYNAMIC( ALTERNATING ) #endif //// Add a new mode here. // #ifdef RGBLIGHT_EFFECT_ // _RGBM__( ) // #endif #endif #undef _RGBM_SINGLE_STATIC #undef _RGBM_SINGLE_DYNAMIC #undef _RGBM_MULTI_STATIC #undef _RGBM_MULTI_DYNAMIC #undef _RGBM_TMP_STATIC #undef _RGBM_TMP_DYNAMIC