/* Copyright 2017 Colin T.A. Gray * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "test_common.hpp" using testing::_; using testing::Return; class ActionLayer : public TestFixture {}; // TEST_F(ActionLayer, LayerStateDBG) { // layer_state_set(0); // } // TEST_F(ActionLayer, LayerStateSet) { // layer_state_set(0); // EXPECT_EQ(layer_state, 0); // layer_state_set(0b001100); // EXPECT_EQ(layer_state, 0b001100); // } // TEST_F(ActionLayer, LayerStateIs) { // layer_state_set(0); // EXPECT_EQ(layer_state_is(0), true); // EXPECT_EQ(layer_state_is(1), true); // layer_state_set(1); // EXPECT_EQ(layer_state_is(0), true); // EXPECT_EQ(layer_state_is(1), true); // layer_state_set(2); // EXPECT_EQ(layer_state_is(0), false); // EXPECT_EQ(layer_state_is(1), false); // EXPECT_EQ(layer_state_is(2), true); // } TEST_F(ActionLayer, LayerStateCmp) { uint32_t prev_layer; prev_layer = 0; EXPECT_EQ(layer_state_cmp(prev_layer, 0), true); EXPECT_EQ(layer_state_cmp(prev_layer, 1), false); prev_layer = 1; EXPECT_EQ(layer_state_cmp(prev_layer, 0), true); EXPECT_EQ(layer_state_cmp(prev_layer, 1), false); prev_layer = 2; EXPECT_EQ(layer_state_cmp(prev_layer, 0), false); EXPECT_EQ(layer_state_cmp(prev_layer, 1), true); EXPECT_EQ(layer_state_cmp(prev_layer, 2), false); } // TEST_F(ActionLayer, LayerClear) { // layer_clear(); // EXPECT_EQ(layer_state, 0); // } // TEST_F(ActionLayer, LayerMove) { // layer_move(0); // EXPECT_EQ(layer_state, 1); // layer_move(3); // EXPECT_EQ(layer_state, 0b1000); // } // TEST_F(ActionLayer, LayerOn) { // layer_clear(); // layer_on(1); // layer_on(3); // layer_on(3); // EXPECT_EQ(layer_state, 0b1010); // } // TEST_F(ActionLayer, LayerOff) { // layer_clear(); // layer_on(1); // layer_on(3); // layer_off(3); // layer_off(2); // EXPECT_EQ(layer_state, 0b1000); // }