#pragma once #include "quantum.h" #define BASE 0 #define CODE 1 // code layer #define CODEFLOW 2 #define SYMB 3 #define MDIA 4 // media keys #define VIM 5 #define GAME 6 #define GAME_ARROW 7 // Tap dance config shared between my keyboards enum tap_dance_declarations { TD_SYM_VIM = 0, TD_COPY_PASTE, }; void tap_dance_sym_vim_finished(qk_tap_dance_state_t*, void*); void tap_dance_sym_vim_reset(qk_tap_dance_state_t*, void*); void tap_dance_process_record(uint16_t);