#include "quantum.h" #include "333fred.h" void matrix_init_rgb(void) { rgblight_enable_noeeprom(); rgblight_sethsv_noeeprom(270, 255, 20); } void layer_state_set_rgb(uint32_t state) { switch (biton32(state)) { case BASE: // purple rgblight_sethsv_noeeprom(270, 255, 20); break; case SYMB: // blue rgblight_sethsv_noeeprom(240, 255, 20); break; case VIM: // green rgblight_sethsv_noeeprom(120, 255, 20); break; case GAME: // red rgblight_sethsv_noeeprom(0, 255, 20); break; } }