#ifndef USERSPACE #define USERSPACE #include "quantum.h" // Use 7 wide characters for keymaps #define _______ KC_TRNS #define XXX KC_NO // Layers #define _DV 0 // Base layer #define _AL 1 // Alt char overlay #define _GA 2 // Game layer #define _NU 3 // Numbers layer #define _SE 4 // Settings layer #define _MO 5 // Mouse emulation #define _MU 6 // Music mode // Define short macros #define UNDO LCTL(KC_Z) #define REDO LCTL(KC_Y) #define COPY LCTL(KC_C) #define CUT LCTL(KC_X) #define PASTE LCTL(KC_V) // Rename mouse keys #ifdef MOUSEKEY_ENABLE #define MO_S_N KC_MS_WH_UP #define MO_S_S KC_MS_WH_DOWN #define MO_S_E KC_MS_WH_RIGHT #define MO_S_W KC_MS_WH_LEFT #define MO_N KC_MS_UP #define MO_S KC_MS_DOWN #define MO_E KC_MS_RIGHT #define MO_W KC_MS_LEFT #define MO_CL_L KC_MS_BTN1 #define MO_CL_R KC_MS_BTN2 #define MO_CL_M KC_MS_BTN3 #define MO_CL_4 KC_MS_BTN4 #define MO_CL_5 KC_MS_BTN5 #define MO_AC_0 KC_MS_ACCEL0 #define MO_AC_1 KC_MS_ACCEL1 #define MO_AC_2 KC_MS_ACCEL2 #else #define MO_S_N KC_NO #define MO_S_S KC_NO #define MO_S_E KC_NO #define MO_S_W KC_NO #define MO_N KC_NO #define MO_S KC_NO #define MO_E KC_NO #define MO_W KC_NO #define MO_CL_L KC_NO #define MO_CL_R KC_NO #define MO_CL_M KC_NO #define MO_CL_1 KC_NO #define MO_CL_2 KC_NO #define MO_AC_0 KC_NO #define MO_AC_1 KC_NO #define MO_AC_2 KC_NO #endif // Define non-capitalized UTF shortcuts here #ifdef UNICODE_ENABLE #define PHY_HBR UC(0x0127) #define PHY_DEG UC(0x00b0) #define CUR_LIR UC(0x20ba) #define CUR_BIT UC(0x20bf) #define CUR_EUR UC(0x20ac) #define CUR_BPN UC(0x00a3) #define CUR_YEN UC(0x00a5) #else #define PHY_HBR KC_NO #define PHY_DEG KC_NO #define CUR_LIR KC_NO #define CUR_BIT KC_NO #define CUR_EUR KC_NO #define CUR_BPN KC_NO #define CUR_YEN KC_NO #endif // Make only KC_NO be grabbed by music mode #ifdef AUDIO_ENABLE #define MUSIC_MASK keycode == XXX #endif // Custom keycodes enum userspace_custom_keycodes { // Turkish letters, with shifting TUR_A = SAFE_RANGE, TUR_C, TUR_G, TUR_I, TUR_O, TUR_S, TUR_U, // Unicode mode switch UNI_LI, UNI_WN, // Double keys DBL_SPC, DBL_ANG, DBL_PAR, DBL_SQR, DBL_BRC, DBL_QUO, DBL_DQT, DBL_GRV, // Diagonal mouse movements MO_NE, MO_NW, MO_SE, MO_SW, MO_S_NE, MO_S_NW, MO_S_SE, MO_S_SW, // Layer switches and lock functionality K_MOUSE, K_NUMBR, K_LOCK, K_GAMES, // Secret macros SECRET1, SECRET2, SECRET3 }; // Do tap dancable semicolon key if available #ifdef TAP_DANCE_ENABLE #define TAPPING_TERM 300 #define TAPPING_TOGGLE 1 enum { SCL = 0 }; #define MY_SCL TD(SCL) #else #define MY_SCL KC_SCLN #endif // Shared keymaps #define KM(...) KEYMAP(__VA_ARGS__) // Required to expand the CSVs /* Dvorak * ,------------------------------------------------------------------------. * | Esc | ' " | , | . | P | Y || F | G | C | R | L | Bkp | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | Tab | A | O | E | U | I || D | H | T | N | S | / ? | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | SYM | ; : | Q | J | K | X || B | M | W | V | Z | SET | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE | * `------------------------------------------------------------------------' */ #define DVORAK_1 \ KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC #define DVORAK_2 \ KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH #define DVORAK_3 \ K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE) #define DVORAK_4 \ MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_RGHT,KC_UP, K_MOUSE #define DVORAK KM(DVORAK_1,DVORAK_2,DVORAK_3,DVORAK_4) /* Alternative character overlay * ,------------------------------------------------------------------------. * | | ' ' | Undo| Redo|Pound| Yen || | G | C | |TLira| Del | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | A | O | Euro| U | I ||Degre|Plank| | | S | Ins | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | " " | Cut | Copy|Paste| || BTC | < > | ( ) | [ ] | { } | PgUp| * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | | | | | || | Home|PgDwn| PgUp| End | | * `------------------------------------------------------------------------' */ #define ALTCHAR_1 \ _______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL #define ALTCHAR_2 \ _______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS #define ALTCHAR_3 \ _______,DBL_DQT,CUT, COPY, PASTE, _______,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______ #define ALTCHAR_4 \ _______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______ #define ALTCHAR KM(ALTCHAR_1,ALTCHAR_2,ALTCHAR_3,ALTCHAR_4) /* Game layer * ,------------------------------------------------------------------------. * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc| * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > | * `------------------------------------------------------------------------' */ #define GAME_1 \ K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC #define GAME_2 \ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT #define GAME_3 \ _______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______ #define GAME_4 \ KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT #define GAME KM(GAME_1,GAME_2,GAME_3,GAME_4) /* Symbols layer * ,------------------------------------------------------------------------. * | OFF | ` | ~ | [ | ] | { || } | - | _ | = | + | | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | \ | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | | | | | | | || | | | | | | * `------------------------------------------------------------------------' */ #define NUMBERS_1 \ K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______ #define NUMBERS_2 \ _______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS #define NUMBERS_3 \ _______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK #define NUMBERS_4 \ KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______ #define NUMBERS KM(NUMBERS_1,NUMBERS_2,NUMBERS_3,NUMBERS_4) /* Settings layer * ,------------------------------------------------------------------------. * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset| * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | F5 | F6 | F7 | F8 | || | |RGBto|Sat -|Sat +| | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | Game| F9 | F10 | F11 | F12 |Vol 0||PrtSc| |RGBan|Bri -|Bri +| | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| | * `------------------------------------------------------------------------' */ #define SETTINGS_1 \ BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET #define SETTINGS_2 \ _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______ #define SETTINGS_3 \ K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______ #define SETTINGS_4 \ MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______ #define SETTINGS KM(SETTINGS_1,SETTINGS_2,SETTINGS_3,SETTINGS_4) /* Mouse layer * ,------------------------------------------------------------------------. * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | | | | | Left||Right| | |Accl0|Accl1|Accl2| * `------------------------------------------------------------------------' */ #define MOUSE_1 \ K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______ #define MOUSE_2 \ _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______ #define MOUSE_3 \ _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK #define MOUSE_4 \ _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______ #define MOUSE KM(MOUSE_1,MOUSE_2,MOUSE_3,MOUSE_4) /* Music layer * ,------------------------------------------------------------------------. * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....| * `------------------------------------------------------------------------' */ #define MASK XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX #define MUSIC_4 MU_TOG, KC_LCTL, KC_LALT, KC_LGUI, KC_DOWN, KC_UP, MU_MOD, XXX, XXX, XXX, XXX, XXX #define MUSIC KM(MASK,MASK,MASK,MUSIC_4) #endif