#include "tap_dance.h" #define ACTION_TAP_DANCE_DOUBLE_MODS(mod1, mod2) { \ .fn = { td_double_mods_each, NULL, td_double_mods_reset }, \ .user_data = &(qk_tap_dance_pair_t){ mod1, mod2 }, \ } void td_double_mods_each(qk_tap_dance_state_t *state, void *user_data) { qk_tap_dance_pair_t *mods = (qk_tap_dance_pair_t *)user_data; // Single tap → mod1, double tap → mod2, triple tap etc. → mod1+mod2 if (state->count == 1 || state->count == 3) { register_code(mods->kc1); } else if (state->count == 2) { unregister_code(mods->kc1); register_code(mods->kc2); } // Prevent tap dance from sending kc1 and kc2 as weak mods state->weak_mods &= ~(MOD_BIT(mods->kc1) | MOD_BIT(mods->kc2)); } void td_double_mods_reset(qk_tap_dance_state_t *state, void *user_data) { qk_tap_dance_pair_t *mods = (qk_tap_dance_pair_t *)user_data; if (state->count == 1 || state->count >= 3) { unregister_code(mods->kc1); } if (state->count >= 2) { unregister_code(mods->kc2); } } qk_tap_dance_action_t tap_dance_actions[] = { [TD_RSF_RCT] = ACTION_TAP_DANCE_DOUBLE_MODS(KC_RSFT, KC_RCTL), };