/* Copyright 2018 Jacob Jerrell @JacobJerrell This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "quantum.h" #include "version.h" #include "eeprom.h" #include "wrappers.h" #include "process_records.h" #ifdef TAP_DANCE_ENABLE #include "tap_dances.h" #endif // TAP_DANCE_ENABLE /* Layer Names */ enum userspace_layers { _WORKMAN = 0, _WINWORKMAN, _QWERTY, _LOWER, _ADJUST, _DIABLO, }; #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) #define BOCAJ_UNICODE_MODE UC_OSX #else // set to 2 for UC_WIN, set to 4 for UC_WINC #define BOCAJ_UNICODE_MODE 2 #endif /* define modifiers here, since MOD_* doesn't seem to work for these */ #define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)) #define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL)) #define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT)) #define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)) bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed); bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer); bool send_game_macro(const char *str, keyrecord_t *record, bool override); void matrix_init_keymap(void); void shutdown_keymap(void); void suspend_power_down_keymap(void); void suspend_wakeup_init_keymap(void); void matrix_scan_keymap(void); uint32_t layer_state_set_keymap (uint32_t state); uint32_t default_layer_state_set_keymap (uint32_t state); void led_set_keymap(uint8_t usb_led); void eeconfig_init_keymap(void); void tap(uint16_t keycode); typedef union { uint8_t raw; } userspace_config_t; extern userspace_config_t userspace_config; // If Tap Dancing is enabled, we manage that here. // If it is not, then we define the KC_D3_# codes gracefully #ifdef TAP_DANCE_ENABLE #define KC_D3_1 TD(TD_D3_1) #define KC_D3_2 TD(TD_D3_2) #define KC_D3_3 TD(TD_D3_3) #define KC_D3_4 TD(TD_D3_4) #else // !TAP_DANCE_ENABLE #define KC_D3_1 KC_1 #define KC_D3_2 KC_2 #define KC_D3_3 KC_3 #define KC_D3_4 KC_4 #endif // TAP_DANCE_ENABLE