/* Copyright 2017 Christopher Courtney @drashna This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "drashna.h" userspace_config_t userspace_config; #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) #define DRASHNA_UNICODE_MODE UC_WIN #else // set to 2 for UC_WIN, set to 4 for UC_WINC #define DRASHNA_UNICODE_MODE 2 #endif // This block is for all of the gaming macros, as they were all doing // the same thing, but with differring text sent. bool send_game_macro(const char *str, keyrecord_t *record, bool override) { if (!record->event.pressed || override) { uint16_t keycode; if (userspace_config.is_overwatch) { keycode = KC_BSPC; } else { keycode = KC_ENTER; } clear_keyboard(); tap_code(keycode); wait_ms(TAP_CODE_DELAY); send_string_with_delay(str, TAP_CODE_DELAY); wait_ms(TAP_CODE_DELAY); tap_code(KC_ENTER); } if (override) wait_ms(3000); return false; } bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed) { static uint16_t this_timer; if(pressed) { this_timer= timer_read(); } else { if (timer_elapsed(this_timer) < TAPPING_TERM){ tap_code(code); } else { register_code(mod_code); tap_code(code); unregister_code(mod_code); } } return false; } bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) { if(pressed) { this_timer= timer_read(); } else { if (timer_elapsed(this_timer) < TAPPING_TERM){ tap_code(code); } else { register_code(mod_code); tap_code(code); unregister_code(mod_code); } } return false; } void bootmagic_lite(void) { matrix_scan(); #if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0 wait_ms(DEBOUNCING_DELAY * 2); #elif defined(DEBOUNCE) && DEBOUNCE > 0 wait_ms(DEBOUNCE * 2); #else wait_ms(30); #endif matrix_scan(); if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) { bootloader_jump(); } } // Add reconfigurable functions here, for keymap customization // This allows for a global, userspace functions, and continued // customization of the keymap. Use _keymap instead of _user // functions in the keymaps __attribute__ ((weak)) void matrix_init_keymap(void) {} // Call user matrix init, set default RGB colors and then // call the keymap's init function void matrix_init_user(void) { userspace_config.raw = eeconfig_read_user(); #ifdef BOOTLOADER_CATERINA DDRD &= ~(1<<5); PORTD &= ~(1<<5); DDRB &= ~(1<<0); PORTB &= ~(1<<0); #endif #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) set_unicode_input_mode(DRASHNA_UNICODE_MODE); get_unicode_input_mode(); #endif //UNICODE_ENABLE matrix_init_keymap(); } __attribute__((weak)) void keyboard_post_init_keymap(void){ } void keyboard_post_init_user(void){ #ifdef RGBLIGHT_ENABLE keyboard_post_init_rgb(); #endif keyboard_post_init_keymap(); } __attribute__ ((weak)) void shutdown_keymap(void) {} void shutdown_user (void) { #ifdef RGBLIGHT_ENABLE rgblight_enable_noeeprom(); rgblight_mode_noeeprom(1); rgblight_setrgb_red(); #endif // RGBLIGHT_ENABLE #ifdef RGB_MATRIX_ENABLE // uint16_t timer_start = timer_read(); // rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 ); // while(timer_elapsed(timer_start) < 250) { wait_ms(1); } #endif //RGB_MATRIX_ENABLE shutdown_keymap(); } __attribute__ ((weak)) void suspend_power_down_keymap(void) {} void suspend_power_down_user(void) { suspend_power_down_keymap(); } __attribute__ ((weak)) void suspend_wakeup_init_keymap(void) {} void suspend_wakeup_init_user(void) { suspend_wakeup_init_keymap(); } __attribute__ ((weak)) void matrix_scan_keymap(void) {} // No global matrix scan code, so just run keymap's matrix // scan function void matrix_scan_user(void) { static bool has_ran_yet; if (!has_ran_yet) { has_ran_yet = true; startup_user(); } #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. run_diablo_macro_check(); #endif // TAP_DANCE_ENABLE #ifdef RGBLIGHT_ENABLE matrix_scan_rgb(); #endif // RGBLIGHT_ENABLE matrix_scan_keymap(); } __attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) { return state; } // on layer change, no matter where the change was initiated // Then runs keymap's layer change check uint32_t layer_state_set_user(uint32_t state) { state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST); #ifdef RGBLIGHT_ENABLE state = layer_state_set_rgb(state); #endif // RGBLIGHT_ENABLE return layer_state_set_keymap (state); } __attribute__ ((weak)) uint32_t default_layer_state_set_keymap (uint32_t state) { return state; } // Runs state check and changes underglow color and animation uint32_t default_layer_state_set_user(uint32_t state) { state = default_layer_state_set_keymap(state); #if 0 #ifdef RGBLIGHT_ENABLE state = default_layer_state_set_rgb(state); #endif // RGBLIGHT_ENABLE #endif return state; } __attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) {} // Any custom LED code goes here. // So far, I only have keyboard specific code, // So nothing goes here. void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); } __attribute__ ((weak)) void eeconfig_init_keymap(void) {} void eeconfig_init_user(void) { userspace_config.raw = 0; userspace_config.rgb_layer_change = true; eeconfig_update_user(userspace_config.raw); #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) set_unicode_input_mode(DRASHNA_UNICODE_MODE); get_unicode_input_mode(); #else eeprom_update_byte(EECONFIG_UNICODEMODE, DRASHNA_UNICODE_MODE); #endif }