#pragma once #include "drashna.h" #if defined(KEYMAP_SAFE_RANGE) #define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE #else #define PLACEHOLDER_SAFE_RANGE SAFE_RANGE #endif enum userspace_custom_keycodes { VRSN = PLACEHOLDER_SAFE_RANGE, // Prints QMK Firmware and board info KC_QWERTY, // Sets default layer to QWERTY KC_COLEMAK, // Sets default layer to COLEMAK KC_DVORAK, // Sets default layer to DVORAK KC_WORKMAN, // Sets default layer to WORKMAN KC_NORMAN, // Sets default layer to NORMAN KC_MALTRON, // Sets default layer to MALTRON KC_EUCALYN, // Sets default layer to EUCALYN KC_CARPLAX, // Sets default layer to CARPLAX KC_DIABLO_CLEAR, // Clears all Diablo Timers KC_OVERWATCH, // Toggles game macro input mode (so in OW, it defaults to game chat) KC_SALT, // See drashna.c for details KC_MORESALT, KC_SALTHARD, KC_GOODGAME, KC_SYMM, KC_JUSTGAME, KC_GLHF, KC_TORB, KC_AIM, KC_C9, KC_GGEZ, KC_MAKE, // Run keyboard's customized make command KC_RGB_T, // Toggles RGB Layer Indication mode KC_SECRET_1, // test1 KC_SECRET_2, // test2 KC_SECRET_3, // test3 KC_SECRET_4, // test4 KC_SECRET_5, // test5 KC_CCCV, // Hold to copy, tap to paste KC_NUKE, // NUCLEAR LAUNCH DETECTED!!! UC_FLIP, // (ಠ痊ಠ)┻━┻ UC_TABL, // ┬─┬ノ( º _ ºノ) UC_SHRG, // ¯\_(ツ)_/¯ UC_DISA, // ಠ_ಠ NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes }; bool process_record_secrets(uint16_t keycode, keyrecord_t *record); bool process_record_keymap(uint16_t keycode, keyrecord_t *record); #define LOWER MO(_LOWER) #define RAISE MO(_RAISE) #define ADJUST MO(_ADJUST) #define TG_MODS TG(_MODS) #define TG_GAME TG(_GAMEPAD) #define OS_LWR OSL(_LOWER) #define OS_RSE OSL(_RAISE) #define KC_SEC1 KC_SECRET_1 #define KC_SEC2 KC_SECRET_2 #define KC_SEC3 KC_SECRET_3 #define KC_SEC4 KC_SECRET_4 #define KC_SEC5 KC_SECRET_5 #define QWERTY KC_QWERTY #define DVORAK KC_DVORAK #define COLEMAK KC_COLEMAK #define WORKMAN KC_WORKMAN #define KC_RESET RESET #define KC_RST KC_RESET #ifdef SWAP_HANDS_ENABLE #define KC_C1R3 SH_TT #else // SWAP_HANDS_ENABLE #define KC_C1R3 KC_BSPC #endif // SWAP_HANDS_ENABLE #define BK_LWER LT(_LOWER, KC_BSPC) #define SP_LWER LT(_LOWER, KC_SPC) #define DL_RAIS LT(_RAISE, KC_DEL) #define ET_RAIS LT(_RAISE, KC_ENTER) /* OSM keycodes, to keep things clean and easy to change */ #define KC_MLSF OSM(MOD_LSFT) #define KC_MRSF OSM(MOD_RSFT) #define OS_LGUI OSM(MOD_LGUI) #define OS_RGUI OSM(MOD_RGUI) #define OS_LSFT OSM(MOD_LSFT) #define OS_RSFT OSM(MOD_RSFT) #define OS_LCTL OSM(MOD_LCTL) #define OS_RCTL OSM(MOD_RCTL) #define OS_LALT OSM(MOD_LALT) #define OS_RALT OSM(MOD_RALT) #define OS_MEH OSM(MOD_MEH) #define OS_HYPR OSM(MOD_HYPR) #define ALT_APP ALT_T(KC_APP) #define MG_NKRO MAGIC_TOGGLE_NKRO #define UC_IRNY UC(0x2E2E) #define UC_CLUE UC(0x203D)