#include "drashna.h" #include "rgb_stuff.h" #include "eeprom.h" #if defined(RGBLIGHT_ENABLE) extern rgblight_config_t rgblight_config; bool has_initialized; #elif defined(RGB_MATRIX_ENABLE) extern rgb_config_t rgb_matrix_config; #endif #ifdef RGBLIGHT_ENABLE void rgblight_sethsv_default_helper(uint8_t index) { rgblight_sethsv_at(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, index); } #endif // RGBLIGHT_ENABLE #ifdef INDICATOR_LIGHTS void set_rgb_indicators(uint8_t this_mod, uint8_t this_led, uint8_t this_osm) { if (userspace_config.rgb_layer_change && biton32(layer_state) == 0) { if ( (this_mod | this_osm) & MOD_MASK_SHIFT || this_led & (1< 10) { rgblight_fadeout *light = &lights[light_index]; litup = true; if (light->life) { light->life -= 1; if (biton32(layer_state) == 0) { sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]); } light->timer = timer_read(); } else { if (light->enabled && biton32(layer_state) == 0) { rgblight_sethsv_default_helper(light_index); } litup = light->enabled = false; } } } if (litup && biton32(layer_state) == 0) { rgblight_set(); } } void start_rgb_light(void) { uint8_t indices[RGBLED_NUM]; uint8_t indices_count = 0; uint8_t min_life = 0xFF; uint8_t min_life_index = -1; for (uint8_t index = 0 ; index < RGBLED_NUM ; ++index ) { if (rgblight_twinkle_is_led_used(index)) { continue; } if (lights[index].enabled) { if (min_life_index == -1 || lights[index].life < min_life) { min_life = lights[index].life; min_life_index = index; } continue; } indices[indices_count] = index; ++indices_count; } uint8_t light_index; if (!indices_count) { light_index = min_life_index; } else { light_index = indices[rand() % indices_count]; } rgblight_fadeout *light = &lights[light_index]; light->enabled = true; light->timer = timer_read(); light->life = 0xC0 + rand() % 0x40; light->hue = rgblight_config.hue + (rand() % 0xB4) - 0x54; rgblight_sethsv_at(light->hue, 255, light->life, light_index); } #endif bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) { if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) { keycode = keycode & 0xFF; } switch (keycode) { #ifdef RGBLIGHT_TWINKLE case KC_A ... KC_SLASH: case KC_F1 ... KC_F12: case KC_INSERT ... KC_UP: case KC_KP_SLASH ... KC_KP_DOT: case KC_F13 ... KC_F24: case KC_AUDIO_MUTE ... KC_MEDIA_REWIND: if (record->event.pressed) { start_rgb_light(); } return true; break; #endif // RGBLIGHT_TWINKLE case KC_RGB_T: // This allows me to use underglow as layer indication, or as normal #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) if (record->event.pressed) { userspace_config.rgb_layer_change ^= 1; xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change); eeconfig_update_user(userspace_config.raw); if (userspace_config.rgb_layer_change) { layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better) } } #endif // RGBLIGHT_ENABLE return false; break; #ifdef RGBLIGHT_ENABLE case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled if (userspace_config.rgb_layer_change) { userspace_config.rgb_layer_change = false; xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change); eeconfig_update_user(userspace_config.raw); } } return true; break; #endif // RGBLIGHT_ENABLE } return true; } void keyboard_post_init_rgb(void) { #if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_STARTUP_ANIMATION) if (userspace_config.rgb_layer_change) { rgblight_enable_noeeprom(); } if (rgblight_config.enable) { layer_state_set_user(layer_state); uint16_t old_hue = rgblight_config.hue; rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); for (uint16_t i = 360; i > 0; i--) { rgblight_sethsv_noeeprom( ( i + old_hue) % 360, 255, 255); matrix_scan(); wait_ms(10); } } #endif layer_state_set_user(layer_state); } void matrix_scan_rgb(void) { #ifdef RGBLIGHT_TWINKLE scan_rgblight_fadeout(); #endif // RGBLIGHT_ENABLE #ifdef INDICATOR_LIGHTS matrix_scan_indicator(); #endif } uint32_t layer_state_set_rgb(uint32_t state) { #ifdef RGBLIGHT_ENABLE if (userspace_config.rgb_layer_change) { switch (biton32(state)) { case _MACROS: rgblight_sethsv_noeeprom_orange(); userspace_config.is_overwatch ? rgblight_mode_noeeprom(RGBLIGHT_MODE_SNAKE + 2) : rgblight_mode_noeeprom(RGBLIGHT_MODE_SNAKE + 3); break; case _MEDIA: rgblight_sethsv_noeeprom_chartreuse(); rgblight_mode_noeeprom(RGBLIGHT_MODE_KNIGHT + 1); break; case _GAMEPAD: rgblight_sethsv_noeeprom_orange(); rgblight_mode_noeeprom(RGBLIGHT_MODE_SNAKE + 2); break; case _DIABLO: rgblight_sethsv_noeeprom_red(); rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3); break; case _RAISE: rgblight_sethsv_noeeprom_yellow(); rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3); break; case _LOWER: rgblight_sethsv_noeeprom_green(); rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3); break; case _ADJUST: rgblight_sethsv_noeeprom_red(); rgblight_mode_noeeprom(RGBLIGHT_MODE_KNIGHT + 2); break; default: // for any other layers, or the default layer switch (biton32(default_layer_state)) { case _COLEMAK: rgblight_sethsv_noeeprom_magenta(); break; case _DVORAK: rgblight_sethsv_noeeprom_springgreen(); break; case _WORKMAN: rgblight_sethsv_noeeprom_goldenrod(); break; case _NORMAN: rgblight_sethsv_noeeprom_coral(); break; case _MALTRON: rgblight_sethsv_noeeprom_yellow(); break; case _EUCALYN: rgblight_sethsv_noeeprom_pink(); break; case _CARPLAX: rgblight_sethsv_noeeprom_blue(); break; default: rgblight_sethsv_noeeprom_cyan(); break; } biton32(state) == _MODS ? rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING) : rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); // if _MODS layer is on, then breath to denote it break; } // layer_state_set_indicator(); // Runs every scan, so need to call this here .... since I can't get it working "right" anyhow } #endif // RGBLIGHT_ENABLE return state; } #if 0 uint32_t default_layer_state_set_rgb(uint32_t state) { #ifdef RGBLIGHT_ENABLE if (userspace_config.rgb_layer_change) { rgblight_config_t temp_rgblight_config = rgblight_config; switch (biton32(state)) { case _COLEMAK: temp_rgblight_config.hue = 300; temp_rgblight_config.val = 255; temp_rgblight_config.sat = 255; temp_rgblight_config.mode = 1; break; case _DVORAK: temp_rgblight_config.hue = 150; temp_rgblight_config.val = 255; temp_rgblight_config.sat = 255; temp_rgblight_config.mode = 1; case _WORKMAN: temp_rgblight_config.hue = 43; temp_rgblight_config.val = 218; temp_rgblight_config.sat = 218; temp_rgblight_config.mode = 1; default: temp_rgblight_config.hue = 180; temp_rgblight_config.val = 255; temp_rgblight_config.sat = 255; temp_rgblight_config.mode = 1; } if (temp_rgblight_config.raw != eeconfig_read_rgblight()) { xprintf("rgblight set default layer hsv [EEPROM]: %u,%u,%u,%u\n", temp_rgblight_config.hue, temp_rgblight_config.sat, temp_rgblight_config.val, temp_rgblight_config.mode); eeconfig_update_rgblight(temp_rgblight_config.raw); } } #endif // RGBLIGHT_ENABLE return state; } #endif