#pragma once #include "quantum.h" #ifdef RGB_MATRIX_ENABLE #include "rgb_matrix.h" #endif typedef struct { bool enabled; uint8_t hue; uint16_t timer; uint8_t life; } rgblight_fadeout; bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record); void scan_rgblight_fadeout(void); void keyboard_post_init_rgb(void); void matrix_scan_rgb(void); uint32_t layer_state_set_rgb(uint32_t state); uint32_t default_layer_state_set_rgb(uint32_t state); void rgblight_sethsv_default_helper(uint8_t index); void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue );