#pragma once #include "quantum.h" void send_unicode_hex_string(const char* str); /* use X(n) to call the */ #ifdef UNICODEMAP_ENABLE enum unicode_name { THINK, // thinking face 🤔 GRIN, // grinning face 😊 SMRK, // smirk 😏 WEARY, // good shit 😩 UNAMU, // unamused 😒 SNEK, // snke 🐍 PENGUIN, // 🐧 DRAGON, // 🐉 MONKEY, // 🐒 CHICK, // 🐥 BOAR, // 🐗 OKOK, // 👌 EFFU, // 🖕 INUP, // 👆 THUP, // 👍 THDN, // 👎 BBB, // dat B 🅱 POO, // poop 💩 HUNDR, // 100 💯 EGGPL, // EGGPLANT 🍆 WATER, // wet 💦 TUMBLER, // 🥃 LIT, // fire 🔥 BANG, // ‽ IRONY, // ⸮ DEGREE // ° }; const uint32_t PROGMEM unicode_map[] = { [THINK] = 0x1F914, [GRIN] = 0x1F600, [BBB] = 0x1F171, [POO] = 0x1F4A9, [HUNDR] = 0x1F4AF, [SMRK] = 0x1F60F, [WEARY] = 0x1F629, [EGGPL] = 0x1F346, [WATER] = 0x1F4A6, [LIT] = 0x1F525, [UNAMU] = 0x1F612, [SNEK] = 0x1F40D, [PENGUIN] = 0x1F427, [BOAR] = 0x1F417, [MONKEY] = 0x1F412, [CHICK] = 0x1F425, [DRAGON] = 0x1F409, [OKOK] = 0x1F44C, [EFFU] = 0x1F595, [INUP] = 0x1F446, [THDN] = 0x1F44E, [THUP] = 0x1F44D, [TUMBLER] = 0x1F943, [BANG] = 0x0203D, [IRONY] = 0x02E2E, [DEGREE] = 0x000B0 }; #endif // UNICODEMAP_ENABLE