#include "edvorakjp.h" #include "process_keycode/process_tap_dance.h" enum tap_state { NONE = 0, SINGLE_TAP = 1, DOUBLE_TAP = 2, HOLD }; static int td_status_lower = NONE; static int td_status_raise = NONE; int cur_dance(qk_tap_dance_state_t *state) { if (state->interrupted || !state->pressed) { return state->count == 1 ? SINGLE_TAP : DOUBLE_TAP; } else { return HOLD; } } void td_lower_finished(qk_tap_dance_state_t *state, void *user_data) { td_status_lower = cur_dance(state); switch(td_status_lower) { case SINGLE_TAP: set_japanese_mode(false); register_code(KC_ESC); break; case DOUBLE_TAP: set_japanese_mode(false); break; case HOLD: break; } layer_on(_LOWER); } void td_lower_reset(qk_tap_dance_state_t *state, void *user_data) { if (td_status_lower == SINGLE_TAP) { unregister_code(KC_ESC); } layer_off(_LOWER); td_status_lower = NONE; } void td_raise_finished(qk_tap_dance_state_t *state, void *user_data) { td_status_raise = cur_dance(state); switch(td_status_raise) { case SINGLE_TAP: case DOUBLE_TAP: set_japanese_mode(true); break; case HOLD: break; } layer_on(_RAISE); } void td_raise_reset(qk_tap_dance_state_t *state, void *user_data) { layer_off(_RAISE); td_status_raise = NONE; } qk_tap_dance_action_t tap_dance_actions[] = { [TD_LOWER] = ACTION_TAP_DANCE_FN_ADVANCED_TIME( NULL, td_lower_finished, td_lower_reset, TAPPING_TERM * 1.5 ), [TD_RAISE] = ACTION_TAP_DANCE_FN_ADVANCED_TIME( NULL, td_raise_finished, td_raise_reset, TAPPING_TERM * 1.5 ) };