/* Copyright 2018 Eric Gebhart This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include QMK_KEYBOARD_H #ifndef ericgebhart #define ericgebhart #include "quantum.h" #include "process_keycode/process_tap_dance.h" void tap(uint16_t keycode); bool process_record_secrets(uint16_t keycode, keyrecord_t *record); #define EECONFIG_USERSPACE (uint8_t *)19 typedef union { uint8_t raw; struct { bool clicky_enable :1; bool rgb_layer_change :1; bool is_overwatch :1; bool nuke_switch :1; }; } userspace_config_t; #define ___ KC_TRNS #define XXX KC_NO // The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators). #define MK_CUT LSFT(KC_DEL) // shift + delete #define MK_COPY LCTL(KC_INS) // ctrl + insert #define MK_PASTE LSFT(KC_INS) // shift + insert #define DVORAK 0 // dvorak layout (default) #define QWERTY 1 #define COLEMAK 2 #define WORKMAN 3 #define NORMAN 4 // bepo layers #define DVORAK_ON_BEPO 6 // dvorak layout (default) #define BEPO 7 // Bepo // non-default layers #define SYMB 8 // symbols and numbers #define SYMB_ON_BEPO 9 // symbols and numbers #define MDIA 10 // mouse knd media eys #define LAYERS 11 // layers and right mousekeys. #define XMONAD 12 // xmonad ie. dvorak. #define XMONAD_FR 13 // xmonad ie. dvorak. // for the creation of dvorak keys on an Bepo keyboard at the OS layer. // so we can create an array of reasonable size // for our translation keys. We have to create a // good range of numbers #define GR(x) (x-SAFE_RANGE) uint8_t gr(uint8_t); void send_keycode(uint8_t); #define MOD_NONE 0x00 // indexs for the keycode translation table. #define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0] #define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1] #define SHIFTED_KEY(key) key_translations[gr(key)][1][0] #define SHIFTED_MODS(key) key_translations[gr(key)][1][1] enum userspace_custom_keycodes { // keep the keycodes using the send_key function close to SAFE_RANGE // so the array of keycodes remains a reasonbale size. DB_1 = SAFE_RANGE, // can always be here DB_2, DB_3, DB_4, DB_5, DB_6, DB_7, DB_8, DB_9, DB_0, DB_GRV, DB_SCOLON, DB_SLASH, DB_BACKSLASH, DB_EQL, DB_DOT, DB_COMM, DB_QUOT, DB_MINUS, DB_RPRN, DB_LPRN, DB_RBRC, DB_LBRC, // for symbols layer DB_HASH, DB_LCBR, DB_RCBR, DB_PIPE, DB_TILD, DB_CIRC, DB_LESS, DB_GRTR, // End of dvorak on bepo translation keys. EPRM, VRSN, KC_DVORAK_ON_BEPO, KC_BEPO, KC_NORMAN, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, KC_MAKE, KC_RESET, KC_RGB_T, KC_SECRET_1, KC_SECRET_2, KC_SECRET_3, KC_SECRET_4, KC_SECRET_5, KC_CCCV }; #define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) } #define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape. #define ALT_ENT ALT_T(KC_ENT) // Alt or enter #define CTL_SPC CTL_T(KC_SPC) // ctrl or space #define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace #define ALT_DEL ALT_T(KC_DEL) // Alt or delete #define GUI_ESC GUI_T(KC_ESC) // Gui or escape #define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer #define KC_SFT_T_U SFT_T(KC_U) #define KC_SFT_T_H SFT_T(KC_H) #define KC_LT_SYMB_I LT(SYMB, KC_I) #define KC_LT_SYMB_D LT(SYMB, KC_D) // for dvorak on bepo #define BP_SFT_T_U SFT_T(BP_U) #define BP_SFT_T_H SFT_T(BP_H) #define BP_LT_SYMB_D LT(SYMB, BP_D) // for bepo on bepo #define BP_SFT_T_T SFT_T(BP_T) #define BP_LT_SYMB_C LT(SYMB_ON_BEPO, BP_C) #define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I) #define BP_SFT_T_E SFT_T(BP_E) #define BP_SFT_T_ECRC SFT_T(BP_ECRC) #define BP_SFT_T_CCED SFT_T(BP_CCED) #define BP_LT_SYMB_COMM LT(SYMB,BP_COMM) // OSM keycodes, to keep things clean and easy to change #define KC_MLSF OSM(MOD_LSFT) #define KC_MRSF OSM(MOD_RSFT) #define OS_LGUI OSM(MOD_LGUI) #define OS_RGUI OSM(MOD_RGUI) #define OS_LSFT OSM(MOD_LSFT) #define OS_RSFT OSM(MOD_RSFT) #define OS_LCTL OSM(MOD_LCTL) #define OS_RCTL OSM(MOD_RCTL) #define OS_LALT OSM(MOD_LALT) #define OS_RALT OSM(MOD_RALT) #define ALT_APP ALT_T(KC_APP) #define MG_NKRO MAGIC_TOGGLE_NKRO //// TAP DANCE typedef struct { bool is_press_action; int state; } tdtap; enum { SINGLE_TAP = 1, SINGLE_HOLD = 2, DOUBLE_TAP = 3, DOUBLE_HOLD = 4, DOUBLE_SINGLE_TAP = 5, //send two single taps TRIPLE_TAP = 6, TRIPLE_HOLD = 7 }; //Tap Dance Declarations enum { TD_ESC_CAPS = 0, TD_TAB_BKTAB = 1, TD_MDIA_SYMB = 2, TD_HOME_END = 3, TD_XMONAD_ESC = 4, TD_DEF_LAYER_SW = 5, TD_DEF_OS_LAYER_SW = 6, TD_MOUSE_BTNS = 7, TD_DVORAK_BEPO = 8 }; // Tap dance #define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance. #define MDIA_SYMB TD(TD_MDIA_SYMB) // MDIA or Symb layer tapdance toggle. #define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer #define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer #define HOME_END TD(TD_HOME_END) // home or end tapdance. #define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4 #define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4 #define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5 int on_qwerty(void); int get_xmonad_layer(void); int cur_dance (qk_tap_dance_state_t *state); //for the x tap dance. Put it here so it can be used in any keymap void x_finished (qk_tap_dance_state_t *state, void *user_data); void x_reset (qk_tap_dance_state_t *state, void *user_data); // Blocks for each of the four major keyboard layouts // Organized so we can quickly adapt and modify all of them // at once, rather than for each keyboard, one at a time. // And this allows for much cleaner blocks in the keymaps. // For instance Tap/Hold for Control on all of the layouts // NOTE: These are all the same length. If you do a search/replace // then you need to add/remove underscores to keep the // lengths consistent. // Since our quirky block definitions are basically a list of comma separated // arguments, we need a wrapper in order for these definitions to be // expanded before being used as arguments to the LAYOUT_xxx macro. #if (!defined(LAYOUT) && defined(KEYMAP)) #define LAYOUT KEYMAP #endif #define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__) #define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__) #define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__) #define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) //Dvorak on a qwerty software layer in the OS #define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y #define ___DVORAK_L2___ KC_A, KC_O, KC_E, KC_SFT_T_U, KC_LT_SYMB_I #define ___DVORAK_L3___ KC_SCLN, KC_Q, KC_J, KC_K, KC_X #define ___DVORAK_R1___ KC_F, KC_G, KC_C, KC_R, KC_L #define ___DVORAK_R2___ KC_LT_SYMB_D, KC_SFT_T_H, KC_T, KC_N, KC_S #define ___DVORAK_R3___ KC_B, KC_M, KC_W, KC_V, KC_Z // Dvorak on fr-bepo software layer in the OS. // for dvorak and all the other qwerty like keyboards on bepo #define ___NUMBER_BEPO_L___ DB_1, DB_2, DB_3, DB_4, DB_5 #define ___NUMBER_BEPO_R___ DB_6, DB_7, DB_8, DB_9, DB_0 #define ___DVORAK_FR_L1___ DB_QUOT, DB_COMM, DB_DOT, BP_P, BP_Y #define ___DVORAK_FR_L2___ BP_A, BP_O, BP_E, BP_SFT_T_U, BP_LT_SYMB_I #define ___DVORAK_FR_L3___ DB_SCOLON, BP_Q, BP_J, BP_K, BP_X #define ___DVORAK_FR_R1___ BP_F, BP_G, BP_C, BP_R, BP_L #define ___DVORAK_FR_R2___ BP_LT_SYMB_D, BP_SFT_T_H, BP_T, BP_N, BP_S #define ___DVORAK_FR_R3___ BP_B, BP_M, BP_W, BP_V, BP_Z // Bepo on fr-bepo software layer // for bepo on bepo #define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN #define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLASH, BP_ASTR /* BP_EQL, BP_PERC */ #define ___BEPO_FR_L1___ BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV #define ___BEPO_FR_L2___ BP_A, BP_U, BP_I, BP_SFT_T_E, BP_LT_SYMB_COMM #define ___BEPO_FR_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K #define ___BEPO_FR_R1___ /* BP_DCRC*/ BP_V, BP_D, BP_L, BP_J, BP_Z //, BP_W #define ___BEPO_FR_R2___ /* BP_C */ BP_SFT_T_T, BP_S, BP_R, BP_N, BP_M //BP_CCED #define ___BEPO_FR_R3___ BP_APOS, BP_Q, BP_G, BP_H, BP_F // the bottom rows for keyboards on bepo. #define ___ERGODOX_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, LCTL(BP_V), LCTL(BP_C) #define ___ERGODOX_BOTTOM_LEFT_FR___ LCTL(BP_C), LCTL(BP_V), KC_INS, KC_LEFT, KC_RIGHT // Since we have 7 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN, NORMAN, // 2 of them based on a Bepo software keyboard, --- DVORAK_ON_BEPO and BEPO), // this allows us to quickly modify the bottom row for all of the layouts // so we don't have to alter it 4 times and hope that we haven't missed // anything #define ___ERGODOX_BOTTOM_LEFT___ LCTL(KC_C), LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT #define ___ERGODOX_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_V), LCTL(KC_C) #define ___ERGODOX_THUMB_LEFT___ \ KC_RALT, ALGR_SYMB, \ HOME_END, \ CTL_BSPC, ALT_DEL, XMONAD_ESC #define ___ERGODOX_THUMB_RIGHT___ \ ALGR_SYMB, TD_MOUSE_BTNS, \ KC_PGUP, \ KC_PGDN, ALT_ENT, CTL_SPC #define ___ERGODOX_TRANS_THUMBS___ \ ___, ___, \ ___, \ ___, ___, ___ \ #define ___ERGODOX_TRANS_BOTTOM___ \ ___,___,___,___,___ #define ___ERGODOX_TRANS_6_ROW___ \ ___,___,___,___,___,___ // Qwerty based layers that I don't really use. #define ___QWERTY_L1___ KC_Q, KC_W, KC_E, KC_R, KC_T #define ___QWERTY_L2___ KC_A, KC_S, KC_D, KC_F, KC_G #define ___QWERTY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B #define ___QWERTY_R1___ KC_Y, KC_U, KC_I, KC_O, KC_P #define ___QWERTY_R2___ KC_H, KC_J, KC_K, KC_L, KC_SCLN #define ___QWERTY_R3___ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH #define ___COLEMAK_L1___ KC_Q, KC_W, KC_F, KC_P, KC_G #define ___COLEMAK_L2___ KC_A, KC_R, KC_S, KC_T, KC_D #define ___COLEMAK_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B #define ___COLEMAK_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN #define ___COLEMAK_R2___ KC_H, KC_N, KC_E, KC_I, KC_O #define ___COLEMAK_R3___ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH #define ___COLEMAK_MOD_DH_L1___ KC_Q, KC_W, KC_F, KC_P, KC_B #define ___COLEMAK_MOD_DH_L2___ KC_A, KC_R, KC_S, KC_T, KC_G #define ___COLEMAK_MOD_DH_L3___ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V #define ___COLEMAK_MOD_DH_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN #define ___COLEMAK_MOD_DH_R2___ KC_M, KC_N, KC_E, KC_I, KC_O #define ___COLEMAK_MOD_DH_R3___ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH #define ___WORKMAN_L1___ KC_Q, KC_D, KC_R, KC_W, KC_B #define ___WORKMAN_L2___ KC_A, KC_S, KC_H, KC_T, KC_G #define ___WORKMAN_L3___ KC_Z, KC_X, KC_M, KC_C, KC_V #define ___WORKMAN_R1___ KC_J, KC_F, KC_U, KC_P, KC_SCLN #define ___WORKMAN_R2___ KC_Y, KC_N, KC_E, KC_O, KC_I #define ___WORKMAN_R3___ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH #define ___NORMAN_L1___ KC_Q, KC_W, KC_D, KC_F, KC_K #define ___NORMAN_L2___ KC_A, KC_S, KC_E, KC_T, KC_G #define ___NORMAN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B #define ___NORMAN_R1___ KC_J, KC_U, KC_R, KC_L, KC_SCLN #define ___NORMAN_R2___ KC_Y, KC_N, KC_I, KC_O, KC_U #define ___NORMAN_R3___ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH // For the top rows. Numbers for most things, symbols for Bepo. // for everything on qwerty. #define ___NUMBER_L___ KC_1, KC_2, KC_3, KC_4, KC_5 #define ___NUMBER_R___ KC_6, KC_7, KC_8, KC_9, KC_0 // function key rows, works for everyone. #define ___FUNC_L___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5 #define ___FUNC_R___ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 // Rows for the auxillary layers. // The symbol layer is for qwerty. I need another one for Bepo... // the KC_P? codes don't work for me. I don't use those shifted values anyway. #define ___KEYPAD_1___ KC_7, KC_8, KC_9, KC_PSLS #define ___KEYPAD_2___ KC_4, KC_5, KC_6, KC_PAST #define ___KEYPAD_3___ KC_1, KC_2, KC_3, KC_PMNS #define ___KEYPAD_4___ KC_0, KC_DOT, KC_PEQL, KC_PPLS #define ___KEYPAD_1_BP___ DB_7, DB_8, DB_9, BP_SLASH #define ___KEYPAD_2_BP___ DB_4, DB_5, DB_6, BP_ASTR #define ___KEYPAD_3_BP___ DB_1, DB_2, DB_3, DB_MINUS #define ___KEYPAD_4_BP___ DB_0, DB_DOT, DB_EQL, BP_PLUS #define ___SYMBOLS_1___ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE #define ___SYMBOLS_2___ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV #define ___SYMBOLS_3___ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD #define ___SYMBOLS_1_BP___ KC_EXLM, BP_AT, DB_LCBR, DB_RCBR, DB_PIPE #define ___SYMBOLS_2_BP___ DB_HASH, BP_DLR, DB_LPRN, DB_RPRN, DB_GRV #define ___SYMBOLS_3_BP___ BP_PERC, DB_CIRC, DB_LBRC, DB_RBRC, DB_TILD #define ___MOUSE_LDUR___ KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R #define ___MWHEEL_LDUR___ KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R #define ___MOUSE_BTNS_R___ KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5 #define ___MOUSE_BTNS_L___ KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_BTN1 #define ___MOUSE_ACCL_012___ KC_ACL0, KC_ACL1, KC_ACL2 #define ___MUTE_PLAY_STOP___ KC_MUTE, KC_MPLY, KC_MSTP #define ___VI_ARROWS___ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT #define ___LAYERS_L1___ DF(BEPO), DF(DVORAK_ON_BEPO) #define ___LAYERS_L2___ DF(COLEMAK), DF(DVORAK) #define ___LAYERS_L3___ DF(QWERTY), DF(NORMAN), DF(WORKMAN) #define ___LAYERS_L4___ TO(MDIA), TO(SYMB_ON_BEPO), TO(SYMB) #endif