#include "konstantin.h" #ifdef LAYER_NUMPAD static void toggle_numpad(void) { layer_invert(L_NUMPAD); bool num_lock = host_keyboard_leds() & 1<event.pressed) { SEND_STRING(SS_LCTRL("a") SS_TAP(X_DELETE)); } return false; #ifdef LAYER_FN static bool fn_lock; case FN_FNLK: if (record->event.pressed && record->tap.count == TAPPING_TOGGLE) { fn_lock = !IS_LAYER_ON(L_FN); // Fn layer will be toggled after this } return true; #endif #ifdef LAYER_NUMPAD case NUMPAD: if (record->event.pressed) { toggle_numpad(); } return false; #endif case KC_ESC: if (record->event.pressed) { #ifdef LAYER_NUMPAD if (IS_LAYER_ON(L_NUMPAD)) { toggle_numpad(); return false; } #endif #ifdef LAYER_FN if (IS_LAYER_ON(L_FN) && fn_lock) { layer_off(L_FN); return fn_lock = false; } #endif } return true; default: return true; } } __attribute__((weak)) uint32_t layer_state_set_keymap(uint32_t state) { return state; } uint32_t layer_state_set_user(uint32_t state) { return layer_state_set_keymap(state); }