#include "tap_dance.h" #include "konstantin.h" #define ACTION_TAP_DANCE_DOUBLE_MOD(mod1, mod2) { \ .fn = { td_double_mod_each, NULL, td_double_mod_reset }, \ .user_data = &(qk_tap_dance_pair_t){ mod1, mod2 }, \ } void td_double_mod_each(qk_tap_dance_state_t *state, void *user_data) { qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data; // Single tap → mod1, double tap → mod2, triple tap etc. → mod1+mod2 if (state->count == 1 || state->count == 3) { register_code(data->kc1); } else if (state->count == 2) { unregister_code(data->kc1); register_code(data->kc2); } // Prevent tap dance from sending the mods as weak mods state->weak_mods &= ~(MOD_BIT(data->kc1) | MOD_BIT(data->kc2)); } void td_double_mod_reset(qk_tap_dance_state_t *state, void *user_data) { qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data; if (state->count == 1 || state->count >= 3) { unregister_code(data->kc1); } if (state->count >= 2) { unregister_code(data->kc2); } } #define ACTION_TAP_DANCE_MOD_LAYER(mod, layer) { \ .fn = { td_mod_layer_each, NULL, td_mod_layer_reset }, \ .user_data = &(qk_tap_dance_dual_role_t){ mod, layer }, \ } void td_mod_layer_each(qk_tap_dance_state_t *state, void *user_data) { qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data; // Single tap → mod, double tap → layer, triple tap etc. → mod+layer if (state->count == 1 || state->count == 3) { register_code(data->kc); } else if (state->count == 2) { unregister_code(data->kc); // Prevent tap dance from sending the mod as a weak mod state->weak_mods &= ~MOD_BIT(data->kc); layer_on(data->layer); } } void td_mod_layer_reset(qk_tap_dance_state_t *state, void *user_data) { qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data; if (state->count == 1 || state->count >= 3) { unregister_code(data->kc); } if (state->count >= 2) { layer_off(data->layer); } } #define ACTION_TAP_DANCE_LAYER_MOD(layer, mod) { \ .fn = { td_layer_mod_each, NULL, td_layer_mod_reset }, \ .user_data = &(qk_tap_dance_layer_mod_t){ layer, mod, 0, 0 }, \ } typedef struct { uint8_t layer; uint16_t kc; bool layer_on; // Layer state when tap dance started bool started; } qk_tap_dance_layer_mod_t; void td_layer_mod_each(qk_tap_dance_state_t *state, void *user_data) { qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data; if (!data->started) { data->layer_on = IS_LAYER_ON(data->layer); data->started = true; } // Single tap → layer, double tap → mod, triple tap etc. → layer+mod if (state->count == 1 || state->count == 3) { layer_on(data->layer); } else if (state->count == 2) { if (!data->layer_on) { layer_off(data->layer); } register_code(data->kc); } } void td_layer_mod_reset(qk_tap_dance_state_t *state, void *user_data) { qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data; if ((state->count == 1 || state->count >= 3) && !data->layer_on) { layer_off(data->layer); } if (state->count >= 2) { unregister_code(data->kc); } data->started = false; } qk_tap_dance_action_t tap_dance_actions[] = { [TD_DST_A_R] = ACTION_TAP_DANCE_DOUBLE(DST_ADD, DST_REM), [TD_RAL_LAL] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_LALT), [TD_RAL_RGU] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_RGUI), [TD_RCT_RSF] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RCTL, KC_RSFT), [TD_LSFT_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_LSFT, L_FN), [TD_RCTL_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_RCTL, L_FN), [TD_FN_RCTL] = ACTION_TAP_DANCE_LAYER_MOD(L_FN, KC_RCTL), };