#include "tap_dance.h" #include "konstantin.h" #define ACTION_TAP_DANCE_DOUBLE_MODS(mod1, mod2) { \ .fn = { td_double_mods_each, NULL, td_double_mods_reset }, \ .user_data = &(qk_tap_dance_pair_t){ mod1, mod2 }, \ } void td_double_mods_each(qk_tap_dance_state_t *state, void *user_data) { qk_tap_dance_pair_t *mods = (qk_tap_dance_pair_t *)user_data; // Single tap → mod1, double tap → mod2, triple tap etc. → mod1+mod2 if (state->count == 1 || state->count == 3) { register_code(mods->kc1); } else if (state->count == 2) { unregister_code(mods->kc1); register_code(mods->kc2); } // Prevent tap dance from sending kc1 and kc2 as weak mods state->weak_mods &= ~(MOD_BIT(mods->kc1) | MOD_BIT(mods->kc2)); } void td_double_mods_reset(qk_tap_dance_state_t *state, void *user_data) { qk_tap_dance_pair_t *mods = (qk_tap_dance_pair_t *)user_data; if (state->count == 1 || state->count >= 3) { unregister_code(mods->kc1); } if (state->count >= 2) { unregister_code(mods->kc2); } } struct { bool fn_on; // Layer state when tap dance started bool started; } td_fn_rctrl_data; void td_fn_rctrl_each(qk_tap_dance_state_t *state, void *user_data) { if (!td_fn_rctrl_data.started) { td_fn_rctrl_data.fn_on = IS_LAYER_ON(L_FN); td_fn_rctrl_data.started = true; } // Single tap → Fn, double tap → RCtrl, triple tap etc. → Fn+RCtrl if (state->count == 1 || state->count == 3) { layer_on(L_FN); } else if (state->count == 2) { if (!td_fn_rctrl_data.fn_on) { layer_off(L_FN); } register_code(KC_RCTL); } } void td_fn_rctrl_reset(qk_tap_dance_state_t *state, void *user_data) { if ((state->count == 1 || state->count >= 3) && !td_fn_rctrl_data.fn_on) { layer_off(L_FN); } if (state->count >= 2) { unregister_code(KC_RCTL); } td_fn_rctrl_data.started = false; } void td_lsft_fn_each(qk_tap_dance_state_t *state, void *user_data) { // Single tap → LShift, double tap → Fn, triple tap etc. → Fn+LShift if (state->count == 1 || state->count == 3) { register_code(KC_LSFT); } else if (state->count == 2) { unregister_code(KC_LSFT); // Prevent tap dance from sending LShift as a weak mod state->weak_mods &= ~MOD_BIT(KC_LSFT); layer_on(L_FN); } } void td_lsft_fn_reset(qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1 || state->count >= 3) { unregister_code(KC_LSFT); } if (state->count >= 2) { layer_off(L_FN); } } qk_tap_dance_action_t tap_dance_actions[] = { [TD_DST_A_R] = ACTION_TAP_DANCE_DOUBLE(DST_ADD, DST_REM), [TD_RAL_LAL] = ACTION_TAP_DANCE_DOUBLE_MODS(KC_RALT, KC_LALT), [TD_RAL_RGU] = ACTION_TAP_DANCE_DOUBLE_MODS(KC_RALT, KC_RGUI), [TD_RCT_RSF] = ACTION_TAP_DANCE_DOUBLE_MODS(KC_RCTL, KC_RSFT), [TD_FN_RCTL] = ACTION_TAP_DANCE_FN_ADVANCED(td_fn_rctrl_each, NULL, td_fn_rctrl_reset), [TD_LSFT_FN] = ACTION_TAP_DANCE_FN_ADVANCED(td_lsft_fn_each, NULL, td_lsft_fn_reset), };