// This is a modified version of Let's Split keyboard from bbaserdem #pragma once #include "quantum.h" #define XXX KC_NO // Layers #define _DV 0 // Base layer #define _AL 1 // Alt char overlay #define _GA 2 // Game layer #define _NU 3 // Numbers layer #define _SE 4 // Settings layer #define _MO 5 // Mouse emulation #define _MU 6 // Music mode // Define short macros #define UNDO LCTL(KC_Z) #define REDO LCTL(KC_Y) #define COPY LCTL(KC_C) #define CUT LCTL(KC_X) #define PASTE LCTL(KC_V) #define EXIT LALT(KC_F4) #define CAPS SFT_T(KC_CAPS) // Rename mouse keys with 7 letters #ifdef MOUSEKEY_ENABLE #define MO_S_N KC_MS_WH_UP #define MO_S_S KC_MS_WH_DOWN #define MO_S_E KC_MS_WH_RIGHT #define MO_S_W KC_MS_WH_LEFT #define MO_N KC_MS_UP #define MO_S KC_MS_DOWN #define MO_E KC_MS_RIGHT #define MO_W KC_MS_LEFT #define MO_CL_L KC_MS_BTN1 #define MO_CL_R KC_MS_BTN2 #define MO_CL_M KC_MS_BTN3 #define MO_CL_4 KC_MS_BTN4 #define MO_CL_5 KC_MS_BTN5 #define MO_AC_0 KC_MS_ACCEL0 #define MO_AC_1 KC_MS_ACCEL1 #define MO_AC_2 KC_MS_ACCEL2 #else #define MO_S_N KC_NO #define MO_S_S KC_NO #define MO_S_E KC_NO #define MO_S_W KC_NO #define MO_N KC_NO #define MO_S KC_NO #define MO_E KC_NO #define MO_W KC_NO #define MO_CL_L KC_NO #define MO_CL_R KC_NO #define MO_CL_M KC_NO #define MO_CL_1 KC_NO #define MO_CL_2 KC_NO #define MO_AC_0 KC_NO #define MO_AC_1 KC_NO #define MO_AC_2 KC_NO #endif // Rename music keys with <8 letters #ifdef AUDIO_ENABLE #define MU_REC KC_LCTL #define MU_STOP KC_LALT #define MU_PLAY KC_LGUI #define MU_PLAY KC_LGUI #define MU_FAST KC_UP #define MU_SLOW KC_DOWN #define MU_MASK KC_A #else #define MU_REC KC_NO #define MU_STOP KC_NO #define MU_PLAY KC_NO #define MU_PLAY KC_NO #define MU_FAST KC_NO #define MU_SLOW KC_NO #define MU_MASK KC_NO #endif // Define non-capitalized UTF shortcuts here #ifdef UNICODE_ENABLE #define PHY_HBR UC(0x0127) #define PHY_DEG UC(0x00b0) #define CUR_LIR UC(0x20ba) #define CUR_BIT UC(0x20bf) #define CUR_EUR UC(0x20ac) #define CUR_BPN UC(0x00a3) #define CUR_YEN UC(0x00a5) #else #define PHY_HBR KC_NO #define PHY_DEG KC_NO #define CUR_LIR KC_NO #define CUR_BIT KC_NO #define CUR_EUR KC_NO #define CUR_BPN KC_NO #define CUR_YEN KC_NO #endif // Custom keycodes enum userspace_custom_keycodes { // Turkish letters, with shifting TUR_A = SAFE_RANGE, TUR_C, TUR_G, TUR_I, TUR_O, TUR_S, TUR_U, // Unicode mode switch UNI_LI, UNI_WN, // Double keys DBL_SPC, DBL_ANG, DBL_PAR, DBL_SQR, DBL_BRC, DBL_QUO, DBL_DQT, DBL_GRV, // Diagonal mouse movements MO_NE, MO_NW, MO_SE, MO_SW, MO_S_NE, MO_S_NW, MO_S_SE, MO_S_SW, // Layer switches and lock functionality K_MOUSE, K_NUMBR, K_LOCK, K_GAMES, // Secret macros SECRET1, SECRET2, SECRET3 }; // Do tap dancable semicolon key if available #ifdef TAP_DANCE_ENABLE enum { SCL = 0 }; #define MY_SCL TD(SCL) #else #define MY_SCL KC_SCLN #endif // Shared keymaps #define LAYOUT_planck_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__) #define LAYOUT_letssplit_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__) /* Dvorak * ,------------------------------------------------------------------------. * | ' " | , | . | P | Y | Esc || Del | F | G | C | R | L | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | A | O | E | U | I | Bkp || Ent | D | H | T | N | S | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | ; : | Q | J | K | X | Spc || SET | B | M | W | V | Z | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | Ctrl| OS | Alt | Tab | Cps | ACH || SYM | Spc | Lft | Up | Dwn | Rght| * `------------------------------------------------------------------------' */ #define DVORAK \ KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_ESC, KC_DEL, KC_F, KC_G, KC_C, KC_R, KC_L, \ KC_A, KC_O, KC_E, KC_U, KC_I, KC_BSPC,KC_ENT, KC_D, KC_H, KC_T, KC_N, KC_S, \ MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_SPC, MO(_SE),KC_B, KC_M, KC_W, KC_V, KC_Z, \ KC_LCTL,KC_LGUI,KC_LALT,KC_TAB, CAPS, MO(_AL),K_NUMBR,KC_SPC, KC_LEFT,KC_UP, KC_DOWN,KC_RGHT /* Alternative character overlay * ,------------------------------------------------------------------------. * | ` ~ | ' ' | " " | Euro|Pound| || Del | Home| PgUp| Prn | \ | | / ? | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | Redo| < > | ( ) | [ ] | { } | Alt || Ins | End |PgDwn| Scl | BTC | - _ | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | Undo| Cut | Copy|Paste| EXIT| Shf || | | | | Yen | = + | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | | | | | || | | | | | | * `------------------------------------------------------------------------' */ #define ALTCHAR \ KC_GRV, DBL_QUO,DBL_DQT,CUR_EUR,CUR_BPN,_______,_______,KC_HOME,KC_PGUP,KC_PSCREEN, KC_BSLASH, KC_SLSH, \ REDO, DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,KC_LALT,KC_INS, KC_END, KC_PGDN,KC_SCROLLLOCK, CUR_BIT, KC_MINUS, \ UNDO, CUT, COPY, PASTE, EXIT, KC_LSFT,_______,_______,_______,_______, CUR_YEN, KC_EQUAL, \ _______,_______,_______,_______,_______,_______,_______,DBL_SPC,_______,_______, _______, _______ /* Game layer * ,------------------------------------------------------------------------. * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc| * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | Shf | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | MSE | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | Ctrl| Alt | / | ` | SYM | Spc || F5 | Ent | 0 | < | v | > | * `------------------------------------------------------------------------' */ #define GAME \ K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC, \ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT , \ KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP,K_MOUSE, \ KC_LCTL,KC_LALT,KC_SLSH,KC_GRV, K_NUMBR,KC_SPC, KC_F5, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT /* Symbols layer * ,------------------------------------------------------------------------. * | OFF | ` | ~ | \ | [ | { || } | ] | - | _ | = | + | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | 1 | 2 | 3 | 4 | 5 | || LCK | 6 | 7 | 8 | 9 | 0 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | ! | @ | # | $ | % | ||Vol +| ^ | & | * | ( | ) | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | | | | | | || | | | | | | * `------------------------------------------------------------------------' */ #define NUMBERS \ K_NUMBR,KC_GRV, KC_TILD,KC_BSLS,KC_LBRC,KC_LCBR,KC_RCBR,KC_RBRC,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS, \ KC_1, KC_2, KC_3, KC_4, KC_5, _______,K_LOCK, KC_6, KC_7, KC_8, KC_9, KC_0, \ KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,_______,KC_VOLU,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN, \ KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______ /* Settings layer * ,------------------------------------------------------------------------. * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset| * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | F5 | F6 | F7 | F8 | ||Vol 0| |RGBto|Sat -|Sat +| | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | Game| F9 | F10 | F11 | F12 |Vol 0|| |PrtSc|RGBan|Bri -|Bri +| | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * |Musir| | | | |Vol +||Vol -| Prev| Stop|TogMu| Next| | * `------------------------------------------------------------------------' */ #define SETTINGS \ BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET , \ _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,KC_MUTE,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \ K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,_______,KC_PSCR,RGB_MOD,RGB_VAD,RGB_VAI,_______, \ MU_TOG, _______,_______,_______,_______,KC_VOLU,KC_VOLD,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______ /* Mouse layer * ,------------------------------------------------------------------------. * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | | | | | Left||Right| | |Accl0|Accl1|Accl2| * `------------------------------------------------------------------------' */ #define MOUSE \ K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______, \ _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______, \ _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK , \ _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______ /* Music layer * ,------------------------------------------------------------------------. * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....| * `------------------------------------------------------------------------' */ #define MUSIC \ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ MU_TOG, MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_MOD, MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK