#include QMK_KEYBOARD_H #include "talljoe.h" #ifdef ZEAL_RGB #include "../../../keyboards/zeal60/rgb_backlight.h" #endif const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = TEMPLATE_TKL( KC_ESC, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_PSCR, KC_SLCK, MO_ADJ , US_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , US_BSLS, KC_INS , KC_HOME, KC_PGUP, US_TAB , KC_Q, KC_W, KC_E, KC_R, KC_T , KC_Y, KC_U, KC_I, KC_O, KC_P , KC_LBRC, KC_RBRC, KC_BSPC, KC_DEL , KC_END , KC_PGDN, CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G , KC_H, KC_J, KC_K, KC_L, US_SCLN, KC_QUOT, US_ENT , SH_LBRC, KC_Z, KC_X, KC_C, KC_V, KC_B , KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SH_RBRC, KC_UP , KC_LCTL, KC_LGUI, KC_LALT, KC_SPC2, KC_SPC1, KC_SPC3, KC_RALT, KC_RGUI, KC_RCTL, KC_PTT , KC_LEFT, KC_DOWN, KC_RGHT), [_WORKMAN] = TEMPLATE( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , US_SCLN, _______, _______, _______, _______, KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , _______, _______, _______, KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM, KC_DOT , KC_SLSH, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), [_NORMAN] = TEMPLATE( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_Q , KC_W , KC_D , KC_F , KC_K , KC_J , KC_U , KC_R , KC_L , US_SCLN, _______, _______, _______, _______, KC_A , KC_S , KC_E , KC_T , KC_G , KC_Y , KC_N , KC_I , KC_O , KC_H , _______, _______, _______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_P , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), [_DVORAK] = TEMPLATE( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, _______, _______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y , KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL , _______, _______, KC_A, KC_O, KC_E, KC_U, KC_I , KC_D, KC_H, KC_T, KC_N, KC_S, US_MINS, _______, _______, US_SCLN, KC_Q, KC_J, KC_K, KC_X , KC_B, KC_M, KC_W, KC_V, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), [_COLMAK] = TEMPLATE( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_Q, KC_W, KC_F, KC_P, KC_G , KC_J, KC_L, KC_U, KC_Y, US_SCLN, _______, _______, _______, _______, KC_A, KC_R, KC_S, KC_T, KC_D , KC_H, KC_N, KC_E, KC_I, KC_O , _______, _______, _______, KC_Z, KC_X, KC_C, KC_V, KC_B , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), #if (SPACE_COUNT > 1) // A tweaked version of the Maltron layout [_MALTROFF] = TEMPLATE( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_Q, KC_P, KC_Y, KC_G, KC_B , KC_J, KC_M, KC_U, KC_K, KC_L, _______, _______, _______, _______, KC_A, KC_N, KC_I, KC_S, KC_F , KC_D, KC_T, KC_H, KC_O, KC_R , US_ENT , KC_BSPC, _______, KC_Z, KC_X, KC_C, KC_V, US_QUOT, KC_SCLN, KC_W, KC_COMM, KC_DOT, KC_SLSH, _______, _______, _______, _______, _______, MLT_E , _______, _______, _______, _______, _______, _______), #endif #ifdef ENABLE_GAME_LAYER [_GAME] = TEMPLATE( KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSLS, KC_GRV, KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC, KC_BSPC, MO_NAV , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_ENT , KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, MO_ADJ , KC_LCTL, KC_PTT , KC_PGDN, KC_SPC , KC_SPC , KC_SPC , KC_RALT, KC_APP , KC_RCTL, KC_PTT ), #endif [_NAV] = TEMPLATE_NAV( KC_GRV , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , XXXXXXX, XXXXXXX, US_TAB , KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_INS , KC_PGUP, KC_UP , KC_PGDN, KC_BTN1, KC_BTN3, KC_BTN2, KC_DEL , CTL_ESC, KC_LCBR, KC_RCBR, KC_LPRN, KC_RPRN, KC_AMPR, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END , US_QUOT, TG_ADJ , KC_LSFT, KC_EQL, KC_PLUS, KC_MINS, KC_UNDS, KC_ASTR, KC_CALC, US_GRV , KC_WBAK, KC_WFWD, KC_WREF, KC_RSFT, KC_APP , KC_LCTL, KC_LGUI, KC_LALT, NV_SPC2, NV_SPC1, NV_SPC3, KC_RALT, KC_RGUI, KC_RCTL, KC_PTT ), [_NUM] = TEMPLATE_NUM( XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_GRV , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_VOLU, KC_CIRC, KC_7, KC_8, KC_9, KC_PMNS, XXXXXXX, XXXXXXX, KC_DEL , CTL_ESC, KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_MUTE, KC_PENT, KC_4, KC_5, KC_6, KC_PPLS, XXXXXXX, KC_ENT , KC_LSFT, KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_VOLD, KC_PIPE, KC_1, KC_2, KC_3, KC_PAST, KC_PSLS, TG_NUM , KC_LCTL, KC_LGUI, KC_LALT, NM_SPC2, NM_SPC1, NM_SPC3, KC_PDOT, KC_PCMM, KC_RCTL, KC_PTT ), // Adjust layer is on the split-shift key; or NAV+Enter (for non-split keyboards) [_ADJUST] = TEMPLATE_ADJUST( MO_RST , FX(1) , FX(2) , FX(3) , FX(4) , FX(5) , FX(6) , FX(7) , FX(8) , FX(9) , FX(10) , BR_DEC , BR_INC , XXXXXXX, MO_RST , MO_RST , H1_INC , S1_INC , H2_INC , S2_INC , EF_INC , RGB_HUI, RGB_SAI, RGB_MOD, RGB_M_P, DFAULTS, RGB_VAD, RGB_VAI, MO_RST , XXXXXXX, H1_DEC , S1_DEC , H2_DEC , S2_DEC , EF_DEC , RGB_HUD, RGB_SAD, RGB_RMOD,RGB_M_K, RGB_M_B, RGB_M_G, TG_ADJ , TG_NKRO, LY_QWER, LY_WORK, LY_NRMN, LY_DVRK, LY_CLMK, XXXXXXX, LY_MALT, XXXXXXX, XXXXXXX, KC_MAKE, KC_CAPS, XXXXXXX, MO_RST , AG_SWAP, AG_NORM, XXXXXXX, BL_TOGG, XXXXXXX, RGB_TOG, XXXXXXX, XXXXXXX, TG_GAME), // To Reset hit FN + ` + Esc [_RESET] = TEMPLATE_RESET, }; void matrix_scan_user(void) { #ifdef KEYBOARD_gh60 if (IS_LAYER_ON(_GAME)) { gh60_wasd_leds_on(); } else { gh60_wasd_leds_off(); } #endif } void matrix_init_user(void) { if (!eeconfig_is_enabled()) { eeconfig_init(); } } uint32_t default_layer_state_set_kb(uint32_t state) { // persist changes to default layers eeconfig_update_default_layer(state); return state; } __attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { return true; } #ifdef ZEAL_RGB extern backlight_config g_config; #endif bool process_record_user(uint16_t keycode, keyrecord_t *record) { #ifdef ZEAL_RGB static uint8_t last_effect; #endif #ifdef RGBLIGHT_ENABLE static uint32_t savedRgbMode; static uint16_t savedHue; static uint8_t savedSat; static uint8_t savedVal; if (keycode == KC_ESC) { if (record->event.pressed) { savedRgbMode = rgblight_get_mode(); savedHue = rgblight_get_hue(); savedSat = rgblight_get_sat(); savedVal = rgblight_get_val(); rgblight_mode(1); rgblight_setrgb(255, 0, 0); } else { rgblight_mode(savedRgbMode); rgblight_sethsv(savedHue, savedSat, savedVal); } } #endif // If console is enabled, it will print the matrix position and status of each key pressed #ifdef CONSOLE_ENABLE xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.row, record->event.key.col, record->event.pressed); #endif //CONSOLE_ENABLE switch (keycode) { case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader if (!record->event.pressed) { SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP #if defined(BOOTLOADER_HALFKAY) ":teensy" #elif defined(BOOTLOADER_CATERINA) ":avrdude" #else ":dfu" #endif SS_TAP(X_ENTER)); } return false; break; #ifdef ZEAL_RGB case BL_TOGG: if (IS_PRESSED(record->event)) { if (g_config.effect) { last_effect = g_config.effect; g_config.effect = 0; } else { g_config.effect = last_effect; } } return false; case EFFECT...EFFECT_END: if (IS_PRESSED(record->event)) { uint8_t effect = keycode - EFFECT; if(effect == g_config.effect) effect = 0; // Toggle effect on second press g_config.effect = effect; backlight_config_save(); } return false; #endif } return process_record_keymap(keycode, record); }