//Tap Dance Settings #include "wanleg.h" ///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START ///// ///// (no need to edit this section) ///// //Enums used to clearly convey the state of the tap dance enum { SINGLE_TAP = 1, SINGLE_HOLD = 2, DOUBLE_TAP = 3, DOUBLE_HOLD = 4, DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP // Add more enums here if you want for triple, quadruple, etc. }; typedef struct { bool is_press_action; int state; } tap; int cur_dance (qk_tap_dance_state_t *state) { if (state->count == 1) { //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP if (state->interrupted || !state->pressed) return SINGLE_TAP; if (state->interrupted) return SINGLE_TAP; else return SINGLE_HOLD; } //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated //with single tap. else if (state->count == 2) { if (state->interrupted) return DOUBLE_SINGLE_TAP; else if (state->pressed) return DOUBLE_HOLD; else return DOUBLE_TAP; } else return 6; //magic number. At some point this method will expand to work for more presses } ///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END ///// ///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START ///// //instantiate 'tap' for the 'ENT' tap dance. static tap ENTtap_state = { .is_press_action = true, .state = 0 }; void ENT_finished (qk_tap_dance_state_t *state, void *user_data) { ENTtap_state.state = cur_dance(state); switch (ENTtap_state.state) { case SINGLE_TAP: register_code(KC_SPC); break; case SINGLE_HOLD: register_code(KC_LSFT); break; case DOUBLE_TAP: register_code(KC_ENT); break; case DOUBLE_HOLD: register_code(KC_NO); break; // setting double hold to do nothing (change this if you want) case DOUBLE_SINGLE_TAP: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC); //Last case is for fast typing. Assuming your key is `f`: //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`. //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms. } } void ENT_reset (qk_tap_dance_state_t *state, void *user_data) { switch (ENTtap_state.state) { case SINGLE_TAP: unregister_code(KC_SPC); break; case SINGLE_HOLD: unregister_code(KC_LSFT); break; case DOUBLE_TAP: unregister_code(KC_ENT); break; case DOUBLE_HOLD: unregister_code(KC_NO); case DOUBLE_SINGLE_TAP: unregister_code(KC_SPC); } ENTtap_state.state = 0; } //instantiate 'tap' for the 'DEL' tap dance. static tap DELtap_state = { .is_press_action = true, .state = 0 }; void DEL_finished (qk_tap_dance_state_t *state, void *user_data) { DELtap_state.state = cur_dance(state); switch (DELtap_state.state) { case SINGLE_TAP: register_code(KC_BSPC); break; case SINGLE_HOLD: register_code(KC_LCTL); break; case DOUBLE_TAP: register_code(KC_DEL); break; case DOUBLE_HOLD: register_code(KC_NO); break; case DOUBLE_SINGLE_TAP: register_code(KC_BSPC); unregister_code(KC_BSPC); register_code(KC_BSPC); } } void DEL_reset (qk_tap_dance_state_t *state, void *user_data) { switch (DELtap_state.state) { case SINGLE_TAP: unregister_code(KC_BSPC); break; case SINGLE_HOLD: unregister_code(KC_LCTL); break; case DOUBLE_TAP: unregister_code(KC_DEL); break; case DOUBLE_HOLD: unregister_code(KC_NO); case DOUBLE_SINGLE_TAP: unregister_code(KC_BSPC); } DELtap_state.state = 0; } //instantiate 'tap' for the 'CAD' tap dance. static tap CADtap_state = { .is_press_action = true, .state = 0 }; void CAD_finished (qk_tap_dance_state_t *state, void *user_data) { CADtap_state.state = cur_dance(state); switch (CADtap_state.state) { case SINGLE_TAP: //register_code(KC_SPC); SEND_STRING(SS_LGUI("l")); #ifdef BACKLIGHT_ENABLE backlight_set(3); #endif break; case SINGLE_HOLD: //register_code(KC_NO); //take a screenshot of a single window, open Paint and paste SEND_STRING(SS_LALT(SS_TAP(X_PSCREEN)) SS_LGUI("r")); _delay_ms(500); SEND_STRING("mspaint" SS_TAP(X_ENTER)); _delay_ms(700); SEND_STRING(SS_LCTRL("v")); break; //register this keycode when button is held case DOUBLE_TAP: //register_code(KC_ENT); SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE)))); #ifdef BACKLIGHT_ENABLE backlight_set(0); #endif break; //case DOUBLE_HOLD: register_code(KC_NO); break; //register this keycode when button is tapped and then held case DOUBLE_HOLD: reset_keyboard(); break; //register this keycode when button is tapped and then held case DOUBLE_SINGLE_TAP: register_code(KC_NO); unregister_code(KC_NO); register_code(KC_NO); } } void CAD_reset (qk_tap_dance_state_t *state, void *user_data) { switch (CADtap_state.state) { case SINGLE_TAP: //unregister_code(KC_SPC); SEND_STRING(SS_LGUI("l")); #ifdef BACKLIGHT_ENABLE backlight_set(3); #endif break; case SINGLE_HOLD: register_code(KC_NO); //(un)register this keycode when button is held and then released //SEND_STRING(SS_LCTRL("v")); break; case DOUBLE_TAP: //register_code(KC_ENT); SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE)))); #ifdef BACKLIGHT_ENABLE backlight_set(0); #endif break; case DOUBLE_HOLD: register_code(KC_NO); //(un)register this keycode when button is tapped and then held, and then released case DOUBLE_SINGLE_TAP: unregister_code(KC_NO); } CADtap_state.state = 0; } //instantiate 'tap' for the 'RST' tap dance. static tap RSTtap_state = { .is_press_action = true, .state = 0 }; void RST_finished (qk_tap_dance_state_t *state, void *user_data) { RSTtap_state.state = cur_dance(state); switch (RSTtap_state.state) { case SINGLE_TAP: register_code(KC_LCTL); break; case SINGLE_HOLD: register_code(KC_LCTL); break; case DOUBLE_TAP: reset_keyboard(); break; case DOUBLE_HOLD: register_code(KC_NO); break; case DOUBLE_SINGLE_TAP: register_code(KC_LCTL); unregister_code(KC_LCTL); register_code(KC_LCTL); } } void RST_reset (qk_tap_dance_state_t *state, void *user_data) { switch (RSTtap_state.state) { case SINGLE_TAP: unregister_code(KC_LCTL); break; case SINGLE_HOLD: unregister_code(KC_LCTL); break; case DOUBLE_TAP: unregister_code(KC_NO); break; case DOUBLE_HOLD: unregister_code(KC_NO); case DOUBLE_SINGLE_TAP: unregister_code(KC_LCTL); } RSTtap_state.state = 0; } //instantiate 'tap' for the 'LYR' tap dance. static tap LYRtap_state = { .is_press_action = true, .state = 0 }; void LYR_finished (qk_tap_dance_state_t *state, void *user_data) { LYRtap_state.state = cur_dance(state); switch (LYRtap_state.state) { case SINGLE_TAP: register_code(KC_PSLS); break; case SINGLE_HOLD: register_code(KC_NO); break; case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break; case DOUBLE_HOLD: register_code(KC_NO); break; case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS); } } void LYR_reset (qk_tap_dance_state_t *state, void *user_data) { switch (LYRtap_state.state) { case SINGLE_TAP: unregister_code(KC_PSLS); break; case SINGLE_HOLD: unregister_code(KC_NO); break; case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break; case DOUBLE_HOLD: unregister_code(KC_NO); case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS); } LYRtap_state.state = 0; } ///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END ///// //Tap Dance Definitions //THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION qk_tap_dance_action_t tap_dance_actions[] = { [TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS) // Other declarations would go here, separated by commas, if you have them ,[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC) ,[ENT_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ENT_finished, ENT_reset) ,[DEL_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, DEL_finished, DEL_reset) ,[RST_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, RST_finished, RST_reset) ,[CAD_TD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, CAD_finished, CAD_reset) ,[LYR_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR_finished, LYR_reset) }; //In Layer declaration, add tap dance item in place of a key code //TD(TD_SFT_CAPS)