#include "process_records.h" #ifdef TAP_DANCE_ENABLE //Tap Dance Definitions qk_tap_dance_action_t tap_dance_actions[] = { [COMM_QUOT] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_QUOT), [BACKSPACE] = ACTION_TAP_DANCE_DOUBLE (KC_BSPACE, LCTL(KC_BSPACE)), [TAP_TAB] = ACTION_TAP_DANCE_DOUBLE (KC_TAB, LSFT(KC_TAB)), [CTRL_MINUS] = ACTION_TAP_DANCE_DOUBLE (KC_LCTL, KC_MINS), [CTRL_PLUS] = ACTION_TAP_DANCE_DOUBLE (KC_RCTL, KC_EQL) }; #endif #if defined(RGB_MATRIX_ENABLE) extern void eeconfig_update_rgb_matrix_default(void); #endif bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { set_single_persistent_default_layer(_QWERTY); } return false; break; case GAME: #ifndef GAMELAYER_DISABLE if (record->event.pressed) { set_single_persistent_default_layer(_GAME); } #endif return false; break; case LOWER: if (record->event.pressed) { layer_on(_LOWER); #ifdef TRILAYER_ENABLED update_tri_layer(_LOWER, _RAISE, _ADJUST); #endif } else { layer_off(_LOWER); #ifdef TRILAYER_ENABLED update_tri_layer(_LOWER, _RAISE, _ADJUST); #endif } return false; break; case RAISE: if (record->event.pressed) { layer_on(_RAISE); #ifdef TRILAYER_ENABLED update_tri_layer(_LOWER, _RAISE, _ADJUST); #endif } else { layer_off(_RAISE); #ifdef TRILAYER_ENABLED update_tri_layer(_LOWER, _RAISE, _ADJUST); #endif } return false; break; case RGBRST: #if defined(RGBLIGHT_ENABLE) if (record->event.pressed) { eeconfig_update_rgblight_default(); rgblight_enable(); } #elif defined(RGB_MATRIX_ENABLE) if (record->event.pressed) { eeconfig_update_rgb_matrix_default(); } #endif return false; break; } return process_record_keymap(keycode, record) && #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) process_record_rgb(keycode, record) && #endif // RGBLIGHT_ENABLE; true; } __attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { return true; } __attribute__ ((weak)) bool process_record_rgb(uint16_t keycode, keyrecord_t *record) { return true; }