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# Advanced Keycodes

Your keymap can include keycodes that are more advanced than normal, for example shifted keys. This page documents the functions that are available to you.

### Assigning Custom Names

People often define custom names using `#define`. For example:

```c
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
#define ALT_TAB LALT(KC_TAB)
```

This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping it more readable.

### Limits of these aliases

Currently, the keycodes able to used with these functions are limited to the [Basic Keycodes](keycodes_basic.html), meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used see [Basic Keycodes](keycodes_basic.html).

# Switching and toggling layers

These functions allow you to activate layers in various ways.

* `MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer.
* `LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped.
* `TG(layer)` - toggles a layer on or off.
* `TO(layer)` - Goes to a layer. This code is special, because it lets you go either up or down the stack -- just goes directly to the layer you want. So while other codes only let you go _up_ the stack (from layer 0 to layer 3, for example), `TO(2)` is going to get you to layer 2, no matter where you activate it from -- even if you're currently on layer 5. This gets activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, the layer becomes active, and then deactivates when you let go. And if you tap it, the layer simply becomes active (toggles on). It needs 5 taps by default, but you can set it by defining `TAPPING_TOGGLE`, for example, `#define TAPPING_TOGGLE 2` for just two taps.

# Working With Layers

Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.

### Beginners

If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:

* Setup layer 0 as your "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.)
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
* Never try to stack a higher numbered layer on top of a lower numbered layer. Doing so is tricky and error prone.

### Intermediate Users

Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off. 

### Advanced Users

Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.

Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.

Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](../tmk_core/common/action_layer.h).

# Modifier keys

These functions allow you to combine a mod with a keycode. When pressed the keydown for the mod will be sent first, and then *kc* will be sent. When released the keyup for *kc* will be sent and then the mod will be sent.

* `LSFT(kc)` or `S(kc)` - applies left Shift to *kc* (keycode)
* `RSFT(kc)` - applies right Shift to *kc*
* `LCTL(kc)` - applies left Control to *kc*
* `RCTL(kc)` - applies right Control to *kc*
* `LALT(kc)` - applies left Alt to *kc*
* `RALT(kc)` - applies right Alt to *kc*
* `LGUI(kc)` - applies left GUI (command/win) to *kc*
* `RGUI(kc)` - applies right GUI (command/win) to *kc*
* `HYPR(kc)` - applies Hyper (all modifiers) to *kc*
* `MEH(kc)`  - applies Meh (all modifiers except Win/Cmd) to *kc*
* `LCAG(kc)` - applies CtrlAltGui to *kc*

You can also chain these, like this:

    LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.

# Shifted Keycodes

The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols.

|Name|Description|
|----|-----------|
| KC_TILD | ~ |
| KC_EXLM | ! |
| KC_QUES | ? |
| KC_AT | @ |
| KC_HASH | # |
| KC_DLR  | $ |
| KC_PERC | % |
| KC_CIRC | ^ |
| KC_AMPR | & |
| KC_ASTR | * |
| KC_LPRN | ( |
| KC_RPRN | ) |
| KC_UNDS | _ |
| KC_PLUS | + |
| KC_DQUO | " |
| KC_LCBR | { |
| KC_RCBR | } |
| KC_LABK | < |
| KC_RABK | > |
| KC_PIPE | &#x7C; |
| KC_COLN | : |

# Mod Tap

`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.

These are the values you can use for the `mod` in `MT()` and `OSM()`:

  * MOD_LCTL
  * MOD_LSFT
  * MOD_LALT
  * MOD_LGUI
  * MOD_RCTL
  * MOD_RSFT
  * MOD_RALT
  * MOD_RGUI
  * MOD_HYPR
  * MOD_MEH

These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped. Note however, that you cannot mix right and left side modifiers.

We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:

  * `CTL_T(kc)` - is LCTL when held and *kc* when tapped
  * `SFT_T(kc)` - is LSFT when held and *kc* when tapped
  * `ALT_T(kc)` - is LALT when held and *kc* when tapped
  * `ALGR_T(kc)` - is AltGr when held and *kc* when tapped
  * `GUI_T(kc)` - is LGUI when held and *kc* when tapped
  * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
  * `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
  * `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.

# One Shot Keys

One shot keys are keys that remain active until the next key is pressed, and then are releasd. This allows you to type keyboard combinations without pressing more than one key at a time.

For example, if you define a key as `OSM(MOD_LSFT)`, you can type a capital A character by first pressing and releasing shift, and then pressing and releasing A. Your computer will see the shift key being held the moment shift is pressed, and it will see the shift key being released immediately after A is released.

One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.

You can control the behavior of one shot keys by defining these in `config.h`:

```c
#define ONESHOT_TAP_TOGGLE 5  /* Tapping this number of times holds the key until tapped this number of times again. */
#define ONESHOT_TIMEOUT 5000  /* Time (in ms) before the one shot key is released */
```

* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
* `OSL(layer)` - momentary switch to *layer*.

Sometimes, you want to activate a one-shot layer as part of a macro or tap dance routine. To do this, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`. For more complicated actions, take a look at the oneshot implementation in [`process_record`](../tmk_core/common/action.c#L429).

## Permissive Hold

As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:

```
#define PERMISSIVE_HOLD
```

This makes it easier for fast typists to use dual-function keys. Without this, if you let go of a held key inside the tapping term, it won't register.

Example: (Tapping Term = 200ms)

- SHFT_T(KC_A) Down
- KC_X Down
- KC_X Up
- SHFT_T(KC_A) Up

With defaults, if above is typed within tapping term, this will emit `ax`. With permissive hold, if above is typed within tapping term, this will emit `X` (so, Shift+X).