summaryrefslogtreecommitdiffstats
path: root/docs/feature_encoders.md
blob: f482eefec8385a149e925140cbcf436bb8177f4d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
# Encoders

Basic encoders are supported by adding this to your `rules.mk`:

    ENCODER_ENABLE = yes

and this to your `config.h`:

    #define NUMBER_OF_ENCODERS 1
    #define ENCODERS_PAD_A { B12 }
    #define ENCODERS_PAD_B { B13 }

Each PAD_A/B variable defines an array so multiple encoders can be defined, e.g.:

    #define ENCODERS_PAD_A { encoder1a, encoder2a }
    #define ENCODERS_PAD_B { encoder1a, encoder2b }

If your encoder's clockwise directions are incorrect, you can swap the A & B pad definitions.

Additionally, the resolution can be specified in the same file (the default & suggested is 4):

    #define ENCODER_RESOLUTION 4

## Callbacks

The callback functions can be inserted into your `<keyboard>.c`:

    void encoder_update_kb(uint8_t index, bool clockwise) {
        encoder_update_user(index, clockwise);
    }

or `keymap.c`:

    void encoder_update_user(uint8_t index, bool clockwise) {
        
    }


## Hardware

The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.