1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
|
# Quantum Keycodes
All keycodes within quantum are numbers between `0x0000` and `0xFFFF`. Within your `keymap.c` it may look like you have functions and other special cases, but ultimately the C preprocessor will translate those into a single 4 byte integer. QMK has reserved `0x0000` through `0x00FF` for standard keycodes. These are keycodes such as `KC_A`, `KC_1`, and `KC_LCTL`, which are basic keys defined in the USB HID specification.
On this page we have documented keycodes between `0x00FF` and `0xFFFF` which are used to implement advanced quantum features. If you define your own custom keycodes they will be put into this range as well. Keycodes above `0x00FF` may not be used with any of the mod/layer-tap keys listed
## QMK keycodes
|Name|Description|
|----|-----------|
|`RESET`|Put the keyboard into DFU mode for flashing|
|`DEBUG`|Toggles debug mode|
|`KC_GESC`/`GRAVE_ESC`|Acts as escape when pressed normally but when pressed with Shift or GUI will send a ```|
|`KC_LSPO`|Left shift when held, open paranthesis when tapped|
|`KC_RSPC`|Right shift when held, close paranthesis when tapped|
|`KC_LEAD`|The [leader key](leader_key.md)|
|`FUNC(n)`/`F(n)`|Call `fn_action(n)`|
|`M(n)`|to call macro n|
|`MACROTAP(n)`|to macro-tap n idk FIXME|
|`KC_LOCK`|The [lock key](key_lock.md)|
## Bootmagic Keycodes
Shortcuts for bootmagic options (these work even when bootmagic is off.)
|Name|Description|
|----|-----------|
|`MAGIC_SWAP_CONTROL_CAPSLOCK`|Swap Capslock and Left Control|
|`MAGIC_CAPSLOCK_TO_CONTROL`|Treat Capslock like a Control Key|
|`MAGIC_SWAP_LALT_LGUI`|Swap the left Alt and GUI keys|
|`MAGIC_SWAP_RALT_RGUI`|Swap the right Alt and GUI keys|
|`MAGIC_NO_GUI`|Disable the GUI key|
|`MAGIC_SWAP_GRAVE_ESC`|Swap the Grave and Esc key.|
|`MAGIC_SWAP_BACKSLASH_BACKSPACE`|Swap backslack and backspace|
|`MAGIC_HOST_NKRO`|Force NKRO on|
|`MAGIC_SWAP_ALT_GUI`/`AG_SWAP`|Swap Alt and Gui on both sides|
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK`|Disable the Control/Capslock swap|
|`MAGIC_UNCAPSLOCK_TO_CONTROL`|Disable treating Capslock like Control |
|`MAGIC_UNSWAP_LALT_LGUI`|Disable Left Alt and GUI switching|
|`MAGIC_UNSWAP_RALT_RGUI`|Disable Right Alt and GUI switching|
|`MAGIC_UNNO_GUI`|Enable the GUI key |
|`MAGIC_UNSWAP_GRAVE_ESC`|Disable the Grave/Esc swap |
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`|Disable the backslash/backspace swap|
|`MAGIC_UNHOST_NKRO`|Force NKRO off|
|`MAGIC_UNSWAP_ALT_GUI`/`AG_NORM`|Disable the Alt/GUI switching|
|`MAGIC_TOGGLE_NKRO`|Turn NKRO on or off|
<!-- FIXME: this formatting needs work
## Audio
```c
#ifdef AUDIO_ENABLE
AU_ON,
AU_OFF,
AU_TOG,
#ifdef FAUXCLICKY_ENABLE
FC_ON,
FC_OFF,
FC_TOG,
#endif
// Music mode on/off/toggle
MU_ON,
MU_OFF,
MU_TOG,
// Music voice iterate
MUV_IN,
MUV_DE,
#endif
```
### Midi
#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
MI_ON, // send midi notes when music mode is enabled
MI_OFF, // don't send midi notes when music mode is enabled
#endif
MIDI_TONE_MIN,
MIDI_TONE_MAX
MI_C = MIDI_TONE_MIN,
MI_Cs,
MI_Db = MI_Cs,
MI_D,
MI_Ds,
MI_Eb = MI_Ds,
MI_E,
MI_F,
MI_Fs,
MI_Gb = MI_Fs,
MI_G,
MI_Gs,
MI_Ab = MI_Gs,
MI_A,
MI_As,
MI_Bb = MI_As,
MI_B,
MIDI_TONE_KEYCODE_OCTAVES > 1
where x = 1-5:
MI_C_x,
MI_Cs_x,
MI_Db_x = MI_Cs_x,
MI_D_x,
MI_Ds_x,
MI_Eb_x = MI_Ds_x,
MI_E_x,
MI_F_x,
MI_Fs_x,
MI_Gb_x = MI_Fs_x,
MI_G_x,
MI_Gs_x,
MI_Ab_x = MI_Gs_x,
MI_A_x,
MI_As_x,
MI_Bb_x = MI_As_x,
MI_B_x,
MI_OCT_Nx 1-2
MI_OCT_x 0-7
MIDI_OCTAVE_MIN = MI_OCT_N2,
MIDI_OCTAVE_MAX = MI_OCT_7,
MI_OCTD, // octave down
MI_OCTU, // octave up
MI_TRNS_Nx 1-6
MI_TRNS_x 0-6
MIDI_TRANSPOSE_MIN = MI_TRNS_N6,
MIDI_TRANSPOSE_MAX = MI_TRNS_6,
MI_TRNSD, // transpose down
MI_TRNSU, // transpose up
MI_VEL_x 1-10
MIDI_VELOCITY_MIN = MI_VEL_1,
MIDI_VELOCITY_MAX = MI_VEL_9,
MI_VELD, // velocity down
MI_VELU, // velocity up
MI_CHx 1-16
MIDI_CHANNEL_MIN = MI_CH1
MIDI_CHANNEL_MAX = MI_CH16,
MI_CHD, // previous channel
MI_CHU, // next channel
MI_ALLOFF, // all notes off
MI_SUS, // sustain
MI_PORT, // portamento
MI_SOST, // sostenuto
MI_SOFT, // soft pedal
MI_LEG, // legato
MI_MOD, // modulation
MI_MODSD, // decrease modulation speed
MI_MODSU, // increase modulation speed
#endif // MIDI_ADVANCED
-->
## Backlight
These keycodes control the backlight. Most keyboards use this for single color in-switch lighting.
|Name|Description|
|----|-----------|
|`BL_x`|Set a specific backlight level between 0-9|
|`BL_ON`|An alias for `BL_9`|
|`BL_OFF`|An alias for `BL_0`|
|`BL_DEC`|Turn the backlight level down by 1|
|`BL_INC`|Turn the backlight level up by 1|
|`BL_TOGG`|Toggle the backlight on or off|
|`BL_STEP`|Step through backlight levels, wrapping around to 0 when you reach the top.|
## RGBLIGHT WS2818 LEDs
This controls the `RGBLIGHT` functionality. Most keyboards use WS2812 (and compatible) LEDs for underlight or case lighting.
|Name|Description|
|----|-----------|
|`RGB_TOG`|toggle on/off|
|`RGB_MOD`|cycle through modes|
|`RGB_HUI`|hue increase|
|`RGB_HUD`|hue decrease|
|`RGB_SAI`|saturation increase|
|`RGB_SAD`|saturation decrease|
|`RGB_VAI`|value increase|
|`RGB_VAD`|value decrease|
## Thermal Printer (experimental)
|Name|Description|
|----|-----------|
|`PRINT_ON`|Start printing everything the user types|
|`PRINT_OFF`|Stop printing everything the user types|
## Keyboard output selection
This is used when multiple keyboard outputs can be selected. Currently this only allows for switching between USB and Bluetooth on keyboards that support both.
|Name|Description|
|----|-----------|
|`OUT_AUTO`|auto mode|
|`OUT_USB`|usb only|
|`OUT_BT`|bluetooth (when `BLUETOOTH_ENABLE`)|
## Modifiers
These are special keycodes that simulate pressing several modifiers at once.
|Name|Description|
|----|-----------|
|`KC_HYPR`|Hold down LCTL + LSFT + LALT + LGUI|
|`KC_MEH`|Hold down LCTL + LSFT + LALT|
/* FIXME: Should we have these in QMK too?
* |`KC_LCAG`|`LCTL` + `LALT` + `LGUI`|
* |`KC_ALTG`|`RCTL` + `RALT`|
* |`KC_SCMD`/`KC_SWIN`|`LGUI` + `LSFT`|
* |`KC_LCA`|`LCTL` + `LALT`|
*/
### Modifiers with keys
|Name|Description|
|----|-----------|
|`LCTL(kc)`|`LCTL` + `kc`|
|`LSFT(kc)`/`S(kc)`|`LSFT` + `kc`|
|`LALT(kc)`|`LALT` + `kc`|
|`LGUI(kc)`|`LGUI` + `kc`|
|`RCTL(kc)`|`RCTL` + `kc`|
|`RSFT(kc)`|`RSFT` + `kc`|
|`RALT(kc)`|`RALT` + `kc`|
|`RGUI(kc)`|`RGUI` + `kc`|
|`HYPR(kc)`|`LCTL` + `LSFT` + `LALT` + `LGUI` + `kc`|
|`MEH(kc)`|`LCTL` + `LSFT` + `LALT` + `kc`|
|`LCAG(kc)`|`LCTL` + `LALT` + `LGUI` + `kc`|
|`ALTG(kc)`|`RCTL` + `RALT` + `kc`|
|`SCMD(kc)`/`SWIN(kc)`|`LGUI` + `LSFT` + `kc`|
|`LCA(kc)`|`LCTL` + `LALT` + `kc`|
### One Shot Keys
Most modifiers work by being held down while you push another key. You can use `OSM()` to setup a "One Shot" modifier. When you tap a one shot mod it will remain is a pressed state until you press another key.
To specify a your modifier you need to pass the `MOD` form of the key. For example, if you want to setup a One Shot Control you would use `OSM(MOD_LCTL)`.
|Name|Description|
|----|-----------|
|`OSM(mod)`|use mod for one keypress|
|`OSL(layer)`|switch to layer for one keypress|
### Mod-tap keys
These keycodes will press the mod(s) when held, and the key when tapped. They only work with [basic keycodes](basic_keycodes.md).
|Name|Description|
|----|-----------|
|`CTL_T(kc)`/`LCTL_T(kc)`|`LCTL` when held, `kc` when tapped|
|`RCTL_T(kc)`|`RCTL` when held, `kc` when tapped|
|`SFT_T(kc)`/`LSFT_T(kc)`|`LSFT` when held, `kc` when tapped|
|`RSFT_T(kc)`|`RSFT` when held, `kc` when tapped|
|`ALT_T(kc)`/`LALT_T(kc)`|`LALT` when held, `kc` when tapped|
|`RALT_T(kc)`/`ALGR_T(kc)`|`RALT` when held, `kc` when tapped|
|`GUI_T(kc)`/`LGUI_T(kc)`|`LGUI` when held, `kc` when tapped|
|`RGUI_T(kc)`|`RGUI` when held, `kc` when tapped|
|`C_S_T(kc)`|`LCTL` + `LSFT` when held, `kc` when tapped|
|`MEH_T(kc)`|`LCTL` + `LSFT` + `LALT` when held, `kc` when tapped|
|`LCAG_T(kc)`|`LCTL` + `LALT` + `LGUI` when held, `kc` when tapped|
|`RCAG_T(kc)`|`RCTL` + `RALT` + `RGUI` when held, `kc` when tapped|
|`ALL_T(kc)`|`LCTL` + `LSFT` + `LALT` + `LGUI` when held, `kc` when tapped [more info](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|`SCMD_T(kc)`/`SWIN_T(kc)`|`LGUI` + `LSFT` when held, `kc` when tapped|
|`LCA_T(kc)`|`LCTL` + `LALT` when held, `kc` when tapped|
## US ANSI Shifted symbols
These keycodes correspond to characters that are "shifted" on a standard US ANSI keyboards. They do not have dedicated keycodes but are instead typed by holding down shift and then sending a keycode.
It's important to remember that all of these keycodes send a left shift - this may cause unintended actions if unaccounted for. The short code is preferred in most situations.
|Short Name|Long Name|Description|
|----------|---------|-----------|
|`KC_TILD`|`KC_TILDE`|tilde `~`|
|`KC_EXLM`|`KC_EXCLAIM`|exclamation mark `!`|
|`KC_AT`||at sign `@`|
|`KC_HASH`||hash sign `#`|
|`KC_DLR`|`KC_DOLLAR`|dollar sign `$`|
|`KC_PERC`|`KC_PERCENT`|percent sign `%`|
|`KC_CIRC`|`KC_CIRCUMFLEX`|circumflex `^`|
|`KC_AMPR`|`KC_AMPERSAND`|ampersand `&`|
|`KC_ASTR`|`KC_ASTERISK`|asterisk `*`|
|`KC_LPRN`|`KC_LEFT_PAREN`|left parenthesis `(`|
|`KC_RPRN`|`KC_RIGHT_PAREN`|right parenthesis `)`|
|`KC_UNDS`|`KC_UNDERSCORE`|underscore `_`|
|`KC_PLUS`||plus sign `+`|
|`KC_LCBR`|`KC_LEFT_CURLY_BRACE`|left curly brace `{`|
|`KC_RCBR`|`KC_RIGHT_CURLY_BRACE`|right curly brace `}`|
|`KC_LT`/`KC_LABK`|`KC_LEFT_ANGLE_BRACKET`|left angle bracket `<`|
|`KC_GT`/`KC_RABK`|`KC_RIGHT_ANGLE_BRACKET`|right angle bracket `>`|
|`KC_COLN`|`KC_COLON`|colon `:`|
|`KC_PIPE`||pipe `\|`|
|`KC_QUES`|`KC_QUESTION`|question mark `?`|
|`KC_DQT`/`KC_DQUO`|`KC_DOUBLE_QUOTE`|double quote `"`|
## Layer Changes
These are keycodes that can be used to change the current layer.
|Name|Description|
|----|-----------|
|`LT(layer, kc)`|turn on layer (0-15) when held, kc ([basic keycodes](basic_keycodes.md)) when tapped|
|`TO(layer)`|turn on layer when depressed|
|`MO(layer)`|momentarily turn on layer when depressed (requires `KC_TRNS` on destination layer)|
|`DF(layer)`|sets the base (default) layer|
|`TG(layer)`|toggle layer on/off|
|`TT(layer)`|tap toggle? idk FIXME|
|`OSL(layer)`|switch to layer for one keycode|
## Unicode
These keycodes can be used in conjuction with the [Unicode](unicode_and_additional_language_support.md) support.
|`UNICODE(n)`/`UC(n)`|if `UNICODE_ENABLE`, this will send characters up to `0x7FFF`|
|`X(n)`|if `UNICODEMAP_ENABLE`, also sends unicode via a different method|
# `SAFE_RANGE`, or safely defining custom keycodes
Sometimes you want to define your own custom keycodes to make your keymap easier to read. QMK provides `SAFE_RANGE` to help you do that. `SAFE_RANGE` is the first available keycode in the `0x0000`-`0xFFFF` range and you can use it when creating your own custom keycode enum:
```
enum my_keycodes {
FOO = SAFE_RANGE,
BAR
};
```
You can then use `process_record_user()` to do something with your keycode:
```
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
// Do something here
break;
case BAR:
// Do something here
break;
}
}
```
|