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/*
Copyright 2011 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/* 
 * Keymap for Phantom controller
 */
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "keymap.h"


// Convert physical keyboard layout to matrix array.
// This is a macro to define keymap easily in keyboard layout form.
#define KEYMAP( \
    K5A, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N,           K5O, K5P, K5Q, \
    K5B, K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4N,      K4O, K4P, K4Q, \
    K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N,      K3O, K3P, K3Q, \
    K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2N,           K2O, K2P, K2Q, \
    K1A,      K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1N,           K1O, K1P, K1Q, \
    K0A, K0B, K0C,           K0H,                     K0K, K0L, K0M, K0N,      K0O, K0P, K0Q  \
) { \
/*             A         B         C         D         E         F         G         H         I         J         K         L          M        N          O         P         Q    */  \
/* 0 */   { KC_##K0A, KC_##K0B, KC_##K0C, KC_NO   , KC_NO   , KC_NO   , KC_NO   , KC_##K0H, KC_NO   , KC_NO   , KC_##K0K, KC_##K0L, KC_##K0M, KC_##K0N, KC_##K0O, KC_##K0P, KC_##K0Q}, \
/* 1 */   { KC_##K1A, KC_NO   , KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F, KC_##K1G, KC_##K1H, KC_##K1I, KC_##K1J, KC_##K1K, KC_##K1L, KC_NO   , KC_##K1N, KC_##K1O, KC_##K1P, KC_##K1Q}, \
/* 2 */   { KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F, KC_##K2G, KC_##K2H, KC_##K2I, KC_##K2J, KC_##K2K, KC_##K2L, KC_NO   , KC_##K2N, KC_##K2O, KC_##K2P, KC_##K2Q}, \
/* 3 */   { KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F, KC_##K3G, KC_##K3H, KC_##K3I, KC_##K3J, KC_##K3K, KC_##K3L, KC_##K3M, KC_##K3N, KC_##K3O, KC_##K3P, KC_##K3Q}, \
/* 4 */   { KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E, KC_##K4F, KC_##K4G, KC_##K4H, KC_##K4I, KC_##K4J, KC_##K4K, KC_##K4L, KC_NO   , KC_##K4N, KC_##K4O, KC_##K4P, KC_##K4Q}, \
/* 5 */   { KC_##K5A, KC_##K5B, KC_##K5C, KC_##K5D, KC_##K5E, KC_##K5F, KC_##K5G, KC_##K5H, KC_##K5I, KC_##K5J, KC_##K5K, KC_##K5L, KC_##K5M, KC_##K5N, KC_##K5O, KC_##K5P, KC_##K5Q}, \
}

#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))


// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
static const uint8_t PROGMEM fn_layer[] = {
    0,              // Fn0
    1,              // Fn1
    2,              // Fn2
    3,              // Fn3
    4,              // Fn4
    5,              // Fn5
    6,              // Fn6
    7               // Fn7
};

// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
// See layer.c for details.
static const uint8_t PROGMEM fn_keycode[] = {
    KC_NO,          // Fn0
    KC_NO,          // Fn1
    KC_NO,          // Fn2
    KC_NO,          // Fn3
    KC_NO,          // Fn4
    KC_NO,          // Fn5
    KC_NO,          // Fn6
    KC_NO           // Fn7
};

/*
 * Phantom keyboard layout with winkeys and 7bit style editing block. I am
 * Not in the mood to implement full 7-bit keymap.
 * 
 *
 * ,---.   ,---------------. ,---------------. ,---------------. ,-----------.
 * |Esc|   |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
 * `---'   `---------------' `---------------' `---------------' `-----------'
 * ,-----------------------------------------------------------. ,-----------.
 * |~  |  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp | |Ins|Hom|PgU|
 * |-----------------------------------------------------------| |-----------|
 * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \| |Del|End|PgD|
 * |-----------------------------------------------------------| |---|---|---|
 * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  | |???|???|???|
 * |-----------------------------------------------------------| |---|---|---|
 * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     | |???|Up |???|
 * |-----------------------------------------------------------| |-----------|
 * |Ctl|Gui|Alt|          Space                |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
 * `-----------------------------------------------------------' `-----------'
 */


static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
 *
 * ANSI:
 *
 * ,---.   ,---------------. ,---------------. ,---------------. ,-----------.
 * |Esc|   |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
 * `---'   `---------------' `---------------' `---------------' `-----------'
 * ,-----------------------------------------------------------. ,-----------.
 * |~  |  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp | |Ins|Hom|PgU|
 * |-----------------------------------------------------------| |-----------|
 * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \| |Del|End|PgD|
 * |-----------------------------------------------------------| |---|---|---|
 * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  | |???|???|???|
 * |-----------------------------------------------------------| |---|---|---|
 * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     | |???|Up |???|
 * |-----------------------------------------------------------| |-----------|
 * |Ctl|Gui|Alt|          Space                |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
 * `-----------------------------------------------------------' `-----------'
 */

  KEYMAP(\
    ESC,  F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9, F10,  F11,  F12,       PSCR, SLCK,  BRK, \
    GRV,   1,   2,   3,   4,   5,   6,   7,   8,   9,   0, MINS,  EQL, BSPC,  INS, HOME, PGUP, \
    TAB,   Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P, LBRC, RBRC, BSLS,  DEL,  END, PGDN, \
    FN1,   A,   S,   D,   F,   G,   H,   J,   K,   L, SCLN, QUOT,       ENT,    0,    0,    0, \
    LSFT,       Z,   X,   C,   V,   B,   N,   M, COMM,  DOT, SLSH,      RSFT,   0,   UP,    0, \
    LCTL, LGUI, LALT,             SPC,                RALT, RGUI, APP, RCTL, LEFT, DOWN, RGHT),


/*  
 * ,---.   ,---------------. ,---------------. ,---------------. ,-----------.
 * |Esc|   |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Slp|
 * `---'   `---------------' `---------------' `---------------' `-----------'
 * ,-----------------------------------------------------------. ,-----------.
 * |~  |  1|  2|  3|  4|  5|  6|  7|  8|  9|Mut|V- |V+ |Backsp | |Ins|Hom|PgU|
 * |-----------------------------------------------------------| |-----------|
 * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|MSt|Ply|Prv|Nxt|Media| |Del|End|PgD|
 * |-----------------------------------------------------------| |-----------|
 * |FN1   |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  | |???|???|???|
 * |-----------------------------------------------------------| |-----------|
 * |Shft    |  Z|  X|Clc|  V|  B|  N|  M|  ,|  .|  /|Caps      | |???|Up |???|
 * |-----------------------------------------------------------| |-----------|
 * |Ctl|Gui|Alt|          Space                |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
 * `-----------------------------------------------------------' `-----------'
 */

 KEYMAP(\
    ESC,  F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9, F10,  F11,  F12,       PSCR, SLCK, SLEP, \
    GRV,   1,   2,   3,   4,   5,   6,   7,   8,   9,MUTE, VOLD, VOLU, BSPC,  INS, HOME, PGUP, \
    TAB,   Q,   W,   E,   R,   T,   Y,   U,   I,MSTP,MPLY, MPRV, MNXT, MSEL,  DEL,  END, PGDN, \
    FN1,   A,   S,   D,   F,   G,   H,   J,   K,   L, SCLN, QUOT,       ENT,    0,    0,    0, \
    LSFT,       Z,   X,CALC,   V,   B,   N,   M, COMM, DOT, SLSH,      CAPS,    0,   UP,    0, \
    LCTL, LGUI, LALT,             SPC,                RALT, RGUI, APP, RCTL, LEFT, DOWN, RGHT),


};


uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
{
    return KEYCODE(layer, row, col);
}

uint8_t keymap_fn_layer(uint8_t index)
{
    return pgm_read_byte(&fn_layer[index]);
}

uint8_t keymap_fn_keycode(uint8_t index)
{
    return pgm_read_byte(&fn_keycode[index]);
}