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#include "do60.h"
#include "action_layer.h"

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

  // 0: Base Layer
  [0] = LAYOUT_all(
      KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,    KC_0,    KC_MINS,  KC_EQL,  KC_GRV,   KC_BSPC,   \
      KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,    KC_P,    KC_LBRC,  KC_RBRC,           KC_BSLS,   \
      KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,    KC_SCLN, KC_QUOT,  KC_NO,             KC_ENT,    \
      KC_LSFT, KC_NO,   KC_Z,    KC_X,    KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM, KC_DOT,  KC_RSFT,  KC_SLSH,   KC_UP,    KC_SLSH,    \
      KC_LCTL, KC_LGUI, KC_LALT,                  KC_SPC, KC_NO,  KC_BSPC,                 KC_RGUI, F(0),     KC_LEFT, KC_DOWN,  KC_RIGHT),

  // 1: Function Layer
  [1] = LAYOUT_all(
      RESET,   KC_F1,   KC_F2,   KC_F3,   KC_F4,    KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,   KC_F10,  KC_F11,   KC_F12,  KC_NO,    KC_NO,     \
      KC_NO,   RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD,  BL_TOGG,BL_ON,  BL_INC, KC_INS, KC_NO,   KC_PSCR, KC_SLCK,  KC_PAUS,          KC_DEL,    \
      KC_NO,   RGB_HUD, RGB_SAD, RGB_VAD, RGB_SMOD, BL_STEP,BL_OFF, BL_DEC, KC_NO,  KC_NO,   KC_HOME, KC_PGUP,  KC_NO,            KC_ENT,    \
      KC_LSFT, KC_NO,   KC_NO,   KC_APP,  BL_STEP,  KC_NO,  KC_NO,  KC_VOLD,KC_VOLU,KC_MUTE, KC_END,  KC_RSFT,  KC_NO  , KC_PGUP,  KC_INS,    \
      KC_LCTL, KC_LGUI, KC_LALT,                    KC_BSPC,KC_SPC, KC_DEL,                  KC_RGUI, F(0),     KC_HOME, KC_PGDOWN,KC_END),

};

// Custom Actions
const uint16_t PROGMEM fn_actions[] = {
     [0] = ACTION_LAYER_MOMENTARY(1),  // to Fn overlay
 };

// Macros
/*
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {

  // MACRODOWN only works in this function
  switch(id) {
    case 0:
      if (record->event.pressed) { register_code(KC_RSFT); }
      else { unregister_code(KC_RSFT); }
      break;
  }

  return MACRO_NONE;
};
*/
// Loop
void matrix_scan_user(void) {
  // Empty
};