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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

#define USB_VENDOR_ID_LENOVO            0x17ef
#define USB_DEVICE_ID_LENOVO_TPKBD      0x6009
#define USB_DEVICE_ID_LENOVO_CUSBKBD    0x6047
#define USB_DEVICE_ID_LENOVO_CBTKBD     0x6048
#define USB_DEVICE_ID_LENOVO_TPPRODOCK  0x6067

/* USB Device descriptor parameter */
#define VENDOR_ID       USB_VENDOR_ID_LENOVO
#define PRODUCT_ID      USB_DEVICE_ID_LENOVO_CBTKBD
#define DEVICE_VER      0x0001
#define MANUFACTURER    Priyadi
#define PRODUCT         Promethium Keyboard
#define DESCRIPTION

/* key matrix size */
#define MATRIX_COLS 6
#define MATRIX_ROWS 9

/* default pin-out */
#define MATRIX_COL_PINS { F4, F1, F0, D6, D0, D1 }
#define MATRIX_ROW_PINS { F5, F6, F7 }
#define TRACKPOINT_PINS { B7, B6, D7 }
#define UNUSED_PINS

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
*/
#define DIODE_DIRECTION COL2ROW

// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* number of backlight levels */

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
// #define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
// #define LOCKING_RESYNC_ENABLE

/*
 * Force NKRO
 *
 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
 * makefile for this to work.)
 *
 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
 * until the next keyboard reset.
 *
 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
 * fully operational during normal computer usage.
 *
 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
 * power-up.
 *
 */
//#define FORCE_NKRO

/* key combination for command */
#define IS_COMMAND() ( \
    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT) | MOD_BIT(KC_LCTRL) | MOD_BIT(KC_RCTRL)) \
)

/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS  true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS  true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false

/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1          H
//#define MAGIC_KEY_HELP2          SLASH
//#define MAGIC_KEY_DEBUG          D
//#define MAGIC_KEY_DEBUG_MATRIX   X
//#define MAGIC_KEY_DEBUG_KBD      K
//#define MAGIC_KEY_DEBUG_MOUSE    M
//#define MAGIC_KEY_VERSION        V
//#define MAGIC_KEY_STATUS         S
//#define MAGIC_KEY_CONSOLE        C
//#define MAGIC_KEY_LAYER0_ALT1    ESC
//#define MAGIC_KEY_LAYER0_ALT2    GRAVE
//#define MAGIC_KEY_LAYER0         0
//#define MAGIC_KEY_LAYER1         1
//#define MAGIC_KEY_LAYER2         2
//#define MAGIC_KEY_LAYER3         3
//#define MAGIC_KEY_LAYER4         4
//#define MAGIC_KEY_LAYER5         5
//#define MAGIC_KEY_LAYER6         6
//#define MAGIC_KEY_LAYER7         7
//#define MAGIC_KEY_LAYER8         8
//#define MAGIC_KEY_LAYER9         9
//#define MAGIC_KEY_BOOTLOADER     PAUSE
//#define MAGIC_KEY_LOCK           CAPS
//#define MAGIC_KEY_EEPROM         E
//#define MAGIC_KEY_NKRO           N
//#define MAGIC_KEY_SLEEP_LED      Z

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
// #define NO_DEBUG

/* disable print */
// #define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

#define PS2_MOUSE_INIT_DELAY 2000
#define BATTERY_PIN 9
#define BATTERY_POLL 30000
#define MAX_VOLTAGE 4.2
#define MIN_VOLTAGE 3.2

#ifndef __ASSEMBLER__ // assembler doesn't like enum in .h file
enum led_sequence {
  LED_IND_LINUX,
  LED_IND_APPLE,
  LED_IND_WINDOWS,
  LED_IND_QWERTY,
  LED_IND_ALT,
  LED_IND_AUDIO,
  LED_IND_BLUETOOTH,
  LED_IND_USB,

  LED_IND_BATTERY,
  LED_IND_CAPSLOCK,
  LED_IND_GUI,
  LED_IND_FUN,
  LED_IND_NUM,
  LED_IND_PUNC,
  LED_IND_EMOJI,
  LED_IND_GREEK,

  LED_BKSP,
  LED_ENT,
  LED_RSFT,
  LED_RCTL,

  LED_RALT,
  LED_SLSH,
  LED_SCLN,
  LED_P,

  LED_O,
  LED_L,
  LED_DOT,
  LED_RGUI,

  LED_GREEK,
  LED_COMM,
  LED_K,
  LED_I,

  LED_U,
  LED_J,
  LED_M,
  LED_FUN,

  LED_RSPC,
  LED_N,
  LED_HH,
  LED_Y,

  LED_TRACKPOINT3,
  LED_TRACKPOINT2,
  LED_TRACKPOINT1,

  LED_T,
  LED_G,
  LED_B,
  LED_LSPC,

  LED_NUM,
  LED_V,
  LED_F,
  LED_R,

  LED_E,
  LED_D,
  LED_C,
  LED_EMPTY,

  LED_LGUI,
  LED_X,
  LED_S,
  LED_W,

  LED_Q,
  LED_A,
  LED_Z,
  LED_LALT,

  LED_LCTL,
  LED_LSFT,
  LED_ESC,
  LED_TAB,

  LED_TOTAL
};

#define RGB_DI_PIN B5
#define RGBSPS_NUM LED_TOTAL
#endif

/* PS/2 mouse */
#ifdef PS2_USE_BUSYWAIT
#   define PS2_CLOCK_PORT  PORTD
#   define PS2_CLOCK_PIN   PIND
#   define PS2_CLOCK_DDR   DDRD
#   define PS2_CLOCK_BIT   3
#   define PS2_DATA_PORT   PORTD
#   define PS2_DATA_PIN    PIND
#   define PS2_DATA_DDR    DDRD
#   define PS2_DATA_BIT    2
#endif

/* PS/2 mouse interrupt version */
#ifdef PS2_USE_INT
/* uses INT1 for clock line(ATMega32U4) */
#define PS2_CLOCK_PORT  PORTD
#define PS2_CLOCK_PIN   PIND
#define PS2_CLOCK_DDR   DDRD
#define PS2_CLOCK_BIT   3
#define PS2_DATA_PORT   PORTD
#define PS2_DATA_PIN    PIND
#define PS2_DATA_DDR    DDRD
#define PS2_DATA_BIT    2

#define PS2_INT_INIT()  do {    \
    EICRA |= ((1<<ISC31) |      \
              (0<<ISC30));      \
} while (0)
#define PS2_INT_ON()  do {      \
    EIMSK |= (1<<INT3);         \
} while (0)
#define PS2_INT_OFF() do {      \
    EIMSK &= ~(1<<INT3);        \
} while (0)
#define PS2_INT_VECT    INT3_vect
#endif

/* PS/2 mouse USART version */
#ifdef PS2_USE_USART
/* XCK for clock line and RXD for data line */
#define PS2_CLOCK_PORT  PORTD
#define PS2_CLOCK_PIN   PIND
#define PS2_CLOCK_DDR   DDRD
#define PS2_CLOCK_BIT   5
#define PS2_DATA_PORT   PORTD
#define PS2_DATA_PIN    PIND
#define PS2_DATA_DDR    DDRD
#define PS2_DATA_BIT    2

/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do {   \
    PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT);   \
    PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT);     \
    UCSR1C = ((1 << UMSEL10) |  \
              (3 << UPM10)   |  \
              (0 << USBS1)   |  \
              (3 << UCSZ10)  |  \
              (0 << UCPOL1));   \
    UCSR1A = 0;                 \
    UBRR1H = 0;                 \
    UBRR1L = 0;                 \
} while (0)
#define PS2_USART_RX_INT_ON() do {  \
    UCSR1B = ((1 << RXCIE1) |       \
              (1 << RXEN1));        \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
    UCSR1B = (1 << RXEN1);          \
} while (0)
#define PS2_USART_OFF() do {    \
    UCSR1C = 0;                 \
    UCSR1B &= ~((1 << RXEN1) |  \
                (1 << TXEN1));  \
} while (0)
#define PS2_USART_RX_READY      (UCSR1A & (1<<RXC1))
#define PS2_USART_RX_DATA       UDR1
#define PS2_USART_ERROR         (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
#define PS2_USART_RX_VECT       USART1_RX_vect
#endif