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path: root/keyboards/handwired/woodpad/keymaps/drashna/keymap.c
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/* Copyright 2017 REPLACE_WITH_YOUR_NAME
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include "woodpad.h"

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _NUMLOCK 0
#define _NAV 1
#define _DIABLO 2
#define _MACROS 3
#define _MEDIA 4

// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO


//define layer change stuff for underglow indicator
bool skip_leds = false;

bool is_overwatch = false;

//This is both for underglow, and Diablo 3 macros
bool has_layer_changed = false;
static uint8_t current_layer;

#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
static uint16_t diablo_timer[4];
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
static uint8_t diablo_key_time[4];


bool check_dtimer(uint8_t dtimer) {
    // has the correct number of seconds elapsed (as defined by diablo_times)
    return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
};
#endif


enum custom_keycodes {
    PLACEHOLDER = SAFE_RANGE, // can always be here
    KC_DIABLO_CLEAR,
    KC_OVERWATCH,
    KC_SALT,
    KC_MORESALT,
    KC_SALTHARD,
    KC_GOODGAME,
    KC_SYMM,
    KC_DOOMFIST,
    KC_JUSTGAME,
    KC_GLHF,
    KC_TORB
};

#ifdef TAP_DANCE_ENABLE
enum {
    TD_DIABLO_1 = 0,
    TD_DIABLO_2,
    TD_DIABLO_3,
    TD_DIABLO_4
};


// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
    if (state->count >= 7) {
        diablo_key_time[diablo_key] = diablo_times[0];
        reset_tap_dance(state);
    }
    else {
        diablo_key_time[diablo_key] = diablo_times[state->count - 1];
    }
}


// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
    diablo_tapdance_master(state, user_data, 0);
}

void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
    diablo_tapdance_master(state, user_data, 1);
}

void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
    diablo_tapdance_master(state, user_data, 2);
}

void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
    diablo_tapdance_master(state, user_data, 3);
}



//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
    // tap once to disable, and more to enable timed micros
    [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
    [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
    [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
    [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),

};
#endif

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMLOCK] = KEYMAP( /* Base */
    TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\
    KC_P7,  KC_P8, KC_P9, KC_PAST,   \
    KC_P4,  KC_P5, KC_P6, KC_PMNS,   \
    KC_P1,  KC_P2, KC_P3, KC_PPLS,   \
    LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT   \
),
[_NAV] = KEYMAP( /* Base */
    _______, _______, _______, _______,\
    KC_HOME,  KC_UP, KC_PGUP, _______,   \
    KC_LEFT,  XXXXXXX, KC_RIGHT, _______,   \
    KC_END,  KC_DOWN, KC_PGDN, _______,   \
    KC_INS, KC_DEL, _______, _______   \
),
#ifdef TAP_DANCE_ENABLE
[_DIABLO] = KEYMAP( /* Base */
    KC_ESC, _______, _______, _______,\
    KC_S, KC_F, KC_I, KC_M,   \
    KC_1, KC_2, KC_3, KC_4, \
    TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), \
    _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE)  \
),
#else
[_DIABLO] = KEYMAP( /* Base */
    KC_ESC, _______, _______, _______,\
    KC_S, KC_F, KC_I, KC_M,   \
    KC_1, KC_2, KC_3, KC_4, \
    XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
    _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE)  \
),

#endif

[_MACROS] = KEYMAP( /* Base */
    KC_OVERWATCH, _______, _______, XXXXXXX,\
    XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,   \
    XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME,   \
    KC_SYMM,  KC_DOOMFIST, KC_TORB, KC_GOODGAME,   \
    KC_SALT,  KC_MORESALT, KC_SALTHARD, KC_GLHF   \
),
[_MEDIA] = KEYMAP( /* Base */
    _______, KC_MUTE, KC_VOLD, KC_VOLU,\
    _______, _______, RGB_HUI, RGB_HUD,   \
    KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT,   \
    RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI,   \
    _______, _______, RGB_SAD, RGB_VAD   \
),

};

const uint16_t PROGMEM fn_actions[] = {

};

const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{    
    switch (id) {
    case 0:
        if (record->event.pressed) {
            // Output Keyboard Firmware info
            SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP );
            return false;
        }
    }
    return MACRO_NONE;
};
void numlock_led_on(void) {
  PORTF |= (1<<7);
}

void numlock_led_off(void) {
  PORTF &= ~(1<<7);
}


bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    uint16_t kc;
    if (is_overwatch) {
        kc = KC_BSPC;
    } else {
        kc = KC_ENTER;
    }
    switch (keycode) {
#ifdef TAP_DANCE_ENABLE
    case KC_DIABLO_CLEAR:  // reset all Diable timers, disabling them
            if (record->event.pressed) {
                uint8_t dtime;

                for (dtime = 0; dtime < 4; dtime++) {
                    diablo_key_time[dtime] = diablo_times[0];
                }
            }
            return false;
            break;
#endif
        case KC_OVERWATCH:  // reset all Diable timers, disabling them
            if (record->event.pressed) {
                is_overwatch = !is_overwatch;
                has_layer_changed = true;
            }
            return false;
            break;
        case KC_SALT:
            if (!record->event.pressed) {
                register_code(kc);
                unregister_code(kc);
                _delay_ms(50);
                SEND_STRING("Salt, salt, salt...");
                register_code(KC_ENTER);
                unregister_code(KC_ENTER);
            }
            return false;
            break;
        case KC_MORESALT:
            if (!record->event.pressed) {
                register_code(kc);
                unregister_code(kc);
                _delay_ms(50);
                SEND_STRING("Please sir, can I have some more salt?!");
                register_code(KC_ENTER);
                unregister_code(KC_ENTER);
            }
            return false;
            break;
        case KC_SALTHARD:
            if (!record->event.pressed) {
                register_code(kc);
                unregister_code(kc);
                _delay_ms(50);
                SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
                register_code(KC_ENTER);
                unregister_code(KC_ENTER);
            }
            return false;
            break;
        case KC_GOODGAME:
            if (!record->event.pressed) {
                register_code(kc);
                unregister_code(kc);
                _delay_ms(50);
                SEND_STRING("Good game, everyone!");
                register_code(KC_ENTER);
                unregister_code(KC_ENTER);
            }
            return false;
            break;
        case KC_GLHF:
            if (!record->event.pressed) {
                register_code(kc);
                unregister_code(kc);
                _delay_ms(50);
                SEND_STRING("Good luck, have fun!!!");
                register_code(KC_ENTER);
                unregister_code(KC_ENTER);
            }
            return false;
            break;
        case KC_SYMM:
            if (!record->event.pressed) {
                register_code(kc);
                unregister_code(kc);
                _delay_ms(50);
                SEND_STRING("Left click to win!");
                register_code(KC_ENTER);
                unregister_code(KC_ENTER);
            }
            return false;
            break;
        case KC_DOOMFIST:
            if (!record->event.pressed) {
                register_code(kc);
                unregister_code(kc);
                _delay_ms(50);
                SEND_STRING("Hey, look at me.  I'm Doomfist, and I'm overpowered!  All I do is spam punches all day!   I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
                register_code(KC_ENTER);
                unregister_code(KC_ENTER);
            }
            return false;
            break;
        case KC_JUSTGAME:

            if (!record->event.pressed) {
                register_code(kc);
                unregister_code(kc);
                _delay_ms(50);
                SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
                register_code(KC_ENTER);
                unregister_code(KC_ENTER);
            }
            return false;
            break;
        case KC_TORB:

            if (!record->event.pressed) {
                register_code(kc);
                unregister_code(kc);
                _delay_ms(50);
                SEND_STRING("That was positively riveting!");
                register_code(KC_ENTER);
                unregister_code(KC_ENTER);
            }
            return false;
            break;

  }
  return true;
}
#ifdef TAP_DANCE_ENABLE

// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke(uint8_t diablo_key) {
    if (current_layer == _DIABLO) {
        switch (diablo_key) {
        case 0:
            SEND_STRING("1");
            break;
        case 1:
            SEND_STRING("2");
            break;
        case 2:
            SEND_STRING("3");
            break;
        case 3:
            SEND_STRING("4");
            break;
        }
    }
}

// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
    uint8_t dtime;

    for (dtime = 0; dtime < 4; dtime++) {
        if (check_dtimer(dtime) && diablo_key_time[dtime]) {
            diablo_timer[dtime] = timer_read();
            send_diablo_keystroke(dtime);
        }
    }

}
#endif
void matrix_init_user(void) {
    has_layer_changed = true;
    // set Numlock LED to output and low
    DDRF |= (1<<7);
    PORTF &= ~(1<<7);
}

void matrix_scan_user(void) {
    uint8_t layer = biton32(layer_state);
#ifdef RGBLIGHT_ENABLE

    numlock_led_off();
    // Check layer, and apply color if its changed since last check
    switch (layer) {
    case _NAV:
        if (has_layer_changed) {
            rgblight_sethsv(240, 255, 255);
            rgblight_mode(1);
        }
        break;
    case _MACROS:
        if (has_layer_changed) {
            rgblight_sethsv(30, 255, 255);
            if (is_overwatch) {
                rgblight_mode(17);
            } else {
                rgblight_mode(18);
            }
        }
        if (is_overwatch) {
            numlock_led_on();
        }
        break;
    case _DIABLO:
        if (has_layer_changed) {
            rgblight_sethsv(0, 255, 255);
            rgblight_mode(5);
        }
        break;
    case _MEDIA:
        if (has_layer_changed) {
            rgblight_sethsv(120, 255, 255);
            rgblight_mode(22);
        }
        break;
    default:
        if (has_layer_changed) {
            rgblight_sethsv(195, 255, 255);
            rgblight_mode(1);
        }
        break;
    }

 #endif
    // Update layer status at the end, so this sets the default color
    // rather than relying on the init, which was unreliably...
    // Probably due to a timing issue, but this requires no additional code
    if (current_layer == layer) {
        has_layer_changed = false;
    }
    else {
        has_layer_changed = true;
        current_layer = layer;
    }
    // Run Diablo 3 macro checking code.
#ifdef TAP_DANCE_ENABLE
    run_diablo_macro_check();
#endif
}


void led_set_user(uint8_t usb_led) {

}