summaryrefslogtreecommitdiffstats
path: root/layouts/community/ortho_4x12/crs/keymap.c
blob: 2ec2ffba9f5d987b23cff323224229541471b9f7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
// Can't Remember Sh*t Keymap for 4x12 ortho
// http://www.keyboard-layout-editor.com/#/gists/c6c0ac051b2b118a34ef84ebadab54c7

#include QMK_KEYBOARD_H
#include "action_layer.h"
#ifdef AUDIO_ENABLE
  #include "audio.h"
#endif
#include "eeconfig.h"

extern keymap_config_t keymap_config;

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _ARROW  1
#define _GAME   2
#define _LOWER 3
#define _RAISE 4
#define _PLOVER 5
#define _ADJUST 16

enum custom_keycodes {
  QWERTY = SAFE_RANGE,
  ARROW,
  GAME,
  LOWER,
  RAISE,
  BACKLIT,
  PLOVER,
  EXT_PLV
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

/* Qwerty
 * ,-----------------------------------------------------------------------------------.
 * | Esc  |   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |   P  | Bksp |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * | Tab  |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |   ;  |  '   |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * | Shift|   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |Enter |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Ctrl |  GUI |  \   | Alt  | Lower|SpcRse| Space|Raise |   [  |   -  |   =  |   ]  |
 * `-----------------------------------------------------------------------------------'
 */
[_QWERTY] = LAYOUT_ortho_4x12( \
  KC_ESC,  KC_Q,    KC_W,    KC_E,    KC_R,   KC_T,    KC_Y,    KC_U,   KC_I,    KC_O,   KC_P,    KC_BSPC, \
  KC_TAB,  KC_A,    KC_S,    KC_D,    KC_F,   KC_G,    KC_H,    KC_J,   KC_K,    KC_L,   KC_SCLN, KC_QUOT, \
  KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,   KC_B,    KC_N,    KC_M,   KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
  KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER,  LT(4, KC_SPC),  KC_SPC,  RAISE,  LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC) \
),

/* Arrow
 * ,-----------------------------------------------------------------------------------.
 * | Esc  |   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |   P  | Bksp |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * | Tab  |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |   ;  |  '   |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * | Shift|   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |Enter |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Ctrl |  GUI |  \   | Alt  | Lower| Space| Space|Raise | Left | Down |  Up  |Right |
 * `-----------------------------------------------------------------------------------'
 */
[_ARROW] = LAYOUT_ortho_4x12( \
  KC_ESC,  KC_Q,    KC_W,    KC_E,    KC_R,   KC_T,    KC_Y,    KC_U,   KC_I,    KC_O,   KC_P,    KC_BSPC, \
  KC_TAB,  KC_A,    KC_S,    KC_D,    KC_F,   KC_G,    KC_H,    KC_J,   KC_K,    KC_L,   KC_SCLN, KC_QUOT, \
  KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,   KC_B,    KC_N,    KC_M,   KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
  KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER,  KC_SPC,  KC_SPC,  RAISE,  KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
),

/* Game
 * ,-----------------------------------------------------------------------------------.
 * |   1  |   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |   P  | Bksp |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * |Shift |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |   ;  |  '   |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * | Ctrl |   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |Enter |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Alt  |   4  |   3  |   2  | Lower|    Space    |Raise | Left | Down |  Up  | Right|
 * `-----------------------------------------------------------------------------------'
 */
[_GAME] = LAYOUT_ortho_4x12( \
     KC_1,   KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,   KC_I,    KC_O,   KC_P,    KC_BSPC, \
  KC_LSFT,   KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,   KC_K,    KC_L,   KC_SCLN, KC_QUOT, \
  KC_LCTL,   KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,   KC_COMM, KC_DOT, KC_SLSH, _______ , \
  KC_LALT,   KC_4,    KC_3,    KC_2,    LOWER,  KC_SPC,  KC_SPC,   RAISE,  KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
),


/* Lower   (switched to # because KP# were weird in terminal emulators)
 * ,-----------------------------------------------------------------------------------.
 * |  Del |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  | Bksp |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * |  Tab |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |   4  |   5  |   6  |   .  |  *   |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |   1  |   2  |   3  |   /  |Enter |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |  Esc |      |      |      |      |      |   0  |      |      |      | KP_+ |      |
 * `-----------------------------------------------------------------------------------'
 */
[_LOWER] = LAYOUT_ortho_4x12( \
   KC_DEL,   KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,  KC_8, KC_9,    KC_0,  _______, \
   _______,   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_4,  KC_5, KC_6,  KC_DOT, KC_ASTR, \
  _______,   KC_F7,   KC_F8,   KC_F9,  KC_F10,  KC_F11,   KC_F12,  KC_1,  KC_2, KC_3, KC_SLSH,  _______, \
  KC_ESC, _______, _______, _______, _______, _______,    KC_0, _______,  _______, _______, KC_PLUS, _______ \
),

/* Raise
 * ,-----------------------------------------------------------------------------------.
 * |   ~  |   !  |   @  |   #  |   $  |   %  |   ^  |   &  |   *  |   (  |   )  |  Del |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * | Del  | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down |  Up  | Right|  |   |   `  |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * |      | Wh Dn| M-L  | M-Dn | M-R  |      |  -   |  =   |  [   |  ]   |  \   |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      | App  |      |      |      |      |  Ins |      | Home | PGDN | PGUP |  End |
 * `-----------------------------------------------------------------------------------'
 */
[_RAISE] = LAYOUT_ortho_4x12( \
  KC_TILD,   KC_EXLM,     KC_AT, KC_HASH,  KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN,   KC_RPRN, KC_DEL, \
   KC_DEL,   KC_WH_U,   KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN,   KC_UP, KC_RGHT,   KC_PIPE,  KC_GRV, \
  _______,   KC_WH_D,   KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______, \
  _______,   KC_APP,   _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN,   KC_PGUP,  KC_END \
),

/* Plover layer (http://opensteno.org)
 * ,-----------------------------------------------------------------------------------.
 * |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * |      |   S  |   T  |   P  |   H  |   *  |   *  |   F  |   P  |   L  |   T  |   D  |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * |      |   S  |   K  |   W  |   R  |   *  |   *  |   R  |   B  |   G  |   S  |   Z  |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Exit |      |      |   A  |   O  |             |   E  |   U  |      |      |      |
 * `-----------------------------------------------------------------------------------'
 */

[_PLOVER] = LAYOUT_ortho_4x12 ( \
  KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1   , \
  XXXXXXX, KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, \
  XXXXXXX, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, \
  EXT_PLV, XXXXXXX, XXXXXXX, KC_C,    KC_V,    XXXXXXX, XXXXXXX, KC_N,    KC_M,    XXXXXXX, XXXXXXX, XXXXXXX \
),


/* Adjust (Lower + Raise)
 * ,-----------------------------------------------------------------------------------.
 * | C-A-I|Qwerty|      |      |Reset |Macro0|      |      |      |      |PLOVER|C-A-D |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * | Caps | Arrow|      |Aud on|Audoff| Game |AGswap|AGnorm| PrtSc|ScrLck| Break|      |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * |      |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute | VolDn| VolUp|      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Brite|      |      |      |      | Play/Pause  |      | BL_T |BL_DEC|BL_INC|BL_ST |
 * `-----------------------------------------------------------------------------------'
 */
[_ADJUST] = LAYOUT_ortho_4x12( \
  LALT(LCTL(KC_INS)), QWERTY,   _______, _______, RESET, M(0),  _______, _______, _______, _______, PLOVER, LALT(LCTL(KC_DEL)), \
  KC_CAPS, ARROW, _______, AU_ON,   AU_OFF,  GAME, AG_SWAP, AG_NORM,  KC_PSCR, KC_SLCK,  KC_PAUS,  _______, \
  _______, MUV_DE,  MUV_IN,  MU_ON,   MU_OFF,  KC_MPRV, KC_MNXT,  KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, \
  BACKLIT, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP \
)


};

const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
{
  switch(id) {
    case 0: // this would trigger when you hit a key mapped as M(0)
      if (record->event.pressed) {
        return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT),  END  ); // this swaps the characters on either side of the cursor when the macro executes
      }
      break;
  }
  return MACRO_NONE;
};


#ifdef AUDIO_ENABLE
float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
float music_scale[][2]     = SONG(MUSIC_SCALE_SOUND);
#endif


void persistant_default_layer_set(uint16_t default_layer) {
  eeconfig_update_default_layer(default_layer);
  default_layer_set(default_layer);
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case QWERTY:
      if (record->event.pressed) {
        #ifdef AUDIO_ENABLE
          PLAY_SONG(tone_qwerty);
        #endif
        persistant_default_layer_set(1UL<<_QWERTY);
      }
      return false;
      break;
    case GAME:
      if (record->event.pressed) {
        #ifdef AUDIO_ENABLE
          PLAY_SONG(music_scale);
        #endif
        persistant_default_layer_set(1UL<<_GAME);
      }
      return false;
      break;


      case LOWER:
        if (record->event.pressed) {
          layer_on(_LOWER);
          update_tri_layer(_LOWER, _RAISE, _ADJUST);
        } else {
          layer_off(_LOWER);
          update_tri_layer(_LOWER, _RAISE, _ADJUST);
        }
      return false;
      break;
    case RAISE:
      if (record->event.pressed) {
        layer_on(_RAISE);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      } else {
        layer_off(_RAISE);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      }
      return false;
      break;
    case BACKLIT:
      if (record->event.pressed) {
        register_code(KC_RSFT);
        #ifdef BACKLIGHT_ENABLE
          backlight_step();
        #endif
      } else {
        unregister_code(KC_RSFT);
      }
      return false;
      break;
     }
  return true;
}

void matrix_init_user(void) {

}