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/*
Copyright 2011 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/* 
 * Keymap for ADB keyboard
 */
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "usb_keyboard.h"
#include "usb_keycodes.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "keymap.h"


#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))

// Convert physical keyboard layout to matrix array.
// This is a macro to define keymap easily in keyboard layout form.
// TODO: layout for M0110A
/* M0110 */
#define KEYMAP( \
    K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, \
    K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E,K2A, \
    K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27,    K24, \
    K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C,             \
        K3A,K37,        K31,                K34              \
) { \
    { KB_##K00, KB_##K01, KB_##K02, KB_##K03, KB_##K04, KB_##K05, KB_##K06, KB_##K07 }, \
    { KB_##K08, KB_##K09, KB_NO,    KB_##K0B, KB_##K0C, KB_##K0D, KB_##K0E, KB_##K0F }, \
    { KB_##K10, KB_##K11, KB_##K12, KB_##K13, KB_##K14, KB_##K15, KB_##K16, KB_##K17 }, \
    { KB_##K18, KB_##K19, KB_##K1A, KB_##K1B, KB_##K1C, KB_##K1D, KB_##K1E, KB_##K1F }, \
    { KB_##K20, KB_##K21, KB_##K22, KB_##K23, KB_##K24, KB_##K25, KB_##K26, KB_##K27 }, \
    { KB_##K28, KB_##K29, KB_##K2A, KB_##K2B, KB_##K2C, KB_##K2D, KB_##K2E, KB_##K2F }, \
    { KB_##K30, KB_##K31, KB_##K32, KB_##K33, KB_##K34, KB_NO,    KB_NO,    KB_##K37 }, \
    { KB_##K38, KB_##K39, KB_##K3A, KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO    }  \
}


// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
static const uint8_t PROGMEM fn_layer[] = {
    1,              // Fn0
    2,              // Fn1
    3,              // Fn2
    0,              // Fn3
    0,              // Fn4
    0,              // Fn5
    0,              // Fn6
    0               // Fn7
};

// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
// See layer.c for details.
static const uint8_t PROGMEM fn_keycode[] = {
    KB_SCOLON,      // Fn0
    KB_SLASH,       // Fn1
    KB_NO,          // Fn2
    KB_NO,          // Fn3
    KB_NO,          // Fn4
    KB_NO,          // Fn5
    KB_NO,          // Fn6
    KB_NO           // Fn7
};

static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    // LShift and RShift are logically same one button.
    // LOption and ROption are logically same one button.
    /* Default Layer: plain keymap
     * ,---------------------------------------------------------.
     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Bacpa|
     * |---------------------------------------------------------|
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|  \|
     * |---------------------------------------------------------|
     * |Contro|  A|  S|  D|  F|  G|  H|  J|  K|  L|Fn0|  '|Return|
     * |---------------------------------------------------------|
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  ,|Fn1|   Shift|
     * `---------------------------------------------------------'
     *      |Fn2|Alt |         Space               |Gui |Fn2|
     *      `-----------------------------------------------'
     */
    KEYMAP(
    GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC,
    TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS,
    LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   FN0, QUOT,     ENT,
    LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, FN1, 
         FN2, LALT,          SPC,                     LGUI
    ),
    // vi mousekeys
    KEYMAP(
    ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, DEL,
    CAPS,NO,  NO,  NO,  NO,  NO,  WH_L,WH_D,WH_U,WH_R,NO,  NO,  NO,  NO,
    LCTL,VOLD,VOLU,MUTE,NO,  NO,  MS_L,MS_D,MS_U,MS_R,FN0, NO,       ENT,
    LSFT,NO,  NO,  NO,  NO,  BTN3,BTN2,BTN1,NO,  NO,  NO,  
         NO,  LALT,          BTN1,                    LGUI
    ),
    // vi cusorkeys
    KEYMAP(
    ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, DEL,
    CAPS,NO,  NO,  NO,  NO,  NO,  HOME,PGDN,PGUP,END, NO,  NO,  NO,  NO,
    LCTL,NO,  NO,  NO,  NO,  NO,  LEFT,DOWN,UP,  RGHT,NO,  NO,       ENT,
    LSFT,NO,  NO,  NO,  NO,  NO,  HOME,PGDN,PGUP,END, FN1, 
         NO,  LALT,          SPC,                     LGUI
    ),
    // HHKB & WASD
    KEYMAP(
    ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, DEL,
    CAPS,HOME,UP,  PGUP,NO,  NO,  NO,  NO,  PSCR,SLCK,BRK, UP,  NO,  NO,
    LCTL,LEFT,DOWN,RGHT,NO,  NO,  NO,  NO,  HOME,PGUP,LEFT,RGHT,     ENT,
    LSFT,END, NO,  PGDN,NO,  VOLD,VOLU,MUTE,END, PGDN,DOWN,
         FN2, LALT,          SPC,                     LGUI
    ),
};


uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
{
    return KEYCODE(layer, row, col);
}

uint8_t keymap_fn_layer(uint8_t fn_bits)
{
    return pgm_read_byte(&fn_layer[biton(fn_bits)]);
}

uint8_t keymap_fn_keycode(uint8_t fn_bits)
{
    return pgm_read_byte(&fn_keycode[(biton(fn_bits))]);
}