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/*
Copyright 2011 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

/* FIXME: Add doxygen comments for the behavioral defines in here. */

/* TODO: Refactoring */
typedef enum { ONESHOT, CONSOLE, MOUSEKEY } command_state_t;
extern command_state_t command_state;

/* This allows to extend commands. Return false when command is not processed. */
bool command_extra(uint8_t code);
bool command_console_extra(uint8_t code);

#ifdef COMMAND_ENABLE
uint8_t numkey2num(uint8_t code);
bool command_proc(uint8_t code);
#else
#define command_proc(code)      false
#endif


#ifndef MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS  true
#endif

#ifndef MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS  true
#endif

#ifndef MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
#endif

#ifndef MAGIC_KEY_HELP1
#define MAGIC_KEY_HELP1          H
#endif

#ifndef MAGIC_KEY_HELP2
#define MAGIC_KEY_HELP2          SLASH
#endif

#ifndef MAGIC_KEY_DEBUG
#define MAGIC_KEY_DEBUG          D
#endif

#ifndef MAGIC_KEY_DEBUG_MATRIX
#define MAGIC_KEY_DEBUG_MATRIX   X
#endif

#ifndef MAGIC_KEY_DEBUG_KBD
#define MAGIC_KEY_DEBUG_KBD      K
#endif

#ifndef MAGIC_KEY_DEBUG_MOUSE
#define MAGIC_KEY_DEBUG_MOUSE    M
#endif

#ifndef MAGIC_KEY_VERSION
#define MAGIC_KEY_VERSION        V
#endif

#ifndef MAGIC_KEY_STATUS
#define MAGIC_KEY_STATUS         S
#endif

#ifndef MAGIC_KEY_CONSOLE
#define MAGIC_KEY_CONSOLE        C
#endif

#ifndef MAGIC_KEY_LAYER0_ALT1
#define MAGIC_KEY_LAYER0_ALT1    ESC
#endif

#ifndef MAGIC_KEY_LAYER0_ALT2
#define MAGIC_KEY_LAYER0_ALT2    GRAVE
#endif

#ifndef MAGIC_KEY_LAYER0
#define MAGIC_KEY_LAYER0         0
#endif

#ifndef MAGIC_KEY_LAYER1
#define MAGIC_KEY_LAYER1         1
#endif

#ifndef MAGIC_KEY_LAYER2
#define MAGIC_KEY_LAYER2         2
#endif

#ifndef MAGIC_KEY_LAYER3
#define MAGIC_KEY_LAYER3         3
#endif

#ifndef MAGIC_KEY_LAYER4
#define MAGIC_KEY_LAYER4         4
#endif

#ifndef MAGIC_KEY_LAYER5
#define MAGIC_KEY_LAYER5         5
#endif

#ifndef MAGIC_KEY_LAYER6
#define MAGIC_KEY_LAYER6         6
#endif

#ifndef MAGIC_KEY_LAYER7
#define MAGIC_KEY_LAYER7         7
#endif

#ifndef MAGIC_KEY_LAYER8
#define MAGIC_KEY_LAYER8         8
#endif

#ifndef MAGIC_KEY_LAYER9
#define MAGIC_KEY_LAYER9         9
#endif

#ifndef MAGIC_KEY_BOOTLOADER
#define MAGIC_KEY_BOOTLOADER     PAUSE
#endif

#ifndef MAGIC_KEY_LOCK
#define MAGIC_KEY_LOCK           CAPS
#endif

#ifndef MAGIC_KEY_EEPROM
#define MAGIC_KEY_EEPROM         E
#endif

#ifndef MAGIC_KEY_NKRO
#define MAGIC_KEY_NKRO           N
#endif

#ifndef MAGIC_KEY_SLEEP_LED
#define MAGIC_KEY_SLEEP_LED      Z

#endif

#define XMAGIC_KC(key) KC_##key
#define MAGIC_KC(key) XMAGIC_KC(key)