summaryrefslogtreecommitdiffstats
path: root/users/bbaserdem/bbaserdem.h
blob: 86b781d788eee46829f1a48b46112f13160dab49 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
#ifndef USERSPACE
#define USERSPACE

#include "quantum.h"

// Use 7 wide characters for keymaps
#define _______ KC_TRNS
#define XXX     KC_NO

// Layers
#define _DV 0 // Base layer
#define _AL 1 // Alt char overlay
#define _GA 2 // Game layer
#define _NU 3 // Numbers layer
#define _SE 4 // Settings layer
#define _MO 5 // Mouse emulation
#define _MU 6 // Music mode

// Define short macros
#define UNDO    LCTL(KC_Z)
#define REDO    LCTL(KC_Y)
#define COPY    LCTL(KC_C)
#define CUT     LCTL(KC_X)
#define PASTE   LCTL(KC_V)

// Rename mouse keys with 7 letters
#ifdef MOUSEKEY_ENABLE
#define MO_S_N  KC_MS_WH_UP
#define MO_S_S  KC_MS_WH_DOWN
#define MO_S_E  KC_MS_WH_RIGHT
#define MO_S_W  KC_MS_WH_LEFT
#define MO_N    KC_MS_UP
#define MO_S    KC_MS_DOWN
#define MO_E    KC_MS_RIGHT
#define MO_W    KC_MS_LEFT
#define MO_CL_L KC_MS_BTN1
#define MO_CL_R KC_MS_BTN2
#define MO_CL_M KC_MS_BTN3
#define MO_CL_4 KC_MS_BTN4
#define MO_CL_5 KC_MS_BTN5
#define MO_AC_0 KC_MS_ACCEL0
#define MO_AC_1 KC_MS_ACCEL1
#define MO_AC_2 KC_MS_ACCEL2
#else
#define MO_S_N  KC_NO
#define MO_S_S  KC_NO
#define MO_S_E  KC_NO
#define MO_S_W  KC_NO
#define MO_N    KC_NO
#define MO_S    KC_NO
#define MO_E    KC_NO
#define MO_W    KC_NO
#define MO_CL_L KC_NO
#define MO_CL_R KC_NO
#define MO_CL_M KC_NO
#define MO_CL_1 KC_NO
#define MO_CL_2 KC_NO
#define MO_AC_0 KC_NO
#define MO_AC_1 KC_NO
#define MO_AC_2 KC_NO
#endif

// Rename music keys with <8 letters
#ifdef AUDIO_ENABLE
#define MU_REC  KC_LCTL
#define MU_STOP KC_LALT
#define MU_PLAY KC_LGUI
#define MU_PLAY KC_LGUI
#define MU_FAST KC_UP
#define MU_SLOW KC_DOWN
#define MU_MASK KC_A
#else
#define MU_REC  KC_NO
#define MU_STOP KC_NO
#define MU_PLAY KC_NO
#define MU_PLAY KC_NO
#define MU_FAST KC_NO
#define MU_SLOW KC_NO
#define MU_MASK KC_NO
#endif

// Define non-capitalized UTF shortcuts here
#ifdef UNICODE_ENABLE
#define PHY_HBR UC(0x0127)
#define PHY_DEG UC(0x00b0)
#define CUR_LIR UC(0x20ba)
#define CUR_BIT UC(0x20bf)
#define CUR_EUR UC(0x20ac)
#define CUR_BPN UC(0x00a3)
#define CUR_YEN UC(0x00a5)
#else
#define PHY_HBR KC_NO
#define PHY_DEG KC_NO
#define CUR_LIR KC_NO
#define CUR_BIT KC_NO
#define CUR_EUR KC_NO
#define CUR_BPN KC_NO
#define CUR_YEN KC_NO
#endif

// Custom keycodes
enum userspace_custom_keycodes {
    // Turkish letters, with shifting
    TUR_A = SAFE_RANGE,
    TUR_C,
    TUR_G,
    TUR_I,
    TUR_O,
    TUR_S,
    TUR_U,
    // Unicode mode switch
    UNI_LI,
    UNI_WN,
    // Double keys
    DBL_SPC,
    DBL_ANG,
    DBL_PAR,
    DBL_SQR,
    DBL_BRC,
    DBL_QUO,
    DBL_DQT,
    DBL_GRV,
    // Diagonal mouse movements
    MO_NE,
    MO_NW,
    MO_SE,
    MO_SW,
    MO_S_NE,
    MO_S_NW,
    MO_S_SE,
    MO_S_SW,
    // Layer switches and lock functionality
    K_MOUSE,
    K_NUMBR,
    K_LOCK,
    K_GAMES,
    // Secret macros
    SECRET1,
    SECRET2,
    SECRET3
};

// Do tap dancable semicolon key if available
#ifdef TAP_DANCE_ENABLE
enum {
    SCL = 0
};
#define MY_SCL  TD(SCL)
#else
#define MY_SCL  KC_SCLN
#endif

// Shared keymaps
#define LAYOUT_planck_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__)
#define LAYOUT_letssplit_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)

/* Dvorak
 * ,------------------------------------------------------------------------.
 * | Esc | ' " |  ,  |  .  |  P  |  Y  ||  F  |  G  |  C  |  R  |  L  | Bkp |
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * | Tab |  A  |  O  |  E  |  U  |  I  ||  D  |  H  |  T  |  N  |  S  | / ? |
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * | SYM | ; : |  Q  |  J  |  K  |  X  ||  B  |  M  |  W  |  V  |  Z  | SET |
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * | TUR | OS  | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn |  Up | Rght| MSE |
 * `------------------------------------------------------------------------' */
#define DVORAK \
    KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P,   KC_Y,   KC_F,   KC_G,   KC_C,   KC_R,   KC_L,   KC_BSPC, \
    KC_TAB, KC_A,   KC_O,   KC_E,   KC_U,   KC_I,   KC_D,   KC_H,   KC_T,   KC_N,   KC_S,   KC_SLSH, \
    K_NUMBR,MY_SCL, KC_Q,   KC_J,   KC_K,   KC_X,   KC_B,   KC_M,   KC_W,   KC_V,   KC_Z,   MO(_SE), \
    MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_UP,  KC_RGHT,K_MOUSE

/* Alternative character overlay
 * ,------------------------------------------------------------------------.
 * |     | ' ' | Undo| Redo|Pound| Yen ||     |  G  |  C  |     |TLira| Del |
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * |     |  A  |  O  | Euro|  U  |  I  ||Degre|Plank|     |     |  S  | Ins |
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * |     | " " | Cut | Copy|Paste|     || BTC | < > | ( ) | [ ] | { } | PgUp|
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * |     |     |     |     |     |     ||     | Home|PgDwn| PgUp| End |     |
 * `------------------------------------------------------------------------' */
#define ALTCHAR \
    _______,DBL_QUO,UNDO,   REDO,   CUR_BPN,CUR_YEN,_______,TUR_G,  TUR_C,  _______,CUR_LIR,KC_DEL , \
    _______,TUR_A,  TUR_O,  CUR_EUR,TUR_U,  TUR_I,  PHY_DEG,PHY_HBR,_______,_______,TUR_S,  KC_INS , \
    _______,DBL_DQT,CUT,    COPY,   PASTE,  DBL_GRV,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______, \
    _______,_______,_______,_______,_______,DBL_SPC,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END, _______

/* Game layer
 * ,------------------------------------------------------------------------.
 * | OFF |  Q  |  W  |  E  |  R  |  T  || Esc |  7  |  8  |  9  |NumLk|Bkspc|
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * | Tab |  A  |  S  |  D  |  F  |  G  ||  F1 |  4  |  5  |  6  |  \  | Ent |
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * |     |  Z  |  X  |  C  |  V  |  B  ||  F2 |  1  |  2  |  3  |  ^  |     |
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * |  /  |  `  |     |     |     | Spc || Spc | Ent |  0  |  <  |  v  |  >  |
 * `------------------------------------------------------------------------' */
#define GAME \
    K_GAMES,KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_ESC, KC_P7,  KC_P8,  KC_P9,  KC_NLCK,KC_BSPC, \
    KC_TAB, KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_F1,  KC_P4,  KC_P5,  KC_P6,  KC_BSLS,KC_ENT , \
    _______,KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_F2,  KC_P1,  KC_P2,  KC_P3,  KC_UP,  _______, \
    KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0,  KC_LEFT,KC_DOWN,KC_RGHT

/* Symbols layer
 * ,------------------------------------------------------------------------.
 * | OFF |  `  |  ~  |  [  |  ]  |  {  ||  }  |  -  |  _  |  =  |  +  |     |
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * |     |  1  |  2  |  3  |  4  |  5  ||  6  |  7  |  8  |  9  |  0  |  \  |
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * |     |  !  |  @  |  #  |  $  |  %  ||  ^  |  &  |  *  |  (  |  )  | LCK |
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * |  |  |     |     |     |     |     ||     |     |     |     |     |     |
 * `------------------------------------------------------------------------' */
#define NUMBERS \
    K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______, \
    _______,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_BSLS, \
    _______,KC_EXLM,KC_AT,  KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK , \
    KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______

/* Settings layer
 * ,------------------------------------------------------------------------.
 * |BLLed|  F1 |  F2 |  F3 |  F4 | Lin || Win | Wake|     |Hue -|Hue +|Reset|
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * |     |  F5 |  F6 |  F7 |  F8 |     ||     |     |RGBto|Sat -|Sat +|     |
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * | Game|  F9 | F10 | F11 | F12 |Vol 0||PrtSc|     |RGBan|Bri -|Bri +|     |
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * |Musir|     |     |     |     |Vol -||Vol +| Prev| Stop|TogMu| Next|     |
 * `------------------------------------------------------------------------' */
#define SETTINGS \
    BL_STEP,KC_F1,  KC_F2,  KC_F3,  KC_F4,  UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET  , \
    _______,KC_F5,  KC_F6,  KC_F7,  KC_F8,  _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \
    K_GAMES,KC_F9,  KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______, \
    MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______

/* Mouse layer
 * ,------------------------------------------------------------------------.
 * |Ulock|  \  |  ^  |  /  |.....|.....||.....|.....| |\|.| |^| | |/|.|     |
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * |     |  <  | Mid |  >  |Btn 4|.....||.....|Btn 5| <-- | Mid | --> |     |
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * |     |  /  |  v  |  \  |.....|.....||.....|.....| |/| | |v| | |\| | LCK |
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * |     |     |     |     |     | Left||Right|     |     |Accl0|Accl1|Accl2|
 * `------------------------------------------------------------------------' */
#define MOUSE \
    K_MOUSE,MO_NW,  MO_N,   MO_NE,  XXX,    XXX    ,XXX,    XXX,    MO_S_NW,MO_S_N, MO_S_NE,_______, \
    _______,MO_W,   MO_CL_M,MO_E,   MO_CL_4,XXX    ,XXX,    MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______, \
    _______,MO_SW,  MO_S,   MO_SE,  XXX,    XXX    ,XXX,    XXX,    MO_S_SW,MO_S_S, MO_S_SE,K_LOCK , \
    _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______

/* Music layer
 * ,------------------------------------------------------------------------.
 * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
 * `------------------------------------------------------------------------'
 */
#define MUSIC \
    MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
    MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
    MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
    MU_TOG, MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_MOD, MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK

#endif