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authorRasmus Steinke <rasi@xssn.at>2012-08-15 15:25:03 +0200
committerRasmus Steinke <rasi@xssn.at>2012-08-15 15:25:03 +0200
commit7e1f336f1755122cbbb83ffab9892e85e8f0b719 (patch)
tree5702af4455ede60adbbd57b064ea329eb54482a3
parentf13844dd181df6afc5cb925c69c73df61646538d (diff)
downloaddotfiles-7e1f336f1755122cbbb83ffab9892e85e8f0b719.tar.gz
dotfiles-7e1f336f1755122cbbb83ffab9892e85e8f0b719.tar.xz
Cleaning up...HEADmaster
-rw-r--r--bin/G-FSUAE/AUTHORS1
-rw-r--r--bin/G-FSUAE/COPYING1
-rw-r--r--bin/G-FSUAE/ChangeLog73
-rw-r--r--bin/G-FSUAE/G-FS-UAE/.directory2
-rw-r--r--bin/G-FSUAE/G-FS-UAE/.gambas/FMAINbin59964 -> 0 bytes
-rw-r--r--bin/G-FSUAE/G-FS-UAE/.gambas/LEGGIbin7424 -> 0 bytes
-rw-r--r--bin/G-FSUAE/G-FS-UAE/.gambas/SCRIVIbin8768 -> 0 bytes
-rw-r--r--bin/G-FSUAE/G-FS-UAE/.gambas/SETTINGbin3296 -> 0 bytes
-rw-r--r--bin/G-FSUAE/G-FS-UAE/.hidden/CHANGELOG70
-rw-r--r--bin/G-FSUAE/G-FS-UAE/.icon.pngbin4163 -> 0 bytes
-rw-r--r--bin/G-FSUAE/G-FS-UAE/.project42
-rw-r--r--bin/G-FSUAE/G-FS-UAE/.settings18
-rw-r--r--bin/G-FSUAE/G-FS-UAE/.src/FMain.class663
-rw-r--r--bin/G-FSUAE/G-FS-UAE/.src/FMain.form1061
-rw-r--r--bin/G-FSUAE/G-FS-UAE/.src/leggi.module278
-rw-r--r--bin/G-FSUAE/G-FS-UAE/.src/scrivi.module220
-rw-r--r--bin/G-FSUAE/G-FS-UAE/.src/setting.module66
-rw-r--r--bin/G-FSUAE/G-FS-UAE/.startup13
-rwxr-xr-xbin/G-FSUAE/G-FS-UAE/G-FS-UAE.gambasbin252716 -> 0 bytes
-rw-r--r--bin/G-FSUAE/G-FS-UAE/README19
-rw-r--r--bin/G-FSUAE/G-FS-UAE/amiga.pngbin24604 -> 0 bytes
-rw-r--r--bin/G-FSUAE/G-FS-UAE/fs-uae-game-server-1.3.1.py725
-rw-r--r--bin/G-FSUAE/G-FS-UAE/fs-uae-gamepad-config.py364
-rw-r--r--bin/G-FSUAE/G-FS-UAE/fs-uae-netplay-server.py725
-rw-r--r--bin/G-FSUAE/G-FS-UAE/g-fs-uae.pngbin2862 -> 0 bytes
-rw-r--r--bin/G-FSUAE/INSTALL370
-rw-r--r--bin/G-FSUAE/Makefile530
-rw-r--r--bin/G-FSUAE/Makefile.am57
-rw-r--r--bin/G-FSUAE/Makefile.in530
-rw-r--r--bin/G-FSUAE/NEWS0
-rw-r--r--bin/G-FSUAE/README1
-rw-r--r--bin/G-FSUAE/acinclude.m4153
-rw-r--r--bin/G-FSUAE/aclocal.m4618
-rw-r--r--bin/G-FSUAE/config.log191
-rwxr-xr-xbin/G-FSUAE/config.status933
-rwxr-xr-xbin/G-FSUAE/configure3490
-rw-r--r--bin/G-FSUAE/configure.ac8
-rwxr-xr-xbin/G-FSUAE/install-sh527
-rw-r--r--bin/G-FSUAE/installation1
-rwxr-xr-xbin/G-FSUAE/missing331
-rwxr-xr-xbin/keysearch2
-rwxr-xr-xbin/utube.sh1
-rwxr-xr-xbin/youtube_mplayer.sh17
43 files changed, 1 insertions, 12100 deletions
diff --git a/bin/G-FSUAE/AUTHORS b/bin/G-FSUAE/AUTHORS
deleted file mode 100644
index 2926002..0000000
--- a/bin/G-FSUAE/AUTHORS
+++ /dev/null
@@ -1 +0,0 @@
-Speedvicio <speedvicio@hotmail.com> \ No newline at end of file
diff --git a/bin/G-FSUAE/COPYING b/bin/G-FSUAE/COPYING
deleted file mode 100644
index 482648d..0000000
--- a/bin/G-FSUAE/COPYING
+++ /dev/null
@@ -1 +0,0 @@
-This program is under : Public Domain \ No newline at end of file
diff --git a/bin/G-FSUAE/ChangeLog b/bin/G-FSUAE/ChangeLog
deleted file mode 100644
index 04fe146..0000000
--- a/bin/G-FSUAE/ChangeLog
+++ /dev/null
@@ -1,73 +0,0 @@
-* Fri May 04 2012 Speedvicio <speedvicio@hotmail.com> 0.0.39
-- Added options from FS-UAE v1.3.2
-
-* Thu May 03 2012 Speedvicio <speedvicio@hotmail.com> 0.0.38
-- Fixed a bug with file recognize, introduced in previous version.
-
-* Thu May 03 2012 Speedvicio <speedvicio@hotmail.com> 0.0.37
-
-* Thu May 03 2012 Speedvicio <speedvicio@hotmail.com> 0.0.37
-- Added refresh button in Shaders path folder
-- Added support to Joystick configurator script (developed by FrodeSolheim)
-- Added a check to verify the correct insertion of ip adress or host name in the Net Play section
-
-* Thu May 03 2012 Speedvicio <speedvicio@hotmail.com> 0.0.36
-- Added zip extension support
-
-* Wed May 02 2012 Speedvicio <speedvicio@hotmail.com> 0.0.35
-
-* Wed May 02 2012 Speedvicio <speedvicio@hotmail.com> 0.0.34
-- Fixed a problem to recognize built-in Shaders
-
-* Wed May 02 2012 Speedvicio <speedvicio@hotmail.com> 0.0.34
-
-* Wed May 02 2012 Speedvicio <speedvicio@hotmail.com> 0.0.34
-- If Shaders path is empty, Shaders combobox will recognize built-in shaders from FS-UAE
-- Added Scale x/y and Align x/y options (default value will divided by 10)
-- Update server.py from last FS-UAE
-
-* Wed May 02 2012 Speedvicio <speedvicio@hotmail.com> 0.0.33
-- Fixed a problem to recognize shaders folder and file
-- Fixed a problem to store shaders setting
-- Shader combobox visualize shaders without ".shaders" extension
-- If you select a shader, scanlines option will be disabled
-
-* Tue May 01 2012 Speedvicio <speedvicio@hotmail.com> 0.0.32
-- Added Shaders option from FS-UAE v1.3
-
-* Sat Apr 28 2012 Speedvicio <speedvicio@hotmail.com> 0.0.31
-- Changed parameter: model => amiga_model sync => video_sync
-- (to prevent problem with existing configuration, please save it again)
-- Modified Net port to default 25100 and increased max text value to 5
-- Increased AA filter to max value 8
-- Added "--end-config" parameter to prevent loading of Host.fs-uae config file
-- Added missing ".fs-uae" extension from combobox and button loader
-
-* Wed Apr 25 2012 Speedvicio <speedvicio@hotmail.com> 0.0.30
-- When the emulation is integrate to GUI, will set the grab_input option to 0
-- Enable emulation of bsdsocket.library by default
-- Added all options from FS-UAE v1.1.9
-
-* Wed Apr 18 2012 Speedvicio <speedvicio@hotmail.com> 0.0.29
-- Bug Fix
-
-* Wed Apr 18 2012 Speedvicio <speedvicio@hotmail.com> 0.0.28
-- Add Embedder Tab (You can open FS-UAE inside the GUI)
-
-* Wed Apr 18 2012 Speedvicio <speedvicio@hotmail.com> 0.0.27
-- Added all options from fs-uae v.1.1.5
-- Added prefix .config at configuration save
-- Moved Path settings to indipendent tab
-
-* Sat Apr 14 2012 Speedvicio <speedvicio@hotmail.com> 0.0.24
-
-* Sat Apr 14 2012 Speedvicio <speedvicio@hotmail.com> 0.0.24
-- Added video and texture option from fs-uae v. 1.1.4
-
-* Mon Apr 09 2012 Speedvicio <speedvicio@hotmail.com> 0.0.23
-
-* Tue Apr 03 2012 Speedvicio <speedvicio@hotmail.com> 0.0.23
-- Added Picasso 96 options
-- Added missed Zorro III RAM memory
-- Fixed a bug with load saved configure options
-- Refresh config combo at save
diff --git a/bin/G-FSUAE/G-FS-UAE/.directory b/bin/G-FSUAE/G-FS-UAE/.directory
deleted file mode 100644
index 06dab1c..0000000
--- a/bin/G-FSUAE/G-FS-UAE/.directory
+++ /dev/null
@@ -1,2 +0,0 @@
-[Desktop Entry]
-Icon=./.icon.png
diff --git a/bin/G-FSUAE/G-FS-UAE/.gambas/FMAIN b/bin/G-FSUAE/G-FS-UAE/.gambas/FMAIN
deleted file mode 100644
index d68c594..0000000
--- a/bin/G-FSUAE/G-FS-UAE/.gambas/FMAIN
+++ /dev/null
Binary files differ
diff --git a/bin/G-FSUAE/G-FS-UAE/.gambas/LEGGI b/bin/G-FSUAE/G-FS-UAE/.gambas/LEGGI
deleted file mode 100644
index 58ca61b..0000000
--- a/bin/G-FSUAE/G-FS-UAE/.gambas/LEGGI
+++ /dev/null
Binary files differ
diff --git a/bin/G-FSUAE/G-FS-UAE/.gambas/SCRIVI b/bin/G-FSUAE/G-FS-UAE/.gambas/SCRIVI
deleted file mode 100644
index 2540d3e..0000000
--- a/bin/G-FSUAE/G-FS-UAE/.gambas/SCRIVI
+++ /dev/null
Binary files differ
diff --git a/bin/G-FSUAE/G-FS-UAE/.gambas/SETTING b/bin/G-FSUAE/G-FS-UAE/.gambas/SETTING
deleted file mode 100644
index dba6821..0000000
--- a/bin/G-FSUAE/G-FS-UAE/.gambas/SETTING
+++ /dev/null
Binary files differ
diff --git a/bin/G-FSUAE/G-FS-UAE/.hidden/CHANGELOG b/bin/G-FSUAE/G-FS-UAE/.hidden/CHANGELOG
deleted file mode 100644
index f1a9605..0000000
--- a/bin/G-FSUAE/G-FS-UAE/.hidden/CHANGELOG
+++ /dev/null
@@ -1,70 +0,0 @@
-* Thu May 03 2012 Speedvicio <speedvicio@hotmail.com> 0.0.38
-- Fixed a bug with file recognize, introduced in previous version.
-
-* Thu May 03 2012 Speedvicio <speedvicio@hotmail.com> 0.0.37
-
-* Thu May 03 2012 Speedvicio <speedvicio@hotmail.com> 0.0.37
-- Added refresh button in Shaders path folder
-- Added support to Joystick configurator script (developed by FrodeSolheim)
-- Added a check to verify the correct insertion of ip adress or host name in the Net Play section
-
-* Thu May 03 2012 Speedvicio <speedvicio@hotmail.com> 0.0.36
-- Added zip extension support
-
-* Wed May 02 2012 Speedvicio <speedvicio@hotmail.com> 0.0.35
-
-* Wed May 02 2012 Speedvicio <speedvicio@hotmail.com> 0.0.34
-- Fixed a problem to recognize built-in Shaders
-
-* Wed May 02 2012 Speedvicio <speedvicio@hotmail.com> 0.0.34
-
-* Wed May 02 2012 Speedvicio <speedvicio@hotmail.com> 0.0.34
-- If Shaders path is empty, Shaders combobox will recognize built-in shaders from FS-UAE
-- Added Scale x/y and Align x/y options (default value will divided by 10)
-- Update server.py from last FS-UAE
-
-* Wed May 02 2012 Speedvicio <speedvicio@hotmail.com> 0.0.33
-- Fixed a problem to recognize shaders folder and file
-- Fixed a problem to store shaders setting
-- Shader combobox visualize shaders without ".shaders" extension
-- If you select a shader, scanlines option will be disabled
-
-* Tue May 01 2012 Speedvicio <speedvicio@hotmail.com> 0.0.32
-- Added Shaders option from FS-UAE v1.3
-
-* Sat Apr 28 2012 Speedvicio <speedvicio@hotmail.com> 0.0.31
-- Changed parameter: model => amiga_model sync => video_sync
-- (to prevent problem with existing configuration, please save it again)
-- Modified Net port to default 25100 and increased max text value to 5
-- Increased AA filter to max value 8
-- Added "--end-config" parameter to prevent loading of Host.fs-uae config file
-- Added missing ".fs-uae" extension from combobox and button loader
-
-* Wed Apr 25 2012 Speedvicio <speedvicio@hotmail.com> 0.0.30
-- When the emulation is integrate to GUI, will set the grab_input option to 0
-- Enable emulation of bsdsocket.library by default
-- Added all options from FS-UAE v1.1.9
-
-* Wed Apr 18 2012 Speedvicio <speedvicio@hotmail.com> 0.0.29
-- Bug Fix
-
-* Wed Apr 18 2012 Speedvicio <speedvicio@hotmail.com> 0.0.28
-- Add Embedder Tab (You can open FS-UAE inside the GUI)
-
-* Wed Apr 18 2012 Speedvicio <speedvicio@hotmail.com> 0.0.27
-- Added all options from fs-uae v.1.1.5
-- Added prefix .config at configuration save
-- Moved Path settings to indipendent tab
-
-* Sat Apr 14 2012 Speedvicio <speedvicio@hotmail.com> 0.0.24
-
-* Sat Apr 14 2012 Speedvicio <speedvicio@hotmail.com> 0.0.24
-- Added video and texture option from fs-uae v. 1.1.4
-
-* Mon Apr 09 2012 Speedvicio <speedvicio@hotmail.com> 0.0.23
-
-* Tue Apr 03 2012 Speedvicio <speedvicio@hotmail.com> 0.0.23
-- Added Picasso 96 options
-- Added missed Zorro III RAM memory
-- Fixed a bug with load saved configure options
-- Refresh config combo at save
diff --git a/bin/G-FSUAE/G-FS-UAE/.icon.png b/bin/G-FSUAE/G-FS-UAE/.icon.png
deleted file mode 100644
index 03ed2d0..0000000
--- a/bin/G-FSUAE/G-FS-UAE/.icon.png
+++ /dev/null
Binary files differ
diff --git a/bin/G-FSUAE/G-FS-UAE/.project b/bin/G-FSUAE/G-FS-UAE/.project
deleted file mode 100644
index 0f120b9..0000000
--- a/bin/G-FSUAE/G-FS-UAE/.project
+++ /dev/null
@@ -1,42 +0,0 @@
-# Gambas Project File 3.0
-# Compiled with Gambas 3.1.1
-Title=G-FS-UAE
-Startup=FMain
-Icon=amiga.png
-Version=0.0.39
-Component=gb.image
-Component=gb.qt4
-Component=gb.form
-Component=gb.desktop
-Component=gb.settings
-Component=gb.qt4.ext
-Description="A small interface written in Gambas3 for command line FS-UAE Amiga emulator."
-Authors="Speedvicio"
-TabSize=2
-ControlPublic=1
-ModulePublic=1
-SourcePath=/home/vincenzo/compilati
-Maintainer=Speedvicio
-Address=speedvicio@hotmail.com
-Url=http://sourceforge.net/projects/gfsuae/
-License=Public Domain
-UseRelease=1
-PackageName=g-fs-uae-0.0.39
-CreateEachDirectory=1
-Packager=1
-Systems=autotools,debian,fedora,mandriva,suse,ubuntu
-Menus=debian:"Applications/Emulators"
-Categories=debian:"Game"
-Groups=debian:"games"
-Menus=fedora:"Emulator"
-Categories=fedora:"Emulator"
-Groups=fedora:"Applications/Emulators"
-Menus=mandriva:"More Applications/Emulators"
-Categories=mandriva:"Emulator"
-Groups=mandriva:"Emulators"
-Menus=suse:"Emulator"
-Categories=suse:"Emulator"
-Groups=suse:"System/Emulators/Other"
-Menus=ubuntu:"Applications/Emulators"
-Categories=ubuntu:"Game"
-Groups=ubuntu:"games"
diff --git a/bin/G-FSUAE/G-FS-UAE/.settings b/bin/G-FSUAE/G-FS-UAE/.settings
deleted file mode 100644
index 84fd59a..0000000
--- a/bin/G-FSUAE/G-FS-UAE/.settings
+++ /dev/null
@@ -1,18 +0,0 @@
-[Breakpoints]
-Count=0
-
-[DebugWindow]
-Count=0
-
-[DebugWindow/a]
-Geometry=[0,0,210,210]
-
-[DebugWindow/opzione]
-Geometry=[0,0,210,210]
-
-[OpenFile]
-Count=0
-
-[Watches]
-Count=0
-
diff --git a/bin/G-FSUAE/G-FS-UAE/.src/FMain.class b/bin/G-FSUAE/G-FS-UAE/.src/FMain.class
deleted file mode 100644
index dc5e5b0..0000000
--- a/bin/G-FSUAE/G-FS-UAE/.src/FMain.class
+++ /dev/null
@@ -1,663 +0,0 @@
-' Gambas class file
-
-Private processo As Process
-Private pFSUAE As Process
-Private server As Process
-onoff As Integer
-Public inShader As String
-
-Public Sub _new()
-
-End
-
-Public Sub Form_Open()
-Me.Center
-setting.rSetting
-Try popola_config
-Try popola_shader
-If Exist(User.Home &/ ".gfsuae/") Then
- Else
-Try Shell ("mkdir " & User.Home & "/.gfsuae")
-
-Endif
-End
-
-Public Sub Button2_Click()
-Dim tconf As String
-
-scrivi.sConfig
-Dialog.Title = "Choose a Name for FS-UAE Configuration file"
-Dialog.Filter = ["*.config", ".config file"]
-Dialog.Path = textbox1.text
-
-If Dialog.SaveFile() Then Return
- File.Save(Dialog.Path & ".config", scrivi.valori)
- popola_config
- Catch
- Message.Info(Error.Text)
-
-End
-
-Public Sub Button4_Click()
-
- Dialog.title = "Choose a default Configurations directory"
- If Dialog.SelectDirectory() Then Return
- textbox1.text = Dialog.Path
- popola_config
-
-End
-
-Public Sub Button5_Click()
-
- Dialog.title = "Choose a default Controllers directory"
- If Dialog.SelectDirectory() Then Return
- textbox2.text = Dialog.Path
-End
-
-Public Sub Button6_Click()
-
- Dialog.title = "Choose a default Flash Memory directory"
- If Dialog.SelectDirectory() Then Return
- textbox3.text = Dialog.Path
-
-End
-
-Public Sub Button7_Click()
-
- Dialog.title = "Choose a default Floppy Overlays directory"
- If Dialog.SelectDirectory() Then Return
- textbox4.text = Dialog.Path
-
-End
-
-Public Sub Button8_Click()
-
- Dialog.title = "Choose a default Kickstarts directory"
- If Dialog.SelectDirectory() Then Return
- textbox5.text = Dialog.Path
-
-End
-
-Public Sub Button10_Click()
-
-Dialog.title = "Choose a default Save States directory"
- If Dialog.SelectDirectory() Then Return
- textbox7.text = Dialog.Path
-
-End
-
-Public Sub Button11_Click()
-
- Dialog.title = "Choose a Amiga 500/600 kickstart"
- Dialog.Filter = ["*.rom;*.zip", "kickstart files"]
- Dialog.Path = textbox5.text
- If Dialog.OpenFile() Then Return
- textbox8.text = Dialog.Path
-
-End
-
-Public Sub Button12_Click()
-
- Dialog.title = "Choose a Amiga 1200 or up kickstart"
- Dialog.Filter = ["*.rom;*.zip", "kickstart files"]
- Dialog.Path = textbox5.text
- If Dialog.OpenFile() Then Return
- textbox9.text = Dialog.Path
-
-End
-
-Public Sub Button13_Click()
-
- Dialog.title = "Choose a CD32 rom"
- Dialog.Filter = ["*.rom;*.zip", "CD32 rom"]
- Dialog.Path = textbox5.text
- If Dialog.OpenFile() Then Return
- textbox10.text = Dialog.Path
-
-End
-
-Public Sub Button23_Click()
-
- Dialog.title = "Choose a adf/adz/dms/ipf/zip Amiga disk image"
- Dialog.Filter = ["*.adf;*.adz;*.ipf;*.zip", "Amiga disk image"]
- Dialog.Path = textbox21.text
- If Dialog.OpenFile() Then Return
- textbox20.text = Dialog.Path
-
-End
-
-Public Sub Button19_Click()
-
- Dialog.title = "Choose a adf/adz/dms/ipf/zip Amiga disk image"
- Dialog.Filter = ["*.adf;*.adz;*.dms;*.ipf;*.zip", "Amiga disk image"]
- Dialog.Path = textbox21.text
- If Dialog.OpenFile() Then Return
- textbox16.text = Dialog.Path
-
-End
-
-Public Sub Button20_Click()
-
- Dialog.title = "Choose a adf/adz/dms/ipf/zip Amiga disk image"
- Dialog.Filter = ["*.adf;*.adz;*.dms;*.ipf;*.zip", "Amiga disk image"]
- Dialog.Path = textbox21.text
- If Dialog.OpenFile() Then Return
- textbox17.text = Dialog.Path
-
-End
-
-Public Sub Button21_Click()
-
- Dialog.title = "Choose a adf/adz/dms/ipf/zip Amiga disk image"
- Dialog.Filter = ["*.adf;*.adz;*.dms;*.ipf;*.zip", "Amiga disk image"]
- Dialog.Path = textbox21.text
- If Dialog.OpenFile() Then Return
- textbox18.text = Dialog.Path
-
-End
-
-Public Sub Button18_Click()
-
- Dialog.title = "Choose a adf/adz/dms/ipf/zip Amiga swap disk image"
- Dialog.Filter = ["*.adf;*.adz;*.dms;*.ipf;*.zip", "Amiga disk image"]
- Dialog.Path = textbox21.text
- If Dialog.OpenFile() Then Return
- textbox15.text = Dialog.Path
-
-End
-
-Public Sub Button14_Click()
-
- Dialog.title = "Choose a adf/adz/dms/ipf/zip Amiga swap disk image"
- Dialog.Filter = ["*.adf;*.adz;*.dms;*.ipf;*.zip", "Amiga disk image"]
- Dialog.Path = textbox21.text
- If Dialog.OpenFile() Then Return
- textbox11.text = Dialog.Path
-
-End
-
-Public Sub Button15_Click()
-
- Dialog.title = "Choose a adf/adz/dms/ipf/zip Amiga swap disk image"
- Dialog.Filter = ["*.adf;*.adz;*.dms;*.ipf;*.zip", "Amiga disk image"]
- Dialog.Path = textbox21.text
- If Dialog.OpenFile() Then Return
- textbox12.text = Dialog.Path
-
-End
-
-Public Sub Button16_Click()
-
- Dialog.title = "Choose a adf/adz/dms/ipf/zip Amiga swap disk image"
- Dialog.Filter = ["*.adf;*.adz;*.dms;*.ipf;*.zip", "Amiga disk image"]
- Dialog.Path = textbox21.text
- If Dialog.OpenFile() Then Return
- textbox13.text = Dialog.Path
-
-End
-
-Public Sub Button17_Click()
-
- Dialog.title = "Choose a adf/adz/dms/ipf/zip Amiga swap disk image"
- Dialog.Filter = ["*.adf;*.adz;*.dms;*.ipf;*.zip", "Amiga disk image"]
- Dialog.Path = textbox21.text
- If Dialog.OpenFile() Then Return
- textbox14.text = Dialog.Path
-
-End
-
-Public Sub Button24_Click()
- popola_config
- Dialog.title = "Choose FS-UAE configuration file to load"
- Dialog.Filter = ["*.config", ".config file", "*.fs-uae", ".fs-uae file"]
- Dialog.path = textbox1.text
- If Dialog.OpenFile() Then Return
- combobox5.text = Dialog.Path
-
- leggi.leggi_conf
-
-End
-
-Public Sub Button1_Click()
-
-onoff = 0
-start_emu
-
-End
-
-Public Sub Button3_Click()
-
- Try embEmbedder.Discard
- Try processo.Kill
- Try server.kill
-
-End
-
-Public Sub Button9_Click()
-
- Dialog.title = "Choose a default Shaders directory"
- If Dialog.SelectDirectory() Then Return
- textbox33.text = Dialog.Path
- combobox10.clear
- popola_shader
-
-End
-
-Public Sub RadioButton4_Click()
-
- If RadioButton4.value = True Then ComboBox1.text = "A1200"
-
-End
-
-Public Sub RadioButton3_Click()
-
- If RadioButton3.value = True Then ComboBox1.text = "A500"
-
-End
-
-Public Sub Button22_Click()
-
- textbox20.Clear
-
-End
-
-Public Sub Button25_Click()
-
- textbox16.Clear
-
-End
-
-Public Sub Button26_Click()
-
- textbox17.Clear
-
-End
-
-Public Sub Button27_Click()
-
- textbox18.Clear
-
-End
-
-Public Sub Button28_Click()
-
- textbox15.Clear
-
-End
-
-Public Sub Button29_Click()
-
- textbox11.Clear
-
-End
-
-Public Sub Button30_Click()
-
- textbox12.Clear
-
-End
-
-Public Sub Button31_Click()
-
- textbox13.Clear
-
-End
-
-Public Sub Button32_Click()
-
- textbox14.Clear
-
-End
-
-Public Sub Button33_Click()
-
- Dialog.title = "Choose a hdf Amiga Hard Disk Image"
- Dialog.Filter = ["*.hdf;*.zip", "Amiga Hard Disk Image"]
- If Dialog.OpenFile() Then Return
- textbox6.text = Dialog.Path
-
-End
-
-Public Sub Button35_Click()
-
- Dialog.title = "Choose a hdf Amiga Hard Disk Image"
- Dialog.Filter = ["*.hdf;*.zip", "Amiga Hard Disk Image"]
- If Dialog.OpenFile() Then Return
- textbox19.text = Dialog.Path
-
-End
-
-Public Sub Button34_Click()
-
- textbox6.clear
-
-End
-
-Public Sub Button36_Click()
-
- textbox19.clear
-
-End
-
-Public Sub Button37_Click()
-
- Dialog.title = "Mount Folder as drives"
- If Dialog.SelectDirectory() Then Return
- textbox6.text = Dialog.Path
-
-End
-
-Public Sub Button38_Click()
-
- Dialog.title = "Mount Folder as drives"
- If Dialog.SelectDirectory() Then Return
- textbox19.text = Dialog.Path
-
-End
-
-Public Sub Button40_Click()
-
- Dialog.title = "Mount Folder as drives"
- If Dialog.SelectDirectory() Then Return
- textbox22.text = Dialog.Path
-
-End
-
-Public Sub Button39_Click()
-
- Dialog.title = "Choose a hdf Amiga Hard Disk Image"
- Dialog.Filter = ["*.hdf;*.zip", "Amiga Hard Disk Image"]
- If Dialog.OpenFile() Then Return
- textbox22.text = Dialog.Path
-
-End
-
-Public Sub Button41_Click()
-
- textbox22.clear
-
-End
-
-Public Sub Form_Close()
-
- Try embEmbedder.Discard
- setting.wSetting
-
-End
-
-Public Sub Slider4_Change()
-
- label6.text = "Floppy Drive Sound " & Slider4.value
-
-End
-
-Public Sub Slider3_Change()
-
- label21.text = "Dark " & slider3.value
-
-End
-
-Public Sub Slider2_Change()
-
- label22.text = "Light " & Slider2.value
-
-End
-
-Public Sub Slider1_Change()
-
- frame3.text = "Emulation Accurancy " & Slider1.value
-
-End
-
-Public Sub Button42_Click()
-
- Dialog.title = "Choose Amiga CD32/CDTV Image"
- Dialog.Filter = ["*.cue;*.iso", "CUE/ISO Image"]
- If Dialog.OpenFile() Then Return
- textbox23.text = Dialog.Path
-
-End
-
-Public Sub Button45_Click()
-
- Dialog.title = "Choose Amiga CD32/CDTV Image"
- Dialog.Filter = ["*.cue;*.iso", "CUE/ISO Image"]
- If Dialog.OpenFile() Then Return
- textbox24.text = Dialog.Path
-
-End
-
-Public Sub Button43_Click()
-
- 'If Exist(User.Home &/ ".gfsuae/fs-uae-netplay-server.py") Then
- 'Else
- Try Copy "fs-uae-netplay-server.py" To User.Home &/ ".gfsuae/fs-uae-netplay-server.py"
- 'Endif
-
- server = Exec ["python", User.Home &/ ".gfsuae/fs-uae-netplay-server.py", "--port=" & textbox25.text, "--player=" & combobox4.text]
-
- If server.state = 1 Then
- frame15.text = "Server ON"
- Button48.enabled = True
- End If
-End
-
-Public Sub start_emu()
-Dim fileConf, fuscreen, net, cuspar, videof, textf, fsmode, xwin, ywin, xfus, yfus, vsmode, other_emb, shaders, scX, scY, alX, alY, translations As String
-scrivi.sConfig
-
-
- Try embEmbedder.Discard
- Try processo.Kill
- Try server.kill
- Wait
-
-File.Save(User.Home &/ ".gfsuae/test.config", scrivi.valori)
-fileconf = User.Home &/ ".gfsuae/test.config"
-
- If CheckBox1.value = True Then
- fuscreen = " --fullscreen=1"
- Else
- Fuscreen = " --fullscreen=0"
- Endif
-
- videof = " --video-format=" & combobox6.text
- textf = " --texture-format=" & combobox7.text
- fsmode = " --fullscreen-mode=" & combobox8.text
- xwin = " --window-width=" & textbox29.Text
- ywin = " --window-height=" & textbox30.Text
- xfus = " --fullscreen-width=" & textbox31.Text
- yfus = " --fullscreen-height=" & textbox32.Text
- vsmode = " --video-sync-method=" & combobox9.text
- cuspar = " " & textbox28.text
-
- If onoff = 1 Then
- net = " --netplay-server=" & textbox27.text & " --netplay-tag=" & textbox26.text & " --netplay-port=" & textbox25.text
- Else If onoff = 0 Then
- net = ""
- Endif
-
- If CheckBox1.value = False And checkbox12.value = True Then
- xwin = " --window-width=500"
- ywin = " --window-height=450"
- other_emb = " --grab-input=0"
- Endif
-
- scX = " --scale-x=" & (spinbox1.value / 10)
- scY = " --scale-y=" & (spinbox2.value / 10)
- alX = " --align-x=" & (spinbox3.value / 10)
- alY = " --align-y=" & (spinbox4.value / 10)
-
- If checkbox13.value = True Then
- translations = " --localization=0"
- Else
- translations = " --localization=1"
- Endif
-
- If fileconf <> "" Then
- processo = Shell "fs-uae " &/ fileconf & videof & textf & fsmode & xwin & ywin & xfus & yfus & vsmode & other_emb & scX & scY & alX & alY & translations & " --bsdsocket-library=1" & cuspar & net & " --end-config"
- Else If fileconf = "" Then
- Message.Warning("You must make and select a file .config to load FS-UAE", "Ok")
- End If
-
- If CheckBox1.value = False And checkbox12.value = True Then
- Wait 1
- inside
- End If
-End
-
-Public Sub Button46_Click()
-If textbox27.text <> "" Then
- onoff = 1
- start_emu
-Else
- Message.Warning("You must set a ip adress or host name in Net Play tab", "Ok")
- TabStrip1.index = 5
- textbox27.SetFocus
-End If
-End
-
-Public Sub Button48_Click()
-
- Try server.kill
- If server.state = 2 Then
- frame15.text = "Server OFF"
- Button48.enabled = False
- End If
-
-End
-
-Public Sub Slider5_Change()
-
- label23.text = "Floppy speed " & Slider5.value
-
-End
-
-Public Sub popola_config()
-Dim lFile As String
-Dim ifile As Integer
-
-combobox5.Clear
-
-For Each lFile In Dir(textbox1.text, "*.config")
- combobox5.add(textbox1.text & "/" & lfile, ifile)
-Next
-
-For Each lFile In Dir(textbox1.text, "*.fs-uae")
- combobox5.add(textbox1.text & "/" & lfile, ifile)
-Next
-End
-
-Public Sub popola_shader()
-
-Dim lFile As String
-Dim ifile As Integer
-
-combobox10.add("None")
-
-If textbox33.text <> "" Then
- inShader = textbox33.text
- Else
- inShader = "/usr/share/fs-uae/shaders/"
-Endif
-
-For Each lFile In Dir(inShader, "*.shader")
- combobox10.add(Replace(lfile, ".shader", ""), ifile + 1)
-Next
-
-End
-
-
-Public Sub Button49_Click()
-
- Dialog.title = "Choose a default Adf/Ipf directory"
- If Dialog.SelectDirectory() Then Return
- textbox21.text = Dialog.Path
-
-End
-
-Public Sub ComboBox5_Click()
-leggi.leggi_conf
-leggi.leggi_conf
-End
-
-Public Sub Button44_Click()
-
- textbox23.clear
-
-End
-
-Public Sub Button47_Click()
-
- textbox24.clear
-
-End
-
-Public Sub Slider6_Change()
-
- label30.text = "Picasso 96 RAM " & Slider6.value
-
-End
-
-Public Sub inside()
-
- Dim aHandle As Integer[]
- Dim iHandle As Integer
- Dim dWindow As DesktopWindow
- Dim a As Integer
-
- For Each dWindow In Desktop.Windows
- If dWindow.name Like "Amiga*" Then
- a = dWindow.Id
- Endif
-
- Next
-
- TabStrip1.index = 8
- Try embEmbedder.Embed(a)
-
- If Error Then Message.Warning(Error.Text)
-
-End
-
-Public Sub embEmbedder_Error()
-
- Message.Error(("Embed error"))
-
-End
-
-
-Public Sub CheckBox1_Click()
-
- If CheckBox1.value = True Then
- checkbox12.Enabled = False
- Else
- checkbox12.Enabled = True
- End If
-
-End
-
-Public Sub ComboBox10_Change()
-
- If combobox10.text <> "None" Then CheckBox3.value = False
-
-End
-
-
-Public Sub Button50_Click()
- combobox10.clear
- popola_shader
-
-End
-
-Public Sub Button51_Click()
- Dim controlla As Boolean
- Try Copy "fs-uae-gamepad-config.py" To User.Home &/ ".gfsuae/fs-uae-gamepad-config.py"
- Exec ["python", User.Home &/ ".gfsuae/fs-uae-gamepad-config.py"] To controlla
- Wait
-
- If controlla = True And Exist(User.Home &/ "Documents/FS-UAE/Controllers") Then
- textbox2.text = User.Home &/ "Documents/FS-UAE/Controllers"
- Endif
-
-End
diff --git a/bin/G-FSUAE/G-FS-UAE/.src/FMain.form b/bin/G-FSUAE/G-FS-UAE/.src/FMain.form
deleted file mode 100644
index 914abdb..0000000
--- a/bin/G-FSUAE/G-FS-UAE/.src/FMain.form
+++ /dev/null
@@ -1,1061 +0,0 @@
-# Gambas Form File 3.0
-
-{ Form Form
- Move(0,0,560,553)
- #Scaled = False
- Text = ("G-FS-UAE")
- Icon = Picture["amiga.png"]
- Resizable = False
- { Panel1 Panel
- Move(10,4,539,35)
- { Label18 Label
- Move(7,3,119,28)
- Text = ("Configuration File")
- }
- { ComboBox5 ComboBox
- Move(133,3,224,28)
- Text = ("Test")
- Sorted = True
- }
- { Button24 Button
- Move(364,3,28,28)
- ToolTip = ("Open .config/.fs-uae file")
- Text = ("...")
- }
- { Button1 Button
- Move(399,3,28,28)
- ToolTip = ("Start FS-UAE")
- Picture = Picture["icon:/22/play"]
- }
- { Button46 Button
- Move(434,3,28,28)
- ToolTip = ("Start FS-UAE in Net Mode")
- Picture = Picture["icon:/22/network"]
- }
- { Button2 Button
- Move(469,3,28,28)
- ToolTip = ("Save .config file")
- Picture = Picture["icon:/22/save-as"]
- }
- { Button3 Button
- Move(504,3,28,28)
- ToolTip = ("Close emulation")
- Picture = Picture["icon:/22/quit"]
- }
- }
- { TabStrip1 TabStrip
- Move(7,42,546,504)
- Count = 9
- Index = 0
- Text = ("&Floppy Disks")
- Picture = Picture["icon:/16/floppy"]
- { Frame10 Frame
- Move(13,15,511,175)
- Text = ("Normal Disks")
- { Label13 Label
- Move(28,21,56,28)
- Text = ("DF0:")
- }
- { TextBox20 TextBox
- Move(98,21,322,28)
- }
- { Button23 Button
- Move(427,21,28,28)
- ToolTip = ("Select Adf/Ipf")
- Picture = Picture["icon:/16/add"]
- }
- { Button22 Button
- Move(462,21,28,28)
- ToolTip = ("Remove floppy")
- Picture = Picture["icon:/16/remove"]
- }
- { CheckBox8 CheckBox
- Move(21,56,84,28)
- Text = ("DF1:")
- }
- { TextBox16 TextBox
- Move(98,56,322,28)
- }
- { Button19 Button
- Move(427,56,28,28)
- ToolTip = ("Select Adf/Ipf")
- Picture = Picture["icon:/16/add"]
- }
- { Button25 Button
- Move(462,56,28,28)
- ToolTip = ("Remove floppy")
- Picture = Picture["icon:/16/remove"]
- }
- { CheckBox7 CheckBox
- Move(21,91,84,28)
- Text = ("DF1:")
- }
- { TextBox17 TextBox
- Move(98,91,322,28)
- }
- { Button20 Button
- Move(427,91,28,28)
- ToolTip = ("Select Adf/Ipf")
- Picture = Picture["icon:/16/add"]
- }
- { Button26 Button
- Move(462,91,28,28)
- ToolTip = ("Remove floppy")
- Picture = Picture["icon:/16/remove"]
- }
- { CheckBox5 CheckBox
- Move(21,126,84,28)
- Text = ("DF1:")
- }
- { TextBox18 TextBox
- Move(98,126,322,28)
- }
- { Button21 Button
- Move(427,126,28,28)
- ToolTip = ("Select Adf/Ipf")
- Picture = Picture["icon:/16/add"]
- }
- { Button27 Button
- Move(462,126,28,28)
- ToolTip = ("Remove floppy")
- Picture = Picture["icon:/16/remove"]
- }
- }
- { Frame9 Frame
- Move(13,205,511,238)
- Text = ("Swap Disks")
- { Label12 Label
- Move(28,21,56,28)
- Text = ("DF0:")
- }
- { TextBox15 TextBox
- Move(98,21,322,28)
- }
- { Button18 Button
- Move(427,21,28,28)
- ToolTip = ("Select Adf/Ipf")
- Picture = Picture["icon:/16/add"]
- }
- { Button28 Button
- Move(462,21,28,28)
- ToolTip = ("Remove floppy")
- Picture = Picture["icon:/16/remove"]
- }
- { Label14 Label
- Move(28,56,56,28)
- Text = ("DF1:")
- }
- { TextBox11 TextBox
- Move(98,56,322,28)
- }
- { Button14 Button
- Move(427,56,28,28)
- ToolTip = ("Select Adf/Ipf")
- Picture = Picture["icon:/16/add"]
- }
- { Button29 Button
- Move(462,56,28,28)
- ToolTip = ("Remove floppy")
- Picture = Picture["icon:/16/remove"]
- }
- { Label15 Label
- Move(28,91,56,28)
- Text = ("DF2:")
- }
- { TextBox12 TextBox
- Move(98,91,322,28)
- }
- { Button15 Button
- Move(427,91,28,28)
- ToolTip = ("Select Adf/Ipf")
- Picture = Picture["icon:/16/add"]
- }
- { Button30 Button
- Move(462,91,28,28)
- ToolTip = ("Remove floppy")
- Picture = Picture["icon:/16/remove"]
- }
- { Label16 Label
- Move(28,126,56,28)
- Text = ("DF3:")
- }
- { TextBox13 TextBox
- Move(98,126,322,28)
- }
- { Button16 Button
- Move(427,126,28,28)
- ToolTip = ("Select Adf/Ipf")
- Picture = Picture["icon:/16/add"]
- }
- { Button31 Button
- Move(462,126,28,28)
- ToolTip = ("Remove floppy")
- Picture = Picture["icon:/16/remove"]
- }
- { Label17 Label
- Move(28,161,56,28)
- Text = ("DF4:")
- }
- { TextBox14 TextBox
- Move(98,161,322,28)
- }
- { Button17 Button
- Move(427,161,28,28)
- ToolTip = ("Select Adf/Ipf")
- Picture = Picture["icon:/16/add"]
- }
- { Button32 Button
- Move(462,161,28,28)
- ToolTip = ("Remove floppy")
- Picture = Picture["icon:/16/remove"]
- }
- }
- Index = 1
- Text = ("&Memory")
- Picture = Picture["icon:/16/hardware"]
- { Frame4 Frame
- Move(13,7,511,189)
- ToolTip = ("Select Amiga kickstart file")
- Text = ("Kickstart ROM File")
- { RadioButton3 RadioButton
- Move(17,42,168,28)
- Text = ("Amiga <= 600")
- Value = True
- }
- { TextBox8 TextBox
- Move(202,42,245,28)
- }
- { Button11 Button
- Move(465,42,28,28)
- Text = ("...")
- }
- { RadioButton4 RadioButton
- Move(17,77,168,28)
- Text = ("Amiga >= 1200")
- }
- { TextBox9 TextBox
- Move(202,77,245,28)
- }
- { Button12 Button
- Move(465,77,28,28)
- Text = ("...")
- }
- { Label11 Label
- Move(17,112,147,28)
- Text = ("Extended Kickstart")
- }
- { TextBox10 TextBox
- Move(202,112,245,28)
- }
- { Button13 Button
- Move(465,112,28,28)
- Text = ("...")
- }
- }
- { Frame5 Frame
- Move(6,203,112,203)
- ToolTip = ("Select amount of chip mem")
- Text = ("Chip Mem")
- { RadioButton5 RadioButton
- Move(14,35,168,28)
- Text = ("512 Kb")
- }
- { RadioButton6 RadioButton
- Move(14,63,168,28)
- Text = ("1 Mb")
- Value = True
- }
- { RadioButton7 RadioButton
- Move(14,91,168,28)
- Text = ("2 Mb")
- }
- { RadioButton8 RadioButton
- Move(14,119,168,28)
- Text = ("4 Mb")
- }
- { RadioButton9 RadioButton
- Move(14,147,168,28)
- Text = ("8 Mb")
- }
- }
- { Frame6 Frame
- Move(125,203,112,203)
- ToolTip = ("Select amount of slow mem")
- Text = ("Slow Mem")
- { RadioButton13 RadioButton
- Move(14,35,168,28)
- Text = ("None")
- Value = True
- }
- { RadioButton10 RadioButton
- Move(14,63,168,28)
- Text = ("512 Kb")
- }
- { RadioButton11 RadioButton
- Move(14,91,168,28)
- Text = ("1 Mb")
- }
- { RadioButton12 RadioButton
- Move(14,119,168,28)
- Text = ("1,8 Mb")
- }
- }
- { Frame7 Frame
- Move(243,203,112,203)
- ToolTip = ("Select amount of fast mem")
- Text = ("Fast Mem")
- { RadioButton14 RadioButton
- Move(14,35,168,28)
- Text = ("None")
- Value = True
- }
- { RadioButton15 RadioButton
- Move(14,63,168,28)
- Text = ("1 Mb")
- }
- { RadioButton16 RadioButton
- Move(14,91,168,28)
- Text = ("2 Mb")
- }
- { RadioButton17 RadioButton
- Move(14,119,168,28)
- Text = ("4 Mb")
- }
- { RadioButton18 RadioButton
- Move(14,147,168,28)
- Text = ("8 Mb")
- }
- }
- { Frame8 Frame
- Move(363,203,168,203)
- ToolTip = ("Select amount of Z3 mem")
- Text = ("Z3 Mem")
- { RadioButton19 RadioButton
- Move(7,35,84,28)
- Text = ("None")
- Value = True
- }
- { RadioButton24 RadioButton
- Move(77,35,84,28)
- Text = ("16 Mb")
- }
- { RadioButton20 RadioButton
- Move(7,63,84,28)
- Text = ("1 Mb")
- }
- { RadioButton25 RadioButton
- Move(77,63,84,28)
- Text = ("32 Mb")
- }
- { RadioButton21 RadioButton
- Move(7,91,84,28)
- Text = ("2 Mb")
- }
- { RadioButton38 RadioButton
- Move(77,91,84,28)
- Text = ("64 Mb")
- }
- { RadioButton22 RadioButton
- Move(7,119,84,28)
- Text = ("4 Mb")
- }
- { RadioButton39 RadioButton
- Move(77,119,84,28)
- Text = ("128 Mb")
- }
- { RadioButton23 RadioButton
- Move(7,147,84,28)
- Text = ("8 Mb")
- }
- { RadioButton40 RadioButton
- Move(77,147,84,28)
- Text = ("256 Mb")
- }
- }
- { Frame18 Frame
- Move(34,413,469,49)
- { Label30 Label
- Move(21,10,140,28)
- Text = ("Picasso 96 RAM 0")
- }
- { Slider6 Slider
- Move(182,10,266,28)
- MaxValue = 32
- }
- }
- Index = 2
- Text = ("&Chipset")
- Picture = Picture["icon:/16/computer"]
- { Frame2 Frame
- Move(13,7,511,147)
- ToolTip = ("Select a Amiga Model")
- Text = ("Chipset Type")
- { Label8 Label
- Move(133,42,105,28)
- Text = ("Chipset Model")
- }
- { ComboBox1 ComboBox
- Move(259,42,119,28)
- List = [("A500"), ("A500+"), ("A600"), ("A1200"), ("A1200/020"), ("A4000/040"), ("SUPER"), ("CDTV"), ("CD32")]
- Text = ("A500")
- }
- { RadioButton1 RadioButton
- Move(133,77,91,28)
- Text = ("NTSC")
- }
- { RadioButton2 RadioButton
- Move(294,77,84,28)
- Text = ("PAL")
- Value = True
- }
- }
- { Frame3 Frame
- Move(13,168,511,126)
- ToolTip = ("Select emulation accurancy from -2 to 1\n-2 less accurancy but fast emulation\n1 better accurancy but slowly emulation\n")
- Text = ("Emulation Accurancy 1")
- { Label9 Label
- Move(14,42,63,28)
- Text = ("Fast")
- }
- { Slider1 Slider
- Move(91,42,315,28)
- MinValue = -2
- MaxValue = 1
- Value = 1
- }
- { Label10 Label
- Move(420,42,77,28)
- Text = ("Accurate")
- }
- }
- Index = 3
- Text = ("Game &Ports")
- Picture = Picture["icon:/16/game"]
- { Frame12 Frame
- Move(1,7,133,168)
- Text = ("Port 0")
- { RadioButton29 RadioButton
- Move(17,35,98,28)
- Text = ("Auto")
- Value = True
- }
- { RadioButton30 RadioButton
- Move(17,63,98,28)
- Text = ("Mouse")
- }
- { RadioButton31 RadioButton
- Move(17,91,98,28)
- Text = ("Keyboard")
- }
- }
- { Frame11 Frame
- Move(135,7,133,168)
- Text = ("Port 1")
- { RadioButton26 RadioButton
- Move(17,35,98,28)
- Text = ("Auto")
- Value = True
- }
- { RadioButton27 RadioButton
- Move(17,63,98,28)
- Text = ("Mouse")
- }
- { RadioButton28 RadioButton
- Move(17,91,98,28)
- Text = ("Keyboard")
- }
- }
- { Frame16 Frame
- Move(269,7,133,168)
- Text = ("Port 2")
- { RadioButton32 RadioButton
- Move(17,35,98,28)
- Text = ("Auto")
- Value = True
- }
- { RadioButton33 RadioButton
- Move(17,63,98,28)
- Text = ("Mouse")
- }
- { RadioButton34 RadioButton
- Move(17,91,98,28)
- Text = ("Keyboard")
- }
- }
- { Frame17 Frame
- Move(403,7,133,168)
- Text = ("Port 3")
- { RadioButton35 RadioButton
- Move(17,35,98,28)
- Text = ("Auto")
- Value = True
- }
- { RadioButton36 RadioButton
- Move(17,63,98,28)
- Text = ("Mouse")
- }
- { RadioButton37 RadioButton
- Move(17,91,98,28)
- Text = ("Keyboard")
- }
- }
- { Button51 Button
- Move(206,189,126,28)
- Text = ("Configure &Joystick")
- }
- { Label45 Label
- Move(6,224,525,56)
- Text = ("Joystick setup script developed by FrodeSolheim (author of FS-UAE).\nThe Joystick script requires Python (>= 2.6) to be installed")
- Alignment = Align.Center
- }
- Index = 4
- Text = ("&Hard Disks/CD-ROM")
- Picture = Picture["icon:/16/harddisk"]
- { Frame13 Frame
- Move(13,7,511,161)
- Text = ("Hard Disk")
- { Panel6 Panel
- Move(31,35,448,105)
- { CheckBox4 CheckBox
- Move(8,5,77,28)
- ToolTip = ("Enable/Disable hdf")
- Text = ("DH0:")
- }
- { TextBox6 TextBox
- Move(98,5,229,28)
- }
- { Button33 Button
- Move(339,5,28,28)
- ToolTip = ("Select hdf file")
- Picture = Picture["icon:/16/file"]
- }
- { Button37 Button
- Move(375,5,28,28)
- ToolTip = ("Select a folder")
- Picture = Picture["icon:/16/directory"]
- }
- { Button34 Button
- Move(411,5,28,28)
- ToolTip = ("Remove hdf")
- Picture = Picture["icon:/16/remove"]
- }
- { CheckBox6 CheckBox
- Move(8,38,77,28)
- ToolTip = ("Enable/Disable hdf")
- Text = ("DH1:")
- }
- { TextBox19 TextBox
- Move(98,38,229,28)
- }
- { Button35 Button
- Move(339,38,28,28)
- ToolTip = ("Select hdf file")
- Picture = Picture["icon:/16/file"]
- }
- { Button38 Button
- Move(375,38,28,28)
- ToolTip = ("Select a folder")
- Picture = Picture["icon:/16/directory"]
- }
- { Button36 Button
- Move(411,38,28,28)
- ToolTip = ("Remove hdf")
- Picture = Picture["icon:/16/remove"]
- }
- { CheckBox9 CheckBox
- Move(8,71,77,28)
- ToolTip = ("Enable/Disable hdf")
- Text = ("DH2:")
- }
- { TextBox22 TextBox
- Move(98,71,229,28)
- }
- { Button39 Button
- Move(339,71,28,28)
- ToolTip = ("Select hdf file")
- Picture = Picture["icon:/16/file"]
- }
- { Button40 Button
- Move(375,71,28,28)
- ToolTip = ("Select a folder")
- Picture = Picture["icon:/16/directory"]
- }
- { Button41 Button
- Move(411,71,28,28)
- ToolTip = ("Remove hdf")
- Picture = Picture["icon:/16/remove"]
- }
- }
- }
- { Frame14 Frame
- Move(13,182,511,140)
- Text = ("CD-ROM")
- { Panel7 Panel
- Move(31,35,448,77)
- { CheckBox10 CheckBox
- Move(8,5,91,28)
- ToolTip = ("Enable/Disable CDROM")
- Text = ("CDROM:")
- }
- { TextBox23 TextBox
- Move(98,5,229,28)
- }
- { Button42 Button
- Move(339,5,28,28)
- ToolTip = ("Select a bin/cue - iso CDROM")
- Picture = Picture["icon:/16/file"]
- }
- { Button44 Button
- Move(375,5,28,28)
- ToolTip = ("Remove CDROM image")
- Picture = Picture["icon:/16/remove"]
- }
- { CheckBox11 CheckBox
- Move(8,38,91,28)
- ToolTip = ("Enable/Disable CDROM")
- Text = ("CDROM_S:")
- }
- { TextBox24 TextBox
- Move(98,38,229,28)
- }
- { Button45 Button
- Move(339,38,28,28)
- ToolTip = ("Select a bin/cue - iso CDROM")
- Picture = Picture["icon:/16/file"]
- }
- { Button47 Button
- Move(375,38,28,28)
- ToolTip = ("Remove CDROM image")
- Picture = Picture["icon:/16/remove"]
- }
- }
- }
- Index = 5
- Text = ("&Net Play")
- Picture = Picture["icon:/16/network"]
- { Frame15 Frame
- Move(146,14,245,210)
- Text = ("Server")
- { Panel8 Panel
- Move(14,28,217,154)
- { Label27 Label
- Move(4,7,49,28)
- Text = ("Server")
- }
- { TextBox27 TextBox
- Move(58,7,154,28)
- ToolTip = ("Select ip adress or host name")
- }
- { Label24 Label
- Move(7,42,42,28)
- Text = ("Port")
- }
- { TextBox25 TextBox
- Move(58,42,154,28)
- ToolTip = ("Set a custom port")
- Text = ("25100")
- MaxLength = 5
- }
- { Label25 Label
- Move(7,77,42,28)
- Text = ("Tag")
- }
- { TextBox26 TextBox
- Move(58,77,154,28)
- ToolTip = ("Sellect a nickname")
- }
- { Button43 Button
- Move(14,112,28,28)
- ToolTip = ("Start server")
- Picture = Picture["icon:/22/server"]
- }
- { Button48 Button
- Move(56,112,28,28)
- Enabled = False
- ToolTip = ("Stop Server")
- Picture = Picture["icon:/22/close"]
- }
- { Label26 Label
- Move(98,112,49,28)
- Text = ("Player")
- }
- { ComboBox4 ComboBox
- Move(161,112,42,28)
- List = [("2"), ("3"), ("4"), ("5")]
- Text = ("2")
- }
- }
- }
- { Label46 Label
- Move(6,238,525,56)
- Text = ("Netplay-server script developed by FrodeSolheim (author of FS-UAE).\nThe Netplay-server script requires Python (>= 2.6) to be installed")
- Alignment = Align.Center
- }
- Index = 6
- Text = ("&General")
- Picture = Picture["icon:/22/tools"]
- { Frame19 Frame
- Move(6,7,525,420)
- { Panel5 Panel
- Move(7,10,511,35)
- { Label6 Label
- Move(16,3,119,28)
- Text = ("Floppy Sound 20")
- }
- { Slider4 Slider
- Move(145,3,98,28)
- ToolTip = ("Set volume of Floppy")
- Step = 5
- Value = 20
- }
- { Label23 Label
- Move(259,3,126,28)
- Text = ("Floppy Speed 100")
- }
- { Slider5 Slider
- Move(396,3,98,28)
- ToolTip = ("Select read floppy speed from 0 to 800\n- 0 is Turbo mode ( in any case game don't load in turbo mode)")
- MaxValue = 800
- Step = 5
- Value = 100
- }
- }
- { Panel4 Panel
- Move(7,55,511,35)
- { CheckBox1 CheckBox
- Move(7,3,105,28)
- ToolTip = ("Start FS_UAE in full screen mode")
- Text = ("Full Screen")
- }
- { Label36 Label
- Move(161,3,154,28)
- Text = ("Full Screen Resolution")
- }
- { TextBox31 TextBox
- Move(323,3,70,28)
- ToolTip = ("Specify the width of the FS-UAE fullscreen mode")
- Text = ("800")
- MaxLength = 4
- }
- { Label37 Label
- Move(413,3,21,28)
- Text = ("x")
- }
- { TextBox32 TextBox
- Move(432,3,70,28)
- ToolTip = ("Specify the height of the FS-UAE fullscreen mode")
- Text = ("600")
- MaxLength = 4
- }
- }
- { Panel3 Panel
- Move(7,100,511,35)
- { CheckBox2 CheckBox
- Move(7,3,105,28)
- ToolTip = ("The amiga video output will be scaled with the aspect ratio intact, otherwise it will be stretched to fill the screen")
- Text = ("Keep Aspect")
- }
- { Label20 Label
- Move(119,3,84,28)
- Text = ("Video - Sync")
- }
- { ComboBox3 ComboBox
- Move(217,3,70,28)
- ToolTip = ("Video sync behaviour can be configured with the “video_sync” option. The default setting is auto. The available values are:\noff – video and emulation will not be synced to the display\nvblank – video updates (but not emulation) will be synced to vblank to remove tearing\nfull – emulation and video will be synchronized to the display. This will give perfect scrolling if the display refresh rate matches the game’s refresh rate.\nauto – this sets video sync to “full” if the refresh rate matches the game’s refresh rate, and “vblank” if not.\n\nIt is generally recommended to leave this option at auto. If you change your desktop to a 50Hz screen mode, full synchronization and smooth scrolling will be enabled automatically.")
- List = [("off"), ("vblank"), ("full"), ("auto")]
- Text = ("auto")
- }
- { Label38 Label
- Move(294,3,63,28)
- Text = ("Method")
- }
- { ComboBox9 ComboBox
- Move(364,3,140,28)
- ToolTip = ("swap – Most basic method, but will probably not mantain emulation perfectly in sync on many GPUs due to pipelining and the swap buffers command returning before it is completed.\n\nswap-finish – This method should force the emulation to be in sync with the display, but glFinish may use a busy-loop and cause high CPU usage.\n\nfinish-swap-finish – Execute a glFinish also before swapping buffers. \nMay work better on some OpenGL drivers. Otherwise same as swap-finish (High CPU usage with many drivers).\n\nfinish-sleep-swap-finish – Same as above, but sleep before executing the swap command. \nThe sleep time is based on the (estimated) time left to the next vblank. \nThis should reduce the CPU usage a lot, but on some systems/drivers, the display will not be synchronized properly.\n\nsleep-swap-finish – Same as above, but do not issue a glFinish before starting the sleep. \nThis should use less CPU than the above option, but some drivers seem to need the finish before the sleep to achieve proper sync.\n\nswap-fence – Set a fence after swapping buffers and poll periodically (with sleeps) for completion of swap. \nThis seems to work very well on Linux with recent nVIDIA drivers.\n\nswap-sleep-fence – Same as above, but sleep a while (based on estimated time to next vblank) before starting to pool the fence, \n(in case the test-fence method blocks with high CPU usage, problem seen on nVIDIA/Windows).")
- List = [("swap"), ("swap-finish"), ("finish-swap-finish"), ("finish-sleep-swap-finish"), ("sleep-swap-finish"), ("swap-fence"), ("swap-sleep-fence")]
- Text = ("finish-swap-finish")
- }
- }
- { Panel10 Panel
- Move(7,145,511,35)
- { Label35 Label
- Move(9,3,63,28)
- Text = ("Fs Mode")
- }
- { ComboBox8 ComboBox
- Move(81,3,98,28)
- ToolTip = ("You can set this option to fullscreen-window instead if you want to use the fake fullscreen support \n(a borderless window the size of the current display will be created instead of switching to real fullscreen)")
- List = [("fullscreen"), ("fullscreen-window")]
- Text = ("fullscreen")
- }
- { Label33 Label
- Move(188,3,126,28)
- Text = ("Window Resolution")
- }
- { TextBox29 TextBox
- Move(323,3,70,28)
- ToolTip = ("Specify the width of the FS-UAE window to create on start-up")
- }
- { Label34 Label
- Move(413,3,21,28)
- Text = ("x")
- }
- { TextBox30 TextBox
- Move(432,3,70,28)
- ToolTip = ("Specify the height of the FS-UAE window to create on start-up")
- }
- }
- { Panel2 Panel
- Move(7,190,511,35)
- { CheckBox3 CheckBox
- Move(7,3,98,28)
- Text = ("Scanlines")
- }
- { Label21 Label
- Move(128,3,63,28)
- Text = ("Dark 5")
- }
- { Slider3 Slider
- Move(206,3,98,28)
- Step = 5
- Value = 5
- }
- { Label22 Label
- Move(319,3,63,28)
- Text = ("Light 10")
- }
- { Slider2 Slider
- Move(397,3,98,28)
- Step = 5
- Value = 10
- }
- }
- { Panel12 Panel
- Move(7,236,511,35)
- { Label19 Label
- Move(6,3,91,28)
- Text = ("Anti-Aliasing")
- }
- { ComboBox2 ComboBox
- Move(103,3,42,28)
- ToolTip = ("Set to , 4 or 8 to enable full-scene anti-aliasing (reduces jagged edges in menu-mode). Specify 2 for 2x, 4 for 4x, etc. This may negatively impact rendering performance, depending on your GPU.")
- List = [("0"), ("2"), ("4"), ("8")]
- Text = ("0")
- }
- { Label31 Label
- Move(151,3,91,28)
- Text = ("Video Format")
- }
- { ComboBox6 ComboBox
- Move(248,3,70,28)
- ToolTip = ("Changing the video and texture buffer formats may improve texture upload speed on your computer.\nThis option allows you to configure whether video data is stored in RGBA or BGRA byte order in the internal video buffers. \nThis setting (together with texture_format) may affect texture upload performance. \nThe option should not be shared between computers, since appropriate values may differ for other operating system or OpenGL GPU vendors")
- List = [("rgba"), ("bgra")]
- Text = ("bgra")
- }
- { Label32 Label
- Move(322,3,105,28)
- Text = ("Texture Format")
- }
- { ComboBox7 ComboBox
- Move(432,3,70,28)
- ToolTip = ("This option allows you to configure the internal texture format used by OpenGL for displaying the Amiga video frames. \nThis setting (together with video_format) may affect texture upload performance. \nThe option should not be shared between computers, since appropriate values may differ for other operating system or OpenGL GPU vendors")
- List = [("rgb"), ("rgb8"), ("rgba"), ("rgba8")]
- Text = ("rgb")
- }
- }
- { Panel13 Panel
- Move(7,282,511,35)
- { Label39 Label
- Move(15,3,56,28)
- Text = ("Shaders")
- }
- { ComboBox10 ComboBox
- Move(86,3,140,28)
- Text = ("None")
- }
- { CheckBox14 CheckBox
- Move(241,3,126,28)
- Text = ("Low Resolution")
- Value = CheckBox.True
- }
- { CheckBox15 CheckBox
- Move(383,3,112,28)
- Text = ("Double Line")
- }
- }
- { Panel14 Panel
- Move(7,328,511,35)
- ToolTip = ("All values divided by 10\nExample:\n-10 = -1")
- { Label41 Label
- Move(7,3,49,28)
- Text = ("Scale x")
- }
- { SpinBox1 SpinBox
- Move(63,3,63,28)
- MinValue = -100
- Value = -10
- }
- { Label42 Label
- Move(133,3,49,28)
- Text = ("Scale y")
- }
- { SpinBox2 SpinBox
- Move(189,3,63,28)
- MinValue = -100
- Value = -10
- }
- { Label43 Label
- Move(259,3,49,28)
- Text = ("Align x")
- }
- { SpinBox3 SpinBox
- Move(315,3,63,28)
- MinValue = -100
- Value = 5
- }
- { Label44 Label
- Move(385,3,49,28)
- Text = ("Align y")
- }
- { SpinBox4 SpinBox
- Move(441,3,63,28)
- MinValue = -10
- MaxValue = 10
- Value = 5
- }
- }
- { Panel9 Panel
- Move(7,374,511,35)
- { Label29 Label
- Move(14,3,133,28)
- Text = ("Custom Parameters")
- }
- { TextBox28 TextBox
- Move(161,3,336,28)
- ToolTip = ("Set your custom parameters\n*Example:\n--hard-drive-0-label=My Volume --keep-aspect=0")
- }
- }
- }
- { Panel11 Panel
- Move(14,434,511,35)
- { CheckBox12 CheckBox
- Move(7,3,168,28)
- Text = ("Load Inside G-FS-UAE")
- }
- { CheckBox13 CheckBox
- Move(350,3,154,28)
- Text = ("Disable Translations")
- }
- }
- Index = 7
- Text = ("Pa&th")
- Picture = Picture["icon:/22/directory"]
- { Frame1 Frame
- Move(13,7,511,287)
- Text = ("Path")
- { Label1 Label
- Move(29,28,133,28)
- Text = ("Configuration Path")
- }
- { TextBox1 TextBox
- Move(192,28,231,28)
- }
- { Button4 Button
- Move(434,28,28,28)
- Text = ("...")
- }
- { Label2 Label
- Move(29,56,133,28)
- Text = ("Controllers")
- }
- { TextBox2 TextBox
- Move(192,56,231,28)
- }
- { Button5 Button
- Move(434,56,28,28)
- Text = ("...")
- }
- { Label3 Label
- Move(29,84,133,28)
- Text = ("Flash Memory")
- }
- { TextBox3 TextBox
- Move(192,84,231,28)
- }
- { Button6 Button
- Move(434,84,28,28)
- Text = ("...")
- }
- { Label4 Label
- Move(29,112,133,28)
- Text = ("Floppy Overlays")
- }
- { TextBox4 TextBox
- Move(192,112,231,28)
- }
- { Button7 Button
- Move(434,112,28,28)
- Text = ("...")
- }
- { Label5 Label
- Move(29,140,133,28)
- Text = ("Kickstarts")
- }
- { TextBox5 TextBox
- Move(192,140,231,28)
- }
- { Button8 Button
- Move(434,140,28,28)
- Text = ("...")
- }
- { Label7 Label
- Move(29,168,133,28)
- Text = ("Save States")
- }
- { TextBox7 TextBox
- Move(192,168,231,28)
- }
- { Button10 Button
- Move(434,168,28,28)
- Text = ("...")
- }
- { Label28 Label
- Move(29,196,133,28)
- Text = ("ADF/IPF Folder")
- }
- { TextBox21 TextBox
- Move(192,196,231,28)
- }
- { Button49 Button
- Move(434,196,28,28)
- Text = ("...")
- }
- { Label40 Label
- Move(29,224,133,28)
- Text = ("Shaders")
- }
- { TextBox33 TextBox
- Move(192,224,231,28)
- ToolTip = ("No selection will load built-in FS-UAE shaders")
- }
- { Button9 Button
- Move(434,224,28,28)
- Text = ("...")
- }
- { Button50 Button
- Move(469,224,28,28)
- ToolTip = ("Refresh Shaders")
- Picture = Picture["icon:/16/refresh"]
- }
- }
- Index = 8
- Text = ("")
- Picture = Picture["icon:/22/screen"]
- { embEmbedder Embedder
- Move(3,2,532,469)
- Background = &H000000&
- ToolTip = ("- Press middle mouse button to swap from FS-UAE to GUI\n- Press Alt+Enter to swap from window/GUI mode to Full Screen mode")
- }
- Index = 0
- }
-}
diff --git a/bin/G-FSUAE/G-FS-UAE/.src/leggi.module b/bin/G-FSUAE/G-FS-UAE/.src/leggi.module
deleted file mode 100644
index 1f76967..0000000
--- a/bin/G-FSUAE/G-FS-UAE/.src/leggi.module
+++ /dev/null
@@ -1,278 +0,0 @@
-' Gambas module file
-
-Private opzione As New String[]
-Private tipo As String
-Private valore As String
-
-Public Sub leggi_conf()
-Dim hFile As File
-Dim sLine As String
-
-hFile = Open (fmain.ComboBox5.Text) For Input
-While Not Eof(hFile)
- Line Input #hFile, sLine
- Try opzione = Split(sline, "\n")
- confronta
- Wend
-Close #hFile
-
-End
-
-Public Sub confronta()
- Dim a As Integer
- Dim risultato As String
- For Each risultato In opzione
- Try a = InStr(risultato, "=")
- If a <> 0 Then
- tipo = Left(risultato, a - 2)
- valore = Mid(risultato, a + 2, a + 100)
- assegna
- End If
- Next
-End
-
-Public Sub assegna()
-
- Select Case tipo
- Case "amiga_model"
- FMain.ComboBox1.text = valore
- Case "accurancy"
- FMain.slider1.value = Val(valore)
- Case "ntsc_mode"
- If valore = "1" Then
- FMain.radiobutton1.value = True
- Else If valore = "0" Then
- FMain.RadioButton2.value = True
- End If
- Case "#mAmiga"
- Select Case valore
- Case "500"
- fmain.RadioButton3.value = True
- fmain.TextBox9.text = ""
- Case "1200"
- fmain.RadioButton4.value = True
- fmain.TextBox8.text = ""
- End Select
-
- Case "kickstart_file"
- If fmain.RadioButton3.value = True Then fmain.TextBox8.text = valore
- If fmain.RadioButton4.value = True Then fmain.TextBox9.text = valore
- Case "kickstart_ext_file"
- fmain.TextBox10.text = valore
-
- Case "chip_memory"
- Select Case Left(valore, 1)
- Case "5"
- FMain.RadioButton5.value = True
- Case "1"
- FMain.RadioButton6.value = True
- Case "2"
- FMain.RadioButton7.value = True
- Case "4"
- FMain.RadioButton8.value = True
- Case "8"
- FMain.RadioButton9.value = True
- End Select
-
- Case "slow_memory"
- Select Case Trim(Left(valore, 2))
- Case "51"
- FMain.RadioButton10.value = True
- Case "10"
- FMain.RadioButton11.value = True
- Case "17"
- FMain.RadioButton12.value = True
- Case "0"
- FMain.RadioButton13.value = True
- End Select
-
- Case "fast_memory"
- Select Case Left(valore, 1)
- Case "0"
- FMain.RadioButton14.value = True
- Case "1"
- FMain.RadioButton15.value = True
- Case "2"
- FMain.RadioButton16.value = True
- Case "4"
- FMain.RadioButton17.value = True
- Case "8"
- FMain.RadioButton18.value = True
- End Select
-
- Case "zorro_iii_memory"
- Select Case Left(valore, 2)
- Case "0"
- FMain.RadioButton19.value = True
- Case "10"
- FMain.RadioButton20.value = True
- Case "20"
- FMain.RadioButton21.value = True
- Case "40"
- FMain.RadioButton22.value = True
- Case "81"
- FMain.RadioButton23.value = True
- Case "16"
- FMain.RadioButton24.value = True
- Case "32"
- FMain.RadioButton25.value = True
- Case "65"
- FMain.RadioButton38.value = True
- Case "13"
- FMain.RadioButton39.value = True
- Case "26"
- FMain.RadioButton40.value = True
- End Select
-
- Case "uae_gfxcard_size"
- fmain.Slider6.value = valore
-
- Case "joystick_port_0"
- Select Case valore
- Case "auto"
- FMain.RadioButton29.value = True
- Case "mouse"
- FMain.RadioButton30.value = True
- Case "keyboard"
- FMain.RadioButton31.value = True
- End Select
-
- Case "joystick_port_1"
- Select Case valore
- Case "auto"
- FMain.RadioButton26.value = True
- Case "mouse"
- FMain.RadioButton27.value = True
- Case "keyboard"
- FMain.RadioButton28.value = True
- End Select
-
- Case "joystick_port_2"
- Select Case valore
- Case "auto"
- FMain.RadioButton32.value = True
- Case "mouse"
- FMain.RadioButton33.value = True
- Case "keyboard"
- FMain.RadioButton34.value = True
- End Select
-
- Case "joystick_port_3"
- Select Case valore
- Case "auto"
- FMain.RadioButton35.value = True
- Case "mouse"
- FMain.RadioButton36.value = True
- Case "keyboard"
- FMain.RadioButton37.value = True
- End Select
-
- Case "#df1"
- If valore = "-1" Then
- FMain.CheckBox8.Value = CBool(valore)
- Else
- FMain.CheckBox8.Value = False
- End If
- Case "#df2"
- If valore = "-1" Then
- FMain.CheckBox7.Value = CBool(valore)
- Else
- FMain.CheckBox7.Value = False
- End If
- Case "#df3"
- If valore = "-1" Then
- FMain.CheckBox5.Value = CBool(valore)
- Else
- FMain.CheckBox5.Value = False
- End If
- Case "floppy_drive_0"
- fmain.TextBox20.text = valore
- Case "floppy_drive_1"
- fmain.TextBox16.text = valore
- Case "floppy_drive_2"
- fmain.TextBox17.text = valore
- Case "floppy_drive_3"
- fmain.TextBox18.text = valore
- Case "floppy_image_0"
- fmain.TextBox15.text = valore
- Case "floppy_image_1"
- fmain.TextBox11.text = valore
- Case "floppy_image_2"
- fmain.TextBox12.text = valore
- Case "floppy_image_3"
- fmain.TextBox13.text = valore
- Case "floppy_image_4"
- fmain.TextBox14.text = valore
-
- Case "#hd0"
- If valore = "-1" Then
- FMain.CheckBox4.Value = CBool(valore)
- Else
- FMain.CheckBox4.Value = False
- End If
- Case "#hd1"
- If valore = "-1" Then
- FMain.CheckBox6.Value = CBool(valore)
- Else
- FMain.CheckBox6.Value = False
- End If
- Case "#hd2"
- If valore = "-1" Then
- FMain.CheckBox9.Value = CBool(valore)
- Else
- FMain.CheckBox9.Value = False
- End If
- Case "hard_drive_0"
- FMain.TextBox6.text = valore
- Case "hard_drive_1"
- FMain.TextBox19.text = valore
- Case "hard_drive_2"
- FMain.TextBox22.text = valore
- Case "#cd0"
- If valore = "-1" Then
- FMain.CheckBox10.Value = CBool(valore)
- Else
- FMain.CheckBox10.Value = False
- End If
- Case "#cd1"
- If valore = "-1" Then
- FMain.CheckBox11.Value = CBool(valore)
- Else
- FMain.CheckBox11.Value = False
- End If
- Case "cdrom_drive_0"
- FMain.TextBox23.text = valore
- Case "cdrom_image_0"
- FMain.TextBox24.text = valore
-
- Case "floppy_drive_volume"
- FMain.slider4.value = Val(valore)
- Case "floppy_drive_speed"
- FMain.slider5.value = Val(valore)
- Case "fullscreen"
- fmain.CheckBox1.value = CBool(Val(valore))
- Case "keep_aspect"
- fmain.CheckBox2.value = CBool(Val(valore))
- Case "fsaa"
- fmain.combobox2.text = valore
- Case "video_sync"
- fmain.ComboBox3.text = valore
- Case "scanlines"
- fmain.CheckBox3.value = CBool(Val(valore))
- Case "scanlines_dark"
- FMain.slider3.value = Val(valore)
- Case "scanlines_light"
- FMain.slider2.value = Val(valore)
- Case "#shad"
- fmain.ComboBox10.text = valore
- Case "line_doubling"
- fmain.CheckBox14.value = CBool(Val(valore))
- Case "low_resolution"
- fmain.CheckBox15.value = CBool(Val(valore))
- End Select
-
-
-End
-
-
-
diff --git a/bin/G-FSUAE/G-FS-UAE/.src/scrivi.module b/bin/G-FSUAE/G-FS-UAE/.src/scrivi.module
deleted file mode 100644
index 656aca9..0000000
--- a/bin/G-FSUAE/G-FS-UAE/.src/scrivi.module
+++ /dev/null
@@ -1,220 +0,0 @@
-' Gambas module file
-
-Public valori As String
-
-Public Sub sConfig()
- Dim amiga, paths, jinput, media, audio, speed, video As String
- Dim model, accurancy, ntsc, kickstart, exkickstart, chip, slow, cFast, zorro, picasso As String
- Dim df1, df2, df3, df4, hdf0, hdf1, hdf2, cd0, cd1 As String
- Dim fulls, fsaa, sync, aspect, escan, lscan, dscan, eShaders, shad, double, low As String
- Dim port0, port1, port2, port3 As String
- Dim ab1, ab2, ab3, ab4, ab5, ab6, ab7, ab8 As String
-
- 'amiga
- '
- model = "amiga_model = " & FMain.ComboBox1.text & "\n"
- accurancy = "accurancy = " & FMain.Slider1.value & "\n"
- If FMain.RadioButton1.value = True Then
- ntsc = "ntsc_mode = 1" & "\n"
- Else
- ntsc = "ntsc_mode = 0" & "\n"
- Endif
- If FMain.RadioButton3.value = True Then
- kickstart = "#mAmiga = 500" & "\n" & "kickstart_file = " & FMain.textbox8.text & "\n"
- Else
- kickstart = "#mAmiga = 1200" & "\n" & "kickstart_file = " & FMain.textbox9.text & "\n"
- End If
- exkickstart = "kickstart_ext_file = " & FMain.textbox10.text & "\n"
-
-
- If FMain.RadioButton5.value = True
- chip = "chip_memory = 512" & "\n"
- Else If FMain.RadioButton6.value = True
- chip = "chip_memory = 1024" & "\n"
- Else If FMain.RadioButton7.value = True
- chip = "chip_memory = 2048" & "\n"
- Else If FMain.RadioButton8.value = True
- chip = "chip_memory = 4096" & "\n"
- Else If FMain.RadioButton9.value = True
- chip = "chip_memory = 8192" & "\n"
- End If
-
-
- If FMain.RadioButton13.value = True
- slow = "slow_memory = 0" & "\n"
- Else If FMain.RadioButton10.value = True
- slow = "slow_memory = 512" & "\n"
- Else If FMain.RadioButton11.value = True
- slow = "slow_memory = 1024" & "\n"
- Else If FMain.RadioButton12.value = True
- slow = "slow_memory = 1792" & "\n"
- End If
-
-
- If FMain.RadioButton14.value = True
- cFast = "fast_memory = 0" & "\n"
- Else If FMain.RadioButton15.value = True
- cFast = "fast_memory = 1024" & "\n"
- Else If FMain.RadioButton16.value = True
- cFast = "fast_memory = 2048" & "\n"
- Else If FMain.RadioButton17.value = True
- cFast = "fast_memory = 4096" & "\n"
- Else If FMain.RadioButton18.value = True
- cFast = "fast_memory = 8192" & "\n"
- End If
-
-
- If FMain.RadioButton19.value = True
- zorro = "zorro_iii_memory = 0" & "\n"
- Else If FMain.RadioButton20.value = True
- zorro = "zorro_iii_memory = 1024" & "\n"
- Else If FMain.RadioButton21.value = True
- zorro = "zorro_iii_memory = 2048" & "\n"
- Else If FMain.RadioButton22.value = True
- zorro = "zorro_iii_memory = 4096" & "\n"
- Else If FMain.RadioButton23.value = True
- zorro = "zorro_iii_memory = 8192" & "\n"
- Else If FMain.RadioButton24.value = True
- zorro = "zorro_iii_memory = 16384" & "\n"
- Else If FMain.RadioButton25.value = True
- zorro = "zorro_iii_memory = 32768" & "\n"
- Else If FMain.RadioButton38.value = True
- zorro = "zorro_iii_memory = 65536" & "\n"
- Else If FMain.RadioButton39.value = True
- zorro = "zorro_iii_memory = 131072" & "\n"
- Else If FMain.RadioButton40.value = True
- zorro = "zorro_iii_memory = 262144" & "\n"
- End If
-
- picasso = "uae_gfxcard_size = " & FMain.slider6.value & "\n"
-
- amiga = "[amiga]" & "\n" & "\n" & model & accurancy & ntsc & kickstart & exkickstart & chip & slow & cFast & zorro & picasso
-
- '-------------------------------------------------------
-
- 'paths
-
- paths = "\n" & "\n" & "[paths]" & "\n" & "\n" & "kickstarts_dir = " & FMain.TextBox5.text & "\n" & "save_states_dir = " & FMain.TextBox7.text & "\n" &
- "floppy_overlays_dir = " & FMain.TextBox4.text & "\n" & "flash_memory_dir = " & FMain.TextBox3.text & "\n" &
- "controllers_dir = " & FMain.textbox2.text & "\n" & "base_dir = " & FMain.textbox1.text & "\n"
-
-
- '-------------------------------------------------------
- '
- 'inputs
-
- If FMain.RadioButton29.value = True Then
- port0 = "joystick_port_0 = auto" & "\n"
- Else If FMain.RadioButton30.value = True Then
- port0 = "joystick_port_0 = mouse" & "\n"
- Else If FMain.RadioButton31.value = True Then
- port0 = "joystick_port_0 = keyboard" & "\n"
- Endif
-
- If FMain.RadioButton26.value = True Then
- port1 = "joystick_port_1 = auto" & "\n"
- Else If FMain.RadioButton27.value = True Then
- port1 = "joystick_port_1 = mouse" & "\n"
- Else If FMain.RadioButton28.value = True Then
- port1 = "joystick_port_1 = keyboard" & "\n"
- Endif
-
- If FMain.RadioButton32.value = True Then
- port2 = "joystick_port_2 = auto" & "\n"
- Else If FMain.RadioButton33.value = True Then
- port2 = "joystick_port_2 = mouse" & "\n"
- Else If FMain.RadioButton34.value = True Then
- port2 = "joystick_port_2 = keyboard" & "\n"
- Endif
-
- If FMain.RadioButton35.value = True Then
- port3 = "joystick_port_3 = auto" & "\n"
- Else If FMain.RadioButton36.value = True Then
- port3 = "joystick_port_3 = mouse" & "\n"
- Else If FMain.RadioButton37.value = True Then
- port3 = "joystick_port_3 = keyboard" & "\n"
- Endif
-
- jinput = "\n" & "\n" & "[input]" & "\n" & "\n" & port0 & port1 & port2 & port3 & "\n"
-
- '-------------------------------------------------------
- '
- 'media
- '
- If FMain.CheckBox8.Value = False Then ab1 = "#"
- If FMain.CheckBox7.Value = False Then ab2 = "#"
- If FMain.CheckBox5.Value = False Then ab3 = "#"
- If FMain.CheckBox4.Value = False Then ab4 = "#"
- If FMain.CheckBox6.Value = False Then ab5 = "#"
- If FMain.CheckBox9.Value = False Then ab6 = "#"
- If FMain.CheckBox10.Value = False Then ab7 = "#"
- If FMain.CheckBox11.Value = False Then ab8 = "#"
-
- df1 = "#df1 = " & FMain.CheckBox8.Value & "\n" & ab1 & "floppy_drive_1 = " & FMain.TextBox16.text & "\n"
- df2 = "#df2 = " & FMain.CheckBox7.Value & "\n" & ab2 & "floppy_drive_2 = " & FMain.TextBox17.text & "\n"
- df3 = "#df3 = " & FMain.CheckBox5.Value & "\n" & ab3 & "floppy_drive_3 = " & FMain.TextBox18.text & "\n"
-
- hdf0 = "#hd0 = " & FMain.CheckBox4.Value & "\n" & ab4 & "hard_drive_0 = " & FMain.TextBox6.text & "\n"
- hdf1 = "#hd1 = " & FMain.CheckBox6.value & "\n" & ab5 & "hard_drive_1 = " & FMain.TextBox19.text & "\n"
- hdf2 = "#hd2 = " & FMain.CheckBox9.value & "\n" & ab6 & "hard_drive_2 = " & FMain.TextBox22.text & "\n"
-
- cd0 = "#cd0 = " & FMain.CheckBox10.value & "\n" & ab7 & "cdrom_drive_0 = " & FMain.TextBox23.text & "\n"
- cd1 = "#cd1 = " & FMain.CheckBox11.value & "\n" & ab8 & "cdrom_image_0 = " & FMain.TextBox24.text & "\n"
- '
- media = "\n" & "\n" & "[media]" & "\n" & "\n" & "floppy_drive_0 = " & FMain.TextBox20.text & "\n" & df1 & df2 & df3 & "floppy_image_0 = " & FMain.TextBox15.text & "\n" &
- "floppy_image_1 = " & FMain.TextBox11.text & "\n" & "floppy_image_2 = " & FMain.TextBox12.text & "\n" & "floppy_image_3 = " & FMain.TextBox13.text & "\n" &
- "floppy_image_4 = " & FMain.TextBox14.text & "\n" & hdf0 & hdf1 & hdf2 & cd0 & cd1
-
-
- '-------------------------------------------------------
- '
- '
- 'preferences floppy
- '
- audio = "\n" & "\n" & "[audio]" & "\n" & "\n" & "floppy_drive_volume = " & FMain.slider4.value & "\n"
- speed = "floppy_drive_speed = " & FMain.slider5.value & "\n"
-
- '-------------------------------------------------------
- '
- 'video
- '
- If FMain.CheckBox1.value = True Then
- fulls = "fullscreen = 1" & "\n"
- Else
- fulls = "fullscreen = 0" & "\n"
- End If
- fsaa = "fsaa = " & FMain.combobox2.text & "\n"
- sync = "video_sync = " & FMain.combobox3.text & "\n"
- If FMain.CheckBox2.value = True Then
- aspect = "keep_aspect = 1" & "\n"
- Else
- aspect = "keep_aspect = 0" & "\n"
- End If
- If FMain.CheckBox3.value = True Then
- escan = "scanlines = 1" & "\n"
- Else
- escan = "scanlines = 0" & "\n"
- End If
- If FMain.CheckBox14.value = True Then
- double = "line_doubling = 1" & "\n"
- Else
- double = "line_doubling = 0" & "\n"
- Endif
- If FMain.CheckBox15.value = True Then
- low = "low_resolution = 1" & "\n"
- Else
- low = "low_resolution = 0" & "\n"
- Endif
- dscan = "scanlines_dark = " & FMain.slider3.value & "\n"
- lScan = "scanlines_light = " & FMain.slider2.value & "\n"
- eShaders = "shader = " & FMain.inshader & "/" & FMain.ComboBox10.text & ".shader" & "\n"
- shad = "#shad = " & FMain.ComboBox10.text & "\n"
- video = "\n" & "\n" & "[video]" & "\n" & "\n" & fulls & fsaa & sync & aspect & escan & dscan & lscan & eShaders & shad & double & low
-
- '-------------------------------------------------------
- '
- ''scrittura
-
- valori = amiga & paths & jinput & media & audio & speed & video
-End
-
diff --git a/bin/G-FSUAE/G-FS-UAE/.src/setting.module b/bin/G-FSUAE/G-FS-UAE/.src/setting.module
deleted file mode 100644
index 9c50b77..0000000
--- a/bin/G-FSUAE/G-FS-UAE/.src/setting.module
+++ /dev/null
@@ -1,66 +0,0 @@
-' Gambas module file
-
-Public Sub rSetting()
-FMain.TextBox8.text = Settings["kick500", FMain.TextBox8.text]
-FMain.TextBox9.text = Settings["kick1200", FMain.TextBox9.text]
-FMain.TextBox10.text = Settings["kickCD32", FMain.TextBox10.text]
-FMain.combobox5.text = Settings["fsuaeConf", FMain.combobox5.text]
-FMain.TextBox25.text = Settings["server", FMain.TextBox25.text]
-FMain.TextBox26.text = Settings["port", FMain.TextBox26.text]
-FMain.TextBox27.text = Settings["tag", FMain.TextBox27.text]
-FMain.TextBox1.text = Settings["pconf", FMain.TextBox1.text]
-FMain.TextBox2.text = Settings["pcont", FMain.TextBox2.text]
-FMain.TextBox3.text = Settings["pmem", FMain.TextBox3.text]
-FMain.TextBox4.text = Settings["pover", FMain.TextBox4.text]
-FMain.TextBox5.text = Settings["pkick", FMain.TextBox5.text]
-FMain.TextBox7.text = Settings["psave", FMain.TextBox7.text]
-FMain.TextBox21.text = Settings["padf", FMain.TextBox21.text]
-FMain.TextBox28.text = Settings["custom", FMain.TextBox28.text]
-FMain.combobox6.text = Settings["videof", FMain.combobox6.text]
-FMain.combobox7.text = Settings["textf", FMain.combobox7.text]
-FMain.combobox8.text = Settings["fsmode", FMain.combobox8.text]
-FMain.TextBox29.text = Settings["xwin", FMain.TextBox29.text]
-FMain.TextBox30.text = Settings["ywin", FMain.TextBox30.text]
-FMain.TextBox31.text = Settings["xfus", FMain.TextBox31.text]
-FMain.TextBox32.text = Settings["yfus", FMain.TextBox32.text]
-FMain.combobox9.text = Settings["vsmode", FMain.combobox9.text]
-FMain.TextBox33.text = Settings["dir_shaders", FMain.TextBox33.text]
-FMain.SpinBox1.value = Settings["scalex", FMain.SpinBox1.value]
-FMain.SpinBox2.value = Settings["scaley", FMain.SpinBox2.value]
-FMain.SpinBox3.value = Settings["alignx", FMain.SpinBox3.value]
-FMain.SpinBox4.value = Settings["aligny", FMain.SpinBox4.value]
-FMain.checkbox13.value = Settings["translation", FMain.checkbox13.value]
-End
-
-Public Sub wSetting()
-Settings["kick500"] = FMain.TextBox8.text
-Settings["kick1200"] = FMain.TextBox9.text
-Settings["kickCD32"] = FMain.TextBox10.text
-Settings["fsuaeConf"] = FMain.combobox5.text
-Settings["server"] = FMain.TextBox25.text
-Settings["port"] = FMain.TextBox26.text
-Settings["tag"] = FMain.TextBox27.text
-Settings["pconf"] = FMain.TextBox1.text
-Settings["pcont"] = FMain.TextBox2.text
-Settings["pmem"] = FMain.TextBox3.text
-Settings["pover"] = FMain.TextBox4.text
-Settings["pkick"] = FMain.TextBox5.text
-Settings["psave"] = FMain.TextBox7.text
-Settings["padf"] = FMain.TextBox21.text
-Settings["custom"] = FMain.TextBox28.text
-Settings["videof"] = FMain.combobox6.text
-Settings["textf"] = FMain.combobox7.text
-Settings["fsmode"] = FMain.combobox8.text
-Settings["xwin"] = FMain.TextBox29.text
-Settings["ywin"] = FMain.TextBox30.text
-Settings["xfus"] = FMain.TextBox31.text
-Settings["yfus"] = FMain.TextBox32.text
-Settings["vsmode"] = FMain.combobox9.text
-Settings["dir_shaders"] = FMain.TextBox33.text
-Settings["scalex"] = FMain.SpinBox1.value
-Settings["scaley"] = FMain.SpinBox2.value
-Settings["alignx"] = FMain.SpinBox3.value
-Settings["aligny"] = FMain.SpinBox4.value
-Settings["translation"] = FMain.checkbox13.value
-End
-
diff --git a/bin/G-FSUAE/G-FS-UAE/.startup b/bin/G-FSUAE/G-FS-UAE/.startup
deleted file mode 100644
index 028e999..0000000
--- a/bin/G-FSUAE/G-FS-UAE/.startup
+++ /dev/null
@@ -1,13 +0,0 @@
-FMain
-G-FS-UAE
-0
-0
-0.0.39
-
-gb.image
-gb.qt4
-gb.form
-gb.desktop
-gb.settings
-gb.qt4.ext
-
diff --git a/bin/G-FSUAE/G-FS-UAE/G-FS-UAE.gambas b/bin/G-FSUAE/G-FS-UAE/G-FS-UAE.gambas
deleted file mode 100755
index 77e84d7..0000000
--- a/bin/G-FSUAE/G-FS-UAE/G-FS-UAE.gambas
+++ /dev/null
Binary files differ
diff --git a/bin/G-FSUAE/G-FS-UAE/README b/bin/G-FSUAE/G-FS-UAE/README
deleted file mode 100644
index 0c07bfb..0000000
--- a/bin/G-FSUAE/G-FS-UAE/README
+++ /dev/null
@@ -1,19 +0,0 @@
-THIS IS A SIMPLE GUI FOR FS-UAE AMIGA EMULATOR
-
-At the moment this is a beta program but all options working well.
-
-You must have gambas3 dependencies installed in your os
-For debian/ubuntu (derivate) user you can add ppa from:
-ppa:nemh/gambas3
-
-A precompiled executable is included in source package, is not necessary to compile the source, simple double click on G-FS-UAE.gambas.
-
-Rapid Start: (a temporany 'file.config' will be created in the folder "home/.gfsuae"
-- Select all options from GUI
-- Start emu
-
-Normal usage: (Files saved with this method can be invoked via the combobox menu)
-- Select all options from GUI
-- Save 'yourfile' .config
-- Open/Select 'yourfile' .config
-- Start emu \ No newline at end of file
diff --git a/bin/G-FSUAE/G-FS-UAE/amiga.png b/bin/G-FSUAE/G-FS-UAE/amiga.png
deleted file mode 100644
index bcc0055..0000000
--- a/bin/G-FSUAE/G-FS-UAE/amiga.png
+++ /dev/null
Binary files differ
diff --git a/bin/G-FSUAE/G-FS-UAE/fs-uae-game-server-1.3.1.py b/bin/G-FSUAE/G-FS-UAE/fs-uae-game-server-1.3.1.py
deleted file mode 100644
index 7c9086a..0000000
--- a/bin/G-FSUAE/G-FS-UAE/fs-uae-game-server-1.3.1.py
+++ /dev/null
@@ -1,725 +0,0 @@
-"""
-FS-UAE Netplay Game Server
-Copyright (C) 2012 Frode Solheim
-
-This library is free software; you can redistribute it and/or modify it
-under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or (at
-your option) any later version.
-
-This library is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
-or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
-License for more details.
-
-You should have received a copy of the GNU Lesser General Public License
-along with this library; if not, write to the Free Software Foundation,
-Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
-"""
-from __future__ import print_function
-
-import sys
-import time
-from collections import deque
-import socket
-import traceback
-import threading
-import random
-from hashlib import sha1
-
-SERVER_PROTOCOL_VERSION = 1
-MAX_PLAYERS = 6
-
-if sys.version > '3':
- PYTHON3 = True
-else:
- PYTHON3 = False
-
-if PYTHON3:
- def int_to_bytes(number):
- return bytes([(number & 0xff000000) >> 24, (number & 0x00ff0000) >> 16,
- (number & 0x0000ff00) >> 8, (number & 0x000000ff)])
- def bytes_to_int(m):
- return m[0] << 24 | m[1] << 16 | m[2] << 8 | m[3]
- def byte_ord(v):
- #print("byte_ord", v)
- try:
- return v[0]
- except TypeError:
- return v
- def byte(v):
- return bytes([v])
- server_protocol_version = byte(SERVER_PROTOCOL_VERSION)
-
-else:
- def int_to_bytes(number):
- return chr((number & 0xff000000) >> 24) + \
- chr((number & 0x00ff0000) >> 16) + \
- chr((number & 0x0000ff00) >> 8) + \
- chr((number & 0x000000ff))
- def bytes_to_int(m):
- return ord(m[0]) << 24 | ord(m[1]) << 16 | ord(m[2]) << 8 | ord(m[3])
- def byte_ord(v):
- return ord(v)
- def byte(v):
- return v
- server_protocol_version = chr(SERVER_PROTOCOL_VERSION)
-
-max_drift = 25
-num_clients = 2
-port = 25100
-host = "0.0.0.0"
-game = None
-game_password = 0
-launch_timeout = 0
-
-def create_game_password(value):
- # for python 2 + 3 compatibility
- #if not isinstance(value, unicode):
- value = value.encode("UTF-8")
- #print(repr(value))
- h = sha1()
- h.update(b"FSNP")
- val = b""
- for v in value:
- if byte_ord(v) < 128:
- val += byte(v)
- #print("update:", repr(val))
- h.update(val)
- return bytes_to_int(h.digest()[:4])
-
-for arg in sys.argv:
- if arg.startswith("--"):
- parts = arg[2:].split("=", 1)
- if len(parts) == 2:
- key, value = parts
- key = key.lower()
- if key == "port":
- port = int(value)
- elif key == "players":
- num_clients = int(value)
- elif key == "password":
- #game_password = crc32(value) & 0xffffffff
- game_password = create_game_password(value)
- print("game password (numeric) is", game_password)
- elif key == "launch-timeout":
- launch_timeout = int(value)
-
-
-MESSAGE_READY = 0
-MESSAGE_MEM_CHECK = 5
-MESSAGE_RND_CHECK = 6
-MESSAGE_PING = 7
-MESSAGE_PLAYERS = 8
-MESSAGE_PLAYER_TAG_0 = 9
-MESSAGE_PLAYER_TAG_1 = 10
-MESSAGE_PLAYER_TAG_2 = 11
-MESSAGE_PLAYER_TAG_3 = 12
-MESSAGE_PLAYER_TAG_4 = 13
-MESSAGE_PLAYER_TAG_5 = 14
-
-MESSAGE_PLAYER_PING = 15
-MESSAGE_PLAYER_LAG = 16
-MESSAGE_SET_PLAYER_TAG = 17
-MESSAGE_PROTOCOL_VERSION = 18
-MESSAGE_EMULATION_VERSION = 19
-MESSAGE_ERROR = 20
-MESSAGE_TEXT = 21
-MESSAGE_SESSION_KEY = 22
-
-#MESSAGE_MEM_CHECK = 5
-#MESSAGE_RND_CHECK = 6
-#MESSAGE_PING = 7
-
-MESSAGE_MEMCHECK_MASK = (0x80000000 | (MESSAGE_MEM_CHECK << 24))
-MESSAGE_RNDCHECK_MASK = (0x80000000 | (MESSAGE_RND_CHECK << 24))
-
-ERROR_PROTOCOL_MISMATCH = 1
-ERROR_WRONG_PASSWORD = 2
-ERROR_CANNOT_RESUME = 3
-ERROR_GAME_ALREADY_STARTED = 4
-ERROR_PLAYER_NUMBER = 5
-ERROR_EMULATOR_MISMATCH = 6
-ERROR_CLIENT_ERROR = 7
-ERROR_MEMORY_DESYNC = 8
-ERROR_RANDOM_DESYNC = 9
-ERROR_SESSION_KEY = 10
-ERROR_GAME_STOPPED = 99
-
-def create_ext_message(ext, data):
- return 0x80000000 | ext << 24 | (data & 0xffffff)
-
-class Client:
-
- def __init__(self, socket, address):
- #self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
- self.socket = socket
- self.messages = []
- self.lock = threading.Lock()
- self.address = address
- self.ready = 0
- self.tag = b"PLY"
- self.player = 0
- self.playing = False
- self.frame = 0
- self.frame_times = [0.0 for x in range(100)]
- self.lag = 0.0
- self.out_seq = 0
- self.memcheck = [(0, 0) for x in range(100)]
- self.rndcheck = [(0, 0) for x in range(100)]
- self.ping_sent_at = 0
- self.pings = deque([0 for x in range(10)])
- self.pings_sum = 0
- self.pings_avg = 0
- #self.protocol_version = 0
- self.emulator_version = b""
- self.session_key = 0
-
-
- self.temp_a = 0
- self.temp_b = 0
- self.temp_c = 0
-
- threading.Thread(target=self.__thread_function).start()
-
- def send_error_message(self, error_num):
- print(self, "error", error_num)
- message = 0x80000000 | (MESSAGE_ERROR) << 24 | error_num
- self.send_message(message)
-
- def send_message(self, message):
- with self.lock:
- #if message == 0x87000000:
- # #print("queueing %08x" % (message,))
- # #traceback.print_stack()
- # self.temp_c += 1
- self.__send_data(int_to_bytes(message))
-
- def __send_data(self, data):
- #if data[0] == '\x87':
- # #print("queueing ping")
- # #traceback.print_stack()
- # self.temp_c += 1
- self.socket.sendall(data)
-
- def queue_message(self, message):
- with self.lock:
- #if message == 0x87000000:
- # #print("queueing %08x" % (message,))
- # #traceback.print_stack()
- # self.temp_c += 1
- #print("queueing %08x" % (message,))
- #if message & 0x20000000:
- # traceback.print_stack()
- self.messages.append(int_to_bytes(message))
- if len(self.messages) == 100:
- self.__send_queued_messages()
-
- def queue_bytes(self, message):
- with self.lock:
- self.messages.append(message)
- if len(self.messages) == 100:
- self.__send_queued_messages()
-
- def send_queued_messages(self):
- with self.lock:
- self.__send_queued_messages()
-
- def __send_queued_messages(self):
- data = b"".join(self.messages)
- self.messages[:] = []
- #print("sending", repr(data))
- self.__send_data(data)
-
- def initialize_client(self):
- print("initialize", self)
- def read_bytes(num):
- data = b""
- for i in range(num):
- data = data + self.socket.recv(1)
- if not len(data) == num:
- raise Exception("did not get {0} bytes".format(num))
- return data
- # check header message
- data = read_bytes(4)
- if data == b"PING":
- # connection check only
- self.__send_data(b"PONG")
- return False
- if data != b"FSNP":
- print(data)
- raise Exception("did not get expected FSNP header")
- # check protocol version
- data = self.socket.recv(1)
- #print(repr(data), repr(server_protocol_version))
- if data != server_protocol_version:
- print("protocol mismatch")
- self.send_error_message(ERROR_PROTOCOL_MISMATCH)
- return False
- # check net play password
- password = bytes_to_int(read_bytes(4))
- if password != game_password:
- print("wrong password")
- self.send_error_message(ERROR_WRONG_PASSWORD)
- return False
- # read emulator version
- self.emulator_version = read_bytes(8)
- # read player number and session key, session key is checked to
- # make sure another client cannot hijack this player slot
- self.session_key = bytes_to_int(b"\0" + read_bytes(3))
- self.player = byte_ord(self.socket.recv(1))
- self.tag = read_bytes(3)
- # get package sequence number
- self.resume_from_packet = bytes_to_int(read_bytes(4))
-
- error = game.add_client(self)
- if error:
- self.send_error_message(error)
- return False
-
- message = create_ext_message(MESSAGE_SESSION_KEY, self.session_key)
- self.queue_message(message)
- data = (self.player << 8) | num_clients
- message = create_ext_message(MESSAGE_PLAYERS, data)
- self.queue_message(message)
-
- game.send_player_tags(self)
- self.send_queued_messages()
- print("initialize done for", self)
- return True
-
- def __thread_function(self):
- try:
- try:
- if not self.initialize_client():
- print("initialize failed for", self)
- return
- self.receive_loop()
- except Exception:
- traceback.print_exc()
- game.stop = True
- finally:
- try:
- self.socket.close()
- except Exception:
- pass
-
-
- def receive_loop(self):
- data = b""
- count = 0
- while not game.stop:
- data = data + self.socket.recv(4 - count)
- count = len(data)
- if count == 4:
- self.on_message(data)
- count = 0
- data = b""
-
- def send_ping(self):
- with self.lock:
- #print("ping?", self.ping_sent_at)
- if self.ping_sent_at == 0:
- self.temp_a += 1
- self.ping_sent_at = time.time()
- message = int_to_bytes(0x80000000 | (7 << 24))
- self.__send_data(message)
- assert self.ping_sent_at > 0
-
- def on_ping(self):
- # may not need lock here
- with self.lock:
- self.temp_b += 1
- if self.temp_a != self.temp_b:
- print(self.temp_a, self.temp_b, self.temp_c)
- assert self.ping_sent_at > 0
- t = time.time()
- new = (t - self.ping_sent_at) / 1.0
- #print(t, "-", self.ping_sent_at, "=", new)
- old = self.pings.popleft()
- self.pings.append(new)
- #print(self.pings)
- self.pings_sum = self.pings_sum - old + new
- self.pings_avg = self.pings_sum / len(self.pings)
- self.ping_sent_at = 0
-
- def on_message(self, m):
- message = bytes_to_int(m)
- #with game.lock:
- # if not self.playing:
- # print(self, "is no longer playing/valid, ignoring message")
-
- if message & 0x80000000:
- # ext message
- command = (message & 0x7f000000) >> 24
- data = message & 0x00ffffff;
- if command == MESSAGE_MEM_CHECK:
- self.memcheck[self.frame % 100] = (data, self.frame)
- elif command == MESSAGE_RND_CHECK:
- self.rndcheck[self.frame % 100] = (data, self.frame)
- elif command == MESSAGE_PING:
- #print("{0:x}".format(message))
- self.on_ping()
- elif command == MESSAGE_TEXT:
- print("received text command")
- remaining = data
- text = b""
- while not game.stop:
- part = self.socket.recv(remaining)
- count = len(part)
- text += part
- remaining = remaining - count
- if remaining == 0:
- game.add_text_message(self, text)
- break
-
- elif message & (1 << 30):
- frame = message & 0x3fffffff
- #print("received frame", frame)
- if frame != self.frame + 1:
- print("error, expected frame", self.frame + 1, "got", frame)
- #print("received frame", frame)
- self.frame = frame
- t = time.time()
- self.frame_times[self.frame % 100] = t
- game_t = game.frame_times[self.frame % 100]
- self.lag = t - game_t
-
- elif message & (1 << 29):
- game.add_input_event(self, message & 0x00ffffff)
-
- else:
- print("warning: unknown command received %x" % (message,))
-
- def __str__(self):
- return "<Client {0}:{1} {2}>".format(self.player, self.tag,
- self.address)
-
-def create_session_key():
- return random.randint(0, 2**24 - 1)
-
-class Game:
-
- def __init__(self, num_clients):
- self.started = False
- self.frame = 0
- self.time = 0
- self.clients = []
- self.num_clients = 0
- self.frame_times = [0.0 for x in range(100)]
- self.lock = threading.Lock()
- self.stop = False
- self.session_keys = [0 for x in range(MAX_PLAYERS)]
- self.emulator_version = b""
- self.verified_frame = -1
-
- def __start(self):
- if len(self.clients) != num_clients:
- printf("error - cannot start until all players have connected")
- return
- print("{0} clients connected, starting game".format(num_clients))
- self.started = True
- threading.Thread(target=self.__thread_function).start()
-
- def add_client(self, client):
- with self.lock:
- if client.player == 0xff:
- if client.resume_from_packet != 0:
- return ERROR_CLIENT_ERROR
- if self.started:
- return ERROR_GAME_ALREADY_STARTED
- client.player = len(self.clients)
- if client.player == 0:
- self.emulator_version = client.emulator_version
- else:
- if self.emulator_version != client.emulator_version:
- return ERROR_EMULATOR_MISMATCH
- client.session_key = create_session_key()
- self.session_keys[client.player] = client.session_key
- self.clients.append(client)
- client.playing = True
- if not self.started:
- if len(self.clients) == num_clients:
- self.__start()
- else:
- if client.player >= len(self.clients):
- return ERROR_PLAYER_NUMBER
- if self.session_keys[client.player] != client.session_key:
- return ERROR_SESSION_KEY
- old_client = self.clients[client.player]
- # FIXME: must transfer settings for resuming to work
- self.clients[client.player] = client
- client.playing = True
-
- if client.resume_from_packet > 0:
- # cannot resume yet...
- print("cannot resume at packet", resume_from_packet)
- return ERROR_CANNOT_RESUME
- return 0
- # FIXME: start the game..?
-
- def __thread_function(self):
- try:
- self.__game_loop()
- except Exception:
- traceback.print_exc()
- self.stop = True
-
- def __send_player_tags(self, send_to_client):
- for i, client in enumerate(game.clients):
- data = bytes_to_int(b"\0" + client.tag)
- message = create_ext_message(MESSAGE_PLAYER_TAG_0 + i, data)
- send_to_client.queue_message(message)
-
- def send_player_tags(self, client):
- with game.lock:
- self.__send_player_tags(client)
-
- def __game_loop(self):
- with self.lock:
- for client in self.clients:
- self.__send_player_tags(client)
- print("game loop running")
- self.time = time.time()
- while True:
- if self.stop:
- print("stopping game loop")
- # try to send error message to all players
- with self.lock:
- for client in self.clients:
- try:
- client.send_error_message(ERROR_GAME_STOPPED)
- except Exception:
- traceback.print_exc()
- return
- self.__game_loop_iteration()
-
- def __game_loop_iteration(self):
- # FIXME: higher precision sleep?
- target_time = self.time + 0.02
- t2 = time.time()
- diff = target_time - t2
- sleep = diff - 0.001
- if sleep > 0.0:
- #print(sleep)
- time.sleep(sleep)
- self.time = target_time
- while time.time() < target_time:
- # busy-loop until target time
- pass
-
- with self.lock:
- if self.frame % 100 == 0:
- self.__send_status()
- self.frame += 1
- self.frame_times[self.frame % 100] = time.time()
- message = (1 << 30) | self.frame
- self.__send_to_clients(message, True)
- if self.frame % 10 == 0:
- for client in self.clients:
- client.send_ping()
- if self.frame % 200 == 0:
- self.__print_status()
-
- self.__check_game()
-
- def __check_game(self):
- oldest_frame, frames = self.__check_frame_status()
- while oldest_frame > self.verified_frame:
- self.check_synchronization(self.verified_frame + 1)
- self.verified_frame += 1
- diff = self.frame - oldest_frame
- if diff <= max_drift:
- # clients have not drifted too far
- return
- first = True
- count = 0;
- while diff > 0 and not self.stop:
- if first:
- first = False
- print("---", self.frame, "acked", frames)
- elif count % 100 == 0:
- print(" ", self.frame, "acked", frames)
- time.sleep(0.02)
- oldest_frame, frames = self.__check_frame_status()
- diff = self.frame - oldest_frame
- count += 1
- self.time = time.time() - 0.02
-
- def __check_frame_status(self):
- oldest_frame = self.frame
- frames = []
- with self.lock:
- for client in self.clients:
- af = client.frame
- if af < oldest_frame:
- oldest_frame = af
- frames.append(af)
- return oldest_frame, frames
-
- def __print_status(self):
- for i, client in enumerate(self.clients):
- print("{0} f {1:6d} p avg: {2:3d} {3:3d}".format(i,
- client.frame, int(client.pings_avg * 1000),
- int(client.lag * 1000)))
-
- def __send_status(self):
- for i, client in enumerate(self.clients):
- v = int(client.lag * 1000) & 0x0000ffff
- message = 0x80000000 | MESSAGE_PLAYER_LAG << 24 | i << 16 | v
- self.__send_to_clients(message)
- v = int(client.pings_avg * 1000) & 0x0000ffff
- message = 0x80000000 | MESSAGE_PLAYER_PING << 24 | i << 16 | v
- self.__send_to_clients(message)
-
- def add_input_event(self, client, input_event):
- if not self.started:
- # game was not started - ignoring input event
- print("game not started, ignoring input event {0:08x}".format(
- input_event))
- return
- with self.lock:
- if not client.playing:
- print("client", client, "is no longer valid, dropping msg")
- return
- # for now, just broadcast out again to all clients
- message = (1 << 29) | input_event
- self.__send_to_clients(message)
-
- def add_text_message(self, from_client, text):
- print("add text message")
- with self.lock:
- for client in self.clients:
- #if from_client == client:
- # continue
- message = 0x80000000 | MESSAGE_TEXT << 24 \
- | from_client.player << 16 | len(text)
- message = int_to_bytes(message) + text
- print("send", repr(message), "to", client)
- client.queue_bytes(message)
-
- def send_to_clients(self, message, force_send=False):
- # using a lock here to ensure that send_to_clients can
- # be called from multiple threads, but all clients will
- # still get messages in expected order
- with self.lock:
- self.__send_to_clients(message, force_send)
-
- def __send_to_clients(self, message, force_send=False):
- for client in self.clients:
- #print("send", message, "to", client)
- client.queue_message(message)
- if force_send:
- client.send_queued_messages()
-
- def check_synchronization(self, check_frame):
- # FIXME: MOVE TO GAME CLASS
- # FIXME: ONLY RUN ONCE PER FRAME, not once per frame * clients
- #if self.frame == 0:
- # return
- with game.lock:
- #print("received memcheck", data)
- #check_frame = self.frame - 1
- if check_frame < 0:
- return
- index = check_frame % 100
- mem_check_data = []
- rnd_check_data = []
- for client in game.clients:
- if client.frame <= check_frame:
- # cannot check yet
- return
- #print(client, client.frame, client.memcheck)
- mem_check_data.append((client, client.memcheck[index]))
- rnd_check_data.append((client, client.rndcheck[index]))
- check = mem_check_data[0][1]
- for client, data in mem_check_data:
- if check != data:
- print("memcheck failed for frame", check_frame)
- for c, d in mem_check_data:
- print("* {0:08x} f {1:05d} {2}".format(d[0], d[1], c))
- for c in game.clients:
- c.send_error_message(ERROR_MEMORY_DESYNC)
- c.send_queued_messages()
- raise Exception("mem check failed")
- check = rnd_check_data[0][1]
- for client, data in rnd_check_data:
- if check != data:
- print("rndcheck failed for frame", check_frame)
- for c, d in rnd_check_data:
- print("* {0:08x} f {1:05d} {2}".format(d[0], d[1], c))
- for c in game.clients:
- c.send_error_message(ERROR_RANDOM_DESYNC)
- c.send_queued_messages()
- raise Exception("rnd check failed")
-
-address_map = {
-
-}
-
-def accept_client(server_socket):
- server_socket.settimeout(1)
- client_socket, client_address = server_socket.accept()
- #client_socket.setsockopt(socket.SOL_SOCKET, socket.SO_SNDLOWAT, 4)
- client_socket.setsockopt(socket.SOL_TCP, socket.TCP_NODELAY, 1)
- client_socket.settimeout(None)
- client = Client(client_socket, client_address)
- #client.player = len(game.clients) + 1
- print("Client connected", client)
- #game.add_client(client)
- #client.start()
- #if game.can_start():
- # game.start()
-
-#stop_accepting = False
-
-def accept_thread(server_socket):
- while not game.stop:
- try:
- accept_client(server_socket)
- except socket.timeout:
- pass
- except Exception:
- traceback.print_exc()
- time.sleep(1.0)
-
-def _run_server():
- global game
- game = Game(num_clients)
- address = (host, port)
- server_socket = socket.socket()
- server_socket.bind(address)
- server_socket.listen(4)
- if address[0] != "0.0.0.0":
- print("server listening on", address[0], "port", address[1])
- else:
- print("server listening on port", address[1])
- print("want", num_clients, "client(s)")
- if num_clients > MAX_PLAYERS:
- print("ERROR: max clients are", MAX_PLAYERS)
- threading.Thread(target=accept_thread, args=(server_socket,)).start()
- t1 = time.time()
- while not game.started:
- time.sleep(0.1)
- if launch_timeout:
- t2 = time.time()
- if t2 - t1 > launch_timeout:
- print("game not started yet, aborting")
- game.stop = True
- return
- #sys.exit()
- print("game started")
- while not game.stop:
- time.sleep(0.1)
-
-def run_server():
- try:
- _run_server()
- except Exception:
- traceback.print_exc()
- except KeyboardInterrupt:
- traceback.print_exc()
- game.stop = True
-
-if __name__ == "__main__":
- run_server()
diff --git a/bin/G-FSUAE/G-FS-UAE/fs-uae-gamepad-config.py b/bin/G-FSUAE/G-FS-UAE/fs-uae-gamepad-config.py
deleted file mode 100644
index 5c22feb..0000000
--- a/bin/G-FSUAE/G-FS-UAE/fs-uae-gamepad-config.py
+++ /dev/null
@@ -1,364 +0,0 @@
-import os
-import sys
-from cStringIO import StringIO
-import wx
-import pygame
-
-windows = sys.platform == "win32"
-linux = sys.platform.startswith("linux")
-macosx = sys.platform == "darwin"
-if windows:
- platform = "windows"
-if linux:
- platform = "linux"
-if macosx:
- platform = "macosx"
-
-if windows:
- from win32com.shell import shell, shellcon
- import win32api
-
-joysticks = []
-joystick_names = []
-current_joystick = None
-current_joystick_index = None
-
-def unicode_path(path):
- if isinstance(path, unicode):
- return path
- return path.decode(sys.getfilesystemencoding())
-
-def get_home_dir():
- if windows:
- path = shell.SHGetFolderPath(0, shellcon.CSIDL_PROFILE, 0, 0)
- return path
- return unicode_path(os.path.expanduser("~"))
-
-def get_documents_dir(allow_create=True):
- if windows:
- path = shell.SHGetFolderPath(0, shellcon.CSIDL_PERSONAL, 0, 0)
- else:
- path = os.path.join(get_home_dir(), "Documents")
- path = unicode_path(path)
- if allow_create and not os.path.isdir(path):
- os.makedirs(path)
- return path
-
-def set_current_joystick(index):
- global current_joystick
- global current_joystick_index
- current_joystick = joysticks[index]
- current_joystick_index = index
-
-def save_config():
- if not current_joystick:
- pass
-
- config = []
- config.append("# {0}".format(current_joystick.get_name().strip()))
- #config.append("# buttons: {0}".format(current_joystick.get_numbuttons()))
- #config.append("# axes: {0}".format(current_joystick.get_numaxes()))
- #config.append("# hats: {0}".format(current_joystick.get_numhats()))
- #config.append("# balls: {0}".format(current_joystick.get_numballs()))
- #config.append("# platform: {0}".format(platform))
- config.append("")
- config.append("[default]")
- config.append("include = universal_gamepad")
- for i, button in enumerate(buttons):
- panel = button_panels[i]
- if panel.event:
- config.append("{0} = {1}".format(panel.event, button[3]))
-
- file_name = get_joystick_id() + ".conf"
- dest = os.path.join(get_documents_dir(), "FS-UAE", "Controllers")
- if not os.path.exists(dest):
- os.makedirs(dest)
- dest = os.path.join(dest, file_name)
- f = open(dest, "w")
- for line in config:
- f.write(line)
- f.write("\n")
- f.close()
-
-def get_joystick_id():
- if not current_joystick:
- return ""
- name = current_joystick.get_name()
- buttons = current_joystick.get_numbuttons()
- axes = current_joystick.get_numaxes()
- hats = current_joystick.get_numhats()
- balls = current_joystick.get_numballs()
- name_lower = name.lower()
- name = ""
- for c in name_lower:
- if c in "abcdefghijklmnopqrstuvwxyz0123456789":
- name = name + c
- else:
- if not name.endswith("_"):
- name = name + "_"
- name = name.strip("_")
- return "{0}_{1}_{2}_{3}_{4}_{5}".format(name, buttons, axes, hats,
- balls, platform)
-
-def init_joysticks():
- #num_joys = wx.Joystick(-1).GetNumberJoysticks()
- #for i in range(1):
- # joy = wx.Joystick(wx.JOYSTICK1)
- # print(joy)
- # joysticks.append(joy)
- # joystick_names.append(joy.ProductName)
- pygame.init()
- pygame.joystick.init()
- num_joys = pygame.joystick.get_count()
- for i in range(num_joys):
- joy = pygame.joystick.Joystick(i)
- joy.init()
- joysticks.append(joy)
- joystick_names.append(joy.get_name())
-
-buttons = [
- (160, 240, -1, "dpad_left"),
- (160, 160, -1, "dpad_right"),
- (160, 200, -1, "dpad_up"),
- (160, 280, -1, "dpad_down"),
-
- (160, 400, -1, "lstick_left"),
- (320, 400, -1, "lstick_right"),
- (160, 360, -1, "lstick_up"),
- (160, 440, -1, "lstick_down"),
- (320, 440, -1, "lstick_button"),
-
- (480, 400, 1, "rstick_left"),
- (640, 400, 1, "rstick_right"),
- (640, 360, 1, "rstick_up"),
- (640, 440, 1, "rstick_down"),
- (480, 440, 1, "rstick_button"),
-
- (640, 160, 1, "west_button"),
- (640, 200, 1, "north_button"),
- (640, 240, 1, "east_button"),
- (640, 280, 1, "south_button"),
-
- (320, 80, -1, "select_button"),
- (480, 80, 1, "start_button"),
- (480, 40, 1, "menu_button"),
-
- (160, 40, -1, "left_shoulder"),
- (160, 80, -1, "left_trigger"),
- (640, 40, 1, "right_shoulder"),
- (640, 80, 1, "right_trigger"),
-]
-
-button_panels = [
-
-]
-
-class MapDialog(wx.Dialog):
-
- def __init__(self, name):
- wx.Dialog.__init__(self, frame, -1, "Press Joystick Button")
- self.name = name
- self.event = None
- self.timer = wx.Timer(self)
- self.Bind(wx.EVT_TIMER, self.on_timer)
- self.timer.Start(100, wx.TIMER_CONTINUOUS)
- self.CenterOnParent()
-
- def set_result(self, event):
- self.timer.Stop()
- self.event = event
- # remove event from other panels
- for panel in button_panels:
- if self == panel:
- continue
- if panel.event == event:
- panel.event = None
- panel.Refresh()
- self.EndModal(wx.ID_OK)
-
- def on_timer(self, event):
- #print("on_timer")
- pygame.event.pump()
- if not current_joystick:
- return
- joy = current_joystick
- for i in range(joy.get_numbuttons()):
- if joy.get_button(i):
- return self.set_result("button_" + str(i))
- for i in range(joy.get_numaxes()):
- value = joy.get_axis(i)
- if value < -0.8:
- pos = "neg"
- elif value > 0.8:
- pos = "pos"
- else:
- pos = None
- if pos:
- return self.set_result("axis_" + str(i) + "_" + pos)
- for i in range(joy.get_numhats()):
- value = joy.get_hat(i)
- if value[1] == 1:
- pos = "up"
- elif value[1] == -1:
- pos = "down"
- elif value[0] == -1:
- pos = "left"
- elif value[0] == 1:
- pos = "right"
- else:
- pos = None
- if pos:
- return self.set_result("hat_" + str(i) + "_" + pos)
-
-
-class Button(wx.Panel):
-
- def __init__(self, parent, position, direction, name):
- size = (120, 22)
- if direction < 0:
- position = (position[0] - size[0], position[1])
- wx.Panel.__init__(self, parent, -1, position, size)
- self.name = name
- self.event = None
- self.direction = direction
- self.Bind(wx.EVT_PAINT, self.on_paint)
- self.Bind(wx.EVT_LEFT_DOWN, self.on_click)
- self.SetCursor(wx.StockCursor(wx.CURSOR_HAND))
- self.SetBackgroundColour(wx.WHITE)
-
- def on_paint(self, event):
- #print("on_paint")
- dc = wx.PaintDC(self)
- dc.SetFont(self.GetFont())
- if self.event:
- text = self.event
- dc.SetTextForeground(wx.Colour(0x00, 0x80, 0x00))
- else:
- text = "click to configure"
- dc.SetTextForeground(wx.RED)
- tw, th = dc.GetTextExtent(text)
- y = (self.GetSize()[1] - th) / 2
- if self.direction > 0:
- x = 4
- else:
- x = self.GetSize()[0] - 4 - tw
- dc.DrawText(text, x, y)
-
- def on_click(self, event):
- dialog = MapDialog(self.name)
- result = dialog.ShowModal()
- #print(result, wx.ID_OK)
- if result == wx.ID_OK:
- self.event = dialog.event
- #print(self.event)
- self.Refresh()
- dialog.Destroy()
-
-class Frame(wx.Frame):
-
- def __init__(self):
- wx.Frame.__init__(self, None, -1,
- "Joystick/Gamepad Configuration Tool")
- self.frame_sizer = wx.BoxSizer(wx.VERTICAL)
- self.SetSizer(self.frame_sizer)
- self.panel = wx.Panel(self)
- self.frame_sizer.Add(self.panel, 1, wx.EXPAND)
- self.panel_sizer = wx.BoxSizer(wx.VERTICAL)
- self.panel.SetSizer(self.panel_sizer)
-
- self.top_panel = wx.Panel(self.panel)
- self.panel_sizer.Add(self.top_panel, 0, wx.EXPAND)
- self.top_sizer = wx.BoxSizer(wx.HORIZONTAL)
- self.top_panel.SetSizer(self.top_sizer)
-
- self.line_panel = wx.Panel(self.panel, size=(1, 1))
- self.line_panel.SetBackgroundColour(wx.Colour(0xaa, 0xaa, 0xaa))
- self.panel_sizer.Add(self.line_panel, 0, wx.EXPAND)
-
- self.joystick_choice = wx.Choice(self.top_panel, -1,
- wx.DefaultPosition, wx.DefaultSize, joystick_names)
- self.joystick_choice.Bind(wx.EVT_CHOICE, self.on_choice)
- self.top_sizer.Add(self.joystick_choice, 0,
- wx.ALIGN_CENTER_VERTICAL | wx.ALL, 10)
-
- self.id_label = wx.StaticText(self.top_panel, -1, "")
- self.top_sizer.Add(self.id_label, 0,
- wx.ALIGN_CENTER_VERTICAL | wx.LEFT, 10)
-
- self.top_sizer.AddStretchSpacer(1)
-
- self.save_button = wx.Button(self.top_panel, -1, "Save")
- self.save_button.Bind(wx.EVT_BUTTON, self.on_save)
- self.top_sizer.Add(self.save_button, 0,
- wx.ALIGN_CENTER_VERTICAL | wx.ALL, 10)
-
- self.hor_sizer = wx.BoxSizer(wx.HORIZONTAL)
- self.panel_sizer.Add(self.hor_sizer, 1, wx.EXPAND)
- #with open("joyconfig.png", "rb") as f:
- # data = f.read()
- #with open("joyconfig.txt", "wb") as f:
- # f.write("bitmap = ")
- # f.write(repr(data))
- # f.write("\n")
- stream = StringIO(bitmap)
- image = wx.ImageFromStream(stream)
- #self.bitmap = wx.Bitmap("joyconfig.png")
- self.bitmap = wx.BitmapFromImage(image)
- self.joystick_panel = wx.Panel(self.panel, -1, wx.DefaultPosition,
- self.bitmap.GetSize())
- self.joystick_panel.Bind(wx.EVT_PAINT, self.on_paint)
- self.hor_sizer.Add(self.joystick_panel, 0, 0)
- self.help_ctrl = wx.TextCtrl(self.panel, -1, help_text,
- style=wx.TE_MULTILINE | wx.TE_READONLY | wx.NO_BORDER)
- self.hor_sizer.Add(self.help_ctrl, 1, wx.EXPAND)
- self.hor_sizer.SetItemMinSize(self.help_ctrl, (180, -1))
-
- if len(joystick_names) > 0:
- self.joystick_choice.SetSelection(0)
- self.on_choice(None)
-
- self.Fit()
-
- for x, y, direction, name in buttons:
- b = Button(self.joystick_panel, (x, y + 4), direction, name)
- button_panels.append(b)
-
- def on_save(self, event):
- save_config()
-
- def on_paint(self, event):
- dc = wx.PaintDC(self.joystick_panel)
- dc.DrawBitmap(self.bitmap, 0, 0)
-
- def on_choice(self, event):
- index = self.joystick_choice.GetSelection()
- set_current_joystick(index)
- for panel in button_panels:
- panel.event = None
- panel.Refresh()
- self.id_label.SetLabel(get_joystick_id())
-
-help_text = """
-INSTRUCTIONS
-
-The joysticks listed are those connected when you started the program. If you connect more, you must restart the program!
-
-Your gamepad may not look exactly like this, so just try to map the buttons as closely as possibly.
-
-Some gamepads do not have a "menu" button or similar, in which case you can skip configuring this.
-
-Some gamepads have the d-pad and left stick physically swapped. This is not a problem, just map the d-pad buttons against the d-pad etc.
-
-Left and right trigger buttons are located *below* left and right shoulder buttons.
-
-"""
-
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\x81\xe2\xf6\xf1[\xf4\x87\x87\xcd\xeb[\xf1\xf6\xe9\xca\xf7o\xe0\xfc\x1c \xc1\x9e\xf4\xfcC\xc8\x04\x12\x9b/t\xff\xf8Iz\x037i#\xef{\xed=\xe9M\xff\x1cD\xda\x07\xb2\xf6\x9et@\x00\x19\xac\x0b\x10@\x00\x01\x04\x10@\x00q\xe2\x80\x00"\x80\x00"\x80\x00\xe2\xc4\x01\xb1.@\x00\x11@\x00\x11@\x00\xb1.@\x00\x01\x04\x10@\x00\x01\xc4\x89\x03\x02\x88\x13\x07\x04\x10\x01\x04\x10\'\x0e\x88u\x01\x02\x88u\x01\x02\x88\x00\x02\x88u\x01\x02\x88u\x01\x02\x08 \x80\x00\x02\x08 N\x1c\x10@\x04\x10@\x04\x10@\x9c8 \xd6\x95\x05D\xb2\xf3\x9d\xdb\x96\xca\xeb\x02\x04\x10\xeb*\x07"\xf2\x7f\x07\x10\x11@D\x00\x11\x01D\x04\x10\x11@D\x00\x11\x01D\x04\x10\x11@D\x04\x10\x11@D\x00\x11\x01D\x04\x10\x11@D\x00\x11\x01D\x04\x10\x11@D\x04\x10\x11@D\x00\x11\x01D\x04\x10\x11@D\x00\x11\x01D\x04\x10\x11\xf9\x9b?[\xfc\x08\x03\xfc\x04\x987\x00\x00\x00\x00IEND\xaeB`\x82'
-
-if __name__ == "__main__":
- app = wx.PySimpleApp()
-
- init_joysticks()
- frame = Frame()
- frame.Show()
- app.MainLoop()
diff --git a/bin/G-FSUAE/G-FS-UAE/fs-uae-netplay-server.py b/bin/G-FSUAE/G-FS-UAE/fs-uae-netplay-server.py
deleted file mode 100644
index 7c9086a..0000000
--- a/bin/G-FSUAE/G-FS-UAE/fs-uae-netplay-server.py
+++ /dev/null
@@ -1,725 +0,0 @@
-"""
-FS-UAE Netplay Game Server
-Copyright (C) 2012 Frode Solheim
-
-This library is free software; you can redistribute it and/or modify it
-under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or (at
-your option) any later version.
-
-This library is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
-or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
-License for more details.
-
-You should have received a copy of the GNU Lesser General Public License
-along with this library; if not, write to the Free Software Foundation,
-Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
-"""
-from __future__ import print_function
-
-import sys
-import time
-from collections import deque
-import socket
-import traceback
-import threading
-import random
-from hashlib import sha1
-
-SERVER_PROTOCOL_VERSION = 1
-MAX_PLAYERS = 6
-
-if sys.version > '3':
- PYTHON3 = True
-else:
- PYTHON3 = False
-
-if PYTHON3:
- def int_to_bytes(number):
- return bytes([(number & 0xff000000) >> 24, (number & 0x00ff0000) >> 16,
- (number & 0x0000ff00) >> 8, (number & 0x000000ff)])
- def bytes_to_int(m):
- return m[0] << 24 | m[1] << 16 | m[2] << 8 | m[3]
- def byte_ord(v):
- #print("byte_ord", v)
- try:
- return v[0]
- except TypeError:
- return v
- def byte(v):
- return bytes([v])
- server_protocol_version = byte(SERVER_PROTOCOL_VERSION)
-
-else:
- def int_to_bytes(number):
- return chr((number & 0xff000000) >> 24) + \
- chr((number & 0x00ff0000) >> 16) + \
- chr((number & 0x0000ff00) >> 8) + \
- chr((number & 0x000000ff))
- def bytes_to_int(m):
- return ord(m[0]) << 24 | ord(m[1]) << 16 | ord(m[2]) << 8 | ord(m[3])
- def byte_ord(v):
- return ord(v)
- def byte(v):
- return v
- server_protocol_version = chr(SERVER_PROTOCOL_VERSION)
-
-max_drift = 25
-num_clients = 2
-port = 25100
-host = "0.0.0.0"
-game = None
-game_password = 0
-launch_timeout = 0
-
-def create_game_password(value):
- # for python 2 + 3 compatibility
- #if not isinstance(value, unicode):
- value = value.encode("UTF-8")
- #print(repr(value))
- h = sha1()
- h.update(b"FSNP")
- val = b""
- for v in value:
- if byte_ord(v) < 128:
- val += byte(v)
- #print("update:", repr(val))
- h.update(val)
- return bytes_to_int(h.digest()[:4])
-
-for arg in sys.argv:
- if arg.startswith("--"):
- parts = arg[2:].split("=", 1)
- if len(parts) == 2:
- key, value = parts
- key = key.lower()
- if key == "port":
- port = int(value)
- elif key == "players":
- num_clients = int(value)
- elif key == "password":
- #game_password = crc32(value) & 0xffffffff
- game_password = create_game_password(value)
- print("game password (numeric) is", game_password)
- elif key == "launch-timeout":
- launch_timeout = int(value)
-
-
-MESSAGE_READY = 0
-MESSAGE_MEM_CHECK = 5
-MESSAGE_RND_CHECK = 6
-MESSAGE_PING = 7
-MESSAGE_PLAYERS = 8
-MESSAGE_PLAYER_TAG_0 = 9
-MESSAGE_PLAYER_TAG_1 = 10
-MESSAGE_PLAYER_TAG_2 = 11
-MESSAGE_PLAYER_TAG_3 = 12
-MESSAGE_PLAYER_TAG_4 = 13
-MESSAGE_PLAYER_TAG_5 = 14
-
-MESSAGE_PLAYER_PING = 15
-MESSAGE_PLAYER_LAG = 16
-MESSAGE_SET_PLAYER_TAG = 17
-MESSAGE_PROTOCOL_VERSION = 18
-MESSAGE_EMULATION_VERSION = 19
-MESSAGE_ERROR = 20
-MESSAGE_TEXT = 21
-MESSAGE_SESSION_KEY = 22
-
-#MESSAGE_MEM_CHECK = 5
-#MESSAGE_RND_CHECK = 6
-#MESSAGE_PING = 7
-
-MESSAGE_MEMCHECK_MASK = (0x80000000 | (MESSAGE_MEM_CHECK << 24))
-MESSAGE_RNDCHECK_MASK = (0x80000000 | (MESSAGE_RND_CHECK << 24))
-
-ERROR_PROTOCOL_MISMATCH = 1
-ERROR_WRONG_PASSWORD = 2
-ERROR_CANNOT_RESUME = 3
-ERROR_GAME_ALREADY_STARTED = 4
-ERROR_PLAYER_NUMBER = 5
-ERROR_EMULATOR_MISMATCH = 6
-ERROR_CLIENT_ERROR = 7
-ERROR_MEMORY_DESYNC = 8
-ERROR_RANDOM_DESYNC = 9
-ERROR_SESSION_KEY = 10
-ERROR_GAME_STOPPED = 99
-
-def create_ext_message(ext, data):
- return 0x80000000 | ext << 24 | (data & 0xffffff)
-
-class Client:
-
- def __init__(self, socket, address):
- #self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
- self.socket = socket
- self.messages = []
- self.lock = threading.Lock()
- self.address = address
- self.ready = 0
- self.tag = b"PLY"
- self.player = 0
- self.playing = False
- self.frame = 0
- self.frame_times = [0.0 for x in range(100)]
- self.lag = 0.0
- self.out_seq = 0
- self.memcheck = [(0, 0) for x in range(100)]
- self.rndcheck = [(0, 0) for x in range(100)]
- self.ping_sent_at = 0
- self.pings = deque([0 for x in range(10)])
- self.pings_sum = 0
- self.pings_avg = 0
- #self.protocol_version = 0
- self.emulator_version = b""
- self.session_key = 0
-
-
- self.temp_a = 0
- self.temp_b = 0
- self.temp_c = 0
-
- threading.Thread(target=self.__thread_function).start()
-
- def send_error_message(self, error_num):
- print(self, "error", error_num)
- message = 0x80000000 | (MESSAGE_ERROR) << 24 | error_num
- self.send_message(message)
-
- def send_message(self, message):
- with self.lock:
- #if message == 0x87000000:
- # #print("queueing %08x" % (message,))
- # #traceback.print_stack()
- # self.temp_c += 1
- self.__send_data(int_to_bytes(message))
-
- def __send_data(self, data):
- #if data[0] == '\x87':
- # #print("queueing ping")
- # #traceback.print_stack()
- # self.temp_c += 1
- self.socket.sendall(data)
-
- def queue_message(self, message):
- with self.lock:
- #if message == 0x87000000:
- # #print("queueing %08x" % (message,))
- # #traceback.print_stack()
- # self.temp_c += 1
- #print("queueing %08x" % (message,))
- #if message & 0x20000000:
- # traceback.print_stack()
- self.messages.append(int_to_bytes(message))
- if len(self.messages) == 100:
- self.__send_queued_messages()
-
- def queue_bytes(self, message):
- with self.lock:
- self.messages.append(message)
- if len(self.messages) == 100:
- self.__send_queued_messages()
-
- def send_queued_messages(self):
- with self.lock:
- self.__send_queued_messages()
-
- def __send_queued_messages(self):
- data = b"".join(self.messages)
- self.messages[:] = []
- #print("sending", repr(data))
- self.__send_data(data)
-
- def initialize_client(self):
- print("initialize", self)
- def read_bytes(num):
- data = b""
- for i in range(num):
- data = data + self.socket.recv(1)
- if not len(data) == num:
- raise Exception("did not get {0} bytes".format(num))
- return data
- # check header message
- data = read_bytes(4)
- if data == b"PING":
- # connection check only
- self.__send_data(b"PONG")
- return False
- if data != b"FSNP":
- print(data)
- raise Exception("did not get expected FSNP header")
- # check protocol version
- data = self.socket.recv(1)
- #print(repr(data), repr(server_protocol_version))
- if data != server_protocol_version:
- print("protocol mismatch")
- self.send_error_message(ERROR_PROTOCOL_MISMATCH)
- return False
- # check net play password
- password = bytes_to_int(read_bytes(4))
- if password != game_password:
- print("wrong password")
- self.send_error_message(ERROR_WRONG_PASSWORD)
- return False
- # read emulator version
- self.emulator_version = read_bytes(8)
- # read player number and session key, session key is checked to
- # make sure another client cannot hijack this player slot
- self.session_key = bytes_to_int(b"\0" + read_bytes(3))
- self.player = byte_ord(self.socket.recv(1))
- self.tag = read_bytes(3)
- # get package sequence number
- self.resume_from_packet = bytes_to_int(read_bytes(4))
-
- error = game.add_client(self)
- if error:
- self.send_error_message(error)
- return False
-
- message = create_ext_message(MESSAGE_SESSION_KEY, self.session_key)
- self.queue_message(message)
- data = (self.player << 8) | num_clients
- message = create_ext_message(MESSAGE_PLAYERS, data)
- self.queue_message(message)
-
- game.send_player_tags(self)
- self.send_queued_messages()
- print("initialize done for", self)
- return True
-
- def __thread_function(self):
- try:
- try:
- if not self.initialize_client():
- print("initialize failed for", self)
- return
- self.receive_loop()
- except Exception:
- traceback.print_exc()
- game.stop = True
- finally:
- try:
- self.socket.close()
- except Exception:
- pass
-
-
- def receive_loop(self):
- data = b""
- count = 0
- while not game.stop:
- data = data + self.socket.recv(4 - count)
- count = len(data)
- if count == 4:
- self.on_message(data)
- count = 0
- data = b""
-
- def send_ping(self):
- with self.lock:
- #print("ping?", self.ping_sent_at)
- if self.ping_sent_at == 0:
- self.temp_a += 1
- self.ping_sent_at = time.time()
- message = int_to_bytes(0x80000000 | (7 << 24))
- self.__send_data(message)
- assert self.ping_sent_at > 0
-
- def on_ping(self):
- # may not need lock here
- with self.lock:
- self.temp_b += 1
- if self.temp_a != self.temp_b:
- print(self.temp_a, self.temp_b, self.temp_c)
- assert self.ping_sent_at > 0
- t = time.time()
- new = (t - self.ping_sent_at) / 1.0
- #print(t, "-", self.ping_sent_at, "=", new)
- old = self.pings.popleft()
- self.pings.append(new)
- #print(self.pings)
- self.pings_sum = self.pings_sum - old + new
- self.pings_avg = self.pings_sum / len(self.pings)
- self.ping_sent_at = 0
-
- def on_message(self, m):
- message = bytes_to_int(m)
- #with game.lock:
- # if not self.playing:
- # print(self, "is no longer playing/valid, ignoring message")
-
- if message & 0x80000000:
- # ext message
- command = (message & 0x7f000000) >> 24
- data = message & 0x00ffffff;
- if command == MESSAGE_MEM_CHECK:
- self.memcheck[self.frame % 100] = (data, self.frame)
- elif command == MESSAGE_RND_CHECK:
- self.rndcheck[self.frame % 100] = (data, self.frame)
- elif command == MESSAGE_PING:
- #print("{0:x}".format(message))
- self.on_ping()
- elif command == MESSAGE_TEXT:
- print("received text command")
- remaining = data
- text = b""
- while not game.stop:
- part = self.socket.recv(remaining)
- count = len(part)
- text += part
- remaining = remaining - count
- if remaining == 0:
- game.add_text_message(self, text)
- break
-
- elif message & (1 << 30):
- frame = message & 0x3fffffff
- #print("received frame", frame)
- if frame != self.frame + 1:
- print("error, expected frame", self.frame + 1, "got", frame)
- #print("received frame", frame)
- self.frame = frame
- t = time.time()
- self.frame_times[self.frame % 100] = t
- game_t = game.frame_times[self.frame % 100]
- self.lag = t - game_t
-
- elif message & (1 << 29):
- game.add_input_event(self, message & 0x00ffffff)
-
- else:
- print("warning: unknown command received %x" % (message,))
-
- def __str__(self):
- return "<Client {0}:{1} {2}>".format(self.player, self.tag,
- self.address)
-
-def create_session_key():
- return random.randint(0, 2**24 - 1)
-
-class Game:
-
- def __init__(self, num_clients):
- self.started = False
- self.frame = 0
- self.time = 0
- self.clients = []
- self.num_clients = 0
- self.frame_times = [0.0 for x in range(100)]
- self.lock = threading.Lock()
- self.stop = False
- self.session_keys = [0 for x in range(MAX_PLAYERS)]
- self.emulator_version = b""
- self.verified_frame = -1
-
- def __start(self):
- if len(self.clients) != num_clients:
- printf("error - cannot start until all players have connected")
- return
- print("{0} clients connected, starting game".format(num_clients))
- self.started = True
- threading.Thread(target=self.__thread_function).start()
-
- def add_client(self, client):
- with self.lock:
- if client.player == 0xff:
- if client.resume_from_packet != 0:
- return ERROR_CLIENT_ERROR
- if self.started:
- return ERROR_GAME_ALREADY_STARTED
- client.player = len(self.clients)
- if client.player == 0:
- self.emulator_version = client.emulator_version
- else:
- if self.emulator_version != client.emulator_version:
- return ERROR_EMULATOR_MISMATCH
- client.session_key = create_session_key()
- self.session_keys[client.player] = client.session_key
- self.clients.append(client)
- client.playing = True
- if not self.started:
- if len(self.clients) == num_clients:
- self.__start()
- else:
- if client.player >= len(self.clients):
- return ERROR_PLAYER_NUMBER
- if self.session_keys[client.player] != client.session_key:
- return ERROR_SESSION_KEY
- old_client = self.clients[client.player]
- # FIXME: must transfer settings for resuming to work
- self.clients[client.player] = client
- client.playing = True
-
- if client.resume_from_packet > 0:
- # cannot resume yet...
- print("cannot resume at packet", resume_from_packet)
- return ERROR_CANNOT_RESUME
- return 0
- # FIXME: start the game..?
-
- def __thread_function(self):
- try:
- self.__game_loop()
- except Exception:
- traceback.print_exc()
- self.stop = True
-
- def __send_player_tags(self, send_to_client):
- for i, client in enumerate(game.clients):
- data = bytes_to_int(b"\0" + client.tag)
- message = create_ext_message(MESSAGE_PLAYER_TAG_0 + i, data)
- send_to_client.queue_message(message)
-
- def send_player_tags(self, client):
- with game.lock:
- self.__send_player_tags(client)
-
- def __game_loop(self):
- with self.lock:
- for client in self.clients:
- self.__send_player_tags(client)
- print("game loop running")
- self.time = time.time()
- while True:
- if self.stop:
- print("stopping game loop")
- # try to send error message to all players
- with self.lock:
- for client in self.clients:
- try:
- client.send_error_message(ERROR_GAME_STOPPED)
- except Exception:
- traceback.print_exc()
- return
- self.__game_loop_iteration()
-
- def __game_loop_iteration(self):
- # FIXME: higher precision sleep?
- target_time = self.time + 0.02
- t2 = time.time()
- diff = target_time - t2
- sleep = diff - 0.001
- if sleep > 0.0:
- #print(sleep)
- time.sleep(sleep)
- self.time = target_time
- while time.time() < target_time:
- # busy-loop until target time
- pass
-
- with self.lock:
- if self.frame % 100 == 0:
- self.__send_status()
- self.frame += 1
- self.frame_times[self.frame % 100] = time.time()
- message = (1 << 30) | self.frame
- self.__send_to_clients(message, True)
- if self.frame % 10 == 0:
- for client in self.clients:
- client.send_ping()
- if self.frame % 200 == 0:
- self.__print_status()
-
- self.__check_game()
-
- def __check_game(self):
- oldest_frame, frames = self.__check_frame_status()
- while oldest_frame > self.verified_frame:
- self.check_synchronization(self.verified_frame + 1)
- self.verified_frame += 1
- diff = self.frame - oldest_frame
- if diff <= max_drift:
- # clients have not drifted too far
- return
- first = True
- count = 0;
- while diff > 0 and not self.stop:
- if first:
- first = False
- print("---", self.frame, "acked", frames)
- elif count % 100 == 0:
- print(" ", self.frame, "acked", frames)
- time.sleep(0.02)
- oldest_frame, frames = self.__check_frame_status()
- diff = self.frame - oldest_frame
- count += 1
- self.time = time.time() - 0.02
-
- def __check_frame_status(self):
- oldest_frame = self.frame
- frames = []
- with self.lock:
- for client in self.clients:
- af = client.frame
- if af < oldest_frame:
- oldest_frame = af
- frames.append(af)
- return oldest_frame, frames
-
- def __print_status(self):
- for i, client in enumerate(self.clients):
- print("{0} f {1:6d} p avg: {2:3d} {3:3d}".format(i,
- client.frame, int(client.pings_avg * 1000),
- int(client.lag * 1000)))
-
- def __send_status(self):
- for i, client in enumerate(self.clients):
- v = int(client.lag * 1000) & 0x0000ffff
- message = 0x80000000 | MESSAGE_PLAYER_LAG << 24 | i << 16 | v
- self.__send_to_clients(message)
- v = int(client.pings_avg * 1000) & 0x0000ffff
- message = 0x80000000 | MESSAGE_PLAYER_PING << 24 | i << 16 | v
- self.__send_to_clients(message)
-
- def add_input_event(self, client, input_event):
- if not self.started:
- # game was not started - ignoring input event
- print("game not started, ignoring input event {0:08x}".format(
- input_event))
- return
- with self.lock:
- if not client.playing:
- print("client", client, "is no longer valid, dropping msg")
- return
- # for now, just broadcast out again to all clients
- message = (1 << 29) | input_event
- self.__send_to_clients(message)
-
- def add_text_message(self, from_client, text):
- print("add text message")
- with self.lock:
- for client in self.clients:
- #if from_client == client:
- # continue
- message = 0x80000000 | MESSAGE_TEXT << 24 \
- | from_client.player << 16 | len(text)
- message = int_to_bytes(message) + text
- print("send", repr(message), "to", client)
- client.queue_bytes(message)
-
- def send_to_clients(self, message, force_send=False):
- # using a lock here to ensure that send_to_clients can
- # be called from multiple threads, but all clients will
- # still get messages in expected order
- with self.lock:
- self.__send_to_clients(message, force_send)
-
- def __send_to_clients(self, message, force_send=False):
- for client in self.clients:
- #print("send", message, "to", client)
- client.queue_message(message)
- if force_send:
- client.send_queued_messages()
-
- def check_synchronization(self, check_frame):
- # FIXME: MOVE TO GAME CLASS
- # FIXME: ONLY RUN ONCE PER FRAME, not once per frame * clients
- #if self.frame == 0:
- # return
- with game.lock:
- #print("received memcheck", data)
- #check_frame = self.frame - 1
- if check_frame < 0:
- return
- index = check_frame % 100
- mem_check_data = []
- rnd_check_data = []
- for client in game.clients:
- if client.frame <= check_frame:
- # cannot check yet
- return
- #print(client, client.frame, client.memcheck)
- mem_check_data.append((client, client.memcheck[index]))
- rnd_check_data.append((client, client.rndcheck[index]))
- check = mem_check_data[0][1]
- for client, data in mem_check_data:
- if check != data:
- print("memcheck failed for frame", check_frame)
- for c, d in mem_check_data:
- print("* {0:08x} f {1:05d} {2}".format(d[0], d[1], c))
- for c in game.clients:
- c.send_error_message(ERROR_MEMORY_DESYNC)
- c.send_queued_messages()
- raise Exception("mem check failed")
- check = rnd_check_data[0][1]
- for client, data in rnd_check_data:
- if check != data:
- print("rndcheck failed for frame", check_frame)
- for c, d in rnd_check_data:
- print("* {0:08x} f {1:05d} {2}".format(d[0], d[1], c))
- for c in game.clients:
- c.send_error_message(ERROR_RANDOM_DESYNC)
- c.send_queued_messages()
- raise Exception("rnd check failed")
-
-address_map = {
-
-}
-
-def accept_client(server_socket):
- server_socket.settimeout(1)
- client_socket, client_address = server_socket.accept()
- #client_socket.setsockopt(socket.SOL_SOCKET, socket.SO_SNDLOWAT, 4)
- client_socket.setsockopt(socket.SOL_TCP, socket.TCP_NODELAY, 1)
- client_socket.settimeout(None)
- client = Client(client_socket, client_address)
- #client.player = len(game.clients) + 1
- print("Client connected", client)
- #game.add_client(client)
- #client.start()
- #if game.can_start():
- # game.start()
-
-#stop_accepting = False
-
-def accept_thread(server_socket):
- while not game.stop:
- try:
- accept_client(server_socket)
- except socket.timeout:
- pass
- except Exception:
- traceback.print_exc()
- time.sleep(1.0)
-
-def _run_server():
- global game
- game = Game(num_clients)
- address = (host, port)
- server_socket = socket.socket()
- server_socket.bind(address)
- server_socket.listen(4)
- if address[0] != "0.0.0.0":
- print("server listening on", address[0], "port", address[1])
- else:
- print("server listening on port", address[1])
- print("want", num_clients, "client(s)")
- if num_clients > MAX_PLAYERS:
- print("ERROR: max clients are", MAX_PLAYERS)
- threading.Thread(target=accept_thread, args=(server_socket,)).start()
- t1 = time.time()
- while not game.started:
- time.sleep(0.1)
- if launch_timeout:
- t2 = time.time()
- if t2 - t1 > launch_timeout:
- print("game not started yet, aborting")
- game.stop = True
- return
- #sys.exit()
- print("game started")
- while not game.stop:
- time.sleep(0.1)
-
-def run_server():
- try:
- _run_server()
- except Exception:
- traceback.print_exc()
- except KeyboardInterrupt:
- traceback.print_exc()
- game.stop = True
-
-if __name__ == "__main__":
- run_server()
diff --git a/bin/G-FSUAE/G-FS-UAE/g-fs-uae.png b/bin/G-FSUAE/G-FS-UAE/g-fs-uae.png
deleted file mode 100644
index d1ea933..0000000
--- a/bin/G-FSUAE/G-FS-UAE/g-fs-uae.png
+++ /dev/null
Binary files differ
diff --git a/bin/G-FSUAE/INSTALL b/bin/G-FSUAE/INSTALL
deleted file mode 100644
index a1e89e1..0000000
--- a/bin/G-FSUAE/INSTALL
+++ /dev/null
@@ -1,370 +0,0 @@
-Installation Instructions
-*************************
-
-Copyright (C) 1994-1996, 1999-2002, 2004-2011 Free Software Foundation,
-Inc.
-
- Copying and distribution of this file, with or without modification,
-are permitted in any medium without royalty provided the copyright
-notice and this notice are preserved. This file is offered as-is,
-without warranty of any kind.
-
-Basic Installation
-==================
-
- Briefly, the shell commands `./configure; make; make install' should
-configure, build, and install this package. The following
-more-detailed instructions are generic; see the `README' file for
-instructions specific to this package. Some packages provide this
-`INSTALL' file but do not implement all of the features documented
-below. The lack of an optional feature in a given package is not
-necessarily a bug. More recommendations for GNU packages can be found
-in *note Makefile Conventions: (standards)Makefile Conventions.
-
- The `configure' shell script attempts to guess correct values for
-various system-dependent variables used during compilation. It uses
-those values to create a `Makefile' in each directory of the package.
-It may also create one or more `.h' files containing system-dependent
-definitions. Finally, it creates a shell script `config.status' that
-you can run in the future to recreate the current configuration, and a
-file `config.log' containing compiler output (useful mainly for
-debugging `configure').
-
- It can also use an optional file (typically called `config.cache'
-and enabled with `--cache-file=config.cache' or simply `-C') that saves
-the results of its tests to speed up reconfiguring. Caching is
-disabled by default to prevent problems with accidental use of stale
-cache files.
-
- If you need to do unusual things to compile the package, please try
-to figure out how `configure' could check whether to do them, and mail
-diffs or instructions to the address given in the `README' so they can
-be considered for the next release. If you are using the cache, and at
-some point `config.cache' contains results you don't want to keep, you
-may remove or edit it.
-
- The file `configure.ac' (or `configure.in') is used to create
-`configure' by a program called `autoconf'. You need `configure.ac' if
-you want to change it or regenerate `configure' using a newer version
-of `autoconf'.
-
- The simplest way to compile this package is:
-
- 1. `cd' to the directory containing the package's source code and type
- `./configure' to configure the package for your system.
-
- Running `configure' might take a while. While running, it prints
- some messages telling which features it is checking for.
-
- 2. Type `make' to compile the package.
-
- 3. Optionally, type `make check' to run any self-tests that come with
- the package, generally using the just-built uninstalled binaries.
-
- 4. Type `make install' to install the programs and any data files and
- documentation. When installing into a prefix owned by root, it is
- recommended that the package be configured and built as a regular
- user, and only the `make install' phase executed with root
- privileges.
-
- 5. Optionally, type `make installcheck' to repeat any self-tests, but
- this time using the binaries in their final installed location.
- This target does not install anything. Running this target as a
- regular user, particularly if the prior `make install' required
- root privileges, verifies that the installation completed
- correctly.
-
- 6. You can remove the program binaries and object files from the
- source code directory by typing `make clean'. To also remove the
- files that `configure' created (so you can compile the package for
- a different kind of computer), type `make distclean'. There is
- also a `make maintainer-clean' target, but that is intended mainly
- for the package's developers. If you use it, you may have to get
- all sorts of other programs in order to regenerate files that came
- with the distribution.
-
- 7. Often, you can also type `make uninstall' to remove the installed
- files again. In practice, not all packages have tested that
- uninstallation works correctly, even though it is required by the
- GNU Coding Standards.
-
- 8. Some packages, particularly those that use Automake, provide `make
- distcheck', which can by used by developers to test that all other
- targets like `make install' and `make uninstall' work correctly.
- This target is generally not run by end users.
-
-Compilers and Options
-=====================
-
- Some systems require unusual options for compilation or linking that
-the `configure' script does not know about. Run `./configure --help'
-for details on some of the pertinent environment variables.
-
- You can give `configure' initial values for configuration parameters
-by setting variables in the command line or in the environment. Here
-is an example:
-
- ./configure CC=c99 CFLAGS=-g LIBS=-lposix
-
- *Note Defining Variables::, for more details.
-
-Compiling For Multiple Architectures
-====================================
-
- You can compile the package for more than one kind of computer at the
-same time, by placing the object files for each architecture in their
-own directory. To do this, you can use GNU `make'. `cd' to the
-directory where you want the object files and executables to go and run
-the `configure' script. `configure' automatically checks for the
-source code in the directory that `configure' is in and in `..'. This
-is known as a "VPATH" build.
-
- With a non-GNU `make', it is safer to compile the package for one
-architecture at a time in the source code directory. After you have
-installed the package for one architecture, use `make distclean' before
-reconfiguring for another architecture.
-
- On MacOS X 10.5 and later systems, you can create libraries and
-executables that work on multiple system types--known as "fat" or
-"universal" binaries--by specifying multiple `-arch' options to the
-compiler but only a single `-arch' option to the preprocessor. Like
-this:
-
- ./configure CC="gcc -arch i386 -arch x86_64 -arch ppc -arch ppc64" \
- CXX="g++ -arch i386 -arch x86_64 -arch ppc -arch ppc64" \
- CPP="gcc -E" CXXCPP="g++ -E"
-
- This is not guaranteed to produce working output in all cases, you
-may have to build one architecture at a time and combine the results
-using the `lipo' tool if you have problems.
-
-Installation Names
-==================
-
- By default, `make install' installs the package's commands under
-`/usr/local/bin', include files under `/usr/local/include', etc. You
-can specify an installation prefix other than `/usr/local' by giving
-`configure' the option `--prefix=PREFIX', where PREFIX must be an
-absolute file name.
-
- You can specify separate installation prefixes for
-architecture-specific files and architecture-independent files. If you
-pass the option `--exec-prefix=PREFIX' to `configure', the package uses
-PREFIX as the prefix for installing programs and libraries.
-Documentation and other data files still use the regular prefix.
-
- In addition, if you use an unusual directory layout you can give
-options like `--bindir=DIR' to specify different values for particular
-kinds of files. Run `configure --help' for a list of the directories
-you can set and what kinds of files go in them. In general, the
-default for these options is expressed in terms of `${prefix}', so that
-specifying just `--prefix' will affect all of the other directory
-specifications that were not explicitly provided.
-
- The most portable way to affect installation locations is to pass the
-correct locations to `configure'; however, many packages provide one or
-both of the following shortcuts of passing variable assignments to the
-`make install' command line to change installation locations without
-having to reconfigure or recompile.
-
- The first method involves providing an override variable for each
-affected directory. For example, `make install
-prefix=/alternate/directory' will choose an alternate location for all
-directory configuration variables that were expressed in terms of
-`${prefix}'. Any directories that were specified during `configure',
-but not in terms of `${prefix}', must each be overridden at install
-time for the entire installation to be relocated. The approach of
-makefile variable overrides for each directory variable is required by
-the GNU Coding Standards, and ideally causes no recompilation.
-However, some platforms have known limitations with the semantics of
-shared libraries that end up requiring recompilation when using this
-method, particularly noticeable in packages that use GNU Libtool.
-
- The second method involves providing the `DESTDIR' variable. For
-example, `make install DESTDIR=/alternate/directory' will prepend
-`/alternate/directory' before all installation names. The approach of
-`DESTDIR' overrides is not required by the GNU Coding Standards, and
-does not work on platforms that have drive letters. On the other hand,
-it does better at avoiding recompilation issues, and works well even
-when some directory options were not specified in terms of `${prefix}'
-at `configure' time.
-
-Optional Features
-=================
-
- If the package supports it, you can cause programs to be installed
-with an extra prefix or suffix on their names by giving `configure' the
-option `--program-prefix=PREFIX' or `--program-suffix=SUFFIX'.
-
- Some packages pay attention to `--enable-FEATURE' options to
-`configure', where FEATURE indicates an optional part of the package.
-They may also pay attention to `--with-PACKAGE' options, where PACKAGE
-is something like `gnu-as' or `x' (for the X Window System). The
-`README' should mention any `--enable-' and `--with-' options that the
-package recognizes.
-
- For packages that use the X Window System, `configure' can usually
-find the X include and library files automatically, but if it doesn't,
-you can use the `configure' options `--x-includes=DIR' and
-`--x-libraries=DIR' to specify their locations.
-
- Some packages offer the ability to configure how verbose the
-execution of `make' will be. For these packages, running `./configure
---enable-silent-rules' sets the default to minimal output, which can be
-overridden with `make V=1'; while running `./configure
---disable-silent-rules' sets the default to verbose, which can be
-overridden with `make V=0'.
-
-Particular systems
-==================
-
- On HP-UX, the default C compiler is not ANSI C compatible. If GNU
-CC is not installed, it is recommended to use the following options in
-order to use an ANSI C compiler:
-
- ./configure CC="cc -Ae -D_XOPEN_SOURCE=500"
-
-and if that doesn't work, install pre-built binaries of GCC for HP-UX.
-
- HP-UX `make' updates targets which have the same time stamps as
-their prerequisites, which makes it generally unusable when shipped
-generated files such as `configure' are involved. Use GNU `make'
-instead.
-
- On OSF/1 a.k.a. Tru64, some versions of the default C compiler cannot
-parse its `<wchar.h>' header file. The option `-nodtk' can be used as
-a workaround. If GNU CC is not installed, it is therefore recommended
-to try
-
- ./configure CC="cc"
-
-and if that doesn't work, try
-
- ./configure CC="cc -nodtk"
-
- On Solaris, don't put `/usr/ucb' early in your `PATH'. This
-directory contains several dysfunctional programs; working variants of
-these programs are available in `/usr/bin'. So, if you need `/usr/ucb'
-in your `PATH', put it _after_ `/usr/bin'.
-
- On Haiku, software installed for all users goes in `/boot/common',
-not `/usr/local'. It is recommended to use the following options:
-
- ./configure --prefix=/boot/common
-
-Specifying the System Type
-==========================
-
- There may be some features `configure' cannot figure out
-automatically, but needs to determine by the type of machine the package
-will run on. Usually, assuming the package is built to be run on the
-_same_ architectures, `configure' can figure that out, but if it prints
-a message saying it cannot guess the machine type, give it the
-`--build=TYPE' option. TYPE can either be a short name for the system
-type, such as `sun4', or a canonical name which has the form:
-
- CPU-COMPANY-SYSTEM
-
-where SYSTEM can have one of these forms:
-
- OS
- KERNEL-OS
-
- See the file `config.sub' for the possible values of each field. If
-`config.sub' isn't included in this package, then this package doesn't
-need to know the machine type.
-
- If you are _building_ compiler tools for cross-compiling, you should
-use the option `--target=TYPE' to select the type of system they will
-produce code for.
-
- If you want to _use_ a cross compiler, that generates code for a
-platform different from the build platform, you should specify the
-"host" platform (i.e., that on which the generated programs will
-eventually be run) with `--host=TYPE'.
-
-Sharing Defaults
-================
-
- If you want to set default values for `configure' scripts to share,
-you can create a site shell script called `config.site' that gives
-default values for variables like `CC', `cache_file', and `prefix'.
-`configure' looks for `PREFIX/share/config.site' if it exists, then
-`PREFIX/etc/config.site' if it exists. Or, you can set the
-`CONFIG_SITE' environment variable to the location of the site script.
-A warning: not all `configure' scripts look for a site script.
-
-Defining Variables
-==================
-
- Variables not defined in a site shell script can be set in the
-environment passed to `configure'. However, some packages may run
-configure again during the build, and the customized values of these
-variables may be lost. In order to avoid this problem, you should set
-them in the `configure' command line, using `VAR=value'. For example:
-
- ./configure CC=/usr/local2/bin/gcc
-
-causes the specified `gcc' to be used as the C compiler (unless it is
-overridden in the site shell script).
-
-Unfortunately, this technique does not work for `CONFIG_SHELL' due to
-an Autoconf bug. Until the bug is fixed you can use this workaround:
-
- CONFIG_SHELL=/bin/bash /bin/bash ./configure CONFIG_SHELL=/bin/bash
-
-`configure' Invocation
-======================
-
- `configure' recognizes the following options to control how it
-operates.
-
-`--help'
-`-h'
- Print a summary of all of the options to `configure', and exit.
-
-`--help=short'
-`--help=recursive'
- Print a summary of the options unique to this package's
- `configure', and exit. The `short' variant lists options used
- only in the top level, while the `recursive' variant lists options
- also present in any nested packages.
-
-`--version'
-`-V'
- Print the version of Autoconf used to generate the `configure'
- script, and exit.
-
-`--cache-file=FILE'
- Enable the cache: use and save the results of the tests in FILE,
- traditionally `config.cache'. FILE defaults to `/dev/null' to
- disable caching.
-
-`--config-cache'
-`-C'
- Alias for `--cache-file=config.cache'.
-
-`--quiet'
-`--silent'
-`-q'
- Do not print messages saying which checks are being made. To
- suppress all normal output, redirect it to `/dev/null' (any error
- messages will still be shown).
-
-`--srcdir=DIR'
- Look for the package's source code in directory DIR. Usually
- `configure' can determine that directory automatically.
-
-`--prefix=DIR'
- Use DIR as the installation prefix. *note Installation Names::
- for more details, including other options available for fine-tuning
- the installation locations.
-
-`--no-create'
-`-n'
- Run the configure checks, but stop before creating any output
- files.
-
-`configure' also accepts some other, not widely useful, options. Run
-`configure --help' for more details.
-
diff --git a/bin/G-FSUAE/Makefile b/bin/G-FSUAE/Makefile
deleted file mode 100644
index 4449a0c..0000000
--- a/bin/G-FSUAE/Makefile
+++ /dev/null
@@ -1,530 +0,0 @@
-# Makefile.in generated by automake 1.11.3 from Makefile.am.
-# Makefile. Generated from Makefile.in by configure.
-
-# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
-# 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Free Software
-# Foundation, Inc.
-# This Makefile.in is free software; the Free Software Foundation
-# gives unlimited permission to copy and/or distribute it,
-# with or without modifications, as long as this notice is preserved.
-
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
-# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
-# PARTICULAR PURPOSE.
-
-
-
-pkgdatadir = $(datadir)/G-FS-UAE
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-pkglibdir = $(libdir)/G-FS-UAE
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-am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
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-transform = $(program_transform_name)
-NORMAL_INSTALL = :
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-DIST_COMMON = README $(am__configure_deps) $(srcdir)/Makefile.am \
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-am__remove_distdir = \
- if test -d "$(distdir)"; then \
- find "$(distdir)" -type d ! -perm -200 -exec chmod u+w {} ';' \
- && rm -rf "$(distdir)" \
- || { sleep 5 && rm -rf "$(distdir)"; }; \
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-DIST_ARCHIVES = $(distdir).tar.gz
-GZIP_ENV = --best
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-am__distuninstallcheck_listfiles = $(distuninstallcheck_listfiles) \
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-distcleancheck_listfiles = find . -type f -print
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-AWK = gawk
-COMPONENT_build =
-CYGPATH_W = echo
-DEFS = -DPACKAGE_NAME=\"\" -DPACKAGE_TARNAME=\"\" -DPACKAGE_VERSION=\"\" -DPACKAGE_STRING=\"\" -DPACKAGE_BUGREPORT=\"\" -DPACKAGE_URL=\"\" -DPACKAGE=\"G-FS-UAE\" -DVERSION=\"0.0.39\"
-ECHO_C =
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-INSTALL_DATA = ${INSTALL} -m 644
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-LIBOBJS =
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- echo "Installing $(PACKAGE).list in $(GBINFO_path)"; \
- $(INSTALL) .list $(DESTDIR)/$(GBINFO_path)/$(PACKAGE).list; \
- chmod a-x $(DESTDIR)/$(GBINFO_path)/$(PACKAGE).list; \
- if test -d .hidden/control; then \
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- $(INSTALL) -d $(DESTDIR)/$(GBCONTROL_path)/$(PACKAGE); \
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- fi \
- else \
- echo "Installing $(PACKAGE).gambas file in $(bindir)..."; \
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-
-uninstall-local:
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-
-dist-hook:
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-
-# Tell versions [3.59,3.63) of GNU make to not export all variables.
-# Otherwise a system limit (for SysV at least) may be exceeded.
-.NOEXPORT:
diff --git a/bin/G-FSUAE/NEWS b/bin/G-FSUAE/NEWS
deleted file mode 100644
index e69de29..0000000
--- a/bin/G-FSUAE/NEWS
+++ /dev/null
diff --git a/bin/G-FSUAE/README b/bin/G-FSUAE/README
deleted file mode 100644
index 6ebabd0..0000000
--- a/bin/G-FSUAE/README
+++ /dev/null
@@ -1 +0,0 @@
-A small interface written in Gambas3 for command line FS-UAE Amiga emulator. \ No newline at end of file
diff --git a/bin/G-FSUAE/acinclude.m4 b/bin/G-FSUAE/acinclude.m4
deleted file mode 100644
index fdff6b4..0000000
--- a/bin/G-FSUAE/acinclude.m4
+++ /dev/null
@@ -1,153 +0,0 @@
-#######################################################################################
-##
-## GB_FIND() macro is part of gambas3 project
-## by Benoit Minisini
-## others are from me (Laurent Carlier)
-##
-#######################################################################################
-
-## ---------------------------------------------------------------------------
-## GB_INIT_PROJECT
-## Initialization and checking for gambas things
-##
-## $1 = gambas3 project to build
-## ---------------------------------------------------------------------------
-
-AC_DEFUN([GB_INIT_PROJECT],
-[
- if !(test -e $1/.project); then
- AC_MSG_ERROR(Cannot find .project file for $1 !)
- fi
-
- ##AM_INIT_AUTOMAKE($1, `cat $1/.project | grep "^Version=" | sed s/"Version="//g`)
- AM_INIT_AUTOMAKE($1, 0.0.39)
-
- ## List of needed components
- COMPONENTS=`cat $1/.project | grep "^Component=" | sed s/"Component="//g`
-
- ## Check if the project is a component
- COMPONENT_build=`cat $1/.project | grep "^MakeComponent=" | sed s/"MakeComponent="//g`
- AC_SUBST(COMPONENT_build)
-
- AC_MSG_CHECKING(for gambas3 binaries)
- GAMBAS_path=`gbx3 -e system.path`/bin
- if test "$?" != "0"; then
- AC_MSG_RESULT(No)
- AC_MSG_ERROR(Failed to find gambas3 utilities, check your gambas3 installation !)
- else
- AC_MSG_RESULT(Ok)
- AC_SUBST(GAMBAS_path)
- fi
-
- ## Find component components path
- AC_MSG_CHECKING(for gambas3 components path)
- GBLIBRARY_path=`gbx3 -e component.path`
- if test "$?" != "0"; then
- AC_MSG_RESULT(No)
- AC_MSG_ERROR(Failed to find gambas3 library path !)
- else
- AC_MSG_RESULT(Ok)
- AC_SUBST(GBLIBRARY_path)
- fi
-
- GBINFO_path=`echo $GBLIBRARY_path | sed s/"\/lib\/gambas3"/"\/share\/gambas3\/info"/`
- AC_SUBST(GBINFO_path)
-
- GBCONTROL_path=`echo $GBLIBRARY_path | sed s/"\/lib\/gambas3"/"\/share\/gambas3\/control"/`
- AC_SUBST(GBCONTROL_path)
-
- GBHOME_path=`gbx3 -e user.home`/.local/lib/gambas3
-
- for comp in $COMPONENTS; do
- if test "$comp" = "$1"; then continue; fi
- AC_MSG_CHECKING(for $comp component)
- GB_FIND(${comp}.component, $GBLIBRARY_path $GBHOME_path, ./)
- if test "$gb_val" = "no"; then
- AC_MSG_RESULT(No)
- AC_MSG_ERROR(Failed to find $comp component !)
- else
- AC_MSG_RESULT(Ok)
- fi
- done
-
-
-])
-
-## ---------------------------------------------------------------------------
-## GB_FIND
-## Find files in directories
-##
-## $1 = Files to search
-## $2 = Directories
-## $3 = Sub-directories patterns
-##
-## Returns a path list in $gb_val
-## ---------------------------------------------------------------------------
-
-AC_DEFUN([GB_FIND],
-[
-dnl echo "Searching $1, $2, $3"
-gb_val=""
-gb_save=`pwd`
-gb_file_list="$1"
-
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diff --git a/bin/G-FSUAE/aclocal.m4 b/bin/G-FSUAE/aclocal.m4
deleted file mode 100644
index 9fea116..0000000
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+++ /dev/null
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-# _AM_PROG_TAR(FORMAT)
-# --------------------
-# Check how to create a tarball in format FORMAT.
-# FORMAT should be one of `v7', `ustar', or `pax'.
-#
-# Substitute a variable $(am__tar) that is a command
-# writing to stdout a FORMAT-tarball containing the directory
-# $tardir.
-# tardir=directory && $(am__tar) > result.tar
-#
-# Substitute a variable $(am__untar) that extract such
-# a tarball read from stdin.
-# $(am__untar) < result.tar
-AC_DEFUN([_AM_PROG_TAR],
-[# Always define AMTAR for backward compatibility. Yes, it's still used
-# in the wild :-( We should find a proper way to deprecate it ...
-AC_SUBST([AMTAR], ['$${TAR-tar}'])
-m4_if([$1], [v7],
- [am__tar='$${TAR-tar} chof - "$$tardir"' am__untar='$${TAR-tar} xf -'],
- [m4_case([$1], [ustar],, [pax],,
- [m4_fatal([Unknown tar format])])
-AC_MSG_CHECKING([how to create a $1 tar archive])
-# Loop over all known methods to create a tar archive until one works.
-_am_tools='gnutar m4_if([$1], [ustar], [plaintar]) pax cpio none'
-_am_tools=${am_cv_prog_tar_$1-$_am_tools}
-# Do not fold the above two line into one, because Tru64 sh and
-# Solaris sh will not grok spaces in the rhs of `-'.
-for _am_tool in $_am_tools
-do
- case $_am_tool in
- gnutar)
- for _am_tar in tar gnutar gtar;
- do
- AM_RUN_LOG([$_am_tar --version]) && break
- done
- am__tar="$_am_tar --format=m4_if([$1], [pax], [posix], [$1]) -chf - "'"$$tardir"'
- am__tar_="$_am_tar --format=m4_if([$1], [pax], [posix], [$1]) -chf - "'"$tardir"'
- am__untar="$_am_tar -xf -"
- ;;
- plaintar)
- # Must skip GNU tar: if it does not support --format= it doesn't create
- # ustar tarball either.
- (tar --version) >/dev/null 2>&1 && continue
- am__tar='tar chf - "$$tardir"'
- am__tar_='tar chf - "$tardir"'
- am__untar='tar xf -'
- ;;
- pax)
- am__tar='pax -L -x $1 -w "$$tardir"'
- am__tar_='pax -L -x $1 -w "$tardir"'
- am__untar='pax -r'
- ;;
- cpio)
- am__tar='find "$$tardir" -print | cpio -o -H $1 -L'
- am__tar_='find "$tardir" -print | cpio -o -H $1 -L'
- am__untar='cpio -i -H $1 -d'
- ;;
- none)
- am__tar=false
- am__tar_=false
- am__untar=false
- ;;
- esac
-
- # If the value was cached, stop now. We just wanted to have am__tar
- # and am__untar set.
- test -n "${am_cv_prog_tar_$1}" && break
-
- # tar/untar a dummy directory, and stop if the command works
- rm -rf conftest.dir
- mkdir conftest.dir
- echo GrepMe > conftest.dir/file
- AM_RUN_LOG([tardir=conftest.dir && eval $am__tar_ >conftest.tar])
- rm -rf conftest.dir
- if test -s conftest.tar; then
- AM_RUN_LOG([$am__untar <conftest.tar])
- grep GrepMe conftest.dir/file >/dev/null 2>&1 && break
- fi
-done
-rm -rf conftest.dir
-
-AC_CACHE_VAL([am_cv_prog_tar_$1], [am_cv_prog_tar_$1=$_am_tool])
-AC_MSG_RESULT([$am_cv_prog_tar_$1])])
-AC_SUBST([am__tar])
-AC_SUBST([am__untar])
-]) # _AM_PROG_TAR
-
-m4_include([acinclude.m4])
diff --git a/bin/G-FSUAE/config.log b/bin/G-FSUAE/config.log
deleted file mode 100644
index 9a5ede6..0000000
--- a/bin/G-FSUAE/config.log
+++ /dev/null
@@ -1,191 +0,0 @@
-This file contains any messages produced by compilers while
-running configure, to aid debugging if configure makes a mistake.
-
-It was created by configure, which was
-generated by GNU Autoconf 2.68. Invocation command line was
-
- $ ./configure
-
-## --------- ##
-## Platform. ##
-## --------- ##
-
-hostname = freebox
-uname -m = x86_64
-uname -r = 3.4.0-1-ARCH
-uname -s = Linux
-uname -v = #1 SMP PREEMPT Mon May 21 10:10:13 CEST 2012
-
-/usr/bin/uname -p = unknown
-/bin/uname -X = unknown
-
-/bin/arch = unknown
-/usr/bin/arch -k = unknown
-/usr/convex/getsysinfo = unknown
-/usr/bin/hostinfo = unknown
-/bin/machine = unknown
-/usr/bin/oslevel = unknown
-/bin/universe = unknown
-
-PATH: /usr/local/bin
-PATH: /usr/bin
-PATH: /bin
-PATH: /usr/local/sbin
-PATH: /usr/sbin
-PATH: /sbin
-PATH: /usr/bin/core_perl
-
-
-## ----------- ##
-## Core tests. ##
-## ----------- ##
-
-configure:1723: checking for a BSD-compatible install
-configure:1791: result: /usr/bin/install -c
-configure:1802: checking whether build environment is sane
-configure:1852: result: yes
-configure:1993: checking for a thread-safe mkdir -p
-configure:2032: result: /bin/mkdir -p
-configure:2045: checking for gawk
-configure:2061: found /usr/bin/gawk
-configure:2072: result: gawk
-configure:2083: checking whether make sets $(MAKE)
-configure:2105: result: yes
-configure:2199: checking for gambas3 binaries
-configure:2207: result: Ok
-configure:2213: checking for gambas3 components path
-configure:2221: result: Ok
-configure:2236: checking for gb.image component
-configure:2298: result: Ok
-configure:2236: checking for gb.qt4 component
-configure:2298: result: Ok
-configure:2236: checking for gb.form component
-configure:2298: result: Ok
-configure:2236: checking for gb.desktop component
-configure:2298: result: Ok
-configure:2236: checking for gb.settings component
-configure:2298: result: Ok
-configure:2236: checking for gb.qt4.ext component
-configure:2298: result: Ok
-configure:2460: creating ./config.status
-
-## ---------------------- ##
-## Running config.status. ##
-## ---------------------- ##
-
-This file was extended by config.status, which was
-generated by GNU Autoconf 2.68. Invocation command line was
-
- CONFIG_FILES =
- CONFIG_HEADERS =
- CONFIG_LINKS =
- CONFIG_COMMANDS =
- $ ./config.status
-
-on freebox
-
-config.status:755: creating Makefile
-
-## ---------------- ##
-## Cache variables. ##
-## ---------------- ##
-
-ac_cv_env_build_alias_set=
-ac_cv_env_build_alias_value=
-ac_cv_env_host_alias_set=
-ac_cv_env_host_alias_value=
-ac_cv_env_target_alias_set=
-ac_cv_env_target_alias_value=
-ac_cv_path_install='/usr/bin/install -c'
-ac_cv_path_mkdir=/bin/mkdir
-ac_cv_prog_AWK=gawk
-ac_cv_prog_make_make_set=yes
-
-## ----------------- ##
-## Output variables. ##
-## ----------------- ##
-
-ACLOCAL='${SHELL} /home/carnager/Downloads/autotools/G-FS-UAE-0.0.39/missing --run aclocal-1.11'
-AMTAR='$${TAR-tar}'
-AUTOCONF='${SHELL} /home/carnager/Downloads/autotools/G-FS-UAE-0.0.39/missing --run autoconf'
-AUTOHEADER='${SHELL} /home/carnager/Downloads/autotools/G-FS-UAE-0.0.39/missing --run autoheader'
-AUTOMAKE='${SHELL} /home/carnager/Downloads/autotools/G-FS-UAE-0.0.39/missing --run automake-1.11'
-AWK='gawk'
-COMPONENT_build=''
-CYGPATH_W='echo'
-DEFS='-DPACKAGE_NAME=\"\" -DPACKAGE_TARNAME=\"\" -DPACKAGE_VERSION=\"\" -DPACKAGE_STRING=\"\" -DPACKAGE_BUGREPORT=\"\" -DPACKAGE_URL=\"\" -DPACKAGE=\"G-FS-UAE\" -DVERSION=\"0.0.39\"'
-ECHO_C=''
-ECHO_N='-n'
-ECHO_T=''
-GAMBAS_path='/usr/bin'
-GBCONTROL_path='/usr/share/gambas3/control'
-GBINFO_path='/usr/share/gambas3/info'
-GBLIBRARY_path='/usr/lib/gambas3'
-INSTALL_DATA='${INSTALL} -m 644'
-INSTALL_PROGRAM='${INSTALL}'
-INSTALL_SCRIPT='${INSTALL}'
-INSTALL_STRIP_PROGRAM='$(install_sh) -c -s'
-LIBOBJS=''
-LIBS=''
-LTLIBOBJS=''
-MAKEINFO='${SHELL} /home/carnager/Downloads/autotools/G-FS-UAE-0.0.39/missing --run makeinfo'
-MKDIR_P='/bin/mkdir -p'
-PACKAGE='G-FS-UAE'
-PACKAGE_BUGREPORT=''
-PACKAGE_NAME=''
-PACKAGE_STRING=''
-PACKAGE_TARNAME=''
-PACKAGE_URL=''
-PACKAGE_VERSION=''
-PATH_SEPARATOR=':'
-SET_MAKE=''
-SHELL='/bin/sh'
-STRIP=''
-VERSION='0.0.39'
-am__isrc=''
-am__leading_dot='.'
-am__tar='$${TAR-tar} chof - "$$tardir"'
-am__untar='$${TAR-tar} xf -'
-bindir='${exec_prefix}/bin'
-build_alias=''
-datadir='${datarootdir}'
-datarootdir='${prefix}/share'
-docdir='${datarootdir}/doc/${PACKAGE}'
-dvidir='${docdir}'
-exec_prefix='${prefix}'
-host_alias=''
-htmldir='${docdir}'
-includedir='${prefix}/include'
-infodir='${datarootdir}/info'
-install_sh='${SHELL} /home/carnager/Downloads/autotools/G-FS-UAE-0.0.39/install-sh'
-libdir='${exec_prefix}/lib'
-libexecdir='${exec_prefix}/libexec'
-localedir='${datarootdir}/locale'
-localstatedir='${prefix}/var'
-mandir='${datarootdir}/man'
-mkdir_p='/bin/mkdir -p'
-oldincludedir='/usr/include'
-pdfdir='${docdir}'
-prefix='/usr/local'
-program_transform_name='s,x,x,'
-psdir='${docdir}'
-sbindir='${exec_prefix}/sbin'
-sharedstatedir='${prefix}/com'
-sysconfdir='${prefix}/etc'
-target_alias=''
-
-## ----------- ##
-## confdefs.h. ##
-## ----------- ##
-
-/* confdefs.h */
-#define PACKAGE_NAME ""
-#define PACKAGE_TARNAME ""
-#define PACKAGE_VERSION ""
-#define PACKAGE_STRING ""
-#define PACKAGE_BUGREPORT ""
-#define PACKAGE_URL ""
-#define PACKAGE "G-FS-UAE"
-#define VERSION "0.0.39"
-
-configure: exit 0
diff --git a/bin/G-FSUAE/config.status b/bin/G-FSUAE/config.status
deleted file mode 100755
index 904e581..0000000
--- a/bin/G-FSUAE/config.status
+++ /dev/null
@@ -1,933 +0,0 @@
-#! /bin/sh
-# Generated by configure.
-# Run this file to recreate the current configuration.
-# Compiler output produced by configure, useful for debugging
-# configure, is in config.log if it exists.
-
-debug=false
-ac_cs_recheck=false
-ac_cs_silent=false
-
-SHELL=${CONFIG_SHELL-/bin/sh}
-export SHELL
-## -------------------- ##
-## M4sh Initialization. ##
-## -------------------- ##
-
-# Be more Bourne compatible
-DUALCASE=1; export DUALCASE # for MKS sh
-if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then :
- emulate sh
- NULLCMD=:
- # Pre-4.2 versions of Zsh do word splitting on ${1+"$@"}, which
- # is contrary to our usage. Disable this feature.
- alias -g '${1+"$@"}'='"$@"'
- setopt NO_GLOB_SUBST
-else
- case `(set -o) 2>/dev/null` in #(
- *posix*) :
- set -o posix ;; #(
- *) :
- ;;
-esac
-fi
-
-
-as_nl='
-'
-export as_nl
-# Printing a long string crashes Solaris 7 /usr/bin/printf.
-as_echo='\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
-as_echo=$as_echo$as_echo$as_echo$as_echo$as_echo
-as_echo=$as_echo$as_echo$as_echo$as_echo$as_echo$as_echo
-# Prefer a ksh shell builtin over an external printf program on Solaris,
-# but without wasting forks for bash or zsh.
-if test -z "$BASH_VERSION$ZSH_VERSION" \
- && (test "X`print -r -- $as_echo`" = "X$as_echo") 2>/dev/null; then
- as_echo='print -r --'
- as_echo_n='print -rn --'
-elif (test "X`printf %s $as_echo`" = "X$as_echo") 2>/dev/null; then
- as_echo='printf %s\n'
- as_echo_n='printf %s'
-else
- if test "X`(/usr/ucb/echo -n -n $as_echo) 2>/dev/null`" = "X-n $as_echo"; then
- as_echo_body='eval /usr/ucb/echo -n "$1$as_nl"'
- as_echo_n='/usr/ucb/echo -n'
- else
- as_echo_body='eval expr "X$1" : "X\\(.*\\)"'
- as_echo_n_body='eval
- arg=$1;
- case $arg in #(
- *"$as_nl"*)
- expr "X$arg" : "X\\(.*\\)$as_nl";
- arg=`expr "X$arg" : ".*$as_nl\\(.*\\)"`;;
- esac;
- expr "X$arg" : "X\\(.*\\)" | tr -d "$as_nl"
- '
- export as_echo_n_body
- as_echo_n='sh -c $as_echo_n_body as_echo'
- fi
- export as_echo_body
- as_echo='sh -c $as_echo_body as_echo'
-fi
-
-# The user is always right.
-if test "${PATH_SEPARATOR+set}" != set; then
- PATH_SEPARATOR=:
- (PATH='/bin;/bin'; FPATH=$PATH; sh -c :) >/dev/null 2>&1 && {
- (PATH='/bin:/bin'; FPATH=$PATH; sh -c :) >/dev/null 2>&1 ||
- PATH_SEPARATOR=';'
- }
-fi
-
-
-# IFS
-# We need space, tab and new line, in precisely that order. Quoting is
-# there to prevent editors from complaining about space-tab.
-# (If _AS_PATH_WALK were called with IFS unset, it would disable word
-# splitting by setting IFS to empty value.)
-IFS=" "" $as_nl"
-
-# Find who we are. Look in the path if we contain no directory separator.
-as_myself=
-case $0 in #((
- *[\\/]* ) as_myself=$0 ;;
- *) as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- test -r "$as_dir/$0" && as_myself=$as_dir/$0 && break
- done
-IFS=$as_save_IFS
-
- ;;
-esac
-# We did not find ourselves, most probably we were run as `sh COMMAND'
-# in which case we are not to be found in the path.
-if test "x$as_myself" = x; then
- as_myself=$0
-fi
-if test ! -f "$as_myself"; then
- $as_echo "$as_myself: error: cannot find myself; rerun with an absolute file name" >&2
- exit 1
-fi
-
-# Unset variables that we do not need and which cause bugs (e.g. in
-# pre-3.0 UWIN ksh). But do not cause bugs in bash 2.01; the "|| exit 1"
-# suppresses any "Segmentation fault" message there. '((' could
-# trigger a bug in pdksh 5.2.14.
-for as_var in BASH_ENV ENV MAIL MAILPATH
-do eval test x\${$as_var+set} = xset \
- && ( (unset $as_var) || exit 1) >/dev/null 2>&1 && unset $as_var || :
-done
-PS1='$ '
-PS2='> '
-PS4='+ '
-
-# NLS nuisances.
-LC_ALL=C
-export LC_ALL
-LANGUAGE=C
-export LANGUAGE
-
-# CDPATH.
-(unset CDPATH) >/dev/null 2>&1 && unset CDPATH
-
-
-# as_fn_error STATUS ERROR [LINENO LOG_FD]
-# ----------------------------------------
-# Output "`basename $0`: error: ERROR" to stderr. If LINENO and LOG_FD are
-# provided, also output the error to LOG_FD, referencing LINENO. Then exit the
-# script with STATUS, using 1 if that was 0.
-as_fn_error ()
-{
- as_status=$1; test $as_status -eq 0 && as_status=1
- if test "$4"; then
- as_lineno=${as_lineno-"$3"} as_lineno_stack=as_lineno_stack=$as_lineno_stack
- $as_echo "$as_me:${as_lineno-$LINENO}: error: $2" >&$4
- fi
- $as_echo "$as_me: error: $2" >&2
- as_fn_exit $as_status
-} # as_fn_error
-
-
-# as_fn_set_status STATUS
-# -----------------------
-# Set $? to STATUS, without forking.
-as_fn_set_status ()
-{
- return $1
-} # as_fn_set_status
-
-# as_fn_exit STATUS
-# -----------------
-# Exit the shell with STATUS, even in a "trap 0" or "set -e" context.
-as_fn_exit ()
-{
- set +e
- as_fn_set_status $1
- exit $1
-} # as_fn_exit
-
-# as_fn_unset VAR
-# ---------------
-# Portably unset VAR.
-as_fn_unset ()
-{
- { eval $1=; unset $1;}
-}
-as_unset=as_fn_unset
-# as_fn_append VAR VALUE
-# ----------------------
-# Append the text in VALUE to the end of the definition contained in VAR. Take
-# advantage of any shell optimizations that allow amortized linear growth over
-# repeated appends, instead of the typical quadratic growth present in naive
-# implementations.
-if (eval "as_var=1; as_var+=2; test x\$as_var = x12") 2>/dev/null; then :
- eval 'as_fn_append ()
- {
- eval $1+=\$2
- }'
-else
- as_fn_append ()
- {
- eval $1=\$$1\$2
- }
-fi # as_fn_append
-
-# as_fn_arith ARG...
-# ------------------
-# Perform arithmetic evaluation on the ARGs, and store the result in the
-# global $as_val. Take advantage of shells that can avoid forks. The arguments
-# must be portable across $(()) and expr.
-if (eval "test \$(( 1 + 1 )) = 2") 2>/dev/null; then :
- eval 'as_fn_arith ()
- {
- as_val=$(( $* ))
- }'
-else
- as_fn_arith ()
- {
- as_val=`expr "$@" || test $? -eq 1`
- }
-fi # as_fn_arith
-
-
-if expr a : '\(a\)' >/dev/null 2>&1 &&
- test "X`expr 00001 : '.*\(...\)'`" = X001; then
- as_expr=expr
-else
- as_expr=false
-fi
-
-if (basename -- /) >/dev/null 2>&1 && test "X`basename -- / 2>&1`" = "X/"; then
- as_basename=basename
-else
- as_basename=false
-fi
-
-if (as_dir=`dirname -- /` && test "X$as_dir" = X/) >/dev/null 2>&1; then
- as_dirname=dirname
-else
- as_dirname=false
-fi
-
-as_me=`$as_basename -- "$0" ||
-$as_expr X/"$0" : '.*/\([^/][^/]*\)/*$' \| \
- X"$0" : 'X\(//\)$' \| \
- X"$0" : 'X\(/\)' \| . 2>/dev/null ||
-$as_echo X/"$0" |
- sed '/^.*\/\([^/][^/]*\)\/*$/{
- s//\1/
- q
- }
- /^X\/\(\/\/\)$/{
- s//\1/
- q
- }
- /^X\/\(\/\).*/{
- s//\1/
- q
- }
- s/.*/./; q'`
-
-# Avoid depending upon Character Ranges.
-as_cr_letters='abcdefghijklmnopqrstuvwxyz'
-as_cr_LETTERS='ABCDEFGHIJKLMNOPQRSTUVWXYZ'
-as_cr_Letters=$as_cr_letters$as_cr_LETTERS
-as_cr_digits='0123456789'
-as_cr_alnum=$as_cr_Letters$as_cr_digits
-
-ECHO_C= ECHO_N= ECHO_T=
-case `echo -n x` in #(((((
--n*)
- case `echo 'xy\c'` in
- *c*) ECHO_T=' ';; # ECHO_T is single tab character.
- xy) ECHO_C='\c';;
- *) echo `echo ksh88 bug on AIX 6.1` > /dev/null
- ECHO_T=' ';;
- esac;;
-*)
- ECHO_N='-n';;
-esac
-
-rm -f conf$$ conf$$.exe conf$$.file
-if test -d conf$$.dir; then
- rm -f conf$$.dir/conf$$.file
-else
- rm -f conf$$.dir
- mkdir conf$$.dir 2>/dev/null
-fi
-if (echo >conf$$.file) 2>/dev/null; then
- if ln -s conf$$.file conf$$ 2>/dev/null; then
- as_ln_s='ln -s'
- # ... but there are two gotchas:
- # 1) On MSYS, both `ln -s file dir' and `ln file dir' fail.
- # 2) DJGPP < 2.04 has no symlinks; `ln -s' creates a wrapper executable.
- # In both cases, we have to default to `cp -p'.
- ln -s conf$$.file conf$$.dir 2>/dev/null && test ! -f conf$$.exe ||
- as_ln_s='cp -p'
- elif ln conf$$.file conf$$ 2>/dev/null; then
- as_ln_s=ln
- else
- as_ln_s='cp -p'
- fi
-else
- as_ln_s='cp -p'
-fi
-rm -f conf$$ conf$$.exe conf$$.dir/conf$$.file conf$$.file
-rmdir conf$$.dir 2>/dev/null
-
-
-# as_fn_mkdir_p
-# -------------
-# Create "$as_dir" as a directory, including parents if necessary.
-as_fn_mkdir_p ()
-{
-
- case $as_dir in #(
- -*) as_dir=./$as_dir;;
- esac
- test -d "$as_dir" || eval $as_mkdir_p || {
- as_dirs=
- while :; do
- case $as_dir in #(
- *\'*) as_qdir=`$as_echo "$as_dir" | sed "s/'/'\\\\\\\\''/g"`;; #'(
- *) as_qdir=$as_dir;;
- esac
- as_dirs="'$as_qdir' $as_dirs"
- as_dir=`$as_dirname -- "$as_dir" ||
-$as_expr X"$as_dir" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \
- X"$as_dir" : 'X\(//\)[^/]' \| \
- X"$as_dir" : 'X\(//\)$' \| \
- X"$as_dir" : 'X\(/\)' \| . 2>/dev/null ||
-$as_echo X"$as_dir" |
- sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{
- s//\1/
- q
- }
- /^X\(\/\/\)[^/].*/{
- s//\1/
- q
- }
- /^X\(\/\/\)$/{
- s//\1/
- q
- }
- /^X\(\/\).*/{
- s//\1/
- q
- }
- s/.*/./; q'`
- test -d "$as_dir" && break
- done
- test -z "$as_dirs" || eval "mkdir $as_dirs"
- } || test -d "$as_dir" || as_fn_error $? "cannot create directory $as_dir"
-
-
-} # as_fn_mkdir_p
-if mkdir -p . 2>/dev/null; then
- as_mkdir_p='mkdir -p "$as_dir"'
-else
- test -d ./-p && rmdir ./-p
- as_mkdir_p=false
-fi
-
-if test -x / >/dev/null 2>&1; then
- as_test_x='test -x'
-else
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- as_ls_L_option=L
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deleted file mode 100755
index 8f2563d..0000000
--- a/bin/G-FSUAE/configure
+++ /dev/null
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-' <conf$$subs.awk | sed '
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-_ACAWK
-cat >>"\$ac_tmp/subs1.awk" <<_ACAWK &&
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- FS = ""
-
-}
-{
- line = $ 0
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- substed = 0
- len = length(field[1])
- for (i = 2; i < nfields; i++) {
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- keylen = length(key)
- if (S_is_set[key]) {
- value = S[key]
- line = substr(line, 1, len) "" value "" substr(line, len + keylen + 3)
- len += length(value) + length(field[++i])
- substed = 1
- } else
- len += 1 + keylen
- }
-
- print line
-}
-
-_ACAWK
-_ACEOF
-cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
-if sed "s/$ac_cr//" < /dev/null > /dev/null 2>&1; then
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-else
- cat
-fi < "$ac_tmp/subs1.awk" > "$ac_tmp/subs.awk" \
- || as_fn_error $? "could not setup config files machinery" "$LINENO" 5
-_ACEOF
-
-# VPATH may cause trouble with some makes, so we remove sole $(srcdir),
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- ac_vpsub='/^[ ]*VPATH[ ]*=[ ]*/{
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-s///
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-s/[ ]*$/:/
-s/:\$(srcdir):/:/g
-s/:\${srcdir}:/:/g
-s/:@srcdir@:/:/g
-s/^:*//
-s/:*$//
-x
-s/\(=[ ]*\).*/\1/
-G
-s/\n//
-s/^[^=]*=[ ]*$//
-}'
-fi
-
-cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
-fi # test -n "$CONFIG_FILES"
-
-
-eval set X " :F $CONFIG_FILES "
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- :[FH]-) ac_tag=-:-;;
- :[FH]*) ac_tag=$ac_tag:$ac_tag.in;;
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- ac_save_IFS=$IFS
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- IFS=$ac_save_IFS
- shift
- ac_file=$1
- shift
-
- case $ac_mode in
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- :[FH])
- ac_file_inputs=
- for ac_f
- do
- case $ac_f in
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- *) # Look for the file first in the build tree, then in the source tree
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- *) test -f "$srcdir/$ac_f" && ac_f="$srcdir/$ac_f";;
- esac ||
- as_fn_error 1 "cannot find input file: \`$ac_f'" "$LINENO" 5;;
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- case $ac_f in *\'*) ac_f=`$as_echo "$ac_f" | sed "s/'/'\\\\\\\\''/g"`;; esac
- as_fn_append ac_file_inputs " '$ac_f'"
- done
-
- # Let's still pretend it is `configure' which instantiates (i.e., don't
- # use $as_me), people would be surprised to read:
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- configure_input='Generated from '`
- $as_echo "$*" | sed 's|^[^:]*/||;s|:[^:]*/|, |g'
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- configure_input="$ac_file. $configure_input"
- { $as_echo "$as_me:${as_lineno-$LINENO}: creating $ac_file" >&5
-$as_echo "$as_me: creating $ac_file" >&6;}
- fi
- # Neutralize special characters interpreted by sed in replacement strings.
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- ac_sed_conf_input=`$as_echo "$configure_input" |
- sed 's/[\\\\&|]/\\\\&/g'`;; #(
- *) ac_sed_conf_input=$configure_input;;
- esac
-
- case $ac_tag in
- *:-:* | *:-) cat >"$ac_tmp/stdin" \
- || as_fn_error $? "could not create $ac_file" "$LINENO" 5 ;;
- esac
- ;;
- esac
-
- ac_dir=`$as_dirname -- "$ac_file" ||
-$as_expr X"$ac_file" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \
- X"$ac_file" : 'X\(//\)[^/]' \| \
- X"$ac_file" : 'X\(//\)$' \| \
- X"$ac_file" : 'X\(/\)' \| . 2>/dev/null ||
-$as_echo X"$ac_file" |
- sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{
- s//\1/
- q
- }
- /^X\(\/\/\)[^/].*/{
- s//\1/
- q
- }
- /^X\(\/\/\)$/{
- s//\1/
- q
- }
- /^X\(\/\).*/{
- s//\1/
- q
- }
- s/.*/./; q'`
- as_dir="$ac_dir"; as_fn_mkdir_p
- ac_builddir=.
-
-case "$ac_dir" in
-.) ac_dir_suffix= ac_top_builddir_sub=. ac_top_build_prefix= ;;
-*)
- ac_dir_suffix=/`$as_echo "$ac_dir" | sed 's|^\.[\\/]||'`
- # A ".." for each directory in $ac_dir_suffix.
- ac_top_builddir_sub=`$as_echo "$ac_dir_suffix" | sed 's|/[^\\/]*|/..|g;s|/||'`
- case $ac_top_builddir_sub in
- "") ac_top_builddir_sub=. ac_top_build_prefix= ;;
- *) ac_top_build_prefix=$ac_top_builddir_sub/ ;;
- esac ;;
-esac
-ac_abs_top_builddir=$ac_pwd
-ac_abs_builddir=$ac_pwd$ac_dir_suffix
-# for backward compatibility:
-ac_top_builddir=$ac_top_build_prefix
-
-case $srcdir in
- .) # We are building in place.
- ac_srcdir=.
- ac_top_srcdir=$ac_top_builddir_sub
- ac_abs_top_srcdir=$ac_pwd ;;
- [\\/]* | ?:[\\/]* ) # Absolute name.
- ac_srcdir=$srcdir$ac_dir_suffix;
- ac_top_srcdir=$srcdir
- ac_abs_top_srcdir=$srcdir ;;
- *) # Relative name.
- ac_srcdir=$ac_top_build_prefix$srcdir$ac_dir_suffix
- ac_top_srcdir=$ac_top_build_prefix$srcdir
- ac_abs_top_srcdir=$ac_pwd/$srcdir ;;
-esac
-ac_abs_srcdir=$ac_abs_top_srcdir$ac_dir_suffix
-
-
- case $ac_mode in
- :F)
- #
- # CONFIG_FILE
- #
-
- case $INSTALL in
- [\\/$]* | ?:[\\/]* ) ac_INSTALL=$INSTALL ;;
- *) ac_INSTALL=$ac_top_build_prefix$INSTALL ;;
- esac
- ac_MKDIR_P=$MKDIR_P
- case $MKDIR_P in
- [\\/$]* | ?:[\\/]* ) ;;
- */*) ac_MKDIR_P=$ac_top_build_prefix$MKDIR_P ;;
- esac
-_ACEOF
-
-cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
-# If the template does not know about datarootdir, expand it.
-# FIXME: This hack should be removed a few years after 2.60.
-ac_datarootdir_hack=; ac_datarootdir_seen=
-ac_sed_dataroot='
-/datarootdir/ {
- p
- q
-}
-/@datadir@/p
-/@docdir@/p
-/@infodir@/p
-/@localedir@/p
-/@mandir@/p'
-case `eval "sed -n \"\$ac_sed_dataroot\" $ac_file_inputs"` in
-*datarootdir*) ac_datarootdir_seen=yes;;
-*@datadir@*|*@docdir@*|*@infodir@*|*@localedir@*|*@mandir@*)
- { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: $ac_file_inputs seems to ignore the --datarootdir setting" >&5
-$as_echo "$as_me: WARNING: $ac_file_inputs seems to ignore the --datarootdir setting" >&2;}
-_ACEOF
-cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
- ac_datarootdir_hack='
- s&@datadir@&$datadir&g
- s&@docdir@&$docdir&g
- s&@infodir@&$infodir&g
- s&@localedir@&$localedir&g
- s&@mandir@&$mandir&g
- s&\\\${datarootdir}&$datarootdir&g' ;;
-esac
-_ACEOF
-
-# Neutralize VPATH when `$srcdir' = `.'.
-# Shell code in configure.ac might set extrasub.
-# FIXME: do we really want to maintain this feature?
-cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
-ac_sed_extra="$ac_vpsub
-$extrasub
-_ACEOF
-cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
-:t
-/@[a-zA-Z_][a-zA-Z_0-9]*@/!b
-s|@configure_input@|$ac_sed_conf_input|;t t
-s&@top_builddir@&$ac_top_builddir_sub&;t t
-s&@top_build_prefix@&$ac_top_build_prefix&;t t
-s&@srcdir@&$ac_srcdir&;t t
-s&@abs_srcdir@&$ac_abs_srcdir&;t t
-s&@top_srcdir@&$ac_top_srcdir&;t t
-s&@abs_top_srcdir@&$ac_abs_top_srcdir&;t t
-s&@builddir@&$ac_builddir&;t t
-s&@abs_builddir@&$ac_abs_builddir&;t t
-s&@abs_top_builddir@&$ac_abs_top_builddir&;t t
-s&@INSTALL@&$ac_INSTALL&;t t
-s&@MKDIR_P@&$ac_MKDIR_P&;t t
-$ac_datarootdir_hack
-"
-eval sed \"\$ac_sed_extra\" "$ac_file_inputs" | $AWK -f "$ac_tmp/subs.awk" \
- >$ac_tmp/out || as_fn_error $? "could not create $ac_file" "$LINENO" 5
-
-test -z "$ac_datarootdir_hack$ac_datarootdir_seen" &&
- { ac_out=`sed -n '/\${datarootdir}/p' "$ac_tmp/out"`; test -n "$ac_out"; } &&
- { ac_out=`sed -n '/^[ ]*datarootdir[ ]*:*=/p' \
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- { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: $ac_file contains a reference to the variable \`datarootdir'
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-$as_echo "$as_me: WARNING: $ac_file contains a reference to the variable \`datarootdir'
-which seems to be undefined. Please make sure it is defined" >&2;}
-
- rm -f "$ac_tmp/stdin"
- case $ac_file in
- -) cat "$ac_tmp/out" && rm -f "$ac_tmp/out";;
- *) rm -f "$ac_file" && mv "$ac_tmp/out" "$ac_file";;
- esac \
- || as_fn_error $? "could not create $ac_file" "$LINENO" 5
- ;;
-
-
-
- esac
-
-done # for ac_tag
-
-
-as_fn_exit 0
-_ACEOF
-ac_clean_files=$ac_clean_files_save
-
-test $ac_write_fail = 0 ||
- as_fn_error $? "write failure creating $CONFIG_STATUS" "$LINENO" 5
-
-
-# configure is writing to config.log, and then calls config.status.
-# config.status does its own redirection, appending to config.log.
-# Unfortunately, on DOS this fails, as config.log is still kept open
-# by configure, so config.status won't be able to write to it; its
-# output is simply discarded. So we exec the FD to /dev/null,
-# effectively closing config.log, so it can be properly (re)opened and
-# appended to by config.status. When coming back to configure, we
-# need to make the FD available again.
-if test "$no_create" != yes; then
- ac_cs_success=:
- ac_config_status_args=
- test "$silent" = yes &&
- ac_config_status_args="$ac_config_status_args --quiet"
- exec 5>/dev/null
- $SHELL $CONFIG_STATUS $ac_config_status_args || ac_cs_success=false
- exec 5>>config.log
- # Use ||, not &&, to avoid exiting from the if with $? = 1, which
- # would make configure fail if this is the last instruction.
- $ac_cs_success || as_fn_exit 1
-fi
-if test -n "$ac_unrecognized_opts" && test "$enable_option_checking" != no; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: unrecognized options: $ac_unrecognized_opts" >&5
-$as_echo "$as_me: WARNING: unrecognized options: $ac_unrecognized_opts" >&2;}
-fi
-
diff --git a/bin/G-FSUAE/configure.ac b/bin/G-FSUAE/configure.ac
deleted file mode 100644
index 072d259..0000000
--- a/bin/G-FSUAE/configure.ac
+++ /dev/null
@@ -1,8 +0,0 @@
-dnl -- package generated with gambas3 ide --
-
-AC_INIT(configure.ac)
-GB_INIT_PROJECT(G-FS-UAE)
-
-dnl -- create makefile --
-
-AC_OUTPUT(Makefile)
diff --git a/bin/G-FSUAE/install-sh b/bin/G-FSUAE/install-sh
deleted file mode 100755
index a9244eb..0000000
--- a/bin/G-FSUAE/install-sh
+++ /dev/null
@@ -1,527 +0,0 @@
-#!/bin/sh
-# install - install a program, script, or datafile
-
-scriptversion=2011-01-19.21; # UTC
-
-# This originates from X11R5 (mit/util/scripts/install.sh), which was
-# later released in X11R6 (xc/config/util/install.sh) with the
-# following copyright and license.
-#
-# Copyright (C) 1994 X Consortium
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to
-# deal in the Software without restriction, including without limitation the
-# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-# sell copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNEC-
-# TION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-#
-# Except as contained in this notice, the name of the X Consortium shall not
-# be used in advertising or otherwise to promote the sale, use or other deal-
-# ings in this Software without prior written authorization from the X Consor-
-# tium.
-#
-#
-# FSF changes to this file are in the public domain.
-#
-# Calling this script install-sh is preferred over install.sh, to prevent
-# `make' implicit rules from creating a file called install from it
-# when there is no Makefile.
-#
-# This script is compatible with the BSD install script, but was written
-# from scratch.
-
-nl='
-'
-IFS=" "" $nl"
-
-# set DOITPROG to echo to test this script
-
-# Don't use :- since 4.3BSD and earlier shells don't like it.
-doit=${DOITPROG-}
-if test -z "$doit"; then
- doit_exec=exec
-else
- doit_exec=$doit
-fi
-
-# Put in absolute file names if you don't have them in your path;
-# or use environment vars.
-
-chgrpprog=${CHGRPPROG-chgrp}
-chmodprog=${CHMODPROG-chmod}
-chownprog=${CHOWNPROG-chown}
-cmpprog=${CMPPROG-cmp}
-cpprog=${CPPROG-cp}
-mkdirprog=${MKDIRPROG-mkdir}
-mvprog=${MVPROG-mv}
-rmprog=${RMPROG-rm}
-stripprog=${STRIPPROG-strip}
-
-posix_glob='?'
-initialize_posix_glob='
- test "$posix_glob" != "?" || {
- if (set -f) 2>/dev/null; then
- posix_glob=
- else
- posix_glob=:
- fi
- }
-'
-
-posix_mkdir=
-
-# Desired mode of installed file.
-mode=0755
-
-chgrpcmd=
-chmodcmd=$chmodprog
-chowncmd=
-mvcmd=$mvprog
-rmcmd="$rmprog -f"
-stripcmd=
-
-src=
-dst=
-dir_arg=
-dst_arg=
-
-copy_on_change=false
-no_target_directory=
-
-usage="\
-Usage: $0 [OPTION]... [-T] SRCFILE DSTFILE
- or: $0 [OPTION]... SRCFILES... DIRECTORY
- or: $0 [OPTION]... -t DIRECTORY SRCFILES...
- or: $0 [OPTION]... -d DIRECTORIES...
-
-In the 1st form, copy SRCFILE to DSTFILE.
-In the 2nd and 3rd, copy all SRCFILES to DIRECTORY.
-In the 4th, create DIRECTORIES.
-
-Options:
- --help display this help and exit.
- --version display version info and exit.
-
- -c (ignored)
- -C install only if different (preserve the last data modification time)
- -d create directories instead of installing files.
- -g GROUP $chgrpprog installed files to GROUP.
- -m MODE $chmodprog installed files to MODE.
- -o USER $chownprog installed files to USER.
- -s $stripprog installed files.
- -t DIRECTORY install into DIRECTORY.
- -T report an error if DSTFILE is a directory.
-
-Environment variables override the default commands:
- CHGRPPROG CHMODPROG CHOWNPROG CMPPROG CPPROG MKDIRPROG MVPROG
- RMPROG STRIPPROG
-"
-
-while test $# -ne 0; do
- case $1 in
- -c) ;;
-
- -C) copy_on_change=true;;
-
- -d) dir_arg=true;;
-
- -g) chgrpcmd="$chgrpprog $2"
- shift;;
-
- --help) echo "$usage"; exit $?;;
-
- -m) mode=$2
- case $mode in
- *' '* | *' '* | *'
-'* | *'*'* | *'?'* | *'['*)
- echo "$0: invalid mode: $mode" >&2
- exit 1;;
- esac
- shift;;
-
- -o) chowncmd="$chownprog $2"
- shift;;
-
- -s) stripcmd=$stripprog;;
-
- -t) dst_arg=$2
- # Protect names problematic for `test' and other utilities.
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- esac
- shift;;
-
- -T) no_target_directory=true;;
-
- --version) echo "$0 $scriptversion"; exit $?;;
-
- --) shift
- break;;
-
- -*) echo "$0: invalid option: $1" >&2
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-
- *) break;;
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- set fnord "$@" "$dst_arg"
- shift # fnord
- fi
- shift # arg
- dst_arg=$arg
- # Protect names problematic for `test' and other utilities.
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- -* | [=\(\)!]) dst_arg=./$dst_arg;;
- esac
- done
-fi
-
-if test $# -eq 0; then
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- echo "$0: no input file specified." >&2
- exit 1
- fi
- # It's OK to call `install-sh -d' without argument.
- # This can happen when creating conditional directories.
- exit 0
-fi
-
-if test -z "$dir_arg"; then
- do_exit='(exit $ret); exit $ret'
- trap "ret=129; $do_exit" 1
- trap "ret=130; $do_exit" 2
- trap "ret=141; $do_exit" 13
- trap "ret=143; $do_exit" 15
-
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- # Optimize common cases.
- *644) cp_umask=133;;
- *755) cp_umask=22;;
-
- *[0-7])
- if test -z "$stripcmd"; then
- u_plus_rw=
- else
- u_plus_rw='% 200'
- fi
- cp_umask=`expr '(' 777 - $mode % 1000 ')' $u_plus_rw`;;
- *)
- if test -z "$stripcmd"; then
- u_plus_rw=
- else
- u_plus_rw=,u+rw
- fi
- cp_umask=$mode$u_plus_rw;;
- esac
-fi
-
-for src
-do
- # Protect names problematic for `test' and other utilities.
- case $src in
- -* | [=\(\)!]) src=./$src;;
- esac
-
- if test -n "$dir_arg"; then
- dst=$src
- dstdir=$dst
- test -d "$dstdir"
- dstdir_status=$?
- else
-
- # Waiting for this to be detected by the "$cpprog $src $dsttmp" command
- # might cause directories to be created, which would be especially bad
- # if $src (and thus $dsttmp) contains '*'.
- if test ! -f "$src" && test ! -d "$src"; then
- echo "$0: $src does not exist." >&2
- exit 1
- fi
-
- if test -z "$dst_arg"; then
- echo "$0: no destination specified." >&2
- exit 1
- fi
- dst=$dst_arg
-
- # If destination is a directory, append the input filename; won't work
- # if double slashes aren't ignored.
- if test -d "$dst"; then
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- echo "$0: $dst_arg: Is a directory" >&2
- exit 1
- fi
- dstdir=$dst
- dst=$dstdir/`basename "$src"`
- dstdir_status=0
- else
- # Prefer dirname, but fall back on a substitute if dirname fails.
- dstdir=`
- (dirname "$dst") 2>/dev/null ||
- expr X"$dst" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \
- X"$dst" : 'X\(//\)[^/]' \| \
- X"$dst" : 'X\(//\)$' \| \
- X"$dst" : 'X\(/\)' \| . 2>/dev/null ||
- echo X"$dst" |
- sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{
- s//\1/
- q
- }
- /^X\(\/\/\)[^/].*/{
- s//\1/
- q
- }
- /^X\(\/\/\)$/{
- s//\1/
- q
- }
- /^X\(\/\).*/{
- s//\1/
- q
- }
- s/.*/./; q'
- `
-
- test -d "$dstdir"
- dstdir_status=$?
- fi
- fi
-
- obsolete_mkdir_used=false
-
- if test $dstdir_status != 0; then
- case $posix_mkdir in
- '')
- # Create intermediate dirs using mode 755 as modified by the umask.
- # This is like FreeBSD 'install' as of 1997-10-28.
- umask=`umask`
- case $stripcmd.$umask in
- # Optimize common cases.
- *[2367][2367]) mkdir_umask=$umask;;
- .*0[02][02] | .[02][02] | .[02]) mkdir_umask=22;;
-
- *[0-7])
- mkdir_umask=`expr $umask + 22 \
- - $umask % 100 % 40 + $umask % 20 \
- - $umask % 10 % 4 + $umask % 2
- `;;
- *) mkdir_umask=$umask,go-w;;
- esac
-
- # With -d, create the new directory with the user-specified mode.
- # Otherwise, rely on $mkdir_umask.
- if test -n "$dir_arg"; then
- mkdir_mode=-m$mode
- else
- mkdir_mode=
- fi
-
- posix_mkdir=false
- case $umask in
- *[123567][0-7][0-7])
- # POSIX mkdir -p sets u+wx bits regardless of umask, which
- # is incompatible with FreeBSD 'install' when (umask & 300) != 0.
- ;;
- *)
- tmpdir=${TMPDIR-/tmp}/ins$RANDOM-$$
- trap 'ret=$?; rmdir "$tmpdir/d" "$tmpdir" 2>/dev/null; exit $ret' 0
-
- if (umask $mkdir_umask &&
- exec $mkdirprog $mkdir_mode -p -- "$tmpdir/d") >/dev/null 2>&1
- then
- if test -z "$dir_arg" || {
- # Check for POSIX incompatibilities with -m.
- # HP-UX 11.23 and IRIX 6.5 mkdir -m -p sets group- or
- # other-writeable bit of parent directory when it shouldn't.
- # FreeBSD 6.1 mkdir -m -p sets mode of existing directory.
- ls_ld_tmpdir=`ls -ld "$tmpdir"`
- case $ls_ld_tmpdir in
- d????-?r-*) different_mode=700;;
- d????-?--*) different_mode=755;;
- *) false;;
- esac &&
- $mkdirprog -m$different_mode -p -- "$tmpdir" && {
- ls_ld_tmpdir_1=`ls -ld "$tmpdir"`
- test "$ls_ld_tmpdir" = "$ls_ld_tmpdir_1"
- }
- }
- then posix_mkdir=:
- fi
- rmdir "$tmpdir/d" "$tmpdir"
- else
- # Remove any dirs left behind by ancient mkdir implementations.
- rmdir ./$mkdir_mode ./-p ./-- 2>/dev/null
- fi
- trap '' 0;;
- esac;;
- esac
-
- if
- $posix_mkdir && (
- umask $mkdir_umask &&
- $doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir"
- )
- then :
- else
-
- # The umask is ridiculous, or mkdir does not conform to POSIX,
- # or it failed possibly due to a race condition. Create the
- # directory the slow way, step by step, checking for races as we go.
-
- case $dstdir in
- /*) prefix='/';;
- [-=\(\)!]*) prefix='./';;
- *) prefix='';;
- esac
-
- eval "$initialize_posix_glob"
-
- oIFS=$IFS
- IFS=/
- $posix_glob set -f
- set fnord $dstdir
- shift
- $posix_glob set +f
- IFS=$oIFS
-
- prefixes=
-
- for d
- do
- test X"$d" = X && continue
-
- prefix=$prefix$d
- if test -d "$prefix"; then
- prefixes=
- else
- if $posix_mkdir; then
- (umask=$mkdir_umask &&
- $doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir") && break
- # Don't fail if two instances are running concurrently.
- test -d "$prefix" || exit 1
- else
- case $prefix in
- *\'*) qprefix=`echo "$prefix" | sed "s/'/'\\\\\\\\''/g"`;;
- *) qprefix=$prefix;;
- esac
- prefixes="$prefixes '$qprefix'"
- fi
- fi
- prefix=$prefix/
- done
-
- if test -n "$prefixes"; then
- # Don't fail if two instances are running concurrently.
- (umask $mkdir_umask &&
- eval "\$doit_exec \$mkdirprog $prefixes") ||
- test -d "$dstdir" || exit 1
- obsolete_mkdir_used=true
- fi
- fi
- fi
-
- if test -n "$dir_arg"; then
- { test -z "$chowncmd" || $doit $chowncmd "$dst"; } &&
- { test -z "$chgrpcmd" || $doit $chgrpcmd "$dst"; } &&
- { test "$obsolete_mkdir_used$chowncmd$chgrpcmd" = false ||
- test -z "$chmodcmd" || $doit $chmodcmd $mode "$dst"; } || exit 1
- else
-
- # Make a couple of temp file names in the proper directory.
- dsttmp=$dstdir/_inst.$$_
- rmtmp=$dstdir/_rm.$$_
-
- # Trap to clean up those temp files at exit.
- trap 'ret=$?; rm -f "$dsttmp" "$rmtmp" && exit $ret' 0
-
- # Copy the file name to the temp name.
- (umask $cp_umask && $doit_exec $cpprog "$src" "$dsttmp") &&
-
- # and set any options; do chmod last to preserve setuid bits.
- #
- # If any of these fail, we abort the whole thing. If we want to
- # ignore errors from any of these, just make sure not to ignore
- # errors from the above "$doit $cpprog $src $dsttmp" command.
- #
- { test -z "$chowncmd" || $doit $chowncmd "$dsttmp"; } &&
- { test -z "$chgrpcmd" || $doit $chgrpcmd "$dsttmp"; } &&
- { test -z "$stripcmd" || $doit $stripcmd "$dsttmp"; } &&
- { test -z "$chmodcmd" || $doit $chmodcmd $mode "$dsttmp"; } &&
-
- # If -C, don't bother to copy if it wouldn't change the file.
- if $copy_on_change &&
- old=`LC_ALL=C ls -dlL "$dst" 2>/dev/null` &&
- new=`LC_ALL=C ls -dlL "$dsttmp" 2>/dev/null` &&
-
- eval "$initialize_posix_glob" &&
- $posix_glob set -f &&
- set X $old && old=:$2:$4:$5:$6 &&
- set X $new && new=:$2:$4:$5:$6 &&
- $posix_glob set +f &&
-
- test "$old" = "$new" &&
- $cmpprog "$dst" "$dsttmp" >/dev/null 2>&1
- then
- rm -f "$dsttmp"
- else
- # Rename the file to the real destination.
- $doit $mvcmd -f "$dsttmp" "$dst" 2>/dev/null ||
-
- # The rename failed, perhaps because mv can't rename something else
- # to itself, or perhaps because mv is so ancient that it does not
- # support -f.
- {
- # Now remove or move aside any old file at destination location.
- # We try this two ways since rm can't unlink itself on some
- # systems and the destination file might be busy for other
- # reasons. In this case, the final cleanup might fail but the new
- # file should still install successfully.
- {
- test ! -f "$dst" ||
- $doit $rmcmd -f "$dst" 2>/dev/null ||
- { $doit $mvcmd -f "$dst" "$rmtmp" 2>/dev/null &&
- { $doit $rmcmd -f "$rmtmp" 2>/dev/null; :; }
- } ||
- { echo "$0: cannot unlink or rename $dst" >&2
- (exit 1); exit 1
- }
- } &&
-
- # Now rename the file to the real destination.
- $doit $mvcmd "$dsttmp" "$dst"
- }
- fi || exit 1
-
- trap '' 0
- fi
-done
-
-# Local variables:
-# eval: (add-hook 'write-file-hooks 'time-stamp)
-# time-stamp-start: "scriptversion="
-# time-stamp-format: "%:y-%02m-%02d.%02H"
-# time-stamp-time-zone: "UTC"
-# time-stamp-end: "; # UTC"
-# End:
diff --git a/bin/G-FSUAE/installation b/bin/G-FSUAE/installation
deleted file mode 100644
index e471019..0000000
--- a/bin/G-FSUAE/installation
+++ /dev/null
@@ -1 +0,0 @@
-configure:gambas3: error: your
diff --git a/bin/G-FSUAE/missing b/bin/G-FSUAE/missing
deleted file mode 100755
index 86a8fc3..0000000
--- a/bin/G-FSUAE/missing
+++ /dev/null
@@ -1,331 +0,0 @@
-#! /bin/sh
-# Common stub for a few missing GNU programs while installing.
-
-scriptversion=2012-01-06.13; # UTC
-
-# Copyright (C) 1996, 1997, 1999, 2000, 2002, 2003, 2004, 2005, 2006,
-# 2008, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
-# Originally by Fran,cois Pinard <pinard@iro.umontreal.ca>, 1996.
-
-# This program is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2, or (at your option)
-# any later version.
-
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-
-# You should have received a copy of the GNU General Public License
-# along with this program. If not, see <http://www.gnu.org/licenses/>.
-
-# As a special exception to the GNU General Public License, if you
-# distribute this file as part of a program that contains a
-# configuration script generated by Autoconf, you may include it under
-# the same distribution terms that you use for the rest of that program.
-
-if test $# -eq 0; then
- echo 1>&2 "Try \`$0 --help' for more information"
- exit 1
-fi
-
-run=:
-sed_output='s/.* --output[ =]\([^ ]*\).*/\1/p'
-sed_minuso='s/.* -o \([^ ]*\).*/\1/p'
-
-# In the cases where this matters, `missing' is being run in the
-# srcdir already.
-if test -f configure.ac; then
- configure_ac=configure.ac
-else
- configure_ac=configure.in
-fi
-
-msg="missing on your system"
-
-case $1 in
---run)
- # Try to run requested program, and just exit if it succeeds.
- run=
- shift
- "$@" && exit 0
- # Exit code 63 means version mismatch. This often happens
- # when the user try to use an ancient version of a tool on
- # a file that requires a minimum version. In this case we
- # we should proceed has if the program had been absent, or
- # if --run hadn't been passed.
- if test $? = 63; then
- run=:
- msg="probably too old"
- fi
- ;;
-
- -h|--h|--he|--hel|--help)
- echo "\
-$0 [OPTION]... PROGRAM [ARGUMENT]...
-
-Handle \`PROGRAM [ARGUMENT]...' for when PROGRAM is missing, or return an
-error status if there is no known handling for PROGRAM.
-
-Options:
- -h, --help display this help and exit
- -v, --version output version information and exit
- --run try to run the given command, and emulate it if it fails
-
-Supported PROGRAM values:
- aclocal touch file \`aclocal.m4'
- autoconf touch file \`configure'
- autoheader touch file \`config.h.in'
- autom4te touch the output file, or create a stub one
- automake touch all \`Makefile.in' files
- bison create \`y.tab.[ch]', if possible, from existing .[ch]
- flex create \`lex.yy.c', if possible, from existing .c
- help2man touch the output file
- lex create \`lex.yy.c', if possible, from existing .c
- makeinfo touch the output file
- yacc create \`y.tab.[ch]', if possible, from existing .[ch]
-
-Version suffixes to PROGRAM as well as the prefixes \`gnu-', \`gnu', and
-\`g' are ignored when checking the name.
-
-Send bug reports to <bug-automake@gnu.org>."
- exit $?
- ;;
-
- -v|--v|--ve|--ver|--vers|--versi|--versio|--version)
- echo "missing $scriptversion (GNU Automake)"
- exit $?
- ;;
-
- -*)
- echo 1>&2 "$0: Unknown \`$1' option"
- echo 1>&2 "Try \`$0 --help' for more information"
- exit 1
- ;;
-
-esac
-
-# normalize program name to check for.
-program=`echo "$1" | sed '
- s/^gnu-//; t
- s/^gnu//; t
- s/^g//; t'`
-
-# Now exit if we have it, but it failed. Also exit now if we
-# don't have it and --version was passed (most likely to detect
-# the program). This is about non-GNU programs, so use $1 not
-# $program.
-case $1 in
- lex*|yacc*)
- # Not GNU programs, they don't have --version.
- ;;
-
- *)
- if test -z "$run" && ($1 --version) > /dev/null 2>&1; then
- # We have it, but it failed.
- exit 1
- elif test "x$2" = "x--version" || test "x$2" = "x--help"; then
- # Could not run --version or --help. This is probably someone
- # running `$TOOL --version' or `$TOOL --help' to check whether
- # $TOOL exists and not knowing $TOOL uses missing.
- exit 1
- fi
- ;;
-esac
-
-# If it does not exist, or fails to run (possibly an outdated version),
-# try to emulate it.
-case $program in
- aclocal*)
- echo 1>&2 "\
-WARNING: \`$1' is $msg. You should only need it if
- you modified \`acinclude.m4' or \`${configure_ac}'. You might want
- to install the \`Automake' and \`Perl' packages. Grab them from
- any GNU archive site."
- touch aclocal.m4
- ;;
-
- autoconf*)
- echo 1>&2 "\
-WARNING: \`$1' is $msg. You should only need it if
- you modified \`${configure_ac}'. You might want to install the
- \`Autoconf' and \`GNU m4' packages. Grab them from any GNU
- archive site."
- touch configure
- ;;
-
- autoheader*)
- echo 1>&2 "\
-WARNING: \`$1' is $msg. You should only need it if
- you modified \`acconfig.h' or \`${configure_ac}'. You might want
- to install the \`Autoconf' and \`GNU m4' packages. Grab them
- from any GNU archive site."
- files=`sed -n 's/^[ ]*A[CM]_CONFIG_HEADER(\([^)]*\)).*/\1/p' ${configure_ac}`
- test -z "$files" && files="config.h"
- touch_files=
- for f in $files; do
- case $f in
- *:*) touch_files="$touch_files "`echo "$f" |
- sed -e 's/^[^:]*://' -e 's/:.*//'`;;
- *) touch_files="$touch_files $f.in";;
- esac
- done
- touch $touch_files
- ;;
-
- automake*)
- echo 1>&2 "\
-WARNING: \`$1' is $msg. You should only need it if
- you modified \`Makefile.am', \`acinclude.m4' or \`${configure_ac}'.
- You might want to install the \`Automake' and \`Perl' packages.
- Grab them from any GNU archive site."
- find . -type f -name Makefile.am -print |
- sed 's/\.am$/.in/' |
- while read f; do touch "$f"; done
- ;;
-
- autom4te*)
- echo 1>&2 "\
-WARNING: \`$1' is needed, but is $msg.
- You might have modified some files without having the
- proper tools for further handling them.
- You can get \`$1' as part of \`Autoconf' from any GNU
- archive site."
-
- file=`echo "$*" | sed -n "$sed_output"`
- test -z "$file" && file=`echo "$*" | sed -n "$sed_minuso"`
- if test -f "$file"; then
- touch $file
- else
- test -z "$file" || exec >$file
- echo "#! /bin/sh"
- echo "# Created by GNU Automake missing as a replacement of"
- echo "# $ $@"
- echo "exit 0"
- chmod +x $file
- exit 1
- fi
- ;;
-
- bison*|yacc*)
- echo 1>&2 "\
-WARNING: \`$1' $msg. You should only need it if
- you modified a \`.y' file. You may need the \`Bison' package
- in order for those modifications to take effect. You can get
- \`Bison' from any GNU archive site."
- rm -f y.tab.c y.tab.h
- if test $# -ne 1; then
- eval LASTARG=\${$#}
- case $LASTARG in
- *.y)
- SRCFILE=`echo "$LASTARG" | sed 's/y$/c/'`
- if test -f "$SRCFILE"; then
- cp "$SRCFILE" y.tab.c
- fi
- SRCFILE=`echo "$LASTARG" | sed 's/y$/h/'`
- if test -f "$SRCFILE"; then
- cp "$SRCFILE" y.tab.h
- fi
- ;;
- esac
- fi
- if test ! -f y.tab.h; then
- echo >y.tab.h
- fi
- if test ! -f y.tab.c; then
- echo 'main() { return 0; }' >y.tab.c
- fi
- ;;
-
- lex*|flex*)
- echo 1>&2 "\
-WARNING: \`$1' is $msg. You should only need it if
- you modified a \`.l' file. You may need the \`Flex' package
- in order for those modifications to take effect. You can get
- \`Flex' from any GNU archive site."
- rm -f lex.yy.c
- if test $# -ne 1; then
- eval LASTARG=\${$#}
- case $LASTARG in
- *.l)
- SRCFILE=`echo "$LASTARG" | sed 's/l$/c/'`
- if test -f "$SRCFILE"; then
- cp "$SRCFILE" lex.yy.c
- fi
- ;;
- esac
- fi
- if test ! -f lex.yy.c; then
- echo 'main() { return 0; }' >lex.yy.c
- fi
- ;;
-
- help2man*)
- echo 1>&2 "\
-WARNING: \`$1' is $msg. You should only need it if
- you modified a dependency of a manual page. You may need the
- \`Help2man' package in order for those modifications to take
- effect. You can get \`Help2man' from any GNU archive site."
-
- file=`echo "$*" | sed -n "$sed_output"`
- test -z "$file" && file=`echo "$*" | sed -n "$sed_minuso"`
- if test -f "$file"; then
- touch $file
- else
- test -z "$file" || exec >$file
- echo ".ab help2man is required to generate this page"
- exit $?
- fi
- ;;
-
- makeinfo*)
- echo 1>&2 "\
-WARNING: \`$1' is $msg. You should only need it if
- you modified a \`.texi' or \`.texinfo' file, or any other file
- indirectly affecting the aspect of the manual. The spurious
- call might also be the consequence of using a buggy \`make' (AIX,
- DU, IRIX). You might want to install the \`Texinfo' package or
- the \`GNU make' package. Grab either from any GNU archive site."
- # The file to touch is that specified with -o ...
- file=`echo "$*" | sed -n "$sed_output"`
- test -z "$file" && file=`echo "$*" | sed -n "$sed_minuso"`
- if test -z "$file"; then
- # ... or it is the one specified with @setfilename ...
- infile=`echo "$*" | sed 's/.* \([^ ]*\) *$/\1/'`
- file=`sed -n '
- /^@setfilename/{
- s/.* \([^ ]*\) *$/\1/
- p
- q
- }' $infile`
- # ... or it is derived from the source name (dir/f.texi becomes f.info)
- test -z "$file" && file=`echo "$infile" | sed 's,.*/,,;s,.[^.]*$,,'`.info
- fi
- # If the file does not exist, the user really needs makeinfo;
- # let's fail without touching anything.
- test -f $file || exit 1
- touch $file
- ;;
-
- *)
- echo 1>&2 "\
-WARNING: \`$1' is needed, and is $msg.
- You might have modified some files without having the
- proper tools for further handling them. Check the \`README' file,
- it often tells you about the needed prerequisites for installing
- this package. You may also peek at any GNU archive site, in case
- some other package would contain this missing \`$1' program."
- exit 1
- ;;
-esac
-
-exit 0
-
-# Local variables:
-# eval: (add-hook 'write-file-hooks 'time-stamp)
-# time-stamp-start: "scriptversion="
-# time-stamp-format: "%:y-%02m-%02d.%02H"
-# time-stamp-time-zone: "UTC"
-# time-stamp-end: "; # UTC"
-# End:
diff --git a/bin/keysearch b/bin/keysearch
index f25e95c..fcfa035 100755
--- a/bin/keysearch
+++ b/bin/keysearch
@@ -1,3 +1,3 @@
#!/bin/bash
-gpg2 --batch --decrypt ~/Documents/passwort/passwords.gpg 2>/dev/null | grep x"$@"
+gpg2 --batch --decrypt ~/Documents/passwort/passwords.gpg 2>/dev/null | grep "$@"
diff --git a/bin/utube.sh b/bin/utube.sh
deleted file mode 100755
index 5ce4875..0000000
--- a/bin/utube.sh
+++ /dev/null
@@ -1 +0,0 @@
-urxvt -e utube "$1"
diff --git a/bin/youtube_mplayer.sh b/bin/youtube_mplayer.sh
deleted file mode 100755
index 6409fa1..0000000
--- a/bin/youtube_mplayer.sh
+++ /dev/null
@@ -1,17 +0,0 @@
-#!/bin/bash
-# Recover the url.
-URL=`xclip -o`
-
-# Determine if it's a youtube video. Returns a result different from 0 if that's the case.
-SITE=`expr match "$URL" "http://www.youtube*"`
-
-if [ $SITE != 0 ]; then
-
- # Replace with player of your choice
- mplayer -cache 8192 `youtube-dl -g "$URL"`
-
-else
-
- get_flash_videos -y -p "$URL"
-
-fi