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authorgerv%gerv.net <>2002-12-22 01:33:39 +0100
committergerv%gerv.net <>2002-12-22 01:33:39 +0100
commit1b2aa767929784a37212b9e3dc01f9e119c4a9d6 (patch)
tree63198acef2979f555aa8abf262e5348ff94adf68 /docs/html/programadmin.html
parenta4e7f360c91236168a903e74ab3669a3f03bc690 (diff)
downloadbugzilla-1b2aa767929784a37212b9e3dc01f9e119c4a9d6.tar.gz
bugzilla-1b2aa767929784a37212b9e3dc01f9e119c4a9d6.tar.xz
Rebuild HTML and text versions of documentation for 2.17.2 release.
Diffstat (limited to 'docs/html/programadmin.html')
-rw-r--r--docs/html/programadmin.html20
1 files changed, 15 insertions, 5 deletions
diff --git a/docs/html/programadmin.html b/docs/html/programadmin.html
index f047dbcad..ab269ba4c 100644
--- a/docs/html/programadmin.html
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@@ -73,13 +73,17 @@ CLASS="section"
><H1
CLASS="section"
><A
-NAME="programadmin">5.3. Product, Component, Milestone, and Version Administration</H1
+NAME="programadmin"
+></A
+>5.3. Product, Component, Milestone, and Version Administration</H1
><DIV
CLASS="section"
><H2
CLASS="section"
><A
-NAME="products">5.3.1. Products</H2
+NAME="products"
+></A
+>5.3.1. Products</H2
><P
>&#13; <A
HREF="glossary.html#gloss-product"
@@ -133,7 +137,9 @@ CLASS="section"
><H2
CLASS="section"
><A
-NAME="components">5.3.2. Components</H2
+NAME="components"
+></A
+>5.3.2. Components</H2
><P
>Components are subsections of a Product. E.g. the computer game
you are designing may have a "UI"
@@ -186,7 +192,9 @@ CLASS="section"
><H2
CLASS="section"
><A
-NAME="versions">5.3.3. Versions</H2
+NAME="versions"
+></A
+>5.3.3. Versions</H2
><P
>Versions are the revisions of the product, such as "Flinders
3.1", "Flinders 95", and "Flinders 2000". Version is not a multi-select
@@ -220,7 +228,9 @@ CLASS="section"
><H2
CLASS="section"
><A
-NAME="milestones">5.3.4. Milestones</H2
+NAME="milestones"
+></A
+>5.3.4. Milestones</H2
><P
>Milestones are "targets" that you plan to get a bug fixed by. For
example, you have a bug that you plan to fix for your 3.0 release, it