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author | barnboy%trilobyte.net <> | 2001-03-08 14:35:44 +0100 |
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committer | barnboy%trilobyte.net <> | 2001-03-08 14:35:44 +0100 |
commit | 6b607da839992bead01d7cba308f216e17eed520 (patch) | |
tree | dce2e5e7aac71ccb906eb18b292712e93cd1ed85 /docs/html/whatis.html | |
parent | 3208181dc05fa0633e6cde53fec641f1db4b35ef (diff) | |
download | bugzilla-6b607da839992bead01d7cba308f216e17eed520.tar.gz bugzilla-6b607da839992bead01d7cba308f216e17eed520.tar.xz |
Documentation update; added docs/sgml, docs/html, docs/txt.
No text version of The Bugzilla Guide availabe yet, however.
Diffstat (limited to 'docs/html/whatis.html')
-rw-r--r-- | docs/html/whatis.html | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/docs/html/whatis.html b/docs/html/whatis.html new file mode 100644 index 000000000..2a53115b6 --- /dev/null +++ b/docs/html/whatis.html @@ -0,0 +1,216 @@ +<HTML +><HEAD +><TITLE +>What is Bugzilla?</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="The Bugzilla Guide" +HREF="index.html"><LINK +REL="UP" +TITLE="Using Bugzilla" +HREF="using.html"><LINK +REL="PREVIOUS" +TITLE="Using Bugzilla" +HREF="using.html"><LINK +REL="NEXT" +TITLE="Why Should We Use Bugzilla?" +HREF="why.html"></HEAD +><BODY +CLASS="SECTION" +BGCOLOR="#FFFFFF" +TEXT="#000000" +LINK="#0000FF" +VLINK="#840084" +ALINK="#0000FF" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>The Bugzilla Guide</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="using.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +>Chapter 4. Using Bugzilla</TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="why.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><DIV +CLASS="SECTION" +><H1 +CLASS="SECTION" +><A +NAME="WHATIS" +>4.1. What is Bugzilla?</A +></H1 +><P +> Bugzilla is one example of a class of programs called "Defect Tracking Systems", + or, more commonly, "Bug-Tracking Systems". Defect Tracking Systems allow individual or + groups of developers to keep track of outstanding bugs in their product effectively. + At the time Bugzilla was originally written, as a port from Netscape Communications' + "Bugsplat!" program to Perl from TCL, there were very few competitors in the market + for bug-tracking software. Most commercial defect-tracking software vendors at the + time charged enormous licensing fees. Bugzilla quickly became a favorite of the + open-source crowd (with its genesis in the open-source browser project, Mozilla) and + is now the de-facto standard defect-tracking system against which all others are + measured. + </P +><P +> Bugzilla has matured immensely, and now boasts many advanced features. These include: + <P +></P +><UL +><LI +><P +> integrated, product-based granular security schema + </P +></LI +><LI +><P +> inter-bug dependencies and dependency graphing + </P +></LI +><LI +><P +> advanced reporting capabilities + </P +></LI +><LI +><P +> a robust, stable RDBMS back-end + </P +></LI +><LI +><P +> extensive configurability + </P +></LI +><LI +><P +> a very well-understood and well-thought-out natural bug resolution protocol + </P +></LI +><LI +><P +> email, XML, and HTTP APIs + </P +></LI +><LI +><P +> integration with several automated software configuration management systems + </P +></LI +><LI +><P +> too many more features to list + </P +></LI +></UL +> + </P +><P +> Despite its current robustness and popularity, however, Bugzilla + faces some near-term challenges, such as reliance on a single database, a lack of + abstraction of the user interface and program logic, verbose email bug + notifications, a powerful but daunting query interface, little reporting configurability, + problems with extremely large queries, some unsupportable bug resolution options, + no internationalization, and dependence on some nonstandard libraries. + </P +><P +> Despite these small problems, Bugzilla is very hard to beat. It is under <EM +>very</EM +> + active development to address the current issues, and a long-awaited overhaul in the form + of Bugzilla 3.0 is expected sometime later this year. + </P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="using.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="why.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>Using Bugzilla</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="using.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>Why Should We Use Bugzilla?</TD +></TR +></TABLE +></DIV +></BODY +></HTML +>
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