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authorFlorian Pritz <bluewind@xinu.at>2012-02-14 01:17:10 +0100
committerFlorian Pritz <bluewind@xinu.at>2012-02-14 01:17:10 +0100
commita635c931ff8aa79728d93a4835e06a75e8f90be8 (patch)
treeec99bc646bca4cd8d37e58378d07c1ebd1f0499f /application/libraries/geshi/uscript.php
parent798a4824a2aa099de9eb05454ebb62b1522bee65 (diff)
bump geshi to 1.0.8.10
Signed-off-by: Florian Pritz <bluewind@xinu.at>
Diffstat (limited to 'application/libraries/geshi/uscript.php')
-rw-r--r--application/libraries/geshi/uscript.php299
1 files changed, 299 insertions, 0 deletions
diff --git a/application/libraries/geshi/uscript.php b/application/libraries/geshi/uscript.php
new file mode 100644
index 000000000..e06aa8ca7
--- /dev/null
+++ b/application/libraries/geshi/uscript.php
@@ -0,0 +1,299 @@
+<?php
+/*************************************************************************************
+ * uscript.php
+ * ---------------------------------
+ * Author: pospi (pospi@spadgos.com)
+ * Copyright: (c) 2007 pospi (http://pospi.spadgos.com)
+ * Release Version: 1.0.8.10
+ * Date Started: 2007/05/21
+ *
+ * UnrealScript language file for GeSHi.
+ *
+ * Comments:
+ * * Main purpose at this time is for Unreal Engine 2 / 2.5
+ * * Mostly taken from UltraEdit unrealScript wordfile.
+ *
+ * CHANGES
+ * -------
+ * 2007/05/21 (1.0.8.10)
+ * - First Release
+ *
+ * TODO (updated 2007/05/21)
+ * -------------------------
+ * * Update to feature any UE3 classes / keywords when UT3 comes out
+ *
+ *************************************************************************************
+ *
+ * This file is part of GeSHi.
+ *
+ * GeSHi is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * GeSHi is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with GeSHi; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ ************************************************************************************/
+
+$language_data = array (
+ 'LANG_NAME' => 'Unreal Script',
+ 'COMMENT_SINGLE' => array(
+ 1 => '//',
+ 2 => '#'
+ ),
+ 'COMMENT_MULTI' => array('/*' => '*/'),
+ 'CASE_KEYWORDS' => GESHI_CAPS_NO_CHANGE,
+ 'QUOTEMARKS' => array("'", '"'),
+ 'ESCAPE_CHAR' => '\\',
+ 'KEYWORDS' => array(
+ 1 => array( //declaration keywords
+ 'simulated', 'state', 'class', 'function', 'event', 'var', 'local',
+ 'ignores', 'globalconfig', 'config', 'abstract', 'nativereplication', 'native',
+ 'auto', 'coerce', 'const', 'default',
+ 'defaultproperties',
+ 'enum', 'extends', 'expands', 'final', 'guid', 'latent', 'localized',
+ 'new', 'noexport', 'operator', 'preoperator', 'optional', 'out',
+ 'private', 'public', 'protected', 'reliable', 'replication',
+ 'singular', 'static', 'struct', 'transient', 'unreliable',
+ 'hidedropdown', 'cacheexempt', 'exec', 'delegate', 'import', 'placeable', 'exportstructs'
+ ),
+ 2 => array( //control flow keywords
+ 'for', 'while', 'do', 'if', 'else', 'switch', 'case', 'return', 'break', 'continue',
+ 'begin', 'loop', 'assert',
+ 'foreach', 'AllActors', 'DynamicActors', 'ChildActors', 'BasedActors', 'TouchingActors',
+ 'TraceActors', 'RadiusActors', 'VisibleActors', 'CollidingActors', 'VisibleCollidingActors'
+ ),
+ 3 => array( //global (object) functions
+ 'log', 'warn', 'rot', 'vect', 'Rand', 'Min', 'Max', 'Clamp', 'Abs', 'Sin', 'ASin',
+ 'Cos', 'ACos', 'Tan', 'ATan', 'Exp', 'Loge', 'Sqrt', 'Square', 'FRand', 'FMin', 'FMax', 'FClamp',
+ 'Lerp', 'Smerp', 'Ceil', 'Round', 'VSize', 'Normal', 'Invert', 'VRand', 'MirrorVectorByNormal',
+ 'GetAxes', 'GetUnAxes', 'RotRand', 'OrthoRotation', 'Normalize', 'ClockwiseFrom',
+ 'Len', 'InStr', 'Mid', 'Left', 'Right', 'Caps', 'Chr', 'Asc', 'Locs',
+ 'Divide', 'Split', 'StrCmp', 'Repl', 'Eval',
+ 'InterpCurveEval', 'InterpCurveGetOutputRange', 'InterpCurveGetInputDomain',
+ 'QuatProduct', 'QuatInvert', 'QuatRotateVector', 'QuatFindBetween', 'QuatFromAxisAndAngle',
+ 'QuatFromRotator', 'QuatToRotator', 'QuatSlerp',
+ 'Localize', 'GotoState', 'IsInState', 'GetStateName',
+ 'ClassIsChildOf', 'IsA', 'Enable', 'Disable',
+ 'GetPropertyText', 'SetPropertyText', 'GetEnum', 'DynamicLoadObject', 'FindObject',
+ 'SaveConfig', 'ClearConfig', 'StaticSaveConfig', 'ResetConfig', 'StaticClearConfig',
+ 'GetPerObjectNames', 'RandRange', 'StopWatch', 'IsOnConsole', 'IsSoaking',
+ 'PlatformIsMacOS', 'PlatformIsUnix', 'PlatformIsWindows', 'PlatformIs64Bit',
+ 'BeginState', 'EndState', 'Created', 'AllObjects', 'GetReferencers', 'GetItemName',
+ 'ReplaceText', 'EatStr'
+ ),
+ 4 => array( //common almost-global (actor) functions
+ 'ClientMessage', 'ConsoleCommand', 'CopyObjectToClipboard', 'TextToSpeech',
+ 'Error', 'Sleep', 'SetCollision', 'SetCollisionSize', 'SetDrawScale', 'SetDrawScale3D',
+ 'SetStaticMesh', 'SetDrawType', 'Move', 'SetLocation', 'SetRotation',
+ 'SetRelativeLocation', 'SetRelativeRotation', 'MoveSmooth', 'AutonomousPhysics',
+ 'SetBase', 'SetOwner', 'IsJoinedTo', 'GetMeshName', 'PlayAnim', 'LoopAnim', 'TweenAnim',
+ 'IsAnimating', 'FinishAnim', 'HasAnim', 'StopAnimating', 'FreezeFrameAt', 'SetAnimFrame',
+ 'IsTweening', 'AnimStopLooping', 'AnimEnd', 'LinkSkelAnim', 'LinkMesh', 'BoneRefresh',
+ 'GetBoneCoords', 'GetBoneRotation', 'GetRootLocation', 'GetRootRotation', 'AttachToBone',
+ 'DetachFromBone', 'SetBoneScale', 'UpdateURL', 'GetURLOption', 'SetPhysics', 'KAddImpulse',
+ 'KImpact', 'KApplyForce', 'Clock', 'UnClock', 'Destroyed', 'GainedChild', 'LostChild',
+ 'Tick', 'PostNetReceive', 'ClientTrigger', 'Trigger', 'UnTrigger', 'BeginEvent', 'EndEvent',
+ 'Timer', 'HitWall', 'Falling', 'Landed', 'ZoneChange', 'PhysicsVolumeChange', 'Touch',
+ 'PostTouch', 'UnTouch', 'Bump', 'BaseChange', 'Attach', 'Detach', 'SpecialHandling',
+ 'EncroachingOn', 'EncroachedBy', 'RanInto', 'FinishedInterpolation', 'EndedRotation',
+ 'UsedBy', 'FellOutOfWorld', 'KilledBy', 'TakeDamage', 'HealDamage', 'Trace', 'FastTrace',
+ 'TraceThisActor', 'spawn', 'Destroy', 'TornOff', 'SetTimer', 'PlaySound', 'PlayOwnedSound',
+ 'GetSoundDuration', 'MakeNoise', 'BeginPlay', 'GetAllInt', 'RenderOverlays', 'RenderTexture',
+ 'PreBeginPlay', 'PostBeginPlay', 'PostNetBeginPlay', 'HurtRadius', 'Reset', 'Crash'
+ ),
+ 5 => array( //data types
+ 'none', 'null',
+ 'float', 'int', 'bool', 'byte', 'char', 'double', 'iterator', 'name', 'string', //primitive
+ 'plane', 'rotator', 'vector', 'spline', 'coords', 'Quat', 'Range', 'RangeVector', //structs
+ 'Scale', 'Color', 'Box', 'IntBox', 'FloatBox', 'BoundingVolume', 'Matrix', 'InterpCurvePoint',
+ 'InterpCurve', 'CompressedPosition', 'TMultiMap', 'PointRegion',
+ 'KRigidBodyState', 'KSimParams', 'AnimRep', 'FireProperties',
+ 'lodmesh', 'skeletalmesh', 'mesh', 'StaticMesh', 'MeshInstance', //3d resources
+ 'sound', //sound resources
+ 'material', 'texture', 'combiner', 'modifier', 'ColorModifier', 'FinalBlend', //2d resources
+ 'MaterialSequence', 'MaterialSwitch', 'OpacityModifier', 'TexModifier', 'TexEnvMap',
+ 'TexCoordSource', 'TexMatrix', 'TexOscillator', 'TexPanner', 'TexRotator', 'TexScaler',
+ 'RenderedMaterial', 'BitmapMaterial', 'ScriptedTexture', 'ShadowBitmapMaterial', 'Cubemap',
+ 'FractalTexture', 'FireTexture', 'IceTexture', 'WaterTexture', 'FluidTexture', 'WaveTexture',
+ 'WetTexture', 'ConstantMaterial', 'ConstantColor', 'FadeColor', 'ParticleMaterial',
+ 'ProjectorMaterial', 'Shader', 'TerrainMaterial', 'VertexColor'
+ ),
+ 6 => array( //misc keywords
+ 'false', 'true', 'self', 'super', 'MaxInt', 'Pi'
+ ),
+ 7 => array( //common actor enums & variables
+ 'DT_None', 'DT_Sprite', 'DT_Mesh', 'DT_Brush', 'DT_RopeSprite',
+ 'DT_VerticalSprite', 'DT_TerraForm', 'DT_SpriteAnimOnce', 'DT_StaticMesh', 'DT_DrawType',
+ 'DT_Particle', 'DT_AntiPortal', 'DT_FluidSurface',
+ 'PHYS_None', 'PHYS_Walking', 'PHYS_Falling', 'PHYS_Swimming', 'PHYS_Flying',
+ 'PHYS_Rotating', 'PHYS_Projectile', 'PHYS_Interpolating', 'PHYS_MovingBrush', 'PHYS_Spider',
+ 'PHYS_Trailer', 'PHYS_Ladder', 'PHYS_RootMotion', 'PHYS_Karma', 'PHYS_KarmaRagDoll',
+ 'PHYS_Hovering', 'PHYS_CinMotion',
+ 'ROLE_None', 'ROLE_DumbProxy', 'ROLE_SimulatedProxy',
+ 'ROLE_AutonomousProxy', 'ROLE_Authority',
+ 'STY_None', 'STY_Normal', 'STY_Masked', 'STY_Translucent', 'STY_Modulated', 'STY_Alpha',
+ 'STY_Additive', 'STY_Subtractive', 'STY_Particle', 'STY_AlphaZ',
+ 'OCCLUSION_None', 'OCCLUSION_BSP', 'OCCLUSION_Default', 'OCCLUSION_StaticMeshes',
+ 'SLOT_None', 'SLOT_Misc', 'SLOT_Pain', 'SLOT_Interact', 'SLOT_Ambient', 'SLOT_Talk',
+ 'SLOT_Interface', 'MTRAN_None', 'MTRAN_Instant', 'MTRAN_Segue', 'MTRAN_Fade',
+ 'MTRAN_FastFade', 'MTRAN_SlowFade',
+
+ 'DrawType', 'Physics', 'Owner', 'Base', 'Level', 'Game', 'Instigator', 'RemoteRole', 'Role',
+ 'LifeSpan', 'Tag', 'Event', 'Location', 'Rotation', 'Velocity', 'Acceleration',
+ 'RelativeLocation', 'RelativeRotation', 'DrawScale', 'DrawScale3D', 'Skins', 'Style',
+ 'SoundVolume', 'SoundPitch', 'SoundRadius', 'TransientSoundVolume', 'TransientSoundRadius',
+ 'CollisionRadius', 'CollisionHeight', 'Mass', 'Buoyancy', 'RotationRate', 'DesiredRotation'
+ ),
+ 8 => array( //common non-actor uscript classes
+ 'Object',
+ 'CacheManager', 'CameraEffect', 'Canvas', 'CheatManager', 'Commandlet', 'DecoText', 'GUI',
+ 'InteractionMaster', 'Interactions', 'Interaction', 'KarmaParamsCollision', 'KarmaParamsRBFull',
+ 'KarmaParamsSkel', 'KarmaParams', 'LevelSummary', 'Locale', 'Manifest', 'MaterialFactory',
+ 'MeshObject', 'ObjectPool', 'Pallete',
+ 'ParticleEmitter', 'MeshEmitter', 'BeamEmitter', 'SpriteEmitter', 'SparkEmitter', 'TrailEmitter',
+ 'Player', 'PlayerInput', 'PlayInfo', 'ReachSpec', 'Resource', 'LatentScriptedAction', 'ScriptedAction',
+ 'speciesType', 'StreamBase', 'Stream', 'EditorEngine', 'Engine', 'Time', 'WeaponFire',
+ 'WebApplication', 'WebRequest', 'WebResponse', 'WebSkin', 'xPawnGibGroup', 'xPawnSoundGroup',
+ 'xUtil'
+ ),
+ 9 => array( //common actor-based uscript classes
+ 'Actor',
+ 'Controller', 'AIController', 'ScriptedController', 'Bot', 'xBot',
+ 'PlayerController', 'UnrealPlayer', 'xPlayer',
+ 'DamageType', 'WeaponDamageType', 'Effects', 'Emitter', 'NetworkEmitter',
+ 'Gib', 'HUD', 'HudBase', 'Info', 'FluidSurfaceInfo', 'Combo',
+ 'GameInfo', 'UnrealMPGameInfo', 'DeathMatch', 'TeamGame', 'CTFGame',
+ 'xCTFGame', 'xBombingRun', 'xDoubleDom', 'xTeamGame',
+ 'ASGameInfo', 'Invasion', 'ONSOnslaughtGame', 'xDeathmatch',
+ 'Mutator', 'Inventory', 'Ammunition', 'KeyInventory', 'Powerups', 'Armor', 'Weapon',
+ 'InventoryAttachment', 'WeaponAttachment',
+ 'KActor', 'KConstraint', 'KBSJoint', 'KCarWheelJoint', 'KConeLimit', 'KHinge', 'KTire',
+ 'KVehicleFactory', 'Keypoint', 'AIScript', 'ScriptedSequence', 'ScriptedTrigger',
+ 'AmbientSound', 'Light', 'SpotLight', 'SunLight', 'TriggerLight',
+ 'MeshEffect', 'NavigationPoint', 'GameObjective', 'DestroyableObjective',
+ 'PathNode', 'FlyingPathNode', 'RoadPathNode', 'InventorySpot', 'PlayerStart',
+ 'Pawn', 'Vehicle', 'UnrealPawn', 'xPawn', 'Monster', 'ASVehicle', 'KVehicle', 'KCar',
+ 'ONSWeaponPawn', 'SVehicle', 'ONSVehicle', 'ONSChopperCraft', 'ONSHoverCraft',
+ 'ONSPlaneCraft', 'ONSTreadCraft', 'ONSWheeledCraft',
+ 'Pickup', 'Ammo', 'UTAmmoPickup', 'ArmorPickup', 'KeyPickup', 'TournamentPickup',
+ 'Projectile', 'Projector', 'DynamicProjector', 'ShadowProjector', 'xScorch',
+ 'xEmitter', 'xPickupBase', 'xProcMesh', 'xWeatherEffect', 'PhysicsVolume', 'Volume'
+ ),
+ 10 => array( //symbol-like operators
+ 'dot','cross'
+ )
+ ),
+ 'SYMBOLS' => array(
+ '+','-','=','/','*','-','%','>','<','&','^','!','|','`','(',')','[',']','{','}',
+ '<<','>>','$','@'
+ ),
+ 'CASE_SENSITIVE' => array(
+ GESHI_COMMENTS => false,
+ 1 => false,
+ 2 => false,
+ 3 => false,
+ 4 => false,
+ 5 => false,
+ 6 => false,
+ 7 => false,
+ 8 => false,
+ 9 => false,
+ 10 => false,
+ ),
+ 'STYLES' => array(
+ 'KEYWORDS' => array(
+ 1 => 'color: #0000FF;',
+ 2 => 'color: #0000FF;',
+ 3 => 'color: #0066AA;',
+ 4 => 'color: #0088FF;',
+ 5 => 'color: #E000E0;',
+ 6 => 'color: #900000;',
+ 7 => 'color: #888800;',
+ 8 => 'color: #AA6600;',
+ 9 => 'color: #FF8800;',
+ 10 => 'color: #0000FF;'
+ ),
+ 'COMMENTS' => array(
+ 1 => 'color: #008080; font-style: italic;',
+ 2 => 'color: #000000; font-weight: bold;',
+ 'MULTI' => 'color: #008080; font-style: italic;'
+ ),
+ 'ESCAPE_CHAR' => array(
+ 0 => ''
+ ),
+ 'BRACKETS' => array(
+ 0 => 'color: #000000;'
+ ),
+ 'STRINGS' => array(
+ 0 => 'color: #999999;'
+ ),
+ 'NUMBERS' => array(
+ 0 => 'color: #FF0000;'
+ ),
+ 'METHODS' => array(
+ 0 => 'color: #006600;'
+ ),
+ 'SYMBOLS' => array(
+ 0 => 'color: #669966;'
+ ),
+ 'REGEXPS' => array(
+ 0 => 'color: #E000E0;',
+ 1 => 'color: #E000E0;'
+ ),
+ 'SCRIPT' => array(
+ 0 => ''
+ )
+ ),
+ 'URLS' => array(
+ 1 => '',
+ 2 => '',
+ 3 => '',
+ 4 => '',
+ 5 => '',
+ 6 => '',
+ 7 => '',
+ 8 => 'http://wiki.beyondunreal.com/wiki?search={FNAME}',
+ 9 => 'http://wiki.beyondunreal.com/wiki?search={FNAME}',
+ 10 => ''
+ ),
+ 'OOLANG' => true,
+ 'OBJECT_SPLITTERS' => array('.'),
+ 'REGEXPS' => array( //handle template-style variable definitions
+ 0 => array(
+ GESHI_SEARCH => '(class\s*)<(\s*(\w+)\s*)>',
+ GESHI_REPLACE => "\${1}",
+ GESHI_MODIFIERS => 'i',
+ GESHI_BEFORE => '',
+ GESHI_AFTER => "< \${3} >"
+ ),
+ 1 => array(
+ GESHI_SEARCH => '(array\s*)<(\s*(\w+)\s*)>',
+ GESHI_REPLACE => "\${1}",
+ GESHI_MODIFIERS => 'i',
+ GESHI_BEFORE => '',
+ GESHI_AFTER => "< \${3} >"
+ )
+ ),
+ 'STRICT_MODE_APPLIES' => GESHI_NEVER,
+ 'SCRIPT_DELIMITERS' => array(
+ ),
+ 'HIGHLIGHT_STRICT_BLOCK' => array(
+ ),
+ 'PARSER_CONTROL' => array(
+ 'KEYWORDS' => array(
+ 10 => array(
+ 'DISALLOWED_BEFORE' => '(?<!<)(?=DOT>)'
+ )
+ )
+ )
+);
+
+?>