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authorBalz Guenat <balz.guenat@gmail.com>2018-01-01 23:47:51 +0100
committerJack Humbert <jack.humb@gmail.com>2018-01-01 23:47:51 +0100
commit4931510ad38aadb1769c9241bfad0c3d77ad687f (patch)
treeb2e23ebbde408a3f6580b34e8cf3332346e7c3f3 /docs/faq_keymap.md
parentd6215ad6aff3857cea8a6877b56a547a76ab13ac (diff)
downloadqmk_firmware-4931510ad38aadb1769c9241bfad0c3d77ad687f.tar.gz
qmk_firmware-4931510ad38aadb1769c9241bfad0c3d77ad687f.tar.xz
backlight breathing overhaul (#2187)
* add breathing to bananasplit * backlight breathing overhaul * fix the backlight_tick thing. * fix for vision_division backlight * fix a few keymaps and probably break breathing for some weirdly set-up boards. * remove BL_x keycodes because they made unreasonable assumptions * some fixes for BL keycodes * integer cie lightness scaling * use cie lightness for non-breathing backlight and make breathing able to reach true max brightness
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@@ -127,7 +127,7 @@ https://github.com/tekezo/Karabiner/issues/403
## Esc and <code>&#96;</code> on a Single Key
-See the [Grave Escape](feature_grave_escape.md) feature.
+See the [Grave Escape](feature_grave_esc.md) feature.
## Arrow on Right Modifier Keys with Dual-Role
This turns right modifier keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.