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authorMechMerlin <30334081+mechmerlin@users.noreply.github.com>2019-04-03 18:47:55 +0200
committerDrashna Jaelre <drashna@live.com>2019-04-03 18:47:55 +0200
commitcaefb1c61eca10dcb70ca6481a8a592057de7318 (patch)
tree7233799656f1a09e758880901e3628f15904b501 /keyboards/quantrik/kyuu/kyuu.h
parent6c865772372f1266189270571d3b87a7dd3a2ac6 (diff)
downloadqmk_firmware-caefb1c61eca10dcb70ca6481a8a592057de7318.tar.gz
qmk_firmware-caefb1c61eca10dcb70ca6481a8a592057de7318.tar.xz
[Keyboard] Quantrik Kyuu 65% Board (#5541)
* initial commit * get rid of some of the vanilla cookie cutter code * Put in the matrix size and the pins * add LAYOUT macro and a suitable keymap * Add QMK Configurator support * set bootmagic to lite * put a RESET key into the default keymap * edit kyuu readme file for description and quantrik.com link * Update keyboards/quantrik/kyuu/config.h Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com> * fix captilization of keyboard name * fix keymap wrapping issue and add MO key * preserve RESET key location * use one of the macros
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diff --git a/keyboards/quantrik/kyuu/kyuu.h b/keyboards/quantrik/kyuu/kyuu.h
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+/* Copyright 2019 mechmerlin
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#pragma once
+
+#include "quantum.h"
+
+/* This a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+#define LAYOUT( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k2E, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, \
+ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, \
+ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, \
+ k40, k41, k42, k46, k47, k4A, k4B, k4C, k4D \
+) \
+{ \
+ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E }, \
+ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E }, \
+ { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, KC_NO, k2E }, \
+ { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, KC_NO }, \
+ { k40, k41, k42, KC_NO, KC_NO, KC_NO, k46, k47, KC_NO, KC_NO, k4A, k4B, k4C, k4D, KC_NO }, \
+}
+