summaryrefslogtreecommitdiffstats
path: root/users/ericgebhart/ericgebhart.h
diff options
context:
space:
mode:
authorEric Gebhart <e.a.gebhart@gmail.com>2018-06-08 19:06:25 +0200
committerDrashna Jaelre <drashna@live.com>2018-06-08 19:06:25 +0200
commit984621835d929b79a22ef33c0a4e602adb1ecc5b (patch)
tree11637c54105b229f3127b019ff0cc962926fb770 /users/ericgebhart/ericgebhart.h
parent03c9deb7456d84a8d8cc31496ae2736305bbafd3 (diff)
downloadqmk_firmware-984621835d929b79a22ef33c0a4e602adb1ecc5b.tar.gz
qmk_firmware-984621835d929b79a22ef33c0a4e602adb1ecc5b.tar.xz
Keyboard that works on Qwerty or Bepo OS keyboards. (#3149)
* New layout. * new dvorak bepo layout. * first commit of new ergodox_ez dvorak keyboard for qwerty and bepo.
Diffstat (limited to 'users/ericgebhart/ericgebhart.h')
-rw-r--r--users/ericgebhart/ericgebhart.h429
1 files changed, 429 insertions, 0 deletions
diff --git a/users/ericgebhart/ericgebhart.h b/users/ericgebhart/ericgebhart.h
new file mode 100644
index 000000000..6eb11ddfc
--- /dev/null
+++ b/users/ericgebhart/ericgebhart.h
@@ -0,0 +1,429 @@
+/*
+ Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include QMK_KEYBOARD_H
+
+#ifndef ericgebhart
+#define ericgebhart
+
+#include "quantum.h"
+#include "process_keycode/process_tap_dance.h"
+
+
+void tap(uint16_t keycode);
+bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
+
+
+#define EECONFIG_USERSPACE (uint8_t *)19
+
+typedef union {
+ uint8_t raw;
+ struct {
+ bool clicky_enable :1;
+ bool rgb_layer_change :1;
+ bool is_overwatch :1;
+ bool nuke_switch :1;
+ };
+} userspace_config_t;
+
+#define ___ KC_TRNS
+#define XXX KC_NO
+
+// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
+#define MK_CUT LSFT(KC_DEL) // shift + delete
+#define MK_COPY LCTL(KC_INS) // ctrl + insert
+#define MK_PASTE LSFT(KC_INS) // shift + insert
+
+
+#define DVORAK 0 // dvorak layout (default)
+#define QWERTY 1
+#define COLEMAK 2
+#define WORKMAN 3
+#define NORMAN 4
+// bepo layers
+#define DVORAK_ON_BEPO 6 // dvorak layout (default)
+#define BEPO 7 // Bepo
+// non-default layers
+#define SYMB 8 // symbols and numbers
+#define SYMB_ON_BEPO 9 // symbols and numbers
+#define MDIA 10 // mouse knd media eys
+#define LAYERS 11 // layers and right mousekeys.
+#define XMONAD 12 // xmonad ie. dvorak.
+#define XMONAD_FR 13 // xmonad ie. dvorak.
+
+
+// for the creation of dvorak keys on an Bepo keyboard at the OS layer.
+
+// so we can create an array of reasonable size
+// for our translation keys. We have to create a
+// good range of numbers
+#define GR(x) (x-SAFE_RANGE)
+
+uint8_t gr(uint8_t);
+void send_keycode(uint8_t);
+
+#define MOD_NONE 0x00
+
+// indexs for the keycode translation table.
+#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0]
+#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
+#define SHIFTED_KEY(key) key_translations[gr(key)][1][0]
+#define SHIFTED_MODS(key) key_translations[gr(key)][1][1]
+
+
+enum userspace_custom_keycodes {
+ // keep the keycodes using the send_key function close to SAFE_RANGE
+ // so the array of keycodes remains a reasonbale size.
+ DB_1 = SAFE_RANGE, // can always be here
+ DB_2,
+ DB_3,
+ DB_4,
+ DB_5,
+ DB_6,
+ DB_7,
+ DB_8,
+ DB_9,
+ DB_0,
+ DB_GRV,
+ DB_SCOLON,
+ DB_SLASH,
+ DB_BACKSLASH,
+ DB_EQL,
+ DB_DOT,
+ DB_COMM,
+ DB_QUOT,
+ DB_MINUS,
+ DB_RPRN,
+ DB_LPRN,
+ DB_RBRC,
+ DB_LBRC,
+ // for symbols layer
+ DB_HASH,
+ DB_LCBR,
+ DB_RCBR,
+ DB_PIPE,
+ DB_TILD,
+ DB_CIRC,
+ DB_LESS,
+ DB_GRTR,
+ // End of dvorak on bepo translation keys.
+
+ EPRM,
+ VRSN,
+ KC_DVORAK_ON_BEPO,
+ KC_BEPO,
+ KC_NORMAN,
+ KC_QWERTY,
+ KC_COLEMAK,
+ KC_DVORAK,
+ KC_WORKMAN,
+ KC_MAKE,
+ KC_RESET,
+ KC_RGB_T,
+ KC_SECRET_1,
+ KC_SECRET_2,
+ KC_SECRET_3,
+ KC_SECRET_4,
+ KC_SECRET_5,
+ KC_CCCV
+};
+
+#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) }
+#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape.
+#define ALT_ENT ALT_T(KC_ENT) // Alt or enter
+#define CTL_SPC CTL_T(KC_SPC) // ctrl or space
+#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace
+#define ALT_DEL ALT_T(KC_DEL) // Alt or delete
+#define GUI_ESC GUI_T(KC_ESC) // Gui or escape
+#define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer
+
+#define KC_SFT_T_U SFT_T(KC_U)
+#define KC_SFT_T_H SFT_T(KC_H)
+#define KC_LT_SYMB_I LT(SYMB, KC_I)
+#define KC_LT_SYMB_D LT(SYMB, KC_D)
+
+// for dvorak on bepo
+#define BP_SFT_T_U SFT_T(BP_U)
+#define BP_SFT_T_H SFT_T(BP_H)
+#define BP_LT_SYMB_D LT(SYMB, BP_D)
+
+
+// for bepo on bepo
+#define BP_SFT_T_T SFT_T(BP_T)
+#define BP_LT_SYMB_C LT(SYMB_ON_BEPO, BP_C)
+#define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I)
+#define BP_SFT_T_E SFT_T(BP_E)
+#define BP_SFT_T_ECRC SFT_T(BP_ECRC)
+#define BP_SFT_T_CCED SFT_T(BP_CCED)
+#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM)
+
+// OSM keycodes, to keep things clean and easy to change
+#define KC_MLSF OSM(MOD_LSFT)
+#define KC_MRSF OSM(MOD_RSFT)
+#define OS_LGUI OSM(MOD_LGUI)
+#define OS_RGUI OSM(MOD_RGUI)
+#define OS_LSFT OSM(MOD_LSFT)
+#define OS_RSFT OSM(MOD_RSFT)
+#define OS_LCTL OSM(MOD_LCTL)
+#define OS_RCTL OSM(MOD_RCTL)
+#define OS_LALT OSM(MOD_LALT)
+#define OS_RALT OSM(MOD_RALT)
+#define ALT_APP ALT_T(KC_APP)
+
+#define MG_NKRO MAGIC_TOGGLE_NKRO
+
+
+//// TAP DANCE
+
+typedef struct {
+ bool is_press_action;
+ int state;
+} tdtap;
+
+enum {
+ SINGLE_TAP = 1,
+ SINGLE_HOLD = 2,
+ DOUBLE_TAP = 3,
+ DOUBLE_HOLD = 4,
+ DOUBLE_SINGLE_TAP = 5, //send two single taps
+ TRIPLE_TAP = 6,
+ TRIPLE_HOLD = 7
+ };
+
+ //Tap Dance Declarations
+ enum {
+ TD_ESC_CAPS = 0,
+ TD_TAB_BKTAB = 1,
+ TD_MDIA_SYMB = 2,
+ TD_HOME_END = 3,
+ TD_XMONAD_ESC = 4,
+ TD_DEF_LAYER_SW = 5,
+ TD_DEF_OS_LAYER_SW = 6,
+ TD_MOUSE_BTNS = 7,
+ TD_DVORAK_BEPO = 8
+ };
+
+
+// Tap dance
+#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance.
+#define MDIA_SYMB TD(TD_MDIA_SYMB) // MDIA or Symb layer tapdance toggle.
+#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
+#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
+#define HOME_END TD(TD_HOME_END) // home or end tapdance.
+#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
+#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
+#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5
+
+
+int on_qwerty(void);
+int get_xmonad_layer(void);
+int cur_dance (qk_tap_dance_state_t *state);
+
+//for the x tap dance. Put it here so it can be used in any keymap
+void x_finished (qk_tap_dance_state_t *state, void *user_data);
+void x_reset (qk_tap_dance_state_t *state, void *user_data);
+
+
+// Blocks for each of the four major keyboard layouts
+// Organized so we can quickly adapt and modify all of them
+// at once, rather than for each keyboard, one at a time.
+// And this allows for much cleaner blocks in the keymaps.
+// For instance Tap/Hold for Control on all of the layouts
+
+// NOTE: These are all the same length. If you do a search/replace
+// then you need to add/remove underscores to keep the
+// lengths consistent.
+
+// Since our quirky block definitions are basically a list of comma separated
+// arguments, we need a wrapper in order for these definitions to be
+// expanded before being used as arguments to the LAYOUT_xxx macro.
+#if (!defined(LAYOUT) && defined(KEYMAP))
+#define LAYOUT KEYMAP
+#endif
+
+#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
+#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
+#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
+#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
+
+//Dvorak on a qwerty software layer in the OS
+#define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
+#define ___DVORAK_L2___ KC_A, KC_O, KC_E, KC_SFT_T_U, KC_LT_SYMB_I
+#define ___DVORAK_L3___ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
+
+#define ___DVORAK_R1___ KC_F, KC_G, KC_C, KC_R, KC_L
+#define ___DVORAK_R2___ KC_LT_SYMB_D, KC_SFT_T_H, KC_T, KC_N, KC_S
+#define ___DVORAK_R3___ KC_B, KC_M, KC_W, KC_V, KC_Z
+
+
+// Dvorak on fr-bepo software layer in the OS.
+// for dvorak and all the other qwerty like keyboards on bepo
+#define ___NUMBER_BEPO_L___ DB_1, DB_2, DB_3, DB_4, DB_5
+#define ___NUMBER_BEPO_R___ DB_6, DB_7, DB_8, DB_9, DB_0
+
+#define ___DVORAK_FR_L1___ DB_QUOT, DB_COMM, DB_DOT, BP_P, BP_Y
+#define ___DVORAK_FR_L2___ BP_A, BP_O, BP_E, BP_SFT_T_U, BP_LT_SYMB_I
+#define ___DVORAK_FR_L3___ DB_SCOLON, BP_Q, BP_J, BP_K, BP_X
+
+#define ___DVORAK_FR_R1___ BP_F, BP_G, BP_C, BP_R, BP_L
+#define ___DVORAK_FR_R2___ BP_LT_SYMB_D, BP_SFT_T_H, BP_T, BP_N, BP_S
+#define ___DVORAK_FR_R3___ BP_B, BP_M, BP_W, BP_V, BP_Z
+
+
+// Bepo on fr-bepo software layer
+// for bepo on bepo
+#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN
+#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLASH, BP_ASTR /* BP_EQL, BP_PERC */
+
+#define ___BEPO_FR_L1___ BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV
+#define ___BEPO_FR_L2___ BP_A, BP_U, BP_I, BP_SFT_T_E, BP_LT_SYMB_COMM
+#define ___BEPO_FR_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K
+
+#define ___BEPO_FR_R1___ /* BP_DCRC*/ BP_V, BP_D, BP_L, BP_J, BP_Z //, BP_W
+#define ___BEPO_FR_R2___ /* BP_C */ BP_SFT_T_T, BP_S, BP_R, BP_N, BP_M //BP_CCED
+#define ___BEPO_FR_R3___ BP_APOS, BP_Q, BP_G, BP_H, BP_F
+
+// the bottom rows for keyboards on bepo.
+#define ___ERGODOX_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, LCTL(BP_V), LCTL(BP_C)
+#define ___ERGODOX_BOTTOM_LEFT_FR___ LCTL(BP_C), LCTL(BP_V), KC_INS, KC_LEFT, KC_RIGHT
+
+// Since we have 7 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN, NORMAN,
+// 2 of them based on a Bepo software keyboard, --- DVORAK_ON_BEPO and BEPO),
+// this allows us to quickly modify the bottom row for all of the layouts
+// so we don't have to alter it 4 times and hope that we haven't missed
+// anything
+#define ___ERGODOX_BOTTOM_LEFT___ LCTL(KC_C), LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
+#define ___ERGODOX_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_V), LCTL(KC_C)
+
+#define ___ERGODOX_THUMB_LEFT___ \
+ KC_RALT, ALGR_SYMB, \
+ HOME_END, \
+ CTL_BSPC, ALT_DEL, XMONAD_ESC
+
+#define ___ERGODOX_THUMB_RIGHT___ \
+ ALGR_SYMB, TD_MOUSE_BTNS, \
+ KC_PGUP, \
+ KC_PGDN, ALT_ENT, CTL_SPC
+
+#define ___ERGODOX_TRANS_THUMBS___ \
+ ___, ___, \
+ ___, \
+ ___, ___, ___ \
+
+#define ___ERGODOX_TRANS_BOTTOM___ \
+ ___,___,___,___,___
+
+#define ___ERGODOX_TRANS_6_ROW___ \
+ ___,___,___,___,___,___
+
+
+
+// Qwerty based layers that I don't really use.
+#define ___QWERTY_L1___ KC_Q, KC_W, KC_E, KC_R, KC_T
+#define ___QWERTY_L2___ KC_A, KC_S, KC_D, KC_F, KC_G
+#define ___QWERTY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
+
+#define ___QWERTY_R1___ KC_Y, KC_U, KC_I, KC_O, KC_P
+#define ___QWERTY_R2___ KC_H, KC_J, KC_K, KC_L, KC_SCLN
+#define ___QWERTY_R3___ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
+
+
+#define ___COLEMAK_L1___ KC_Q, KC_W, KC_F, KC_P, KC_G
+#define ___COLEMAK_L2___ KC_A, KC_R, KC_S, KC_T, KC_D
+#define ___COLEMAK_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
+
+#define ___COLEMAK_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
+#define ___COLEMAK_R2___ KC_H, KC_N, KC_E, KC_I, KC_O
+#define ___COLEMAK_R3___ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
+
+
+#define ___COLEMAK_MOD_DH_L1___ KC_Q, KC_W, KC_F, KC_P, KC_B
+#define ___COLEMAK_MOD_DH_L2___ KC_A, KC_R, KC_S, KC_T, KC_G
+#define ___COLEMAK_MOD_DH_L3___ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
+
+#define ___COLEMAK_MOD_DH_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
+#define ___COLEMAK_MOD_DH_R2___ KC_M, KC_N, KC_E, KC_I, KC_O
+#define ___COLEMAK_MOD_DH_R3___ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
+
+
+#define ___WORKMAN_L1___ KC_Q, KC_D, KC_R, KC_W, KC_B
+#define ___WORKMAN_L2___ KC_A, KC_S, KC_H, KC_T, KC_G
+#define ___WORKMAN_L3___ KC_Z, KC_X, KC_M, KC_C, KC_V
+
+#define ___WORKMAN_R1___ KC_J, KC_F, KC_U, KC_P, KC_SCLN
+#define ___WORKMAN_R2___ KC_Y, KC_N, KC_E, KC_O, KC_I
+#define ___WORKMAN_R3___ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
+
+
+#define ___NORMAN_L1___ KC_Q, KC_W, KC_D, KC_F, KC_K
+#define ___NORMAN_L2___ KC_A, KC_S, KC_E, KC_T, KC_G
+#define ___NORMAN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
+
+#define ___NORMAN_R1___ KC_J, KC_U, KC_R, KC_L, KC_SCLN
+#define ___NORMAN_R2___ KC_Y, KC_N, KC_I, KC_O, KC_U
+#define ___NORMAN_R3___ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
+
+
+// For the top rows. Numbers for most things, symbols for Bepo.
+
+// for everything on qwerty.
+#define ___NUMBER_L___ KC_1, KC_2, KC_3, KC_4, KC_5
+#define ___NUMBER_R___ KC_6, KC_7, KC_8, KC_9, KC_0
+
+// function key rows, works for everyone.
+#define ___FUNC_L___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
+#define ___FUNC_R___ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
+
+
+// Rows for the auxillary layers.
+
+// The symbol layer is for qwerty. I need another one for Bepo...
+
+// the KC_P? codes don't work for me. I don't use those shifted values anyway.
+#define ___KEYPAD_1___ KC_7, KC_8, KC_9, KC_PSLS
+#define ___KEYPAD_2___ KC_4, KC_5, KC_6, KC_PAST
+#define ___KEYPAD_3___ KC_1, KC_2, KC_3, KC_PMNS
+#define ___KEYPAD_4___ KC_0, KC_DOT, KC_PEQL, KC_PPLS
+
+#define ___KEYPAD_1_BP___ DB_7, DB_8, DB_9, BP_SLASH
+#define ___KEYPAD_2_BP___ DB_4, DB_5, DB_6, BP_ASTR
+#define ___KEYPAD_3_BP___ DB_1, DB_2, DB_3, DB_MINUS
+#define ___KEYPAD_4_BP___ DB_0, DB_DOT, DB_EQL, BP_PLUS
+
+#define ___SYMBOLS_1___ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE
+#define ___SYMBOLS_2___ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV
+#define ___SYMBOLS_3___ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD
+
+#define ___SYMBOLS_1_BP___ KC_EXLM, BP_AT, DB_LCBR, DB_RCBR, DB_PIPE
+#define ___SYMBOLS_2_BP___ DB_HASH, BP_DLR, DB_LPRN, DB_RPRN, DB_GRV
+#define ___SYMBOLS_3_BP___ BP_PERC, DB_CIRC, DB_LBRC, DB_RBRC, DB_TILD
+
+#define ___MOUSE_LDUR___ KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R
+#define ___MWHEEL_LDUR___ KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R
+#define ___MOUSE_BTNS_R___ KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5
+#define ___MOUSE_BTNS_L___ KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_BTN1
+#define ___MOUSE_ACCL_012___ KC_ACL0, KC_ACL1, KC_ACL2
+
+#define ___MUTE_PLAY_STOP___ KC_MUTE, KC_MPLY, KC_MSTP
+#define ___VI_ARROWS___ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
+
+#define ___LAYERS_L1___ DF(BEPO), DF(DVORAK_ON_BEPO)
+#define ___LAYERS_L2___ DF(COLEMAK), DF(DVORAK)
+#define ___LAYERS_L3___ DF(QWERTY), DF(NORMAN), DF(WORKMAN)
+#define ___LAYERS_L4___ TO(MDIA), TO(SYMB_ON_BEPO), TO(SYMB)
+
+
+#endif